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==Town names== Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names: {| class="wikitable sortable" style="white-space:nowrap; text-align: left;" |- | width=75px | Alexandretta || width=75px | Armitage || width=75px | Brettonia || width=75px | Castellatus |- | Claxton || Cornerstone || Dunwall || Gateway |- | Highcastle || Kanan || Kildare || Middleheim |- | Transom || Whistledale || Whitemoon || Whitestone |- |} If there are more Castle towns on the map than possible names, they will use names taken from other towns. {{user commentary| * With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. * Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures. * Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other. * Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to [[Tavern]]'s bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all [[Knight]]s start with [[Leadership]], the bonus is only valuable when using [[Cleric]] (or other [[hero class]]es) to defend the town. <!-- Revision as of 09:27, 9 August 2014 by Kapteeni Ruoska from 'Castle specific buildings' deleted page --> '''Pros:''' * Many useful creature specialties. * Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]. * [[Stables]] can provide heroes +400 [[movement]] points per remaining day of the week, which means roughly +20% more movement for heroes. * [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area. '''Cons:''' * Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week. * The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}. * No units with immunity or resistance. * Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources. * Fragile ranged units. * Grass which is Castle's [[native terrain]] doesn't give any [[movement penalty]] to the enemy. }}{{end of user commentary}} {{Town 'see also'}} [[Category: Castle]] __notoc__
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