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Horn of the Abyss (Changelog)
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== Version 1.4.0 (02/JAN/2016) == [!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading. [+] New campaign, Horn of the Abyss, has been introduced. Following its storyline, the player will once again meet Bidley, Jeremy and Casmetra. Finally, you will lay your hands upon the eponymous artifact, a powerful weapon capable of summoning sea spirits on the battlefield. HotA fixes [-] Fixed a bug where savegames on a map with the number of mines exceeded 255 went corrupt [-] Fixed a bug where a recorded replay with an opponent scouting numerous squares in a single turn would become faulty [-] RMG: Fixed a bug where some of the mandatory roads would not be created [-] RMG: Fixed a bug where several snow-covered Trade Posts would appear in a single area [-] Fixed a bug where the cursor would sometimes disappear in the Cannon Yard dialog window [-] Fixed a bug where a map where only four secondary skills including Necromancy are available would crash upon launch [-] Fixed: for some spells the probability of appearing in a Cove's Magic Guild was adjusted (on 2nd and 3rd levels toral percentage wasn't reaching 100%) [-] Fixed a bug where the Diplomat's Cloak was working incorrectly [-] Fixed a bug where the Cannon would deal incorrect amount of damage if the hero's Attack skill value was negative [-] Fixed a bug where a hero using Fly spell was able to attack monsters without having reached the final destination [-] Fixed a bug where choosing Beatrice, Ranloo, Kinkeria and Derek while playing on RoE, AB and SoD maps made other heroes unavailable Gameplay [+] A new neutral creature, the Fangarm, has been introduced [+] A new object has been introduced: the Ancient lamp. A player may once hire a number of Master Genies there. RMG value is 3000, density is 2, no more than 1 per zone [+] A new object has been introduced: the Colosseum of the Magi. A hero may once acquire a +2 bonus to his Knowledge or Spell Power skill. RMG value is 3000, density is 50 [+] A new object has been introduced: Watering Place. A hero may discard remaining movement points to increase next day's yield. RMG value is 500, density is 50, spawns only on Stone terrain, no more than 1 per zone [+] A new object has been introduced: Town Gate. Allows visiting hero to teleport to any allied town. RMG value is 7000, density is 20, no more than 1 per zone [+] Four new Two-way Monoliths have been introduced [+] A new naval object has been introduced: the Sea Barrel. A hero may find a handful of resources inside. RMG value is 500, density is 400 [+] A new naval object has been introduced: the Jetsam. A hero may find a handful of gold and ore inside. RMG value is 500, density is 600 [+] A new naval object has been introduced: the Vial of Mana. A hero may acquire extra spell points by picking it up. RMG value is 3000, density is 500 [+] A new naval object has been introduced: the Seafaring Academy. A hero may learn and upgrade secondary skills at a cost there. RMG value is 8000, density is 20, no more than 1 per zone [+] A new naval object has been introduced: the Altar of Mana. A player may acquire spell points by sacrificing creatures there. RMG value is 100, density is 20, no more than 1 per zone [+] A new naval object has been introduced: the Observatory. A visiting hero may acquire a +2 bonus to his scouting radius until the end of week. RMG value is 500, density is 20, no more than 1 per zone [-] The Temple of Loyalty has been altered: now its effect is active until the end of day, ranther than the next combat [-] The Hill Fort's RMG value went down from 12000 to 7000 [-] Number of creatures available for hire at a dwelling that no player has claimed is now set at one growth every week [+] Number of Skeletons raised by the Necromancy skill is now detendent on total number of slain creatures in an enemy army, rather than on numbers of each individual slain stack SoD bugs [+] Fixed a bug where the game ignored the AI mode (Warrior/Builder/Explorer) predefined by map settings [+] Fixed a bug where the RMG would create a portion of a zone as a narrow plot of land hugging the map edge [+] Fixed a bug where the RMG would create a water square in the bottom right corner of the map [+] Fixed a bug where the RMG would create faulty zone transfers after creating objects along the zone borders [+] Fixed a bug where a player could abuse the Admiral's Hat for endless movement points [+] Fixed a bug where a player could acquire a naval movement bonus while on land [+] Fixed a bug where AI vs AI battles featuring Necromancy users would result in raising a single skeleton Graphics [+] Introduced: the naval Border Gate [+] Introduced: the naval Border Guards and Quest Guard [+] Introduced: the naval Pandora's Box [+] Basic Pandora's Box sprite has been altered [+] Sea Chest sprite has been altered [+] Introduced: two new mossy stones for the Swamp terrain [+] Introduced: three mew Palm groups for the Swamp terrain [-] One of the Fields of Glory sprites has been altered [-] Fixed the portraits for Astra, Lina and Miriam [-] Beholder Sanctuary sprite has been fixed Interface [+] Introduced: the hero exchange button on a city screen [-] Creature combat movement speed on settings 4 and 5 has been increased by the factor of 1.5 [+] Introduced: an Arena visiting message with the possibility of refusal to attend Miscellaneous [+] Altered the colors of shadows cast by objects on the Sand terrain [+] Added new colors for shadows cast by map objects [+] Introduced new animation options for map objects using palette cycling [-] For RoE, AB and SoD maps spell bans no more affect spells granted by artefacts [-] Fixed some launcher issues [-] Fixed select maps and in-game texts
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