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Horn of the Abyss (Changelog)
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== Version 1.3.8 (25/APR/2015) == HotA bugs [-] Fixed a bug where Cove creatures were spawning rarely on random maps [-] Fixed road generation algorythm on random maps has been improved, now more like seen in original game; no more lack of road through main guarded tile on 2sm4d(3) template [-] Fixed a bug where generating mandatory roads on random maps caused freezing [-] Fixed a bug where one of the skull decorations was invisible [-] Fixed a bug where header text of a meeting heroes window wouldn't fit Gameplay [-] Upg. Goblin Barracks return as a requirement to construct the Upg. Wolf Pen in Citadel towns [-] Red Tower guard and reward has been altered: now player has to fight 35-70-105-140 Fire Elementals for 1-2-3-4 Firebirds; density of Red Towers in RMG went down to 20 [-] Starting army for Cove heroes now has 15-25 Nymphs instead of 20-30 [-] RMG: roads between villages inside zones now not mandatory (e.g. Diamond template); if a castle is present, roads stay mandatory (e.g. Jebus Cross template) SoD bugs [+] Fixed a bug where a hero could create path from land over water Graphics [+] New sand obstacle set, the Barchan Dunes, has been introduced, along with matching mine set [+] New Dirt Hills set has been introduced [+] Fixed the layout of trees on Rock Sawmill sprite [+] New rough Shrub have been introduced [+] New single standing dead trees have been introduced [-] Fixed the layout of a certain Sand Mountain obstacle [-] Fixed some Cove hero portraits [+] Fixed Valeska and Caitlin portraits [+] Hit by a missile animation has been updated for Monks and Zealots Map Editor [+] Now more than 144 mines allowed per map [+] Now more than 48 Seer Huts allowed per map; excess Seers will have recycled names Miscellaneous [+] Three new maps, A Cold Day in Hell, Mysterious Ways and From the Depths of Hell, have been introduced [+] When Artillery skill guarantees increased Ballista and Cannon damage, it will now be displayed when checking potential damage and in AI calculations [+] Added shadows rendering for terrain part objects [+] Rocks and Reefs now displayed on minimap [-] Fixed frequency and speed of the Satyrs' random animation cycles [-] Map fixes
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