Editing
Horn of the Abyss (Changelog)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Version 1.3.4 (01/JAN/2015) == [!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading. [!] All maps created with HotA Editor v1.3.0-1.3.3 will have a new set item Ironfist of the Ogre enabled for random spawning. Map makers are advised to disable it via the new Editor v1.3.4. All RoE, AB and SoD maps, along with maps created with Editor v1.3.4, will have the Fist disabled by default HotA bugs [-] Fixed the increased Catapult damage under slow animation setting, which was causing sync problems in multiplayer games [-] Mage Guild level 1 has been dropped from requirements to build Upg. Roost (Cove) [-] Fixed the incorrect max kill count on Accurate shot [-] Fixed the freeze after video has finished playing [-] Fixed the animation speed for new units [-] Fixed the shooting and flight animation details for new units [-] Fixed the errors caused by flags' positioning in campaign map choosing menu [-] Fixed the faulty bonus resource icon on loading screen when playing as Cove in multiplayer [-] Fixed the errors while generating random maps of bigger size [-] Fixed the bug where disabled spells were enabled again after loading a saved game Gameplay [+] In order to trigger a guarded object while flying you will now have to first land on an adjacent tile and fight the guardians. It is now impossible to trigger objects without alerting the guard while using Flight or Angel Wings [+] The combat will start if a hero moves to a guarded tile after casting the Dimension Door. Casting cursor will change its appearance in that case. The Dimension Door will not allow triggering objects or collecting items without alerting the guard anymore [+] Constructing Upg. Magic Lantern now requires Mage Guild level 1 and Magic University [-] Cost of constructing Upg. Golden Pavilion is back to 3000 rather than 2000 gp [+] Cost of constructing Golem Factory went down from 2000 to 1500 gp [+] Cost of constructing upg. Golem Factory went down from 2000 to 1500 gp [+] Cost of constructing Mage Tower went down from 2500 to 2000 gp [+] Cost of constructing Altar of Wishes went down from 3000 to 2500 gp [+] Cost of constructing Brimstone Stormclouds went down from 5 to 4 sulfur [+] Cost of constructing Upg. Mausoleum went down from 5 to 4 sulfur [-] Cost of constructing Upg. Cyclops Cave went up from 5 to 10 crystals [+] Cost of constructing Upg. Pyre went up from 10 to 20 mercury and from 10000 to 15000 gp [-] Cost of constructing Waterfall (Cove) was changed to 5 wood, 5 ore and 300 gp from 500 gp [-] Waterfall (Cove) now does not cost ore to construct [-] Cost of constructing Shack (Cove) was changed to 10 wood from 5 wood, 5 ore and 1000 gp [-] Cost of constructing Upg. Shack (Cove) went down from 1200 to 1000 gp [-] Cost of constructing Gunpowder Warehouse (Cove) was changed from 10 to 5 wood and from 2500 to 3000 gp [-] Cost of constructing Nest (Cove) was changed to 5 ore, 2 gems, 2 crystals and 2000 gp from 5 ore, 4 gems and 2000 gp [-] Cost of constructing Upg. Nest (Cove) was changed to 2 crystals, 2 gems and 2500 gp from 10 ore, 10 crystals and 2500 gp [-] Cost of constructing Tower of the Seas (Cove) was changed to 5 wood, 5 ore, 5 crystals and 3000 gp from 5 ore, 4 crystals and 3000 gp [-] Upg. Tower of the Seas (Cove) now does not cost sulfur to construct [-] Cost of constructing Upg Nix Fort (Cove) went down from 10 to 5 ore [-] Cost of constructing Maelstrom (Cove) was changed to 15 wood, 15 ore, 10 sulfur and 15000 gp from 10 ore, 15 sulfur and 17500 gp [-] Cost of constructing Upg. Maelstrom (Cove) was changed to 15 wood, 15 ore, 20 sulfur and 15000 gp from 15 ore, 20 sulfur, 5 gems and 20000 gp [-] Cost of constructing Roost (Cove) was changed to 1000 gp from 2 gems and 1500 gp [-] Cost of constructing Thieves' Guild (Cove) was changed to 5 wood and 500 gp from 3 wood and 600 gp [-] Red Tower guard went down from 60-90-120-150 to 50-75-100-125 Fire Elementals [-] RMG: Red Tower density went down from 80 to 35, now no more than one per zone [-] Visiting a previously plundered Churchyard now inflicts a -1 penalty to Morale [+] A new neutral creature, the Satyr, has been introduced [+] A new creature bank, the Experimental Shop, has been introduced. The player will have to battle 50-100-150-200 Iron Golems for a reward of 1-2-3-4 Giants RMG value is 3500, density is 80 [+] A new creature bank, the Wolf Raider Picket, has been introduced. The player will have to battle 50-75-100-150 Wolf Raiders for a reward of 4-6-8-12 Cyclopes RMG: value is 9500, density is 80 [+] A new object, the Temple of Loyalty, has been introduced. A visiting hero will have all Morale penalties for having creatures of varied alignment in his army removed for the next combat. RMG: value is 100, density is 20, no more than one per zone [+] A new object, the Skeleton Transformer, has been introduced. A visiting hero will be allowed to turn any creatures into Skeletons. RMG: value is 500, density is 20, spawning only in underworld, no more than one per zone [+] A new set item, the Ironfist of the Ogre, has been introduced. In order to construct it, a hero needs to have Ogre's Club of Havoc, Targ of the Rampaging Ogre, Crown of the Supreme Magi and Tunic of the Cyclops King in his possession. At the beginning of a combat the Fist will cast Bloodlust, Fire Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops [+] Sanctuary now will not be spawning on randomly generated maps [+] Freelancer's Guild now will be spawning on randomly generated maps. RMG value is 100, density is 50, no more than one per zone [-] RMG: Only one Den of Thieves now allowed per zone instead of three [+] RMG: Now only three Taverns allowed per zone SoD bugs [+] RMG: Zone size now matches the settings defined by template more accurately [+] RMG: Object guard tilting bug fixed. It is now impossible to trigger said objects without alerting the guard [+] RMG: Spawning objects with several entrances has been fixed. Now they are only spawned as solitary objects, not as a part of a group [+] When flying to a designated guarded tile, the combat will not trigger until the tile is reached. This fix prevents landing on an unplanned location due to interrupting combat [+] Interrupting the flight above an object's entrance is now forbidden (if the object in question is not a freely passable one, like a friendly Garrison) [+] Interrupting the flight above a guarded tile will now trigger combat [+] Fixed a bug with ability of spawn of victory condition artifact on map as random artifact [+] Fixed a bug with generaiton the same start heroes [+] Fixed a bug when a player could once again visit the Sirens after combat [+] It is no longer possible to cast Dispel on a unit that has only been poisoned (when this poisoning cannot be cured by Dispel) [+] On RoE maps, Conflux heroes are now allowed for hire, while set items, the Armageddon's blade and the Vial of Dragon's Blood have been disabled [+] Fixed the Storm Elementals' slow movement animation [+] Fixed the mixed up descriptions of Blood Obelisk and Glyphs of Fear in the Fortress [+] Freelancer's Guild now has ambient sound and triggering sound effects (missing in SoD) [+] Fixed the cursor update bugs when casting Dimension Door Map Editor [-] Fixed the crash after using Obstacle Brush on a map featuring objects that it is not allowed to place [-] Fixed the Non-existent object Genie Lamp appearance in the search bar [-] All doubling and erroneous lines have been removed from the search bar [+] Now possible to save RMG settings and automatically enforce settings after choosing a template Interface [-] For a splash damage shot, the cursor now looks like an arrow when aiming a unit, while new cursor sprites will be used when aiming an unoccupied tile [-] Clicking a Thieves' Guild (Cove) will now be opening a Thieves' Guild window with info about players in the game [+] Hyphenation has been introduced for in-game text Graphics [-] Pikemen, Halberdiers, Orcs and Orc Chieftains now have completely new graphics [-] Portraits of creatures from the original game that grew obsolete with the introduction of new ones have been updated [-] Portraits of Cove creatures have been fixed [-] Sprite of the Ring of Oblivion has been replaced with a new one [+] New sprite of a snow-covered Churchyard has been introduced [+] New snow-covered Hills have been introduced [+] Standing animation for Sea Serpents and Haspids has been introduced [-] Combat sprites have been fixed for Efreeti [+] Hit by a missile animation has been introduced for Monks, Zealots, Titans, Liches on sentry towers, Beholders and Evil Eyes [+] Dragon Utopia sprite has been fixed [+] Snow-covered Crypt sprite has been fixed [+] Snow-covered River Delta sprite has been fixed [+] Redwood Observatory sprite has been fixed [+] Fortless Inferno sprite has been fixed [+] Learning Stone sprite has been fixed [+] New Fly Agaric fungi have been introduced [+] Seer Hut sprites have been fixed [+] New Seer Hut sprite has been introduced [+] A number of hero portraits have been fixed Miscellaneous [+] HotA Launcher and Updater no longer require .NET for working [+] In-game texts and names have been proofread and corrected [+] Rock object type has deen divided into three new types: Rock, Stone, Pile of Stones [+] Map object hints have been improved [+] The number of objects allowed on a single map has been doubled [-] The Cannon's recoil animation is now played simultaneously with the cannonball flight [+] The animation of ray shooters returning to their normal stance after making a shot is now played simultaneously with the target being hit [+] A new map, Carpe Jugulum, has been introduced [-] A number of maps have been fixed
Summary:
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information