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Comparison of Armorer, Offense and Archery
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=== Conclusions === * Without a specialty in Armorer, Offense or Archery, Armorer is statistically worse in a fight where you take similar amounts of damage as you inflict. 15% damage reduction cannot compete with 30% or even 50% damage increase. However, most of the time (hopefully) you would fight with almost no or zero losses. * Because Armorer gets super-linearly better at higher levels for Armorer specialty heroes, it can break even with Offense at level 46 2/3 and with Archery at level 73 1/3. This means at these levels, the skills give equivalent benefits: If the base damage is 100 (with Offense specialty and Expert Offense) at level 46 2/3 the creature does 100% more damage. The defending creature (with Armorer specialty and Expert Armorer) will reduce the taken damage by 50%, so will only receive the 100 damage. This cancels each other out exactly. Before the mentioned levels, Offense and Archery will effectively increase the original damage while at later levels, the taken damage will be less than the original damage. * Level 46 is rarely reached in any game. * This does not mean that Armorer is worse than Offense or Archery until the mentioned levels. To preserve army hit points is a very important goal and Armorer does exactly this. 15% damage reduction can also be seen as 17.6% HP increase. Who would not want to have Ancient Behemoths with practically 353 HP? * Offense and Archery are only preserving hit points in a proactive way: You need to kill enemy stacks before they can hit you. * Against shooters which can't be reached in the first round, Armorer will probably be more useful. * Against fast creatures which get the first strike, Armorer might be more useful. More of your creatures survive the initial attack. They might even do more damage than if you had Offense or Archery since there are more left. * These are all great skills. While Archery is more situational (probably especially useful for Towers [[Titan]]s), Armorer is universally useful and Offense will significantly benefit basically any army as well. For might heroes these skills are very important while magic heroes might not have enough secondary skill slots to learn them. Also, their chance to learn these skills is generally lower. [[Category:Comparisons]]
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