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Horn of the Abyss (Changelog)
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== Version 1.3.3 (29/JUN/2014) == [!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading. [!] Due to some bug fixes in the editor it is recommended to re-save and update you custom levels. Check the correctness of assigned restrictions for heroes and artefacts. The editor supports all of the functionality of the original editor now. [!] Starting from this version the in-game language of HotA does no longer depend on the language of the base SoD game HotA bugs [-] Fixed hero restrictions working incorrectly [-] Fixed a crash when spells Clone and Remove Obstacle were cast [-] Fixed a bug which allowed two heroes of the same class to appear in tavern [-] Fixed rendering freezes during combat [-] Fixed a bug with possible desync in an online game which was caused buy the construction of a Lodestar and assaulting another player [-] Fixed a tip bug in Fort [-] Fixed some bugs related to the limitation of the number of objects in the random map generator [-] Fixed an issue with Orb of Vulnerability having no effect on Nymphs and Oceanids [-] Fixed incorrect video file processing Gameplay [+] Shackles of War effect applies only when both sides in the battle have heroes [+] 5 new Two Way Monoliths added (16 total currently) [+] 2 new One Way Monoliths added (12 total currently) [-] Restored a 25% chance of a neutral zone in RMG [-] Restored 12000 cost for Library of Enlightenment [-] Restored original health (4) and AI / Fight Value for Imps and Familiars [+] Faerie Dragon AI Value increased significantly [-] Reduced Sea Dog health to 15 [-] Accurate Shot weakened when the distance penalty applies and does not work on units behind walls [-] Restored 80 health for Nix and 90 for Nix Warriors [-] Sea Serpents health reduced to 180 and the defence increased to 16 [-] Vault of Ashes price reduced to 5000 gold and 5 mercury [-] Grotto price increased to 7500 gold, 15 wood and 15 ore [+] Cyclops Cave price does not include crystals. Upg. Cyclops Cave has +5 crystals in price [-] Ring of Oblivion now prohibits undead rising after the battle [-] Cape of Silence prohibits spell level 1 and 2 casting [-] Mansion garrison increased [-] Spit garrison and reward increased [-] Pirate Cavern and Spits removed from the random map generator [-] Red Tower RMG value increased to 4000, the occurrence decreased to 80 [-] Hill Fort value increased to 12,000, a limit of 1 per zone was returned [+] Town Portal, Fly, Dimension Door and (in the presence of water) Water Walking spell scrolls have value of 15000 in RMG [+] Added a new Cannon Yard object. It allows you to buy a cannon, value 3000 in RMG, 25 frequency [-] Fixed the drop rate of the primary skills of the heroes of the Cove [-] Eovacius specialization creates only two clones, but without cost increase [-] Astra's specialization was changed from Frost Ring to Healing [-] Changed starting Navigator class skills: Zilare's Water Magic to Resistance, Astra's Learning to Luck, Dargem's Air Magic to Tactics [-] Nella's initial secondary skills were restored SoD Bugs [+] Fixed a SoD bug with a duplicate character in the scenario replay [+] Badge of Courage no longer grants mind spell immunity [+] Fixed a SoD bug with the ability to raise undead from summoned creatures [+] Fixed a SoD bug with double shooting with single remaining shot [+] Fixed a SoD bug with Harpy return after the Dendroid attack [+] Fixed a SoD bug: Forgetfulness was mass effective already at an advanced water magic [+] Fixed a SoD bug with inability to resurrect the corpse at gates hex during the siege of the city [+] University does not offer necromancy [+] Fixed an RMG bug with extra paths when generating a multi-connected route [+] Fixed a SoD RMG bug with a shifted two-cell garrison near the monolith which would also crash while generating a map sometimes [+] Fixed a SoD random map generator bug with and unneeded extra road path [+] RMG roads no longer pass through bugged paths and are not blocked by Prisons. Cities within a single zone are always connected with a road net within that zone [+] Fixed the mixed up icons of View Earth and View Air [+] Fixed the mixed up external dwellings in the kingdom view [+] Fixed one of the errors in calculating the cursor movement number of a hero [+] The damage for spell shown in the spell description now accounts for the hero specialization if the damage is not dependant on the target parameters [+] Fixed a memory leak after exiting the panel selection menu Map Editor [-] Fixed map editor bug with incorrect definition of allowable player orientations [-] Fixed map editor and game bug with Diplomat's Cloak and Pendant of Reflection enabled by default in SoD maps [-] Fixed the errors of random map generator in map editor [-] Fixed a map editor bug with Cove hero portraits when assigning a portrait [-] Fixed a bug when new heroes and artefacts were ignored after a map check [+] Fixed a bug with incorrect information passed to the map error log related to absence of free artefacts on a map [+] Removed the restriction of 144 external dwellings in the map editor Interface [+] Added a new route colour that shows where the player would not arrive even with full movement point pool [+] Many spells' descriptions now have a dynamically calculated effect summary [+] Fixed preview window sizes on RMB of hero and city [+] Added separate buttons for closing the save and battle menus [-] Fixed the selection button for all maps in the map menu [+] Numerous fixes in custom campaign menu [+] Map selection fixes [+] Numerous fixes of trade and sacrifice windows [+] Fixed the hero trade windows [+] Fixed integrated campaign selection screen [-] Fixed hero route arrows [+] Changed some fonts [+] Fixed the player flags that would sometimes not fit in the designated area in map and scenario selection menus [-] Added icon animation in built-in panel selection menu [-] Hotkey for HotA campaign selection changed from S to H Graphics [+] Added an underground battlefield for lava [+] Fixed the obstacles, battlefield and map depiction of the Holy Ground [-] Changed the graphics of Fortress on map [+] Replaced the graphics of War Machine Factory [+] Replaced visual representation of Hydra Pond [-] Changed the image of the outer dwelling of the Dragon Lair [+] Added new images of Hill Fort for all terrains [+] Added two new reefs [+] Added two new tree groups for rocks [+] Added Mounds for snow [+] Fixed One Way SoD monoliths [+] Fixed image for Griffin Conservatory [+] Fixed image of Abandoned Mines on Dirt [+] Fixed image for Hill Fort [+] Fixed the image of the Mystical Garden [+] Added an image of Mystical Garden for Dirt [+] Fixed the shadow for the image of the Pillar of Eyes dwelling [-] Fixed the trigger position of the new Wagon [+] Fixed images of numerous new artefacts [+] Fixed background image in the creature window preview [+] Fixed image of Earth Elemental on a map [+] Fixed Efreeti and Efreet Sultan images in combat [+] Fixed Troglodyte image in combat [+] Fixed the image of the Gnoll corpse in battle [+] Fixed the image of the Gold Golem in battle (incorrect attack and corpse shadow frames) [+] Fixed the shadow image of the Diamond Golem in battle [-] Fixed the portrait of Beatrice [+] Fixed the image of one of the obstacles on the dirt during battle [+] Fixed Imp Crucible, Upg. Imp Crucible and Birthing Pools animation [+] Fixed images of Conflux Village Hall, Town Hall, City Hall, Capitol and background [-] Fixed the image of Vault of Ashes [+] Added all edits similar to SuperFix_Common [+] Minor hero portrait fixes [-] Minor graphics fixes Miscellaneous [+] Added 2 maps: Barren Lands and Gambit [+] Improved spell descriptions [+] Fixed and improved hero specialty descriptions [+] Fixed possible obstacle overlay on object images in RMG [-] Map and text fixes [-] Some launcher fixes
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