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== Miscellaneous == {{An|Clover of Fortune}}: While walking across a patch of dried vegetation, you are surprised to find a healthy, green four-leaf clover. {{An|Cards of Prophecy}}: You meet a traveler who offers to let you draw a card from the strange deck that he carries. When you refuse, he draws one himself. He has a momentary look of surprise on his face, then vanishes with a pop, dropping the cards to the floor. You gather them, and leave. {{An|Stoic Watchman}}: An old witch who seems to have been expecting you, hands you a small statue and departs, never having said a word. {{An|Badge of Courage}}: After saving a young boy from a vicious pack of Wolves, you return him to his father's manor. The grateful nobleman awards you with a [[Badge of Courage]]. {{An|Crest of Valor}}: After freeing a princess of a neighboring kingdom from the evil clutches of despicable slavers, she awards you with a [[Crest of Valor]]. {{An|Glyph of Gallantry}}: Ridding the countryside of the hideous [[Minotaur]] who made a sport of eating noblemen's [[Knight]]s, you are honored with the [[Glyph of Gallantry]]. {{An|Speculum}}: A merchant from far away lands trades you a new invention of his people for traveling supplies. It makes distant objects appear closer, and he calls it... a [[Speculum]]. {{An|Spyglass}}: An old man claiming to be an inventor asks you to try his latest invention. He calls it... a [[Spyglass]]. {{An|Bow of Elven Cherrywood}}: A chance meeting with a famous [[Archer]] finds you in a game of knucklebones pitting his bow against your horse. You win. {{An|Bowstring of the Unicorn's Mane}}: An ensnared [[Unicorn]] whinnies in fright. Murmuring soothing words, you set her free. Snorting and stamping her front hoof once, she gallops off. Looking down you see that she dropped what appears to be a finely crafted bowstring. {{An|Angel Feather Arrows}}: Not really wanting to know where the [[Angel]] is whose feathers were used for these arrows, you take them and quickly depart. {{An|Bird of Perception}}: An old [[witch]] who seems to have been expecting you, hands you a small statue and departs, never having said a word. {{An|Ladybird of Luck}}: An old [[witch]] who seems to have been expecting you, hands you a small statue and departs, never having said a word. {{An|Emblem of Cognizance}}: An old [[witch]] who seems to have been expecting you, hands you a small talisman and departs, never having said a word. {{An|Charm of Mana}}: You come upon a caravan of gypsies who are feasting and fortifying their bodies with mead. They call you forward and say, "If you prove that you can dance the [[Rama-Buta]], we will reward you." You don't know it, but try anyway. They laugh hysterically, but admire your bravery, giving you a strange charm. {{An|Talisman of Mana}}: You come upon a caravan of gypsies who are feasting and fortifying their bodies with mead. They call you forward and say, "If you prove that you can dance the [[Rama-Buta]], we will reward you." You don't know it, but try anyway. They laugh hysterically, but admire your bravery, giving you a strange talisman. {{An|Mystic Orb of Mana}}: You come upon a caravan of gypsies who are feasting and fortifying their bodies with mead. They call you forward and say, "If you prove that you can dance the [[Rama-Buta]], we will reward you." You don't know it, but try anyway. They laugh hysterically, but admire your bravery, giving you a strange orb. {{An|Orb of Silt}}: You come across a conjurer who begs to accompany you and your army awhile for safety. You agree, and he offers as payment a strange orb of the elements. {{An|Orb of Tempestuous Fire}}: You come across a conjurer who begs to accompany you and your army awhile for safety. You agree, and he offers as payment a strange orb of the elements. {{An|Orb of the Firmament}}: You come across a conjurer who begs to accompany you and your army awhile for safety. You agree, and he offers as payment a strange orb of the elements. {{An|Orb of Driving Rain}}: You come across a conjurer who begs to accompany you and your army awhile for safety. You agree, and he offers as payment a strange orb of the elements. {{An|Spirit of Oppression}}: Walking through the ruins of an ancient walled city, you find the instrument of the city's destruction, the [[Spirit of Oppression]]. {{An|Hourglass of the Evil Hour}}: A surprise turn in the landscape finds you in the midst of a grisly scene - vultures picking at the aftermath of a terrible battle. Your cursory search of the remains turns up an enchanted hourglass. {{An|Tome of Air}}: You come across a conjurer who begs to accompany you and your army awhile for safety. You agree, and he offers as payment a copy of a book of the elements. {{An|Tome of Earth}}: You come across a conjurer who begs to accompany you and your army awhile for safety. You agree, and he offers as payment a copy of a book of the elements. {{An|Tome of Fire}}: You come across a conjurer who begs to accompany you and your army awhile for safety. You agree, and he offers as payment a copy of a book of the elements. {{An|Tome of Water}}: You come across a conjurer who begs to accompany you and your army awhile for safety. You agree, and he offers as payment a copy of a book of the elements. {{An|Golden Bow}}: A chance meeting with a famous [[Archer]] finds you in a game of knucklebones pitting his bow against your horse. You win. {{An|Sphere of Permanence}}: You meet an old [[Wizard]] friend of yours traveling in the opposite direction. He presents you with a gift: An orb that prevents the use of the dispel magic spell on your allies. {{An|Orb of Vulnerability}}: You meet an old [[Wizard]] friend of yours traveling in the opposite direction. He presents you with a gift: An orb that allows nearby magic resistant creatures to be harmed by magic. {{An|Vial of Lifeblood}}: You find a mystical shrine hidden among the trees. Floating above the altar is a Vial said to contain the blood of life. You very carefully remove it, taking care not to disturb anything else. {{An|Everpouring Vial of Mercury}}: A brief stop at a hastily abandoned [[Wizard]]'s tower turns up a magical vial of mercury that always has a little left on the bottom. Recognizing a treasure when you see one, you cap it and slip it in your pocket. {{An|Inexhaustible Cart of Ore}}: You've found a [[Goblin]] weapon smithy making weapons for use against humans. With a tremendous yell you and your army descend upon their camp and drive them away. A search finds a magic cart that never runs out of ore. {{An|Inexhaustible Cart of Lumber}}: Pausing to rest and light a cook fire, you pull wood out of a nearby lumber cart. As you keep pulling wood from the cart, you notice that its cargo doesn't shrink. You realize to your delight that the cart is enchanted, so you take it along. {{An|Endless Sack of Gold}}: A little [[leprechaun]] dances gleefully around a magic sack. Seeing you approach, he stops in mid-stride. The little man screams and stamps his foot ferociously, vanishing into thin air. Remembering the old [[leprechaun]] saying 'Finders Keepers', you grab the sack and leave. {{An|Endless Bag of Gold}}: A noblewoman, separated from her traveling companions, asks for your help. After escorting her home, she rewards you with a bag filled with gold. {{An|Endless Purse of Gold}}: In your travels, you find a leather purse filled with gold that once belonged to a great warrior king who had the ability to transform any inanimate object into gold. {{An|Head of Legion}}: Searching a ruin, you are amazed to find a piece of the [[Statue of Legion]]. You carefully dust it off before placing it in your pack. {{An|Torso of Legion}}: Searching a ruin, you are amazed to find a piece of the [[Statue of Legion]]. You carefully dust it off before placing it in your pack. {{An|Arms of Legion}}: Searching a ruin, you are amazed to find a piece of the [[Statue of Legion]]. You carefully dust it off before placing it in your pack. {{An|Loins of Legion}}: Searching a ruin, you are amazed to find a piece of the [[Statue of Legion]]. You carefully dust it off before placing it in your pack. {{An|Legs of Legion}}: Searching a ruin, you are amazed to find a piece of the [[Statue of Legion]]. You carefully dust it off before placing it in your pack. {{An|Shackles of War}}: Walking through the ruins of an ancient walled city, you find the instrument of the city's destruction, the elaborately crafted [[Shackles of War]]. {{An|Orb of Inhibition}}: You stop to help a [[Peasant]] catch a runaway mare. To show his gratitude, he hands you a tiny sphere. As soon as you grasp it, you feel the magical energy drain from your limbs... {{An|Vial of Dragon Blood}}: You find a cave guarded by an ancient [[dragon]]. After a fierce battle, you slay him. [[Dragon]] blood supposedly has magical properties, so you carefully gather some in a vial. {{An|Spell Scroll}}: You find a spell scroll inscribed with the <spell name> spell. You toss it in your backpack. {{showwithhota|{{An|Hideous Mask}}{{-wh}}: You meet a traveling circus on your way. One of the artists had such a deft disguise that you have drawn a sword, ready to defend yourself. It appeared that a pretty actress was hiding behind the mask. Laughing, she gifts you the mask.}} {{showwithhota|{{An|Shaman's Puppet}}{{-wh}}: The day looked not so great from the beginning. You walked under the ladder, met a woman with an empty bucket and stepped on a black cat. Apparently, it is not your misfortune, but the guy in rugs who has been following you. You order to seize the loser, but he runs away. As he vanishes, you notice a strange doll that he dropped.}} {{showwithhota|{{An|Demon's Horseshoe}}{{-wh}}: During your overnight stay you hear hooves clatter nearby. You look around in darkness and notice a [[demon]]'s figure, ready to stab you with its horns. You barely survive the attack and keep his horseshoe as a trophy.}} {{showwithhota|{{An|Runes of Imminency}}{{-wh}}: Close by, on a mountain edge you see a mage trying to cast a spell. Fiery symbols are already flashing in the sky, when he, while blinded by the light, trips and falls down. The [[mage]] perishes, and you gather the chain of mysterious stones in your backpack.}} {{showwithhota|{{An|Horn of the Abyss}}{{-wh}}: This waterfall sounds and looks exactly like a waterfall should. On closer inspection, though, you are amazed to find out the flow is headed upwards. You wonder what it took for such an impressive phenomenon to come into being. Surely a powerful artefact has to be in play? And indeed, an ornate horn is soon found levitating above the crest.}} {{showwithhota|{{An|Charm of Eclipse}}{{-wh}}: While messing around with a curious trinket that you managed to trade something equally unneeded for at a peddler, you find that, although it's made of metal, it doesn't reflect the sun rays, but rather absorbs them readily.}} {{showwithhota|{{An|Sleepkeeper}}{{-wh}}: You are seeing the same dream for the third night already. A stranger begs you to buy an enchanted broom. You refuse every time, but the dream repeats night by night. You ask the first witch doctor you meet for help, but instead of a potion he gives you a plain statuette, ensuring that it will solve your problem. Having bought the statuette, you suddenly realize the witch doctor is sinisterly similar to the stranger from your dreams.}}
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