Editing Air Magic
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'''Air magic''' is a [[secondary skill]] that increases the effectiveness and reduces the costs of [[spell]]s from the [[School of Air Magic]]. | '''Air magic''' is a [[secondary skill]], that increases the effectiveness and reduces the costs of [[spell]]s from the [[School of Air Magic]]. | ||
Air Magic | '''Heroes with Air Magic as a starting skill:''' | ||
* {{H|Aenain|Elementalist}} – Basic Air Magic | |||
* {{H|Brissa|Elementalist}} – Basic Air Magic | |||
== Discussion == | |||
The main reasons for choosing Air Magic are [[Fly]], [[Dimension Door]] and [[Haste]] spells. The first two are perhaps the most powerful [[Spell#Adventure spells|adventure spells]], together with [[Town Portal]]. However, both of them are typically banned in custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a [[mass spell]], which still makes it worth the secondary skill slot. Other noteworthy spells are [[Lightning Bolt]] and [[Chain Lightning]], both powerful combat spells. | |||
== | |||
The main reasons for choosing Air Magic are [[Fly]], [[Dimension Door]] and [[Haste]] spells. The first two are perhaps the most powerful [[Spell#Adventure spells|adventure spells]], together with [[Town Portal]]. However, both of them are typically banned in custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a [[mass spell]], which still makes it worth the secondary skill slot. Other noteworthy spells are [[Lightning Bolt]] and [[Chain Lightning]], both powerful combat spells. | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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