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'''Archery''' is a [[secondary skill]] that increases the [[damage]] of [[ranged attack]]s, which also includes [[ballista]] | '''Archery''' is a [[secondary skill]], that increases the [[damage]] of [[ranged attack]]s, which also includes [[ballista]]. | ||
'''Heroes with Archery as a starting skill:''' | '''Heroes with Archery as a starting skill:''' | ||
* {{ | * {{H|Calh|Demoniac}} – Basic Archery | ||
* {{ | * {{H|Gelu|Ranger}} - Basic Archery | ||
* {{ | * {{H|Ivor|Ranger}} – Basic Archery | ||
* {{ | * {{H|Jabarkas|Barbarian}} – Basic Archery | ||
* {{ | * {{H|Jenova|Ranger}} – Advanced Archery | ||
* {{ | * {{H|Kyrre|Ranger}} – Basic Archery | ||
* {{ | * {{H|Orrin|Knight}} – Basic Archery | ||
* {{ | * {{H|Valeska|Knight}} – Basic Archery | ||
* {{ | * {{H|Wystan|Beastmaster}} – Basic Archery | ||
* {{ | * {{H|Anabel|Captain}} - Basic Archery {{withhota}} | ||
'''Heroes with | '''Heroes with Archery specialty:''' | ||
* {{ | * {{Orrin|Knight}} | ||
'''Artifacts affecting the skill:''' | '''Artifacts affecting the skill:''' | ||
* {{An|Bow of Elven Cherrywood}} | * {{An|Bow of Elven Cherrywood}} | ||
* {{An|Bowstring of the Unicorn's Mane}} | * {{An|Bowstring of the Unicorn's Mane}} | ||
* {{An|Angel Feather Arrows}} | * {{An|Angel Feather Arrows}} | ||
== Discussion == | |||
Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or [[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes. | Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or [[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes. | ||
There are also three artifacts that can increase the effect of archery: [[Bow of Elven Cherrywood]], [[Bowstring of the Unicorn's Mane]] and [[Angel Feather Arrows]]. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. [[Golden Bow]], as well as [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) do not directly affect Archery skill, but they work well together with it. | There are also three artifacts that can increase the effect of archery: [[Bow of Elven Cherrywood]], [[Bowstring of the Unicorn's Mane]] and [[Angel Feather Arrows]]. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. [[Golden Bow]], as well as [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) do not directly affect Archery skill, but they work well together with it. | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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