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Armageddon's Blade Manual Page 15
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{{manual navigational box|ab|prev=14|next=16}} [[File:AB1_15.png|768px]] Air Elementals & Storm Elementals Air Elementals are powered by the same forces as Air Magic. They are immune to Mind and Meteor Shower spells. They take double damage from Firestorm, Lightning Bolt and Chain Lightning spells. Storm Elementals wield lightning as their primary attack. They also have the additional ability to cast the spell Protection from Air. Structure Requirements Water Elementals & Ice Elementals Water Magic animates the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from Fire Wall, Inferno, Fireball, and Fire Shield spells. Because their form is more solid, Ice Elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water. Structure Requirements Name Cost Damage Shots Attack Defense Health Movement Speed Air Elemental 250 Gold 2-8 None 9 9 25 Ground Extra Swift (7 hexes/turn) Storm Elemental 275 Gold 2-8 24 9 9 25 Ground Very Swift (8 hexes/turn) Structure Cost Requirements Creatures/Week Altar of Air 1500 Gold + 5 Ore Magic Lantern 6 Air Elementals Upgraded Altar of Air Name Cost Damage Shots Attack Defense Health Movement Speed Water Elemental 300 Gold 3-7 None 8 10 30 Ground Slow (5 hexes/turn) Ice Elemental 375 Gold 3-7 24 8 10 30 Ground Swift (6 hexes/turn) Structure Cost Requirements Creatures/Week Altar of Water 1500 Gold + 5 Ore Magic Lantern 6 Water Elementals Upgraded Altar of Air 1500 Gold + 2 Wood + 2 Mercury + 2 Gems Altar of Air 6 Storm Elementals 2000 Gold + 5 Ore + 5 Mercury Altar of Water 6 Ice Elementals [[Category:Armageddon's Blade Manual|Armageddon's Blade Manual 015]]
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