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Armageddon's Blade Manual Page 16
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{{manual navigational box|ab|prev=15|next=17}} [[File:AB1_16.png|768px]] Fire Elementals & Energy Elementals Fire Elementals are burning spirits of Fire Magic. They are immune to all Mind and Fire School spells, but take double damage from Ice Ray and Frost Ring attacks. Energy Elementals gain the ability to fly and can also cast the spell Protection from Fire. Structure Requirements Earth Elementals & Magma Elementals Earth Elementals are forces of Earth Magic. They take no damage from Mind, Lightning Bolt, Chain Lightning, and Firestorm spells. They take double damage from Meteor Storm attacks. From a source deep beneath the world's surface, roam the Magma Elementals. Slightly stronger than their earthen counterparts, Magma Elementals can also cast the spell Protection from Earth. Structure Requirements Psychic Elementals & Magic Elementals Psychic Elementals are the physical evidence of what many consider the fifth element: thought. These creatures are immune to Mind spells. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a retaliatory strike. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic. Structure Requirements Name Cost Damage Shots Attack Defense Health Movement Speed Fire Elemental 350 Gold 4-6 None 10 8 35 Ground Swift (6 hexes/turn) Structure Altar of Fire Cost 2000 Gold + 5 Wood + 5 Ore Requirements Altar of Air Creatures/Week 5 Fire Elementals Altar of Fire 5 Energy Elementals Name Cost Damage Shots Attack Defense Health Movement Speed Earth Elemental 400 Gold 4-8 None 10 10 40 Ground Extra Slow (4 hexes/turn) Magma Elemental 500 Gold 6-10 None 11 11 40 Ground Swift (6 hexes/turn) Structure Cost Requirements Creatures/Week Altar of Earth 2000 Gold + 10 Ore Altar of Water 4 Earth Elementals Upgraded Altar of Earth 1000 Gold + 5 Sulfur Altar of Earth 4 Magma Elementals Name Cost Damage Shots Attack Defense Health Movement Speed Psychic Elemental 750 Gold 10-20 None 15 13 75 Ground Extra Swift (7 hexes/turn) Magic Elemental 800 Gold 15-25 None 15 13 80 Ground Ultra Swift (9 hexes/turn) Structure Cost Upgraded Altar of Fire 2000 Gold + 5 Ore + 5 Mercury Altar of Thought Upgraded Altar of Thought 3000 Gold + 5 Ore + 5 Wood 2 Crystal + 2 Gems + 2 Mercury + 2 Sulfur 3000 Gold + 3 Crystals + 3 Gems + 3 Mercury + 3 Sulfur Requirements Altar of Earth + Altar of Fire Creatures/Week 2 Psychic Elementals Energy Elemental 400 Gold 4-6 None 12 8 35 Flying Very Swift (8 hexes/turn) Altar of Thought 2 Magic Elementals [[Category:Armageddon's Blade Manual|Armageddon's Blade Manual 016]]
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