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Armageddon's Blade Manual Page 18
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{{manual navigational box|ab|prev=17|next=19}} [[File:AB1_18.png|768px]] Neutral Creatures These creatures are not associated with any particular town type, but may be found wandering the lands. Name Cost Damage Shots Attack Defense Health Movement Speed Description Name Cost Damage Shots Attack Defense Health Movement Speed Description Peasant 10 Gold 1 None 1 1 1 Ground Very Slow (3 hexes/turn) To know a peasant is to dread knowing a peasant. It seems the only hero eager to fight a peasant or have a peasant in their army ranks is the Necromancer. Boar 150 Gold 2-3 None 6 5 15 Ground Swift (6 hexes/turn) Orcs who have been unable to master the skill of throwing an ax, yet are above the common hack and slash antics of a grunt, are given Boars as mounts to ride into battle. Halfling 40 Gold 1-3 24 4 2 4 Ground Immobile (5 hexes/turn) Armed with sling and stone, Halflings have found a harsh existence in Antagarich. Driven from their homes by the Kreegans, Halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck. Mummy 300 Gold 3-5 None 7 7 30 Ground Slow (5 hexes/turn) Mummies roam the earth seeking vengeance upon those who have disturbed their eternal slumber. Those suffering the attack of the mummy often find themselves 'cursed' and unable to effectively mount a strong attack. Rogue 100 Gold 2-4 None 8 3 10 Ground Swift (6 hexes/turn) Rogues abound in Antagarich. If you are able to employ them in your ranks, you may find your Thieves Guild possessing additional information. Nomad 200 Gold 2-6 None 9 8 30 Ground Extra Swift (7 hexes/turn) Native to the desert sands, Nomads are fast riders able to traverse sand with the ease most travel over grass. [[Category:Armageddon's Blade Manual|Armageddon's Blade Manual 018]]
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