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{{Secondary skills}} {{Secondary skill | B_effect = reduces all damage inflicted against the hero's troops by 5%. | A_effect = reduces all damage inflicted against the hero's troops by 10%. | E_effect = reduces all damage inflicted against the hero's troops by 15%. }} '''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures. '''Bug:''' the damage from [[arrow tower]]s during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount ''(fixed in {{hota}}{{-wh}})''. {{nosnippet}}'''Heroes with Armorer as a starting skill:''' * [[File:Beastmaster portrait.gif]] All [[Beastmaster]]s start with Basic Armorer except [[Tazar]], who starts with Advanced. * {{H2|Edric|Knight}} * {{H2|Galthran|Death Knight}} (NOTE: Banned by default in {{hota}}{{-wh}}) * {{H2|Marius|Demoniac}} (Advanced Armorer) * {{H2|Roland|Knight}} {{withmaped}} * {{H2|Illor|Captain}}{{-wh}} * {{H2|Tark|Captain}} {{withmapedhota}} * {{H2|Floribert|Mercenary}}{{-wh}} '''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' * {{H2|Mephala|Ranger}} (Basic Armorer) * {{H2|Neela|Alchemist}} (Basic Armorer) * {{H2|Tazar|Beastmaster}} (Advanced Armorer) * {{H2|Dury|Mercenary}}{{-wh}} (Basic Armorer) Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill. ==Chance to get== {{Secondary skill chance explanation}} {{ZET SEC SKILL CHANCE TABLE| 5| 3| 8| 3| 8| 1 (lowest)| 7| 4| 5| 2| 6| 1 (lowest)| 6| 4|10 (highest)| 4| 5| 1 (lowest)| 2| 1 (lowest)| 5| 3}}{{end of nosnippet}} ==Comparison to Defense primary skill== This table shows how much extra Defense skill the hero of an attacked unit would need to have in order to reach the same effect in damage reduction as with the Armorer skill ( = how much is the Armorer skill worth in terms of defense), assuming no other damage modifiers. E.g.: to get the same protective effect as 10 positive defense/attack balance with advanced Armorer skill you will need 10 + 3 defense/attack balance without the skill. For the practical use all the decimals should be rounded. {| class="wikitable mw-collapsible mw-collapsed" |+ ! Armorer level / Difference between Defense skill and Attack skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 |- | Basic || 2 || 1.9 || 1.9 || 1.8 || 1.8 || 1.8 || 1.7 || 1.6 || 1.6 || 1.5 || 1.5 || 1.4 || 1.4 || 1.3 || 1.3 || 1.2 || 1.2 || 1.1 || 1.1 || 1.1 || 2 || 1.9 || 1.9 || 1.8 || 1.8 || 1.8 || 1.7 || 1.6 || 1.6 || 1.5 || 1.5 || 1.4 || 1.4 || 1.3 || 1.3 || 1.2 || 1.2 || 1.1 || 1.1 || 1 || 1 |- | Advanced || 4 || 3.9 || 3.8 || 3.7 || 3.6 || 3.5 || 3.4 || 3.3 || 3.2 || 3.1 || 3 || 2.9 || 2.8 || 2.7 || 2.6 || 2.5 || 2.4 || 2.3 || 2.4 || 3.2 || 4 || 3.9 || 3.8 || 3.7 || 3.6 || 3.5 || 3.4 || 3.3 || 3.2 || 3.1 || 3 || 2.9 || 2.8 || 2.7 || 2.6 || 2.5 || 2.4 || 2.3 || 2.2 || 2.1 || 2 |- | Expert || 6 || 5.8 || 5.7 || 5.5 || 5.4 || 5.2 || 5.1 || 4.9 || 4.8 || 4.6 || 4.5 || 4.3 || 4.2 || 4 || 3.9 || 3.8 || 3.6 || 3.9 || 4.6 || 5.3 || 6 || 5.8 || 5.7 || 5.5 || 5.4 || 5.2 || 5.1 || 4.9 || 4.8 || 4.6 || 4.5 || 4.3 || 4.2 || 4 || 3.9 || 3.8 || 3.6 || 3.4 || 3.3 || 3.1 || 3 |} {{fanopinion| Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. Predictably, two of three heroes with Armorer specialty appear in towns whose style is mostly defensive (both [[Rampart]] and [[Fortress]] have slow but very tough units with abilities which make them perfect for defending towns, namely [[Dwarf and Battle Dwarf|Dwarves]], [[Dendroid Guard and Dendroid Soldier|Dendroids]], and [[Gorgon and Mighty Gorgon|Gorgons]]), thus if you start in Rampart or Fortress, [[Mephala]] or [[Tazar]] would be a very good choice since they make your towns truly impregnable. }}<!-- end of fan opinion --> {{secondary skill 'see also'}} *[[Comparison of Armorer, Offense and Archery]] [[Category: Secondary skills]] __NOTOC__
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