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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | |||
| width = 400px | |||
| name = Artillery ([[HotA]]){{-wh}} | |||
| B_effect = gives control of the ballista, defense towers and the cannon to the hero. The ballista has 50% chance to inflict 2x damage. The cannon inflicts additional damage to fortifications. | |||
| A_effect = gives control of the ballista, defense towers and the cannon to the hero. The ballista has 2 shots with a 75% chance to inflict 2x damage. The cannon inflicts 2x damage and additional damage to fortifications. | |||
| E_effect = gives control of the ballista, defense towers and the cannon to the hero. The ballista inflicts double damage and shoots twice. The cannon inflicts triple damage and maximum damage to fortifications. | |||
}} | |||
{{Secondary skill | {{Secondary skill | ||
| B_effect = gives control of the ballista to the hero, allowing one shot with a 50% chance to inflict double damage. | |||
| B_effect = gives control of the ballista | | A_effect = gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage. | ||
| A_effect = gives control of the ballista | | E_effect = gives control of the ballista to the hero, allowing two shots which inflict double damage. | ||
| E_effect = gives control of the ballista | |||
}} | }} | ||
'''Artillery''' is a [[secondary skill]] that gives the hero manual control over [[war machine]] [[Ballista]] (or [[Cannon]]{{-wh}} | '''Artillery''' is a [[secondary skill]] that gives the hero manual control over [[war machine]] [[Ballista]] (or [[Cannon]]){{-wh}} during [[combat]] and control over the [[arrow towers]] when defending a town during [[siege]]. Artillery provides control over the arrow towers also in the original game, even though it's not mentioned in the in-game description of the skill. It's interesting that [[Ballista]] is controlled by Artillery secondary skill rather than [[Ballistics]], which is responsible for [[Catapult]]. | ||
''' Effects on ballista:''' | |||
Basic Artillery provides a 50% chance that ballista inflicts double damage. For Advanced Artillery this is a 75% chance and for Expert Artillery a 100% chance. Advanced and Expert Artillery also enable the ballista to [[double attack|shoot twice]] in a row, instead of once. | |||
''' Effects on cannon{{-wh}}:''' | |||
With Basic Artillery or Advanced Artillery the cannon does randomly 1 or 2 points of damage to [[fortifications]]. With Expert Artillery the cannon always does 2 points of damage to fortifications. With Advanced Artillery the cannon does double damage and with Expert Artillery triple damage to enemies. As opposed to ballistae, cannons always shoot once. | |||
'''Heroes with | '''Heroes with Artillery as a starting skill:''' | ||
* {{H2| | * {{H2|Arlach|Overlord}} – Basic Artillery | ||
* {{H2|Christian|Knight}} – Basic Artillery | |||
* {{H2|Gerwulf|Beastmaster}} – Basic Artillery | |||
* {{H2|Gurnisson|Barbarian}} – Basic Artillery | |||
* {{H2|Ignissa|Planeswalker}} – Basic Artillery | |||
* {{H2|Pasis|Planeswalker}} – Basic Artillery | |||
* {{H2|Pyre|Demoniac}} – Basic Artillery | |||
* {{H2|Vokial|Death Knight}} – Basic Artillery | |||
* {{H2|Zubin|Battle Mage}} – Basic Artillery | |||
* {{H2|Ranloo|Death Knight}} - Basic Artillery {{withhota}} | |||
* {{H2|Jeremy|Captain}} - Basic Artillery {{withhota}} | |||
'''Heroes with Ballista as | '''Heroes with Ballista as specialty:''' | ||
* {{H2|Arlach|Overlord}} | * {{H2|Arlach|Overlord}} | ||
* {{H2|Christian|Knight}} | * {{H2|Christian|Knight}} | ||
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* {{H2|Gurnisson|Barbarian}} | * {{H2|Gurnisson|Barbarian}} | ||
* {{H2|Pyre|Demoniac}} | * {{H2|Pyre|Demoniac}} | ||
* {{H2| | * {{H2|Torosar|Alchemist}} <sub>*Does not start with the skill Artillery.</sub> | ||
* {{H2| | * {{H2|Ranloo|Death Knight}} {{withhota}} | ||
* {{H2|Jeremy|Captain}} {{withhota}} <sub>*[[Cannon]] instead of [[Ballista]].</sub> | |||
* {{H2|Jeremy|Captain}}{{ | |||
==Chance to get== | ==Chance to get== | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 6| 1 (lowest)| 4| 1 (lowest)| 5| 4| 5| 3| 8 (highest)| 1 (lowest)| 8 (highest)| 4| 8 (highest)| 1 (lowest)| 8 (highest)| 1 (lowest)| 5| 1 (lowest)| | {{ZET SEC SKILL CHANCE TABLE| 5| 2| 6| 1 (lowest)| 4| 1 (lowest)| 5| 4| 5| 3| 8 (highest)| 1 (lowest)| 8 (highest)| 4| 8 (highest)| 1 (lowest)| 8 (highest)| 1 (lowest)| 5| 1 (lowest)}} | ||
|} | |||
{{fanopinion | ==Importance== | ||
{{fanopinion}} | |||
Artillery is useful if you have access to [[Ballista]], and even better choice would be selecting a hero with this speciality as your "number one", especially on small maps. If the [[Blacksmith]] of your home town doesn't produce Ballistae, but you have an opportunity to get it (by capturing a town with Ballista, on the map, or building a [[Ballista Yard]] in a [[Stronghold]]), Artillery is a good choice. Moreover, it allows you to fully control the town's defense (as sometimes [[arrow tower]]s kill enemy's least valuable troops, i.e. neither ranged nor flying). High price of a Ballista is "the other side of the medal". A secondary hero may learn Artillery so as to shoot wandering creatures and weak enemy troops, avoiding melee attack and thus decreasing losses. Always learn Artillery if you rely much on [[Blind]] spell, as otherwise Ballista may shoot blinded creatures, making them able to fight. | |||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} |