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'''Artillery''' is a [[secondary skill]] that gives the hero manual control over [[war machine]] [[Ballista]] (or [[Cannon]]{{-wh}}) during [[combat]] and control over the [[arrow towers]] when defending a town during [[siege]]. Artillery provides control over the arrow towers also in the original game, even though it | '''Artillery''' is a [[secondary skill]] that gives the hero manual control over [[war machine]] [[Ballista]] (or [[Cannon]]{{-wh}}) during [[combat]] and control over the [[arrow towers]] when defending a town during [[siege]]. Artillery provides control over the arrow towers also in the original game, even though it's not mentioned in the in-game description of the skill. It's interesting that [[Ballista]] is controlled by Artillery secondary skill rather than [[Ballistics]], which is responsible for [[Catapult]]. | ||
"Double damage" in the skill description does not mean that the final damage is necessarily duplicated, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - compare [[Damage#Damage calculation of creature stacks|damage formula]]. | "Double damage" in the skill description does not mean that the final damage is necessarily duplicated, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - compare [[Damage#Damage calculation of creature stacks|damage formula]]. | ||
'''Heroes with | '''Heroes with Artillery (basic) as a starting skill:''' | ||
* {{H2|Ignissa|Planeswalker}} | * {{H2|Ignissa|Planeswalker}} | ||
* {{H2|Pasis|Planeswalker}} | * {{H2|Pasis|Planeswalker}} | ||
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* {{H2|Zubin|Battle Mage}} | * {{H2|Zubin|Battle Mage}} | ||
'''Heroes | '''Heroes, having Ballista as a specialty:''' | ||
* {{H2|Torosar|Alchemist}} | * {{H2|Torosar|Alchemist}} | ||
'''Heroes | '''Heroes, having Ballista as a specialty and {{PAGENAME}} (basic) as a starting skill:''' | ||
* {{H2|Arlach|Overlord}} | * {{H2|Arlach|Overlord}} | ||
* {{H2|Christian|Knight}} | * {{H2|Christian|Knight}} | ||
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* {{H2|Pyre|Demoniac}} | * {{H2|Pyre|Demoniac}} | ||
* {{H2|Ranloo|Death Knight}}{{-wh}} | * {{H2|Ranloo|Death Knight}}{{-wh}} | ||
* {{H2|Jeremy|Captain}}{{-wh}} <sup>*[[Cannon]] instead of [[Ballista]].</sup> | |||
* {{H2|Jeremy|Captain}}{{-wh}} | |||
=={{hota}}== | =={{hota}}== | ||
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==Chance to get== | ==Chance to get== | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 6| 1 (lowest)| 4| 1 (lowest)| 5| 4| 5| 3| 8 (highest)| 1 (lowest)| 8 (highest)| 4| 8 (highest)| 1 (lowest)| 8 (highest)| 1 (lowest)| 5| 1 (lowest)| | {{ZET SEC SKILL CHANCE TABLE| 5| 2| 6| 1 (lowest)| 4| 1 (lowest)| 5| 4| 5| 3| 8 (highest)| 1 (lowest)| 8 (highest)| 4| 8 (highest)| 1 (lowest)| 8 (highest)| 1 (lowest)| 5| 1 (lowest)}} | ||
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{{fanopinion| | {{fanopinion| | ||
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When playing on 200% difficulty (eg., the setting usually reserved for competitive games), players start with minimal resources. In this instance, heroes that start with Artillery can be a godsend, especially if your town lacks ranged units by default and you cannot afford to upgrade units during the first few turns. Because of their large pool of hitpoints, you can kite a single flying stack around, out of danger, while the artillery softens the enemy stacks to the point where your stack can one-shot them. | When playing on 200% difficulty (eg., the setting usually reserved for competitive games), players start with minimal resources. In this instance, heroes that start with Artillery can be a godsend, especially if your town lacks ranged units by default and you cannot afford to upgrade units during the first few turns. Because of their large pool of hitpoints, you can kite a single flying stack around, out of danger, while the artillery softens the enemy stacks to the point where your stack can one-shot them. | ||
}}<!-- end of fan opinion --> | }}<!-- end of fan opinion --> | ||
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[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__{{keywords}} |