Editing Ballistics
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Latest revision | Your text | ||
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'''Ballistics''' is | '''Ballistics''' is [[secondary skill]], that gives the player manual control over the [[catapult]] and increses the damage of the boulder. Additionally, at advanced and expert level of Ballistics catapults fires twice instead of just once. | ||
{| border="1" | |||
|+ | |||
{| border=1 | |- | ||
! Level | ! Level | ||
! Shots | ! Shots | ||
! Chance to hit | |||
intended wall | |||
! Chance to hit | ! Chance for | ||
maximum damage | |||
! Chance to hit [[Arrow Towers]] or | |||
! Chance to hit [[Arrow Towers]] | [[Drawbridge]] before all walls destroyed | ||
| | |- | ||
|- | | None | ||
| 1 | |||
| | | ? | ||
| ? | |||
| ? | |||
| 50% | | |- | ||
|- | | Basic | ||
| 1 | |||
| 60% | |||
| | | 50% | ||
| <60% | |||
| 60% | |- | ||
| | | Advanced | ||
| 2 | |||
| | | 60% | ||
| 50% | |||
| <60% | |||
|- | |||
| Expert | |||
| 2 | |||
| 75% | |||
| ? | |||
| <75% | |||
|} | |} | ||
'''Heroes with | '''Heroes with Ballistics as a starting skill:''' | ||
* | * [[Olema]] the [[Heretic]] (basic) | ||
* | * [[Theodorus]] the [[Wizard]] (basic) | ||
* | * [[Uland]] the [[Druid]] (basic) | ||
* | * [[Yog]] the [[Barbarian]] (basic) | ||
== Discussion == | |||
Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn't have [[Artillery]]). | Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn't have [[Artillery]]). | ||
'''Recommended for:''' Heroes with walker-heavy armies | '''Recommended for:''' Heroes with walker-heavy armies | ||
While useful for breaking open the gate quickly, one also has to care to consider that it is the only battle-skill that in non-siege battle situations has absolutely no impact. Therefore, in a multiplayer game it may be better to select a more multi-situation skill upon which to invest. In single-player games, more useful, but also situational, as the AI tends to charge out of the castle if an army demonstrates any significant long-range damage abilities. It is very rare that the AI stays in the castle entirely, and that this skill is entirely necessary. I would take this if I had walker armies, and were offered an alternative skill considerably less useful (ie. eagle eye, learning). | '''Further discussion:''' While useful for breaking open the gate quickly, one also has to care to consider that it is the only battle-skill that in non-siege battle situations has absolutely no impact. Therefore, in a multiplayer game it may be better to select a more multi-situation skill upon which to invest. In single-player games, more useful, but also situational, as the AI tends to charge out of the castle if an army demonstrates any significant long-range damage abilities. It is very rare that the AI stays in the castle entirely, and that this skill is entirely necessary. I would take this if I had walker armies, and were offered an alternative skill considerably less useful (ie. eagle eye, learning). | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] |