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{{Hero classes}}{{Hero class|1|7|10|8|7|1|1|3|1|0|6|1|5|4|8|2|2|8|0|5|8|5|1|7|1|6|2|2|41=5 |0|4|1|1 |30|50|10|10|30|30|20|20|nof=}} '''Beastmasters''' are the might heroes of [[Fortress]]. ''"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious [[Lizardman and Lizard Warrior|swamp creatures]]."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> {{sacrifice|neutral}} All beastmasters start with the [[secondary skill]] [[Armorer]]. They cannot learn [[Necromancy]] and [[Fire Magic]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. {| cellspacing=0 ! style="padding-left:5px; padding-right:5px" | Most likely to learn: ! style="padding-left:5px; padding-right:5px" | Unlikely to learn: ! style="padding-left:5px; padding-right:5px" | Cannot learn: |- valign=top | * {{ss|Armorer}} * {{ss|Artillery}} * {{ss|Logistics}} * {{ss|Navigation}} * {{ss|Pathfinding}} | * {{ss|Air Magic}} * {{ss|Diplomacy}} * {{ss|Eagle Eye}} * {{ss|Estates}} * {{ss|Intelligence}} * {{ss|Scholar}} * {{ss|Sorcery}} | * {{ss|Necromancy}} * {{ss|Fire Magic}} |} ---- {{Hero table}} {{Beastmaster hero table}} |} {{hero class 'see also'}} [[Category: Beastmasters|*]] __NOTOC__
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