Editing Burning of Tatalia
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| victory = def_all | | victory = def_all | ||
| loss = hero | | loss = hero | ||
| allies = {{red}} | | allies = {{red}} | ||
| enemies = {{---}}{{---}}1:{{blue}}{{orange}}{{purple}}{{teal}} | | enemies = {{---}}{{---}}1:{{blue}}{{orange}}{{purple}}{{teal}} | ||
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== Prologue == | == Prologue == | ||
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf3-smk-H3ABpf3|thumbtime=0:00|float=left}} | {{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf3-smk-H3ABpf3|thumbtime=0:00|float=left}} | ||
{{h|Adrienne|0=}}: I do not know what the dead remember from their time among the living. If [[Lord Haart the Death Knight|Lord Haart]] had memory of [[Tatalia]], it has failed him. Scouts report the dead knight has turned northwest and set up along the coast. Now I have him trapped. However, army morale is low. My people do not like following a | {{h|Adrienne|0=}}: I do not know what the dead remember from their time among the living. If [[Lord Haart the Death Knight|Lord Haart]] had memory of [[Tatalia]], it has failed him. Scouts report the dead knight has turned northwest and set up along the coast. Now I have him trapped. However, army morale is low. My people do not like following a fire witch, yet they dislike becoming undead even more. | ||
{{clear|both}} | {{clear|both}} | ||
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=== Timed events === | === Timed events === | ||
{{TEheader}} | {{TEheader}} | ||
{{TErow| 1 | Burning|For days you have traveled, following the thick plume of smoke. Finally, after days of fires burning out of control the smoke thins and you come across the destruction. Here | {{TErow| 1 | Burning|For days you have traveled, following the thick plume of smoke. Finally, after days of fires burning out of control the smoke thins and you come across the destruction. Here Lord Haart burned a path through Tatalia, creating an undead army of those killed in the fires.}} | ||
{{TErow| 8 | Followers | {{TErow| 8 | Followers|Lord Haart's followers split up and went three ways. They too burned paths through the once lush swamps. Even though the burning occurred only a week ago, the swamp is already beginning to repair itself. }} | ||
{{TErow| 12 | Help!|A messenger returns with news of a few towns that have been able to hold out. However, they will not hold out for long. The | {{TErow| 12 | Help!|A messenger returns with news of a few towns that have been able to hold out. However, they will not hold out for long. The Undead followers of Lord Haart have whittled their forces down. They beg you to give them aid before they are forced to become undead. Their location is on the southern sea.}} | ||
{{TErow| 20 | | {{TErow| 20 | Thanel Falls|A message arrives from the north, from the citizens of Thanel Falls. They are holding out thus far, but do not know how much longer it will be when their supplies run out. If you could send some, they might be able to hold out longer. Realizing you can't lose anymore ground you send resources.|effect=-10 {{w}} [[Wood]], -3 {{m}} [[Mercury]], -5 {{o}} [[Ore]], -3 {{s}} [[Sulfur]], -3 {{c}} [[Crystal|Crystals]], -3 {{gem}} [[Gems]], -5000 {{g}} [[Gold]]}} | ||
{{TErow| 30 | Cry for help|Hacking your way through the underbrush a small creature skitters just out of view. Drawing weapons and readying spells the men clear away some more underbrush, and corner the vicious | {{TErow| 30 | Cry for help|Hacking your way through the underbrush a small creature skitters just out of view. Drawing weapons and readying spells the men clear away some more underbrush, and corner the vicious Gnoll child in a small outcropping of rock. Relaxing, you carefully approach the young child. He is battered and bruised, smudges of ash and smoke spattered on his face and clothes. Realizing you are an ally he immediately begins to babble, "There is a town north of here, called Terisan. We've been holding out against the undead for a few months now, but the tide will turn soon enough. We beg of you, help us be free from this menace. Please, I don't want my family to die. We promise to follow you if you help us. I am the only one to survive the expedition outside of our immediate area. Please, I beg you." You must do something soon or this town will fall, only to be raised against you.}} | ||
{{TErow| 35 | Message|You send messengers out to the towns still out of your reach. The messages read, "Please hold out just a while longer. We are working as quickly as possible through the swamps. With luck we should be there soon." Hopefully they will be able to hold out against the waves of undead. }} | {{TErow| 35 | Message|You send messengers out to the towns still out of your reach. The messages read, "Please hold out just a while longer. We are working as quickly as possible through the swamps. With luck we should be there soon." Hopefully they will be able to hold out against the waves of undead. }} | ||
{{TErow| 45 | A message|A messenger, out of breath and exhausted runs into camp, shouting for | {{TErow| 45 | A message|A messenger, out of breath and exhausted runs into camp, shouting for Adrienne. Taking the message you quickly scan the contents and smile. The leaders have taken notice of the events in Northern Tatalia. They now know your value to them - at least for the moment. Help will arrive soon.}} | ||
{{TErow| 55 | Cash|Four riders, moving swiftly through the swamps arrive at camp. Each horse is trailing two more, all loaded with saddlebags. They dismount quickly and pull bags off the horses, dropping them heavily to the ground. Inspection quickly reveals supplies. One of the riders says, "Greeting | {{TErow| 55 | Cash|Four riders, moving swiftly through the swamps arrive at camp. Each horse is trailing two more, all loaded with saddlebags. They dismount quickly and pull bags off the horses, dropping them heavily to the ground. Inspection quickly reveals supplies. One of the riders says, "Greeting Adrienne, we have brought word from the leaders. They cannot send troops right now, but have sent supplies in order to help the construction of towns and cities here. Troops will begin to arrive soon."|effect=+30 {{m}} [[Mercury]], +30 {{s}} [[Sulfur]], +30 {{c}} [[Crystal|Crystals]], +30 {{gem}} [[Gems]], +10000 {{g}} [[Gold]]}} | ||
{{TErow| 60 | Slow carts|Lumbering into camp are two covered carts. Each are drawn by four horses, lathered with sweat and wild-eyed from a terrifying ride through enemy territory. Uncovering the carts you quickly discover the wood and ore you greatly need.|effect=+60 {{w}} [[Wood]], +60 {{o}} [[Ore]]}} | {{TErow| 60 | Slow carts|Lumbering into camp are two covered carts. Each are drawn by four horses, lathered with sweat and wild-eyed from a terrifying ride through enemy territory. Uncovering the carts you quickly discover the wood and ore you greatly need.|effect=+60 {{w}} [[Wood]], +60 {{o}} [[Ore]]}} | ||
{{TErow| 70 | Troops!|Finally! Troops are arriving at your main camps. Now available, you can recruit those you need and let the others rest. These troops will be great additions to your army. }} | {{TErow| 70 | Troops!|Finally! Troops are arriving at your main camps. Now available, you can recruit those you need and let the others rest. These troops will be great additions to your army. }} | ||
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=== Rumors === | === Rumors === | ||
{{Rheader}} | {{Rheader}} | ||
{{Rrow| | {{Rrow| Water Elementals|Water Elementals are taking advantage of the chaos and invading our lands!}} | ||
|} | |} | ||
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| style="text-align:center;" | 22, 51, 0 | | style="text-align:center;" | 22, 51, 0 | ||
| style="padding-left:7px; padding-right:5px;" | This small area of | | style="padding-left:7px; padding-right:5px;" | This small area of Tatalia seems untouched by death and destruction. A beautiful fountain bubbles merrily in the distance as birds twitter and sing to themselves. For a moment all is peaceful with the world. Maybe, just maybe, your luck is turning for the better.<p><center>'''Contents:''' [[File:Luck small.gif]] +1 [[Luck]]</center></p> | ||
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| style="text-align:center;" | 34, 120, 0 | | style="text-align:center;" | 34, 120, 0 | ||
| style="padding-left:7px; padding-right:5px;" | Rotting flesh and stinking corpses seem to have become a part of every day life in the fight to eradicate this undead menace from | | style="padding-left:7px; padding-right:5px;" | Rotting flesh and stinking corpses seem to have become a part of every day life in the fight to eradicate this undead menace from Tatalia. Knowing if you fail, Lord Haart will be able to raise an army no one will ever be able to stop, is what keeps you and your troops moving forward. | ||
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| style="text-align:center;" | 36, 81, 0 | | style="text-align:center;" | 36, 81, 0 | ||
| style="padding-left:7px; padding-right:5px;" | The air whips suddenly, spinning into several small tornadoes. Fearing an early monsoon you turn to get farther from the coast, into the sheltered area of the forest, but are stopped. It seems these tornadoes are | | style="padding-left:7px; padding-right:5px;" | The air whips suddenly, spinning into several small tornadoes. Fearing an early monsoon you turn to get farther from the coast, into the sheltered area of the forest, but are stopped. It seems these tornadoes are Air Elementals blocking your path, ready to spill your blood!<p><center>'''Guardians:''' {{Cn|Air Elemental|name=10 Air Elementals}}, {{Cn|Air Elemental|name=10 Air Elementals}}, {{Cn|Air Elemental|name=10 Air Elementals}}, {{Cn|Air Elemental|name=10 Air Elementals}}, {{Cn|Storm Elemental|name=10 Storm Elementals}}, {{Cn|Air Elemental|name=10 Air Elementals}}, {{Cn|Air Elemental|name=10 Air Elementals}}</center></p> | ||
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| style="text-align:center;" | 45, 84, 0 | | style="text-align:center;" | 45, 84, 0 | ||
| style="padding-left:7px; padding-right:5px;" | Passing into the | | style="padding-left:7px; padding-right:5px;" | Passing into the Greater Basilisks territory you see dozens of Basilisks come at you. They motion their surrender. "We do not wish to go against Tatalia, but were forced to do so. Please allow us to join your ranks and fight at your side.<p><center>'''Contents:''' {{Cn|Basilisk|name=30 Basilisks}}</center></p> | ||
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| style="text-align:center;" | 45, 110, 0 | | style="text-align:center;" | 45, 110, 0 | ||
| style="padding-left:7px; padding-right:5px;" | The | | style="padding-left:7px; padding-right:5px;" | The Tatalians within are fighting to keep Lord Haart and his followers from their lands, but are slowly losing the war of attrition. When their fallen comrades rise again to fight on the side of the enemy, hope slips from them like water through their fingers. | ||
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| style="text-align:center;" | 55, 121, 0 | | style="text-align:center;" | 55, 121, 0 | ||
| style="padding-left:7px; padding-right:5px;" | The | | style="padding-left:7px; padding-right:5px;" | The Tatalians within are fighting to keep Lord Haart and his followers from their lands, but are slowly losing the war of attrition. When their fallen comrades rise again to fight on the side of the enemy, hope slips from them like water through their fingers.<p><center>'''Contents:''' [[File:Morale small.gif]] -1 [[Morale]]</center></p> | ||
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| style="text-align:center;" | 99, 73, 0 | | style="text-align:center;" | 99, 73, 0 | ||
| style="padding-left:7px; padding-right:5px;" | From the thin air, and the ground below, rise the ghostly remains of | | style="padding-left:7px; padding-right:5px;" | From the thin air, and the ground below, rise the ghostly remains of Dragons long since dead. They howl and scream, as your men cower in fear and cover their ears, vainly trying to block the horrid sounds. Surrounded by the vengeful screams you have no choice but to stand and fight.<p><center>'''Guardians:''' {{Cn|Bone Dragon|name=2 Bone Dragons}}, {{Cn|Bone Dragon|name=2 Bone Dragons}}, {{Cn|Bone Dragon|name=2 Bone Dragons}}, {{Cn|Ghost Dragon|name=1 Ghost Dragons}}, {{Cn|Ghost Dragon|name=1 Ghost Dragons}}, {{Cn|Bone Dragon|name=2 Bone Dragons}}, {{Cn|Bone Dragon|name=2 Bone Dragons}}<p>'''Contents:''' [[File:Morale small.gif]] -1 [[Morale]]</center></p> | ||
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| style="text-align:center;" | 107, 8, 0 | | style="text-align:center;" | 107, 8, 0 | ||
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| style="text-align:center;" | 111, 38, 0 | | style="text-align:center;" | 111, 38, 0 | ||
| style="padding-left:7px; padding-right:5px;" | The infestation has spread widely here. The cries of dying | | style="padding-left:7px; padding-right:5px;" | The infestation has spread widely here. The cries of dying Tatalians can be heard faintly as they fall, one by one. The strange, unnatural sounds of undead slowly stalking their prey can be heard over the quiet chattering of the few remaining wild animals. | ||
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| style="text-align:center;" | 113, 38, 0 | | style="text-align:center;" | 113, 38, 0 | ||
| style="padding-left:7px; padding-right:5px;" | Unable to completely break through the fierce | | style="padding-left:7px; padding-right:5px;" | Unable to completely break through the fierce Tatalian defenses Lord Haart has penned them into this small area. Once the Followers of Lord Haart have settled into their new homes, they will come back to finish the job here. Soon resources will run out and the Tatalian defenses will fall.<p><center>'''Contents:''' [[File:Morale small.gif]] -1 [[Morale]]</center></p> | ||
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| style="text-align:center;" | 114, 38, 0 | | style="text-align:center;" | 114, 38, 0 | ||
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| style="text-align:center;" | 118, 92, 0 | | style="text-align:center;" | 118, 92, 0 | ||
| style="padding-left:7px; padding-right:5px;" | An old man is sitting on the ground, whittling a small toy from wood. He looks up at you and says, "Good thing the | | style="padding-left:7px; padding-right:5px;" | An old man is sitting on the ground, whittling a small toy from wood. He looks up at you and says, "Good thing the undead follow orders to the letter. The Lich says to them 'Don't let anyone pass' and after that they wouldn't even let their own kind pass! Mindless creatures they are, mindless."<p><center>'''Contents:''' [[File:Morale small.gif]] +1 [[Morale]]</center></p> | ||
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| style="text-align:center;" | 122, 11, 0 | | style="text-align:center;" | 122, 11, 0 | ||
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| style="text-align:center;" | 122, 57, 0 | | style="text-align:center;" | 122, 57, 0 | ||
| style="padding-left:7px; padding-right:5px;" | Here is where the | | style="padding-left:7px; padding-right:5px;" | Here is where the undead beasts must have gone to the underworld, originally. The path to and from the cavern is well trodden. They left no stone unturned, no part of the land could escape. It is disturbing to think of how thorough these Death Knights and Necromancers really are. | ||
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| style="text-align:center;" | 124, 70, 0 | | style="text-align:center;" | 124, 70, 0 | ||
| style="padding-left:7px; padding-right:5px;" | Up ahead are loose resources for gathering. Since you had defeated the | | style="padding-left:7px; padding-right:5px;" | Up ahead are loose resources for gathering. Since you had defeated the undead in the Garrison you didn't expect the ambush! Water Elementals come at your forces from all sides, protecting their loot!<p><center>'''Guardians:''' {{Cn|Water Elemental|name=30 Water Elementals}}, {{Cn|Water Elemental|name=30 Water Elementals}}, {{Cn|Water Elemental|name=30 Water Elementals}}, {{Cn|Water Elemental|name=30 Water Elementals}}, {{Cn|Water Elemental|name=30 Water Elementals}}, {{Cn|Water Elemental|name=30 Water Elementals}}, {{Cn|Water Elemental|name=30 Water Elementals}}</center></p> | ||
|- | |- | ||
| style="text-align:center;" | 129, 54, 0 | | style="text-align:center;" | 129, 54, 0 | ||
| style="padding-left:7px; padding-right:5px;" | Stepping into the clearing you are suddenly surrounded by at least a hundred of the horrors now serving a dark master. With precise agility you form up and prepare to destroy the blasphemous | | style="padding-left:7px; padding-right:5px;" | Stepping into the clearing you are suddenly surrounded by at least a hundred of the horrors now serving a dark master. With precise agility you form up and prepare to destroy the blasphemous undead.<p><center>'''Guardians:''' {{Cn|Zombie|name=59 Zombies}}, {{Cn|Zombie|name=37 Zombie}}, {{Cn|Zombie|name=49 Zombie}}, {{Cn|Vampire Lord|name=34 Vampire Lords}}, {{Cn|Zombie|name=43 Zombies}}, {{Cn|Zombie|name=37 Zombies}}, {{Cn|Zombie|name=38 Zombies}}</center></p> | ||
|- | |- | ||
| style="text-align:center;" | 129, 57, 0 | | style="text-align:center;" | 129, 57, 0 | ||
| style="padding-left:7px; padding-right:5px;" | This little clearing is untouched by the | | style="padding-left:7px; padding-right:5px;" | This little clearing is untouched by the undead, clean from their bony grasp. How they missed this spot you do not know, nor do you care. You are grateful they did not leave hundreds of their beastly apparitions behind. Quickly you move forward to sweep the clearing and be gone. | ||
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| style="text-align:center;" | 130, 95, 0 | | style="text-align:center;" | 130, 95, 0 | ||
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| style="text-align:center;" | 134, 80, 0 | | style="text-align:center;" | 134, 80, 0 | ||
| style="padding-left:7px; padding-right:5px;" | Follow the trail of destruction left behind by this follower has been an all too easy task. You wish it were harder. Such devastation could easily cripple | | style="padding-left:7px; padding-right:5px;" | Follow the trail of destruction left behind by this follower has been an all too easy task. You wish it were harder. Such devastation could easily cripple Tatalia for a very long time. It breaks your heart to see the blackened bodies of swamp creatures and broken limbs of Tatalian citizens.<p><center>'''Contents:''' [[File:Morale small.gif]] -1 [[Morale]]</center></p> | ||
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| style="text-align:center;" | 137, 141, 0 | | style="text-align:center;" | 137, 141, 0 | ||
| style="padding-left:7px; padding-right:5px;" | A recovering path of destruction was left behind by | | style="padding-left:7px; padding-right:5px;" | A recovering path of destruction was left behind by Lord Haart and his undead followers. Small bits of green can be seen poking through the mountains. With amazing restorative capabilities the swamps of Tatalia will soon recover from the extensive burnings. You know if Lord Haart and his followers are not soon defeated they will turn the beautiful swamps of Tatalia into nothing but barren lands of Undead. Even the swamps need some part left intact in order to grow again. | ||
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| style="text-align:center;" | 140, 109, 0 | | style="text-align:center;" | 140, 109, 0 | ||
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| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Andara | ||
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| style="text-align:center;" | 6, 90, 1 | | style="text-align:center;" | 6, 90, 1 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Hounde | ||
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| style="text-align:center;" | 15, 83, 0 | | style="text-align:center;" | 15, 83, 0 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Nokaneng | ||
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| style="text-align:center;" | 16, 5, 0 | | style="text-align:center;" | 16, 5, 0 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Caprivi | ||
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| style="text-align:center;" | 17, 128, 0 | | style="text-align:center;" | 17, 128, 0 | ||
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| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Djibo | ||
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| style="text-align:center;" | 26, 50, 1 | | style="text-align:center;" | 26, 50, 1 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Tougane | ||
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| style="text-align:center;" | 27, 67, 0 | | style="text-align:center;" | 27, 67, 0 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Plumtree | ||
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| style="text-align:center;" | 40, 103, 0 | | style="text-align:center;" | 40, 103, 0 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Warrenton | ||
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| style="text-align:center;" | 41, 39, 0 | | style="text-align:center;" | 41, 39, 0 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Zipfel | ||
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| style="text-align:center;" | 50, 15, 0 | | style="text-align:center;" | 50, 15, 0 | ||
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| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Nylstroom | ||
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| style="text-align:center;" | 51, 136, 0 | | style="text-align:center;" | 51, 136, 0 | ||
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| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Rundu | ||
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| style="text-align:center;" | 65, 29, 1 | | style="text-align:center;" | 65, 29, 1 | ||
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| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Kuruman | ||
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| style="text-align:center;" | 87, 5, 0 | | style="text-align:center;" | 87, 5, 0 | ||
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| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Rakops | ||
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| style="text-align:center;" | 105, 6, 0 | | style="text-align:center;" | 105, 6, 0 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Bangassou | ||
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| style="text-align:center;" | 115, 72, 0 | | style="text-align:center;" | 115, 72, 0 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Terisan | ||
|- | |- | ||
| style="text-align:center;" | 119, 47, 0 | | style="text-align:center;" | 119, 47, 0 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Thanel Falls | ||
|- | |- | ||
| style="text-align:center;" | 124, 8, 1 | | style="text-align:center;" | 124, 8, 1 | ||
Line 258: | Line 257: | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Aseranton | ||
|- | |- | ||
| style="text-align:center;" | 135, 120, 0 | | style="text-align:center;" | 135, 120, 0 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Sehithwa | ||
|- | |- | ||
| style="text-align:center;" | 139, 22, 0 | | style="text-align:center;" | 139, 22, 0 | ||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | | style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | Ghanzi | ||
|- | |- | ||
| style="text-align:center;" | 140, 57, 0 | | style="text-align:center;" | 140, 57, 0 | ||
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{{TErow| 1 | loc={{town|Necropolis}} (86, 5, 0) (AI)|Troops|freq=7|This will give the computer player troops.|effect={{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=30 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=25 Walking Dead and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=20 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=15 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=10 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=5 Black Knights and Dread Knights}}}} | {{TErow| 1 | loc={{town|Necropolis}} (86, 5, 0) (AI)|Troops|freq=7|This will give the computer player troops.|effect={{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=30 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=25 Walking Dead and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=20 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=15 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=10 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=5 Black Knights and Dread Knights}}}} | ||
{{TErow| 1 | loc={{town|Necropolis}} (140, 57, 0) (AI)|Troops|freq=7|This will give the computer player troops.|effect={{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=30 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=25 Walking Dead and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=20 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=15 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=10 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=5 Black Knights and Dread Knights}}}} | {{TErow| 1 | loc={{town|Necropolis}} (140, 57, 0) (AI)|Troops|freq=7|This will give the computer player troops.|effect={{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=30 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=25 Walking Dead and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=20 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=15 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=10 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=5 Black Knights and Dread Knights}}}} | ||
{{TErow| 70 | loc={{town|Fortress|name=Rakops}} (98, 136, 0)| Troops|There are troops available in | {{TErow| 70 | loc={{town|Fortress|name=Rakops}} (98, 136, 0)| Troops|There are troops available in Rakops.|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=200 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=100 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=50 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=40 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=30 Gorgons and Mighty Gorgons}}, {{Cn|Wyvern|noname=}}{{Cn|Wyvern Monarch|name=20 Wyverns and Wyvern Monarchs}}, {{Cn|Hydra|noname=}}{{Cn|Chaos Hydra|name=10 Hydras and Chaos Hydras}}}} | ||
{{TErow| 70 | loc={{town|Fortress|name=Aseranton}} (127, 94, 0)| Troops|There are troops available in | {{TErow| 70 | loc={{town|Fortress|name=Aseranton}} (127, 94, 0)| Troops|There are troops available in Aseranton.|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=200 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=100 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=50 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=40 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=30 Gorgons and Mighty Gorgons}}, {{Cn|Wyvern|noname=}}{{Cn|Wyvern Monarch|name=20 Wyverns and Wyvern Monarchs}}, {{Cn|Hydra|noname=}}{{Cn|Chaos Hydra|name=10 Hydras and Chaos Hydras}}}} | ||
{{TErow| 70 | loc={{town|Fortress|name=Sehithwa}} (135, 120, 0)| Troops|There are troops available in | {{TErow| 70 | loc={{town|Fortress|name=Sehithwa}} (135, 120, 0)| Troops|There are troops available in Sehithwa.|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=200 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=100 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=50 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=40 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=30 Gorgons and Mighty Gorgons}}, {{Cn|Wyvern|noname=}}{{Cn|Wyvern Monarch|name=20 Wyverns and Wyvern Monarchs}}, {{Cn|Hydra|noname=}}{{Cn|Chaos Hydra|name=10 Hydras and Chaos Hydras}}}} | ||
|} | |} | ||
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| style="text-align:center;" | 3, 62, 0 | | style="text-align:center;" | 3, 62, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Ghost Dragon}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Ghost Dragon}} | ||
| style="padding-left:7px; padding-right:5px;" | Here is where the ghosts of | | style="padding-left:7px; padding-right:5px;" | Here is where the ghosts of dragons haunt the entrance to their ancient lairs. Even though they were slain by Heroes hundreds of years ago, their greed has kept their spirits anchored here. It is time to have them sail into the afterlife and see what riches they have kept hidden for centuries. | ||
|- | |- | ||
| style="text-align:center;" | 4, 32, 0 | | style="text-align:center;" | 4, 32, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lich}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lich}} | ||
| style="padding-left:7px; padding-right:5px;" | Huddled inside the Fort are peasantry who want nothing more than to return to their homes and start rebuilding their lives. In the way of their freedom is a group of | | style="padding-left:7px; padding-right:5px;" | Huddled inside the Fort are peasantry who want nothing more than to return to their homes and start rebuilding their lives. In the way of their freedom is a group of Liches. The Liches are not in a mood to negotiate or back down, which is just fine with you. | ||
|- | |- | ||
| style="text-align:center;" | 23, 56, 0 | | style="text-align:center;" | 23, 56, 0 | ||
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| style="text-align:center;" | 55, 96, 0 | | style="text-align:center;" | 55, 96, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gold Golem}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gold Golem}} | ||
| style="padding-left:7px; padding-right:5px;" | A lost and forgotten | | style="padding-left:7px; padding-right:5px;" | A lost and forgotten Alchemist has left his creations here to guard the entrance to his lab. Now acting automatically they will let no one pass without a fierce fight. In order to reap the benefits of the Lab you must destroy these mindless automatons. | ||
|- | |- | ||
| style="text-align:center;" | 56, 59, 1 | | style="text-align:center;" | 56, 59, 1 | ||
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| style="text-align:center;" | 71, 91, 0 | | style="text-align:center;" | 71, 91, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Chaos Hydra}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Chaos Hydra}} | ||
| style="padding-left:7px; padding-right:5px;" | No one will ever defeat us! We are not like those wimpy | | style="padding-left:7px; padding-right:5px;" | No one will ever defeat us! We are not like those wimpy Gnolls or Lizardmen who fall over with a stiff wind. We are big, buff and tough - and have powerful armor!<p><center>'''Treasure:''' {{An|Armor of Wonder}}</center></p> | ||
|- | |- | ||
| style="text-align:center;" | 80, 51, 1 | | style="text-align:center;" | 80, 51, 1 | ||
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| style="text-align:center;" | 111, 95, 0 | | style="text-align:center;" | 111, 95, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}} | ||
| style="padding-left:7px; padding-right:5px;" | Will you let us join your army? We too want to rid | | style="padding-left:7px; padding-right:5px;" | Will you let us join your army? We too want to rid Tatalia of this scourge. | ||
|- | |- | ||
| style="text-align:center;" | 111, 122, 0 | | style="text-align:center;" | 111, 122, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll Marauder}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll Marauder}} | ||
| style="padding-left:7px; padding-right:5px;" | There is something we must tell you. To the north some of our people have been able to hold out against the | | style="padding-left:7px; padding-right:5px;" | There is something we must tell you. To the north some of our people have been able to hold out against the undead, but will not do so for long. Move quickly or they will surely fall. We are willing to join you to defeat our enemies. | ||
|- | |- | ||
| style="text-align:center;" | 119, 98, 0 | | style="text-align:center;" | 119, 98, 0 | ||
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| style="text-align:center;" | 119, 99, 1 | | style="text-align:center;" | 119, 99, 1 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Medusa Queen}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Medusa Queen}} | ||
| style="padding-left:7px; padding-right:5px;" | We are the | | style="padding-left:7px; padding-right:5px;" | We are the Guardians of the Underground. None shall get past us. | ||
|- | |- | ||
| style="text-align:center;" | 119, 125, 0 | | style="text-align:center;" | 119, 125, 0 | ||
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| style="text-align:center;" | 124, 127, 0 | | style="text-align:center;" | 124, 127, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll Marauder}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll Marauder}} | ||
| style="padding-left:7px; padding-right:5px;" | Excellent! We were hoping you would come by and have us join your army. Can't wait to get rid of the | | style="padding-left:7px; padding-right:5px;" | Excellent! We were hoping you would come by and have us join your army. Can't wait to get rid of the undead who have been plaguing our lands. | ||
|- | |- | ||
| style="text-align:center;" | 127, 130, 0 | | style="text-align:center;" | 127, 130, 0 | ||
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| style="text-align:center;" | 133, 105, 0 | | style="text-align:center;" | 133, 105, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}} | ||
| style="padding-left:7px; padding-right:5px;" | Luckily the undead consider us insignificant enough to leave us alone. We would like to join your forces for the honor of ridding | | style="padding-left:7px; padding-right:5px;" | Luckily the undead consider us insignificant enough to leave us alone. We would like to join your forces for the honor of ridding Tatalia of her enemies. | ||
|- | |- | ||
| style="text-align:center;" | 133, 128, 0 | | style="text-align:center;" | 133, 128, 0 | ||
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| style="text-align:center;" | 135, 111, 0 | | style="text-align:center;" | 135, 111, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}} | ||
| style="padding-left:7px; padding-right:5px;" | Please! We are trying to free the | | style="padding-left:7px; padding-right:5px;" | Please! We are trying to free the Serpent Flies, but haven't been able to. Let us join you and maybe together we can free the Tatalians! | ||
|- | |- | ||
| style="text-align:center;" | 137, 135, 0 | | style="text-align:center;" | 137, 135, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll Marauder}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll Marauder}} | ||
| style="padding-left:7px; padding-right:5px;" | Our brethren told us of your coming. We are glad to see you. This war has taken its toll on us, and we have lost all of our leaders to the | | style="padding-left:7px; padding-right:5px;" | Our brethren told us of your coming. We are glad to see you. This war has taken its toll on us, and we have lost all of our leaders to the Death Knight. Let us join you so we may fight against this plague. | ||
|- | |- | ||
| style="text-align:center;" | 139, 47, 0 | | style="text-align:center;" | 139, 47, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}} | ||
| style="padding-left:7px; padding-right:5px;" | For many years we have been subjected to the whims of others. No more! Now we have found a home and we shall fight to keep it. No | | style="padding-left:7px; padding-right:5px;" | For many years we have been subjected to the whims of others. No more! Now we have found a home and we shall fight to keep it. No Beastmaster or Witch shall ever order us around again. We'd rather die than become your indentured fodder! | ||
|- | |- | ||
| style="text-align:center;" | 141, 97, 0 | | style="text-align:center;" | 141, 97, 0 | ||
Line 493: | Line 492: | ||
| style="text-align:center;" | 142, 92, 0 | | style="text-align:center;" | 142, 92, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Lizard Warrior}} | ||
| style="padding-left:7px; padding-right:5px;" | Our brethren to the south must have told you we wanted to join your forces as well. Scouts have told of some imps who moved in just north of us. Apparently they fled their homeland after | | style="padding-left:7px; padding-right:5px;" | Our brethren to the south must have told you we wanted to join your forces as well. Scouts have told of some imps who moved in just north of us. Apparently they fled their homeland after Erathia defeated them and came here. We should get rid of them before more arrive! | ||
|- | |- | ||
| style="text-align:center;" | 143, 130, 0 | | style="text-align:center;" | 143, 130, 0 | ||
Line 501: | Line 500: | ||
| style="text-align:center;" | 143, 137, 0 | | style="text-align:center;" | 143, 137, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll Marauder}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll Marauder}} | ||
| style="padding-left:7px; padding-right:5px;" | We were told of your coming and have been here protecting this area from | | style="padding-left:7px; padding-right:5px;" | We were told of your coming and have been here protecting this area from Lord Haart and his followers. They have moved on, but we stand here - just in case. Some undead have gotten past us, but not many. We will help you purge the land. | ||
|} | |} | ||
Line 551: | Line 550: | ||
| style="text-align:center;" | 131, 1, 0 | | style="text-align:center;" | 131, 1, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Resource_wood.png|30px|link=Wood]] [[Wood]] | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Resource_wood.png|30px|link=Wood]] [[Wood]] | ||
| style="padding-left:7px; padding-right:5px;" | A large pile of wood lies before you in the road, beside the pile are the bodies of the woodcutters. They died trying to do their part in the | | style="padding-left:7px; padding-right:5px;" | A large pile of wood lies before you in the road, beside the pile are the bodies of the woodcutters. They died trying to do their part in the Tatalian effort. Starting to collect the wood you discover the murderers...<p><center>'''Guardians:''' {{Cn|Zombie|name=19 Zombies}}, {{Cn|Zombie|name=28 Zombies}}, {{Cn|Wraith|name=29 Wraiths}},{{Cn|Vampire Lord|name=27 Vampire Lord}}, {{Cn|Wraith|name=20 Wraiths}},{{Cn|Zombie|name=16 Zombies}}, {{Cn|Zombie|name=15 Zombies}}</center></p> | ||
|} | |} | ||
Line 558: | Line 557: | ||
{{SorQrow|seer=1|loc=67, 113, 0|quest=Return with:<br>200 {{Cn|Skeleton Warrior}}s</br>|rew=20,000 [[File:Exp2.gif|30px|link=Experience]] experience points|prop=I am researching a better way to kill the undead plaguing our lands. Bring me 200 Skeleton Warriors and I will teach you what I know about the undead.|comp=At last, the 200 Skeleton Warriors that will help our war effort. Give them to me and you will gain 20,000 experience.}} | {{SorQrow|seer=1|loc=67, 113, 0|quest=Return with:<br>200 {{Cn|Skeleton Warrior}}s</br>|rew=20,000 [[File:Exp2.gif|30px|link=Experience]] experience points|prop=I am researching a better way to kill the undead plaguing our lands. Bring me 200 Skeleton Warriors and I will teach you what I know about the undead.|comp=At last, the 200 Skeleton Warriors that will help our war effort. Give them to me and you will gain 20,000 experience.}} | ||
{{SorQrow|seer=3|loc=74, 89, 0|quest=Return with:<br>{{An|Armor of Wonder}}</br>|rew={{An|Tome of Earth}}|prop=I have heard of your need, but also have needs of my own. In order to leave my humble home I should be well protected before giving up my only other defense - the Tome of Earth Magic. Bring me the Armor of Wonder and I will give you the Tome.}} | {{SorQrow|seer=3|loc=74, 89, 0|quest=Return with:<br>{{An|Armor of Wonder}}</br>|rew={{An|Tome of Earth}}|prop=I have heard of your need, but also have needs of my own. In order to leave my humble home I should be well protected before giving up my only other defense - the Tome of Earth Magic. Bring me the Armor of Wonder and I will give you the Tome.}} | ||
{{SorQrow|seer=1|loc=83, 24, 0|quest=Defeat:<br>{{H|Qenay|hero_link=Nagash|image=Nagash|Necromancer}}</br>|rew={{Sn|Fly}}|prop=Qenay is an evil and horrid beastly thing. He is a scourge of this land, killing all in sight. He used to be my beloved husband, but was slaughtered and turned into a hideous thing. I will teach you the spell Fly if you put his soul to rest.|comp=Qenay is finally at rest. Thank you so much for doing this for me. I am glad his soul will be able to find redemption for his actions as a Necromancer. Study the scroll and you will know how to Fly.}} | {{SorQrow|seer=1|loc=83, 24, 0|quest=Defeat:<br>{{H|Qenay|hero_link=Nagash|image=Nagash|Necromancer}}<br>at (86, 10, 0)</br>|rew={{Sn|Fly}}|prop=Qenay is an evil and horrid beastly thing. He is a scourge of this land, killing all in sight. He used to be my beloved husband, but was slaughtered and turned into a hideous thing. I will teach you the spell Fly if you put his soul to rest.|comp=Qenay is finally at rest. Thank you so much for doing this for me. I am glad his soul will be able to find redemption for his actions as a Necromancer. Study the scroll and you will know how to Fly.}} | ||
{{SorQrow|seer=2|loc=84, 76, 0|quest=Return with:<br>{{An|Sword of Hellfire}}</br>|rew={{An|Tome of Fire}}|prop=In order to finish my Tome of Fire Magic I need the Sword of Hellfire. Bring it to me and I will donate the Tome to your cause.}} | {{SorQrow|seer=2|loc=84, 76, 0|quest=Return with:<br>{{An|Sword of Hellfire}}</br>|rew={{An|Tome of Fire}}|prop=In order to finish my Tome of Fire Magic I need the Sword of Hellfire. Bring it to me and I will donate the Tome to your cause.}} | ||
{{SorQrow|seer=2|loc=95, 59, 0|quest=Achieve:<br>{{exp2|0=}} Level 32</br>|rew=10000 {{g}} [[Gold]]|prop=If you prove your worth, I will give you money to help your war fund. Reach thirty-second level and I will give you 10,000 gold pieces. Until then do not bother me!|comp=I thought you had promise. You have indeed reached level 32. Come in, come in. Here is the money I have promised you.}} | {{SorQrow|seer=2|loc=95, 59, 0|quest=Achieve:<br>{{exp2|0=}} Level 32</br>|rew=10000 {{g}} [[Gold]]|prop=If you prove your worth, I will give you money to help your war fund. Reach thirty-second level and I will give you 10,000 gold pieces. Until then do not bother me!|comp=I thought you had promise. You have indeed reached level 32. Come in, come in. Here is the money I have promised you.}} | ||
{{SorQrow|seer=3|loc=110, 41, 0|quest=Return with:<br>{{SmCost|vert=y|w=20|m=10|o=20|s=10|c=10|gem=10|g=5000}}|rew={{An|Sword of Hellfire}}|prop=I can help you create the Sword of Hellfire. To do so you must return with 20 Wood and Ore, 20 Mercury, Sulfur, Gems and Crystal, and 5,000 gold I will make the weapon for the war effort.|comp=Finally! Here, give the 10 Wood, 5 Mercury, 10 Ore, 5 Sulfur, 5 Crystal, 5 Gems and 3000 Gold to me, and I'll make the sword for you.}} | {{SorQrow|seer=3|loc=110, 41, 0|quest=Return with:<br>{{SmCost|vert=y|w=20|m=10|o=20|s=10|c=10|gem=10|g=5000}}|rew={{An|Sword of Hellfire}}|prop=I can help you create the Sword of Hellfire. To do so you must return with 20 Wood and Ore, 20 Mercury, Sulfur, Gems and Crystal, and 5,000 gold I will make the weapon for the war effort.|comp=Finally! Here, give the 10 Wood, 5 Mercury, 10 Ore, 5 Sulfur, 5 Crystal, 5 Gems and 3000 Gold to me, and I'll make the sword for you.}} | ||
{{SorQrow|seer=2|loc=113, 59, 0|quest=Defeat:<br>{{H|Photima|hero_link=Vidomina|image=Vidomina|Necromancer}}</br>|rew=20 {{m}} [[Mercury]]|prop=Photima has betrayed her people and joined the side of darkness and evil. I want her dead. I will pay 20 Mercury for any who puts her soul in Hell where it belongs.|comp=I thought the day would never come! Photima is no more. You have earned your 20 Mercury.}} | {{SorQrow|seer=2|loc=113, 59, 0|quest=Defeat:<br>{{H|Photima|hero_link=Vidomina|image=Vidomina|Necromancer}}<br>at (139, 60, 0)</br>|rew=20 {{m}} [[Mercury]]|prop=Photima has betrayed her people and joined the side of darkness and evil. I want her dead. I will pay 20 Mercury for any who puts her soul in Hell where it belongs.|comp=I thought the day would never come! Photima is no more. You have earned your 20 Mercury.}} | ||
{{SorQrow|seer=1|loc=115, 86, 0|quest=Defeat:<br>{{Cn|Wight}}s at (106, 93, 0)</br>|rew=30{{Cn|Serpent Fly|Serpent Flies}}|prop=Wights have taken over our home! If you defeat them we will have our males join your cause for the war. They are just south and east of here, beyond the Garrison.|comp=Excellent! Our wives and children can go home. We will help you with the war effort.}} | {{SorQrow|seer=1|loc=115, 86, 0|quest=Defeat:<br>{{Cn|Wight}}s<br>at (106, 93, 0)</br>|rew=30{{Cn|Serpent Fly|Serpent Flies}}|prop=Wights have taken over our home! If you defeat them we will have our males join your cause for the war. They are just south and east of here, beyond the Garrison.|comp=Excellent! Our wives and children can go home. We will help you with the war effort.}} | ||
|} | |} | ||
==== Quest Guards ==== | ==== Quest Guards ==== | ||
{{SorQheader}} | {{SorQheader}} | ||
{{SorQrow|guard=1|loc=114, 143, 0|quest=Defeat:<br>{{Cn|Vampire Lord}}s at (93, 138, 0)</br>|prop=Our doors do not open for anyone. Prove your loyalty by defeating our enemies, the | {{SorQrow|guard=1|loc=114, 143, 0|quest=Defeat:<br>{{Cn|Vampire Lord}}s<br>at (93, 138, 0)</br>|prop=Our doors do not open for anyone. Prove your loyalty by defeating our enemies, the Vampire Lords. Only then will you be allowed to pass.}} | ||
{{SorQrow|guard=1|loc=127, 119, 0|quest=Defeat:<br>{{Cn|Bone Dragon}}s at (124, 113, 0)</br>|prop=We have been forced to live here, rather than at our home near the fountain. Not until the | {{SorQrow|guard=1|loc=127, 119, 0|quest=Defeat:<br>{{Cn|Bone Dragon}}s<br>at (124, 113, 0)</br>|prop=We have been forced to live here, rather than at our home near the fountain. Not until the Bone Dragons have been destroyed shall we leave here, and no one shall pass until then.}} | ||
|} | |} | ||
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== Epilogue == | == Epilogue == | ||
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf4-smk-H3ABpf4|thumbtime=0:00|float=left}} | {{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf4-smk-H3ABpf4|thumbtime=0:00|float=left}} | ||
{{h|Adrienne|0=}}: Tomorrow, I will wake and this nightmare will end for both myself, [[Tatalia]], and its people. I do not know if I have buried a hero... or a villan. In my travels I have heard many stories of [[Lord Haart the Death Knight|Lord Haart]]'s bravery and ultimate downfall. When I lay to rest, I wonder if the stories my countrymen tell will speak of me as a | {{h|Adrienne|0=}}: Tomorrow, I will wake and this nightmare will end for both myself, [[Tatalia]], and its people. I do not know if I have buried a hero... or a villan. In my travels I have heard many stories of [[Lord Haart the Death Knight|Lord Haart]]'s bravery and ultimate downfall. When I lay to rest, I wonder if the stories my countrymen tell will speak of me as a fire witch in a land of earth and water... or as hero. | ||
[[Category: Campaign scenarios]] | [[Category: Campaign scenarios]] |