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* ''[[Song for the Father]]''
* ''[[Song for the Father]]''
* ''[[Seeds of Discontent]]''
* ''[[Seeds of Discontent]]''
===[[Armageddon's Blade]]===
===[[Armageddon's Blade]]===
* [[Armageddon's Blade (campaign)|Armageddon's Blade]]
* [[Armageddon's Blade (campaign)|Armageddon's Blade]]
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* [[Playing with Fire]]
* [[Playing with Fire]]
* ''[[Foolhardy Waywardness]]''
* ''[[Foolhardy Waywardness]]''
===[[Shadow of Death]]===
===[[Shadow of Death]]===
* [[New Beginning]]
* [[New Beginning]]
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* ''[[Unholy Alliance]]''
* ''[[Unholy Alliance]]''
* ''[[Specter of Power]]''
* ''[[Specter of Power]]''
===[[Horn of the Abyss]]===
* [[Under the Jolly Roger]]
* [[Terror of the Seas]]
* [[Horn of the Abyss (campaign)|Horn of the Abyss]]
* [[Forged in Fire]]


===[[Heroes Chronicles]]===
===[[Heroes Chronicles]]===
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* [[Revolt of the Beastmasters]]
* [[Revolt of the Beastmasters]]
* [[The Sword of Frost]]
* [[The Sword of Frost]]
===[[Horn of the Abyss]] {{withhota}}===
* [[Under the Jolly Roger]]
* [[Terror of the Seas]]
* [[Horn of the Abyss (campaign)|Horn of the Abyss]]


{{user commentary|As every campaign is a set of scenarios connected together, there should be special tactics and strategy for playing campaigns, regarding that you will upgrade your heroes throughout the campaign and, in most cases, one or more heroes should be invincible, as their loss will make you lose the whole game. These are the tips how to play campaigns in the most effective way:
{{user commentary|As every campaign is a set of scenarios connected together, there should be special tactics and strategy for playing campaigns, regarding that you will upgrade your heroes throughout the campaign and, in most cases, one or more heroes should be invincible, as their loss will make you lose the whole game. These are the tips how to play campaigns in the most effective way:
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* On the last day of a month, reload the game until there is a month of a creature, preferably a one with decent HPs (e.g. [[Pegasus and Silver Pegasus|Pegasus]] or [[Serpent Fly and Dragon Fly|Serpent Fly]]), and kill wandering monsters appearing on the map by the heroes who need to get experience.
* On the last day of a month, reload the game until there is a month of a creature, preferably a one with decent HPs (e.g. [[Pegasus and Silver Pegasus|Pegasus]] or [[Serpent Fly and Dragon Fly|Serpent Fly]]), and kill wandering monsters appearing on the map by the heroes who need to get experience.
* Learn only those [[secondary skill]]s which are useful.
* Learn only those [[secondary skill]]s which are useful.
* Learn ''all'' spells there are on the map, mainly in towns' [[Mage Guild]]s (if a spell is lacking, consider visiting [[shrine]]s and hiring heroes with spell specialties or [[Scholar]] secondary skill). Learn even spells which are considered useless or used rarely, as if a [[Scholar (Adventure Map)|Scholar]] teaches you a spell you already have, you will get instead +1 to a primary skill which is way more useful. Build [[Mage Guild]]s according to main heroes' [[Wisdom]] level (e.g. if they have at most Advanced Wisdom, build 4th level Mage Guild in every town where it's available).
* Learn ''all'' spells there are on the map, mainly in towns' [[Mage Guild]]s (if a spell is lacking, consider visiting [[shrine]]s and hiring heroes with spell specialties or [[Scholar]] secondary skill). Learn even spells which are considered useless or used rarely, as if a [[Scholar (Adventure Map)|Scholar]] learns you a spell you already have, you will get instead +1 to a primary skill which is way more useful. Build [[Mage Guild]]s according to main heroes' [[Wisdom]] level (e.g. if they have at most Advanced Wisdom, build 4th level Mage Guild in every town where it's available).
* Visit ''all'' objects upgrading primary skills on the map, such as [[Mercenary Camp]], [[Marletto Tower]], [[Star Axis]], [[Garden of Revelation]], [[Arena]] and so on.
* Visit ''all'' objects upgrading primary skills on the map, such as [[Mercenary Camp]], [[Marletto Tower]], [[Star Axis]], [[Garden of Revelation]], [[Arena]] and so on.
* Build structures which upgrade primary skills in your [[Tower]], [[Inferno]], [[Stronghold]], and [[Fortress]] towns, and visit them by all heroes who should advance to the next scenario.
* Build structures which upgrade primary skills in your [[Tower]], [[Inferno]], [[Stronghold]], and [[Fortress]] towns, and visit them by all heroes who should advance to the next scenario.
* An easy way to get necessary spells and primary skills is [[Town Portal]] spell on Advanced or Expert level of [[Earth Magic]].
* An easy way to get necessary spells and primary skills is [[Town Portal]] spell on Advanced or Expert level of [[Earth Magic]].
* If you have [[allies]], keep in mind that they play their own game, and they will flag mines, pick resources, kill wandering monsters etc. on their own. Don't rely on them as AI usually plays very bad, and they won't build anything important for your gameplay (Mage Guilds, primary skills objects, etc.) Moreover, they can win the scenario prematurely (e.g. by getting the artifact which is victory condition), not allowing you to upgrade your heroes or to get something important for the next scenario. Hire heroes in their towns so as to get as much as possible in their area, and block their way to important objects on the map. If a hero has to advance to the next scenario and should not be invincible (i.e may lose a combat), consider attacking wandering monsters with one weak unit (e.g. Pikeman), retreating, and hiring this hero in an allied town so as to control allied area and take the best from it. Level, skills, spells, and artifacts will remain.
* If you have [[allies]], keep in mind that they play their own game, and they will flag mines, pick resources, kill wandering monsters etc. on their own. Don't rely on them as AI usually plays very bad, and they won't build anything important for your gameplay (Mage Guilds, primary skills objects, etc.) Moreover, they can win the scenario prematurely (e.g. by getting the artifact which is victory condition), not allowing you to upgrade your heroes or to get something important for the next scenario. Hire heroes in their towns so as to get as much as possible in their area, and block their way to important objects on the map. If a hero has to advance to the next scenario and should not be invincible (i.e may lose a combat), consider attacking wandering monsters with one weak unit (e.g. Pikeman), retreating, and hiring this hero in an allied town so as to control allied area and take the best from it. Level, skills, spells, and artifacts will remain.}}
* When playing on Impossible difficulty, consider taking [[Estates]] on a main hero or two (especially in [[HotA]]). The extra gold income will dramatically lessen the impact of starting with no resources.}}


[[Category: Campaign|*]]
[[Category: Campaign|*]]
[[Category: Storyline]]{{keywords}}
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