Editing Churchyard
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{{Creature bank | {{Creature bank | ||
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{{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(m)</span>]] ||XP=1800|T1=}} | {{Creature bank row|100%|Zombie|90|2500 {{G}}<br>Artifact [[Artifact#Class|<span title="Minor">(m)</span>]] ||XP=1800|T1=}} | ||
| event={{!}} colspan=4 style="background-color:#{{ | | event={{!}} colspan=4 style="background-color:#{{grey 2}};" {{!}}'''Event''' | ||
{{!-}} | {{!-}} | ||
{{!}} colspan=4 {{!}} ''You are near the abandoned graveyard. Would you like to search it?<br>* * *<br>After defeating the undead you search the graveyard and find something useful!''}} | {{!}} colspan=4 {{!}} ''You are near the abandoned graveyard. Would you like to search it?<br>* * *<br>After defeating the undead you search the graveyard and find something useful!''}} | ||
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'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie]]s. The reward is 2500 {{G}} and 1 [[minor]] artifact. | '''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie]]s. The reward is 2500 {{G}} and 1 [[minor]] artifact. | ||
[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombies]] (red hexes) | [[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombies]] (red hexes) and attack in alphabetic order: from A to F. | ||
Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]]. | The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots. | ||
Though [[war machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active. | |||
Slain enemies do not respawn (should the hero retreat or be defeated). Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]]. | |||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
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{{map objects 'see also'}} | {{map objects 'see also'}} | ||
{{morale navigational box| | {{morale navigational box|img=morale-1}} | ||
{{creature bank navigational box|img=churchyard 3in1}} | {{creature bank navigational box|img=churchyard 3in1}} | ||