Editing Conquest of the Underworld
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{{CLevelsTable}} | {{CLevelsTable}} | ||
{{CLevelsRow|name=Cerberus Gate|size=S|difficulty=Normal|underground=enabled|victory=Defeat Monster|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{purple}}|description=Tarnum must reach the Underworld Gate and defeat the Devils below to secure passage into the Underworld. You must not lose Tarnum. All Heroes will be limited to level six, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells and experience.|bonus={{BonusArt|Equestrian's Gloves|loc=Tarnum}}{{BonusArt|Boots of Speed|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=6}} | {{CLevelsRow|name=Cerberus Gate|size=S|difficulty=Normal|underground=enabled|victory=Defeat Monster|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{purple}}|description=Tarnum must reach the Underworld Gate and defeat the Devils below to secure passage into the Underworld. You must not lose Tarnum. All Heroes will be limited to level six, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells and experience.|bonus={{BonusArt|Equestrian's Gloves|loc=Tarnum}}{{BonusArt|Boots of Speed|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=6}} | ||
{{CLevelsRow|name=The Boatman|size=M|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}} 2:{{green}}{{orange}}{{purple}}|description=Find the Orb of Inhibition in order to pay the Boatman for passage. Do not lose Tarnum. All Heroes will be limited to level twelve, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience.|bonus={{BonusPri|Defense|1|loc=Tarnum}}{{BonusPri|Attack|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight) | {{CLevelsRow|name=The Boatman|size=M|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}} 2:{{green}}{{orange}}{{purple}}|description=Find the Orb of Inhibition in order to pay the Boatman for passage. Do not lose Tarnum. All Heroes will be limited to level twelve, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience.|bonus={{BonusPri|Defense|1|loc=Tarnum}}{{BonusPri|Attack|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=12}} | ||
{{CLevelsRow|name=Truth Within Nightmares|size=M|difficulty=Hard|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{orange}}{{purple}}|description=Tarnum must kill Sandro to get the key to the next level. All Heroes are limited to level 18, but Tarnum and two of his best Captains will transfer over to the next scenario. The Sword of Judgement will also carry over to the next scenario. Tarnum, of course, must not die.|bonus={{BonusPri|Attack|1|loc=Tarnum}}{{BonusPri|Defense|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight) | {{CLevelsRow|name=Truth Within Nightmares|size=M|difficulty=Hard|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{orange}}{{purple}}|description=Tarnum must kill Sandro to get the key to the next level. All Heroes are limited to level 18, but Tarnum and two of his best Captains will transfer over to the next scenario. The Sword of Judgement will also carry over to the next scenario. Tarnum, of course, must not die.|bonus={{BonusPri|Attack|1|loc=Tarnum}}{{BonusPri|Defense|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}{{An|Sword of Judgement|noname=}}<br>{{carry|2}}|max_lvl=18}} | ||
{{CLevelsRow|name=Twisted Tunnels|size=S|difficulty=Hard|underground=disabled|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{green}}{{purple}}|description=Tarnum must defeat the Dungeon Overlords to continue to the next level. As before, the game is lost if Tarnum is killed. All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience. |bonus={{BonusPri|Power|1|loc=Tarnum}}{{BonusPri|Knowledge|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight) | {{CLevelsRow|name=Twisted Tunnels|size=S|difficulty=Hard|underground=disabled|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{green}}{{purple}}|description=Tarnum must defeat the Dungeon Overlords to continue to the next level. As before, the game is lost if Tarnum is killed. All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience. |bonus={{BonusPri|Power|1|loc=Tarnum}}{{BonusPri|Knowledge|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=20}} | ||
{{CLevelsRow|name=Jorm's Ambush|size=S|difficulty=Hard|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{teal}}{{purple}}|description=Tarnum must gain access to the Spirit of Oppression without getting himself killed. All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience. |bonus={{BonusPri|Knowledge|1|loc=Tarnum}}{{BonusPri|Power|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight) | {{CLevelsRow|name=Jorm's Ambush|size=S|difficulty=Hard|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{teal}}{{purple}}|description=Tarnum must gain access to the Spirit of Oppression without getting himself killed. All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience. |bonus={{BonusPri|Knowledge|1|loc=Tarnum}}{{BonusPri|Power|1|loc=Tarnum}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=24}} | ||
{{CLevelsRow|name=Old Wounds|size=L|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{orange}}{{purple}}{{teal}}|description=Tarnum must find the Pendant of Second Sight. All Heroes will be limited to level 28, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience. |bonus={{BonusB|Castle|City Hall}}{{BonusB|Castle|Citadel}}|carry={{Hn|Tarnum (Knight) | {{CLevelsRow|name=Old Wounds|size=L|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{orange}}{{purple}}{{teal}}|description=Tarnum must find the Pendant of Second Sight. All Heroes will be limited to level 28, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience. |bonus={{BonusB|Castle|City Hall}}{{BonusB|Castle|Citadel}}|carry={{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}|max_lvl=28}} | ||
{{CLevelsRow|name=The Queen's Command|size=S|difficulty=Normal|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{orange}}{{purple}}|description=Tarnum must defeat all of his enemies. Tarnum and Queen Allison must not be killed. All Heroes will be limited to level 32, but Tarnum will transfer over to the next scenario.|bonus={{BonusArt|Endless Sack of Gold|loc=Tarnum}}{{BonusSec|Estates|Expert|loc=Allison}}|carry={{Hn|Tarnum (Knight) | {{CLevelsRow|name=The Queen's Command|size=S|difficulty=Normal|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{orange}}{{purple}}|description=Tarnum must defeat all of his enemies. Tarnum and Queen Allison must not be killed. All Heroes will be limited to level 32, but Tarnum will transfer over to the next scenario.|bonus={{BonusArt|Endless Sack of Gold|loc=Tarnum}}{{BonusSec|Estates|Expert|loc=Allison}}|carry={{Hn|Tarnum (Knight)|noname=}}|max_lvl=32}} | ||
{{CLevelsRow|name=Never Deal with a Demon|size=M|difficulty=Expert|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}}{{green}}{{orange}}{{pink}}|description=Tarnum must defeat Deezelisk and all of his allies in order to rescue Queen Allison. |bonus={{BonusCr|Royal Griffin|20|loc=Tarnum}}{{BonusCr|Sharpshooter|25|loc=Tarnum}}}} | {{CLevelsRow|name=Never Deal with a Demon|size=M|difficulty=Expert|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}}{{green}}{{orange}}{{pink}}|description=Tarnum must defeat Deezelisk and all of his allies in order to rescue Queen Allison. |bonus={{BonusCr|Royal Griffin|20|loc=Tarnum}}{{BonusCr|Sharpshooter|25|loc=Tarnum}}}} | ||
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