Editing Couatl and Crimson Couatl
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'''Couatls and Crimson Couatls''' are | '''Couatls and Crimson Couatls''' are level 7 creatures of [[Factory]]. They are recruited from the [[Factory creature dwellings|Serpentarium]]. | ||
Couatls and Crimson Couatls, as well as [[Hydra|Hydras, Chaos Hydras]], [[Sea Serpent|Sea Serpents, Haspids]]{{-wh}}, and all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]]. | Couatls and Crimson Couatls, as well as [[Hydra|Hydras, Chaos Hydras]], [[Sea Serpent|Sea Serpents, Haspids]]{{-wh}}, and all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]]. | ||
== Special Ability: Meditation == | == Special Ability: Meditation == | ||
[[File:Meditation.png]] Couatls and Crimson Couatls can activate their meditation ability once per combat to become completely invulnerable until their first turn in the next round. Opponents cannot target them with spells or attacks and they cannot be affected by anything while they are invulnerable, even if a player has [[Orb of Vulnerability]]. Couatls must skip their turn to meditate, while Crimson Couatls can still move and attack after meditating. | [[File:Meditation.png]] Couatls and Crimson Couatls can activate their meditation ability once per combat to become completely invulnerable until their first turn in the next round. Opponents cannot target them with spells or attacks and they cannot be affected by anything while they are invulnerable, even if a player has [[Orb of Vulnerability]]. Couatls must skip their turn to meditate, while Crimson Couatls can still move and attack after meditating. | ||
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{{user commentary| | {{user commentary| | ||
Couatls and Crimson Couatls are statistically weak for level 7 creatures, however their strength lies in the meditation ability. This can allow you to cast [[Armageddon]] without taking any damage, although you will need another unit to cast the spell from if you don't have Crimson Couatls yet. Once upgraded to Crimson Couatls, the units can also dive the opponent's shooters and meditate to avoid taking damage | Couatls and Crimson Couatls are statistically weak for level 7 creatures, however their strength lies in the meditation ability. This can allow you to cast [[Armageddon]] without taking any damage, although you will need another unit to cast the spell from if you don't have Crimson Couatls yet. Once upgraded to Crimson Couatls, the units can also dive the opponent's shooters and meditate to avoid taking damage. | ||
Couatls are much cheaper than [[Dreadnought]]s, making them ideal as your first tier 7 to build or for shorter maps. They're also the fastest creature available to Factory, both unupgraded and especially upgraded.}}{{end of user commentary}} | Couatls are much cheaper than [[Dreadnought]]s, making them ideal as your first tier 7 to build or for shorter maps. They're also the fastest creature available to Factory, both unupgraded and especially upgraded.}}{{end of user commentary}} | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
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