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'''Creature''' is a term for all entities a hero can encounter or hire in {{homm3}}. The word is interchangeably used with '''unit''', '''troop''' and '''troop stack'''. Typically, the words troop and troop stack are used when talking about hero's army. The original {{roe}} manual states, that armies are made up of creatures arranged in groups called troops. | '''Creature''' is a term for all entities a hero can encounter or hire in {{homm3}}. The word is interchangeably used with '''unit''', '''troop''' and '''troop stack'''. Typically, the words troop and troop stack are used when talking about hero's army. The original {{roe}} manual states, that armies are made up of creatures arranged in groups called troops. | ||
In the [[adventure map]] | In the [[adventure map]] creatures appear in [[wandering creature]] stacks. Without [[Visions]] spell or [[Rogues]] in the army, a player can not see exactly how many creatures there are, but they can see a rough estimation as seen in the table below. | ||
On the [[battlefield]], Creatures appear in [[troop stack|stack]]s. Stacks take their turns according to [[Speed#Speed as initiative|initiative]] and can move and/or attack on their turn. When a stack takes damage, the 'top' unit of the stack loses health, and when it reaches 0 health it reduces the size of the stack by one and reveals the next-top creature, which starts with full health (unless the damage taken exceeds the current health of the previous top creature, in which case the new top creatures loses health accordingly). A stack deals damage according to the number of creatures in it. When the last creature in a stack dies, it leaves a corpse on the battlefield which can be the target of spells/abilities like [[resurrection]]. All of the creatures that were in a stack at the start of the battle are in the corpse (rather than, say, the stack leaving small corpses behind every time any of the creatures in it die). | On the [[battlefield]], Creatures appear in [[troop stack|stack]]s. Stacks take their turns according to [[Speed#Speed as initiative|initiative]] and can move and/or attack on their turn. When a stack takes damage, the 'top' unit of the stack loses health, and when it reaches 0 health it reduces the size of the stack by one and reveals the next-top creature, which starts with full health (unless the damage taken exceeds the current health of the previous top creature, in which case the new top creatures loses health accordingly). A stack deals damage according to the number of creatures in it. When the last creature in a stack dies, it leaves a corpse on the battlefield which can be the target of spells/abilities like [[resurrection]]. All of the creatures that were in a stack at the start of the battle are in the corpse (rather than, say, the stack leaving small corpses behind every time any of the creatures in it die). |