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| {{Water spells}}{{Spell|54|54|39|31|31|0|30|31|53|31|31|31 | | {{Water spells}}{{spelltable|Water Magic|6|Instant|1st}} |
| | school = Water Magic
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| | level = 1st
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| | cost = 6/5
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| | duration = instant
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| | b_effect = Removes all negative spell effects from the selected friendly unit and heals it for (10 + (power x 5)) health points.
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| | a_effect = Removes all negative spell effects from the selected friendly unit and heals it for ('''20''' + (power x 5)) health points.
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| | e_effect = Removes all negative spell effects from '''all''' friendly units and heals them for ('''30''' + (power x 5)) health points.
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| | no_appear = {{Town|Necropolis}}
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| }} | |
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| '''Heroes starting with Cure:'''
| | Removes all negative [[Conditions]] and [[Curse (spell type)|curses]] from target stack, and heals some damage done to it. |
| * {{Hn|Caitlin|Cleric}}
| | {{skills|Effect|Heals (10+ [[Spell Power]]*5) damage|Cost reduced by 1 |Healing increased to (20+ [[Spell Power]]*5) damage|Healing increased to (30+ [[Spell Power]]*5) damage, affects all friendly stacks}} |
| * {{Hn|Uland|Druid}}
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| * {{Hn|Astra|Navigator}}{{-}}{{withhota}} | |
| '''Heroes specialising in Cure:'''
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| * {{Hn|Uland|Druid}} | |
| * {{Hn|Astra|Navigator}}{{-}}{{withhota}}
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| '''Creatures immune to Cure:'''
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| {{immune|spell123=1|spell1234=1|spell12345=1}}
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| '''Creatures capable of casting Cure:'''
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| * {{Cn|Master Genie}}s (advanced level) | |
| * {{Cn|Enchanter}}s (expert level)
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| {{user commentary|
| | ===Heroes that specialize in Cure=== |
| Cure is rather weak in terms of recovering units' hit points. Even with expert Water Magic and [[spell power]] of 20, the effect is only 130 hit points. However, the power of Cure spell lies within its dispelling properties. Cure spell can remove any negative spell effects or effects caused by creatures' special abilities (e.g. [[paralyze]]), except for effects of the [[Disrupting Ray]] spell. Using expert Cure instead of expert [[Dispel]] removes all negative effects from allied troops, leaving all negative effects on enemy troops and all positive effects on allied troops intact.
| | *[[Uland]] the [[Druid]] |
| Cure can remove [[Hypnotize]], if you don't have Water Magic or have basic or advanced Water Magic, however expert Cure is NOT able to heal Hypnotize or heal HP of a hypnotized unit. (This may/may not be a bug.)
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| }}{{end of user commentary}}
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| | ===Comments=== |
| | One of the reasons why [[Water Magic]] is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP). But it's hidden strength is the ability to cancel any and all [[Curse (spell type)|curses]] which have been cast on your troops-on Expert it is a clean |
| | sweep of your entire army, which can at a stroke cancel several turn's worth of enemy spells (most notably [[Blind]]). Expert Cure can be used instead of Expert Dispel to only remove negative conditions and curses instead of removing both negative and positive effects. |
| [[Category: Spells]] | | [[Category: Spells]] |
| | __NOTOC__ |