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| victory        = def_all
| victory        = def_all
| loss          = town
| loss          = town
| loss_hint      = {{town|Factory|noname=}} Burton
| allies        = {{teal}}
| allies        = {{teal}}
| enemies        = {{purple}}
| enemies        = {{purple}}
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== Prologue ==
== Prologue ==
{{cvid|HotA 1.7.0-Data-HotA vid-Factory3A-bik-Factory3A|thumbtime=0:00|float=left}}
{{cvid|HotA 1.7.0-Data-HotA vid-Factory3A-bik-Factory3A|thumbtime=0:00|float=left}}
{{h|Henrietta|0=}}: I was remembering home again. Those peaceful, dreamy times when even rare fisticuffs at village feasts always ended in sharing a chalice of peace… Here, we are yet to find even a morsel of common ground with the [[ogre]]s or [[goblin]]s; they have been causing us less trouble lately, though. Recently, the [[Regna]]n [[pirate]]s began showing up in our lands. The rumors that there’s now something to be had in [[Burton]] have spread far, it seems. Also, our watchers have spotted [[walking dead]] near the town walls. A mere coincidence, or the [[undead]] now want something from us, too?  
{{h|Henrietta|0=}}: I was remembering home again. Those peaceful, dreamy times when even rare fisticuffs at village feasts always ended in sharing a chalice of peace… Here, we are yet to find even a morsel of common ground with the ogres or goblins; they have been causing us less trouble lately, though. Recently, the Regnan pirates began showing up in our lands. The rumors that there’s now something to be had in Burton have spread far, it seems. Also, our watchers have spotted walking dead near the town walls. A mere coincidence, or the undead now want something from us, too?  


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{{TEheader}}
{{TEheader}}
{{TErow| 1 | AI - resource control| freq=1|loc={{purple}} (AI)|effect=-50 {{Wood}} [[Wood]], -50 {{Ore}} [[Ore]], -50 {{Mercury}} [[Mercury]], -50 {{Sulfur}} [[Sulfur]], +100 {{Crystal}} [[Crystal]], +100 {{Gem}} [[Gems]]}}
{{TErow| 1 | AI - resource control| freq=1|loc={{purple}} (AI)|effect=-50 {{Wood}} [[Wood]], -50 {{Ore}} [[Ore]], -50 {{Mercury}} [[Mercury]], -50 {{Sulfur}} [[Sulfur]], +100 {{Crystal}} [[Crystal]], +100 {{Gem}} [[Gems]]}}
{{TErow| 1 | Part I - [[Dargem]]| Like many such places founded by desperate people willing to do anything to turn their lives around, [[Burton]] had its darker moments. One was trade with pirates—not [[Regna]]ns, but outcasts shunned even by this lawless empire. They were sold ship fittings, gun barrels, cannonballs, and other supplies for their unsavory trade. The payment was made in certain rare substances, their origins never inquired about. That lasted for a short time and only was done out of desperation, but there was no getting away from that piece of history.<p>As soon as things got better and legal sources for covering provisions and other necessities sprang up, the dealings with [[pirate]]s came to naught. Chagrin wasn’t nearly strong enough a word to describe the sea rovers’ reaction to this development; they absolutely blew their tops.<p>“Maybe we're keen on becoming honest traders, too! But nay, cor blimey, turns out our mugs aren’t nice enough for that!”, one band’s ringleader, a particularly disagreeable character named [[Dargem]], was seething. “Alrighty, just you wait," he growled. "Time to show these landlubbers that disrespecting business partners carries a price.”<p>[[Dargem]] was as good as his word; several pirate bands had conspired to cut off all of [[Burton]]'s trade routes and began to plunder the supply wagons. The situation was becoming critical.</p>}}
{{TErow| 1 | Part I - Dargem| Like many such places founded by desperate people willing to do anything to turn their lives around, Burton had its darker moments. One was trade with pirates—not Regnans, but outcasts shunned even by this lawless empire. They were sold ship fittings, gun barrels, cannonballs, and other supplies for their unsavory trade. The payment was made in certain rare substances, their origins never inquired about. That lasted for a short time and only was done out of desperation, but there was no getting away from that piece of history.<p>As soon as things got better and legal sources for covering provisions and other necessities sprang up, the dealings with pirates came to naught. Chagrin wasn’t nearly strong enough a word to describe the sea rovers’ reaction to this development; they absolutely blew their tops.<p>“Maybe we're keen on becoming honest traders, too! But nay, cor blimey, turns out our mugs aren’t nice enough for that!”, one band’s ringleader, a particularly disagreeable character named Dargem, was seething. “Alrighty, just you wait," he growled. "Time to show these landlubbers that disrespecting business partners carries a price.”<p>Dargem was as good as his word; several pirate bands had conspired to cut off all of Burton's trade routes and began to plunder the supply wagons. The situation was becoming critical.</p>}}
{{TErow| 1 | Part II - [[Boyd]]| An emergency meeting was called to find a way out. There, I heard many stories from the townsfolk about the atrocities committed by [[Dargem]] and his cronies. Some were positively chilling, despite the scorching [[Jadame]]an sun! There was a tale, however, that really piqued my interest; one about a certain [[Boyd]], whom [[Dargem]] had allegedly put to an extremely cruel end, even by pirate standards. There were several versions, but they all agreed that a young fellow named [[Boyd]], an adventurer and maverick, had once joined the crew of a brig that flew the jolly Roger, yearning for new thrills to add to his collection. A natural at telling hilarious stories and singing lewd songs, he quickly became the life and soul of the crew—except the brig's captain, [[Dargem]], didn’t like that very much. Himself still quite young for a pirate top dog, he had thus far only mastered one way to keep his crew in line—through fear and threats, that is. He knew air magic, so his threats were not empty; no one wanted to anger him and suddenly die of asphyxiation or, conversely, of ruptured lungs. However, he was also capable of making his ship run faster, using magical whirlwinds to inflate the sails, and of blocking arrows and cannonballs with his air shield. Thanks to that, his men rarely were without rich booty, so there never was a shortage of candidates eager to replenish his crew.<p>One of them was [[Boyd]], who had so carelessly impinged on the cruel captain’s authority. Was it plain jealousy or something else, [[Boyd]] was doomed. There were many theories as to what had eventually caused the conflict, but an old innkeeper, who had once had the displeasure of having to treat the grim brig’s crew to a feast on the house, overheard a story. According to it, a hapless pirate was made to dance the hempen jig in the blazing sun, but not before making sure the noose would not suffocate him right away. Ensuring that was a small challenge for a skilled [[mage]]. So he hung there, feeding the seagulls, and when the brig called at [[Jadame]]'s shores, [[Dargem]] traded his bones to some grim-looking gangrel for a hat feather. It is not known what the latter did to them, but since then, rumors have spread of travelers encountering the [[skeleton]] of an [[undead]] pirate shouting [[Dargem]]'s name in the night. Some eyewitnesses even added that the [[skeleton]] brandished a cutlass, arcane flames burst out of his eyes, and the earth he rode on moaned and swelled. Fear takes molehills for mountains, I thought; but maybe I should try and seek out this [[undead]] avenger. As they say, the enemy of my enemy is my... no, not my friend. I'm not keen on being friends with no dead men! Let's say... an ally.</p>}}
{{TErow| 1 | Part II - Boyd| An emergency meeting was called to find a way out. There, I heard many stories from the townsfolk about the atrocities committed by Dargem and his cronies. Some were positively chilling, despite the scorching Jadamean sun! There was a tale, however, that really piqued my interest; one about a certain Boyd, whom Dargem had allegedly put to an extremely cruel end, even by pirate standards. There were several versions, but they all agreed that a young fellow named Boyd, an adventurer and maverick, had once joined the crew of a brig that flew the jolly Roger, yearning for new thrills to add to his collection. A natural at telling hilarious stories and singing lewd songs, he quickly became the life and soul of the crew—except the brig's captain, Dargem, didn’t like that very much. Himself still quite young for a pirate top dog, he had thus far only mastered one way to keep his crew in line—through fear and threats, that is. He knew air magic, so his threats were not empty; no one wanted to anger him and suddenly die of asphyxiation or, conversely, of ruptured lungs. However, he was also capable of making his ship run faster, using magical whirlwinds to inflate the sails, and of blocking arrows and cannonballs with his air shield. Thanks to that, his men rarely were without rich booty, so there never was a shortage of candidates eager to replenish his crew.<p>One of them was Boyd, who had so carelessly impinged on the cruel captain’s authority. Was it plain jealousy or something else, Boyd was doomed. There were many theories as to what had eventually caused the conflict, but an old innkeeper, who had once had the displeasure of having to treat the grim brig’s crew to a feast on the house, overheard a story. According to it, a hapless pirate was made to dance the hempen jig in the blazing sun, but not before making sure the noose would not suffocate him right away. Ensuring that was a small challenge for a skilled mage. So he hung there, feeding the seagulls, and when the brig called at Jadame's shores, Dargem traded his bones to some grim-looking gangrel for a hat feather. It is not known what the latter did to them, but since then, rumors have spread of travelers encountering the skeleton of an undead pirate shouting Dargem's name in the night. Some eyewitnesses even added that the skeleton brandished a cutlass, arcane flames burst out of his eyes, and the earth he rode on moaned and swelled. Fear takes molehills for mountains, I thought; but maybe I should try and seek out this undead avenger. As they say, the enemy of my enemy is my... no, not my friend. I'm not keen on being friends with no dead men! Let's say... an ally.</p>}}
{{TErow| 2 | New Inventors| New times were upon Burton. With the [[ogre]] problem solved, along with the issue of securing steady shipments of local products to the market in the port of [[Orca's Maw]], the prospect of food shortages had receded. The townspeople were now able to make plans for more than just another day's work. [[Frederick]] and [[Sam]] kept making trips to the port to meet other associates of theirs whom they had persuaded to move to [[Burton]]. Some arrived carrying nothing more than a couple of books and a toolbox; others brought whole shiploads of alchemical equipment, rare reagents, and instruments. A [[dwarf]] named [[Bertram]] made the biggest noise; rumor had it that the dozens of barrels unloaded from his caravel were brimming with gold. True or not, but soon after his arrival, the town saw a rush of immigrants from all sorts of places, each one getting a job with good pay. New residential neighborhoods sprang up; production was getting transferred from the home forges to the new factory building, its tall vaults made of steel trusses and beams.}}
{{TErow| 2 | New Inventors| New times were upon Burton. With the ogre problem solved, along with the issue of securing steady shipments of local products to the market in the port of Orca’s Maw, the prospect of food shortages had receded. The townspeople were now able to make plans for more than just another day's work. Frederick and Sam kept making trips to the port to meet other associates of theirs whom they had persuaded to move to Burton. Some arrived carrying nothing more than a couple of books and a toolbox; others brought whole shiploads of alchemical equipment, rare reagents, and instruments. A dwarf named Bertram made the biggest noise; rumor had it that the dozens of barrels unloaded from his caravel were brimming with gold. True or not, but soon after his arrival, the town saw a rush of immigrants from all sorts of places, each one getting a job with good pay. New residential neighborhoods sprang up; production was getting transferred from the home forges to the new factory building, its tall vaults made of steel trusses and beams.}}
{{TErow| 3 | [[Eeofol]]| As immigrants arrived, the first news of the [[demon]] invasion reached our distant lands. [[Eeofol]] has been destroyed. Ravaged. Not one blooming garden left, not one clear lake. Only endless ridges of new mountains, spewing flames and stinking smoke, with hordes of ruthless [[demon]]s hiding behind it. I had seen the possessed [[Xarfax]] and the soldiers of his garrison with my own eyes—a horrible and disgusting sight; but it seemed that the devils were ultimately unable to subdue the minds of the other [[Erathia]]ns. Maybe they had learned to defend themselves, or maybe the [[demon]]s were simply not as strong as we thought after our first skirmishes with them; whatever the reason, the celestial guests were unable to leap the borders of [[Eeofol]]. Even the [[Fire Coast]] remained under [[Erathia]]'s control, though the awakening volcanoes gave it trouble. Talking to those who brought the news, I voiced my rejoicing at the trouble having not claimed thousands of lives in [[Erathia]] and [[AvLee]], contrary to our dire predictions born of ignorance—but my heart cried out in pain. It only wondered about one thing: why [[Eeofol]] and not [[Erathia]]?}}
{{TErow| 3 | Eeofol| As immigrants arrived, the first news of the demon invasion reached our distant lands. Eeofol has been destroyed. Ravaged. Not one blooming garden left, not one clear lake. Only endless ridges of new mountains, spewing flames and stinking smoke, with hordes of ruthless demons hiding behind it. I had seen the possessed Xarfax and the soldiers of his garrison with my own eyes—a horrible and disgusting sight; but it seemed that the devils were ultimately unable to subdue the minds of the other Erathians. Maybe they had learned to defend themselves, or maybe the demons were simply not as strong as we thought after our first skirmishes with them; whatever the reason, the celestial guests were unable to leap the borders of Eeofol. Even the Fire Coast remained under Erathia's control, though the awakening volcanoes gave it trouble. Talking to those who brought the news, I voiced my rejoicing at the trouble having not claimed thousands of lives in Erathia and AvLee, contrary to our dire predictions born of ignorance—but my heart cried out in pain. It only wondered about one thing: why Eeofol and not Erathia?}}
{{TErow| 3 | [[Sentinel Automaton]]s| I was no longer helping [[Frederick]] in his workshop, as I had my own thing to do now. I didn't even notice how it happened, but at some point everyone began to refer to me as [[Burton]]'s scoutmaster. Still, I maintained interest in my old friend's progress and knew that he had designed and built an improved steam engine. It was too big and heavy to be mounted on an airship, but perfect for a factory powerplant; it helped multiply the torque on the metalworking machines’ shafts. Now the factory was building itself: improved machines helped create new structural elements, and the facilities kept growing and expanding.<p>[[Frederick]] was now fully devoted to the energy sector, and had no time to pursue his other old projects. Many of those, however, saw development in the hands of newly arrived [[artificer]]s. One, a somewhat odd-looking gray-haired man named [[Todd]], took it upon himself to put [[automaton]]s into mass production. He spent a good month locked up in a hangar with the prototypes [[Frederick]] had brought from [[Eeofol]], a few assistants, a variety of tools, and a huge basket of [[armadillo]] jerky. When he finally emerged from this voluntary confinement, he looked as if he had never slept a wink in a month—but he was glowing with joy. Beside him, two fully assembled models presented their gleaming, polished sides, and he leaned proudly with his elbow on a pile of blueprints and flow charts. It’s funny to remember how at that moment, my takeaway started and ended with the fact that the pile of papers was noticeably taller than I was—even if I'd stood on my tiptoes.<p>I had, of course, already seen the [[automaton]]s preparing our airships, but the other residents of [[Burton]] were very impressed when they were put on display in the square. Imagine a metal contraption on six mechanical legs, almost the size of a full-grown [[armadillo]], looking like a mix of a crab, a common sight on the shores of the [[Ravage Roaming]], with a carnivorous spider from the [[Murmurwoods]]. There was a gurgling sound coming from within the mechanism, and thin jets of vapor escaped from the numerous valves; its steel frame trembled and its joints creaked slightly. The [[automaton]] seemed as hot as a water boiler—although it was, in fact, very much a boiler itself; the powerful grip protruding from a sort of head had a very menacing appearance, and the [[Burton]] youths, eager to impress their girls, kept running up and putting their hands into the metal spidercrab’s jaws. Little did they know that its superheated steam-based powerplant in itself posed much more danger to others than any kind of jaws or extremities... [[Frederick]] told me in confidence that [[Todd]] hadn’t been able to fully solve its little reliability problem—he only limited the machine’s standard power, but kept the option of switching to the supercritical mode. It was, however, impossible to turn off once engaged. Naturally, the assembly responsible for this feature was taken off the model on display, but I still preferred to keep my distance.</p>}}
{{TErow| 3 | Sentinel Automatons| I was no longer helping Frederick in his workshop, as I had my own thing to do now. I didn't even notice how it happened, but at some point everyone began to refer to me as Burton's scoutmaster. Still, I maintained interest in my old friend's progress and knew that he had designed and built an improved steam engine. It was too big and heavy to be mounted on an airship, but perfect for a factory powerplant; it helped multiply the torque on the metalworking machines’ shafts. Now the factory was building itself: improved machines helped create new structural elements, and the facilities kept growing and expanding.<p>Frederick was now fully devoted to the energy sector, and had no time to pursue his other old projects. Many of those, however, saw development in the hands of newly arrived artificers. One, a somewhat odd-looking gray-haired man named Todd, took it upon himself to put automatons into mass production. He spent a good month locked up in a hangar with the prototypes Frederick had brought from Eeofol, a few assistants, a variety of tools, and a huge basket of armadillo jerky. When he finally emerged from this voluntary confinement, he looked as if he had never slept a wink in a month—but he was glowing with joy. Beside him, two fully assembled models presented their gleaming, polished sides, and he leaned proudly with his elbow on a pile of blueprints and flow charts. It’s funny to remember how at that moment, my takeaway started and ended with the fact that the pile of papers was noticeably taller than I was—even if I'd stood on my tiptoes.<p>I had, of course, already seen the automatons preparing our airships, but the other residents of Burton were very impressed when they were put on display in the square. Imagine a metal contraption on six mechanical legs, almost the size of a full-grown armadillo, looking like a mix of a crab, a common sight on the shores of the Ravage Roaming, with a carnivorous spider from the Murmurwoods. There was a gurgling sound coming from within the mechanism, and thin jets of vapor escaped from the numerous valves; its steel frame trembled and its joints creaked slightly. The automaton seemed as hot as a water boiler—although it was, in fact, very much a boiler itself; the powerful grip protruding from a sort of head had a very menacing appearance, and the Burton youths, eager to impress their girls, kept running up and putting their hands into the metal spidercrab’s jaws. Little did they know that its superheated steam-based powerplant in itself posed much more danger to others than any kind of jaws or extremities... Frederick told me in confidence that Todd hadn’t been able to fully solve its little reliability problem—he only limited the machine’s standard power, but kept the option of switching to the supercritical mode. It was, however, impossible to turn off once engaged. Naturally, the assembly responsible for this feature was taken off the model on display, but I still preferred to keep my distance.</p>}}
{{TErow| 5 | [[Gunslinger]]s| [[Burton]] now smelled of money, and that smell always attracts those who want to appropriate it, as well as those who are willing, for a fee, to discourage the former. Interestingly enough, the majority of both were of the same pedigree: pirates, that is. Not all of those who used to have dealings with the Burton craftsmen succumbed to [[Dargem]]'s entreaties to come and take what they needed by force. The more staid ones saw the benefit of going into the rapidly growing town’s service. Furthermore, they were promised the most advanced and powerful weapons crafted in [[Burton]]'s workshops, and that, of course, was a very good incentive.<p>The townspeople looked askance at those morose men; the mercenaries, equally effective on land and sea, were mostly employed as bounty hunters. Their arms of choice were arquebuses of enormous caliber and very complicated design. One look was enough to see how much care the gunslingers had for the tools of their trade; their brass and steel parts were buffed to a shine and glistened in the sun like jewelry, and hardwood stocks were polished and varnished. Their cloaks bulged suspiciously at the waist; hiding underneath were not crude pistols like those used by pirates, but things just as sophisticated and expensive as their arquebuses. Rumor had it that those mysterious weapons had already made countless [[Dargem]]'s henchmen take dirt naps; a well-trained and disciplined gunslinger always ended up being faster than an ever-drunken pirate and his smooth-bore pocket artillery, however proud a sea dog the latter was.</p>}}
{{TErow| 5 | Gunslingers| Burton now smelled of money, and that smell always attracts those who want to appropriate it, as well as those who are willing, for a fee, to discourage the former. Interestingly enough, the majority of both were of the same pedigree: pirates, that is. Not all of those who used to have dealings with the Burton craftsmen succumbed to Dargem's entreaties to come and take what they needed by force. The more staid ones saw the benefit of going into the rapidly growing town’s service. Furthermore, they were promised the most advanced and powerful weapons crafted in Burton's workshops, and that, of course, was a very good incentive.<p>The townspeople looked askance at those morose men; the mercenaries, equally effective on land and sea, were mostly employed as bounty hunters. Their arms of choice were arquebuses of enormous caliber and very complicated design. One look was enough to see how much care the gunslingers had for the tools of their trade; their brass and steel parts were buffed to a shine and glistened in the sun like jewelry, and hardwood stocks were polished and varnished. Their cloaks bulged suspiciously at the waist; hiding underneath were not crude pistols like those used by pirates, but things just as sophisticated and expensive as their arquebuses. Rumor had it that those mysterious weapons had already made countless Dargem's henchmen take dirt naps; a well-trained and disciplined gunslinger always ended up being faster than an ever-drunken pirate and his smooth-bore pocket artillery, however proud a sea dog the latter was.</p>}}
{{TErow| 7 | [[Nemerthea]]| An old fisherman came to [[Burton]]; he lived on the shore near the place where the pirates used to call at for trade. They’d leave him messages, offering dates for the next exchanges. He said that he had spied familiar black sails on the horizon several times, more and more often in recent days.<p>“The blue broad is summoning her girls. And I tell ya, they'll come in force—they all have a husband in every port. Suppose they gather them all, even you’ll be in big trouble, and I'll just get eaten, bones and all. Faces of angels they got, but teeth of sharks…”</p>}}
{{TErow| 7 | Nemerthea| An old fisherman came to Burton; he lived on the shore near the place where the pirates used to call at for trade. They’d leave him messages, offering dates for the next exchanges. He said that he had spied familiar black sails on the horizon several times, more and more often in recent days.<p>“The blue broad is summoning her girls. And I tell ya, they'll come in force—they all have a husband in every port. Suppose they gather them all, even you’ll be in big trouble, and I'll just get eaten, bones and all. Faces of angels they got, but teeth of sharks…”</p>}}
{{TErow| 14 | [[Melchior]] interrogates pirates| If there is scouting, then there must also be someone to handle the scouts working for the adversary. There was now such a man in [[Burton]], [[Melchior]] by name. Sweet-talking and courteous, he could make anyone feel at ease, inducing them to share even what they did not know about themselves. And now he had busted a pirate spy. The interview procedure for those seeking employment as [[gunslinger]]s, long and confusing for an uninformed onlooker, once again proved to be effective: the candidate broke down over an unexpected question about the best way to spend a large paycheck that came completely against the conversation’s flow. At the interrogation, this swaggering, insolent character first laughed spewed threats, claiming to fear neither beatings nor death, and that he would certainly be avenged... However, just a minute spent in the company of the automaton that carefully held certain parts of the prisoner's body in its maw were enough; the latter suddenly developed extraordinary eloquence.<p>Excerpts from the interrogation report:<p>...lured several [[enchanter]]s to his side, promising each one a [[Spellbinder's Hat]]... fooled the old dolts, of course, but now they seem to have no choice...<p>...[[Dargem]] laughs at your firecrackers and bullets. He's sure he'll squash you like roaches. What's more, he has several strongholds where his retainers are nested...<p>…You can't get [[Dargem]]. Unless, of course, you can walk on water…</p>}}
{{TErow| 14 | Melchior interrogates pirates| If there is scouting, then there must also be someone to handle the scouts working for the adversary. There was now such a man in Burton, Melchior by name. Sweet-talking and courteous, he could make anyone feel at ease, inducing them to share even what they did not know about themselves. And now he had busted a pirate spy. The interview procedure for those seeking employment as gunslingers, long and confusing for an uninformed onlooker, once again proved to be effective: the candidate broke down over an unexpected question about the best way to spend a large paycheck that came completely against the conversation’s flow. At the interrogation, this swaggering, insolent character first laughed spewed threats, claiming to fear neither beatings nor death, and that he would certainly be avenged... However, just a minute spent in the company of the automaton that carefully held certain parts of the prisoner's body in its maw were enough; the latter suddenly developed extraordinary eloquence.<p>Excerpts from the interrogation report:<p>...lured several enchanters to his side, promising each one a Spellbinder’s Hat... fooled the old dolts, of course, but now they seem to have no choice...<p>...Dargem laughs at your firecrackers and bullets. He's sure he'll squash you like roaches. What's more, he has several strongholds where his retainers are nested...<p>…You can't get Dargem. Unless, of course, you can walk on water…</p>}}
{{TErow| 22 | Portal warning (141)| The scouts brought troubling news. There were several ancient portals in the vicinity of [[Burton]], but everyone considered them long forgotten and their power gone. No one expected them to come back to life anymore, and they were not considered a possible source of threat—but now it seemed as though someone was trying to reactivate them: the air in the portals churned, lights blinking in it....}}
{{TErow| 22 | Portal warning (141)| The scouts brought troubling news. There were several ancient portals in the vicinity of Burton, but everyone considered them long forgotten and their power gone. No one expected them to come back to life anymore, and they were not considered a possible source of threat—but now it seemed as though someone was trying to reactivate them: the air in the portals churned, lights blinking in it....}}
{{TErow| 30 | [[Steadwick]]'s Fall| Today, refugees from faraway [[Antagarich]] arrived in [[Burton]]. No, not migrants, but refugees! They brought news that made me feel sick and ashamed, as if it were my thoughts that had invited this trouble. Far across the ocean, war had broken out: the [[Dungeon Overlords]] of [[Nighon]] had joined forces with the demons! It was hard to believe that the celestial guests had found allies so quickly, but facts were facts. [[Erathia]] was still reeling from the recent mysterious death of [[King Nicolas Gryphonheart|King Gryphonheart]], and rumor had it that its capital, [[Steadwick]], had already fallen to the joint forces of [[devil]]s and [[overlord]]s.}}
{{TErow| 30 | Steadwick's Fall| Today, refugees from faraway Antagarich arrived in Burton. No, not migrants, but refugees! They brought news that made me feel sick and ashamed, as if it were my thoughts that had invited this trouble. Far across the ocean, war had broken out: the Dungeon Overlords of Nighon had joined forces with the demons! It was hard to believe that the celestial guests had found allies so quickly, but facts were facts. Erathia was still reeling from the recent mysterious death of King Gryphonheart, and rumor had it that its capital, Steadwick, had already fallen to the joint forces of devils and overlords.}}
{{TErow| 37 | [[Dargem]]'s Fortress| The pirate spy’s loose tongue gave a tip that [[Dargem]]'s main fortress might be on an island. Indeed it was, but the island was surrounded by impregnable cliffs, and the waves were crashing against them with terrible force. The closest we could get for surveillance was at least a mile from the shoreline. If only a way could be found to lure [[Dargem]] out of his compound! Could there be any means of communication between the pirate fortresses?}}
{{TErow| 37 | Dargem's Fortress| The pirate spy’s loose tongue gave a tip that Dargem's main fortress might be on an island. Indeed it was, but the island was surrounded by impregnable cliffs, and the waves were crashing against them with terrible force. The closest we could get for surveillance was at least a mile from the shoreline. If only a way could be found to lure Dargem out of his compound! Could there be any means of communication between the pirate fortresses?}}
{{TErow| 90 | News about [[Catherine]]| Today we met a merchant captain from [[Erathia]]. The war continues, but it seems that there is still hope! [[Queen Catherine]] is gathering troops to retake the capital, and she has already chased off several armies of [[demon]]s and [[Nighon]] [[Overlord]]s! Moreover, according to rumors shared by the same trader, [[AvLee]] and [[Bracada]] intended to offer assistance to [[Erathia]] in its struggle with the demons.}}
{{TErow| 90 | News about Catherine| Today we met a merchant captain from Erathia. The war continues, but it seems that there is still hope! Queen Catherine is gathering troops to retake the capital, and she has already chased off several armies of demons and Nighon Overlords! Moreover, according to rumors shared by the same trader, AvLee and Bracada intended to offer assistance to Erathia in its struggle with the demons.}}
{{TErow| 150 | [[Steadwick]]'s Liberation| A merchant from [[Antagarich]] brought good news: [[Steadwick]] had been liberated! Demons and subterranean creatures are being chased all over [[Erathia]], and allegedly the land will soon be free of them.<br>The trader also shared some bits and pieces of information about the conflict with [[Tatalia]] and [[Krewlod]], and the backing that [[Gavin Magnus]]'s troops had provided to [[Erathia]] there, but I wasn't listening to him anymore...<p>I no longer thought of the [[Kreegan]]s as invincible. I still woke up screaming at night when I saw the celestial invaders’ ugly countenances in my dreams, but if humans and elves were able to fight them, maybe we too could get even with them someday. It was, however, neither the time nor the place to think seriously about it. [[Burton]]'s needs demanded the full extent of my energy.</p>}}
{{TErow| 150 | Steadwick's Liberation| A merchant from Antagarich brought good news: Steadwick had been liberated! Demons and subterranean creatures are being chased all over Erathia, and allegedly the land will soon be free of them.  
|}
The trader also shared some bits and pieces of information about the conflict with Tatalia and Krewlod, and the backing that Gavin Magnus's troops had provided to Erathia there, but I wasn't listening to him anymore...<p>I no longer thought of the Kreegans as invincible. I still woke up screaming at night when I saw the celestial invaders’ ugly countenances in my dreams, but if humans and elves were able to fight them, maybe we too could get even with them someday. It was, however, neither the time nor the place to think seriously about it. Burton's needs demanded the full extent of my energy.</p>}}
 
=== Rumors ===
{{Rheader}}
{{Rrow| Arion Clue | Smugglers and mercenaries set up camp on the sea coast. I heard they buy artifacts and sell pirate artillery.}}
{{Rrow| Dargem's Past | Dargem was once a warlock.}}
{{Rrow| Dargem's Shooters | Dargem has a sizeable force of shooters.}}
{{Rrow| Dark Elves | The Dark Elf Merchant Guild has made its way as far as this remote part of Jadame. They set up a trading post south of Burton.}}
{{Rrow| Portals | Pirates have been constantly raiding the lands around Burton in recent weeks. They are even mounting attacks through portals!}}
{{Rrow| Regnan Archmages | Dargem hired a whole band of former Regnan sorcerers!}}
{{Rrow| Restoration of Erathia | A traveler told me that a war on a scale unseen in centuries is raging in Erathia.}}
{{Rrow| Sandworms | Odd creatures resembling giant worms were seen in the eastern mountains.}}
{{Rrow| Stanley Clue | Have you heard the story about a pirate captain who lost his memory? They say that many sea dogs now carry pendants to protect themselves.}}
{{Rrow| Steadwick's Fall | They say that the capital of faraway Erathia recently fell, for the first time in recorded history.}}
{{Rrow| Western Elves | There are some Western Elves among Dargem’s mercenaries. They are said to be excellent marksmen.}}
|}
|}


Line 65: Line 50:
|-
|-
| style="text-align:center;" | 94, 15, 0
| style="text-align:center;" | 94, 15, 0
| style="padding-left:7px; padding-right:5px;" | After all the tales I’d heard of the grim dead avenger, I expected just about anything from meeting him, except to run into such a… lively chatter. When I stepped into the hall where [[Boyd]] was sitting, he launched into a profanity-laced tirade, something about his endless appreciation for uninvited guests. However, once he got a closer look at me, he erupted with a flurry of compliments, witticisms and jokes just short of ribaldry. Even the light in one of his eye sockets would fade for a moment every now and then, as if he were winking at me.<p>Before long, though, there was an abrupt transformation about [[Boyd]]; it happened the second I first mentioned [[Dargem]]. Up until that moment, I could close my eyes and easily imagine talking to a cheerful man brimming with energy and taste for everything around him; yet when [[Dargem]]'s name was called, [[Boyd]]'s eye sockets became gloomy hollows, his rich baritone gave way to the whistle of a cold wind mixed with the rattle of bones, and his fingers began scraping at the chair’s armrests of his chair with a sickening crunch.<p>“If you want to bussst that ssstinking bilgerat, I'll do anything to help you. He doesn't know what I've become owing to him; what power I've gained from the emanationsss of torment embedded into my bonesss. But promissse me one thing; once we’ve cornered the wretch, you will let me have him! Much time hasss passed sssince my ssstint on his ship, and he hasss become more than just a go-getting captain—he now hasss his own little realm of brigands he callsss a "principality." He won't ssset a foot out of his castle if he knows we're upon him, but as sssoon as we tread on hisss tail... He'll go chopping and changing. And then we'll make our move.”<p>For the first time in my life, I felt my feet freezing. Now I knew how those stories of the ghastly dead avenger were born. Indeed: he had only been seen when he was out hunting his murderer, and in that state he was truly awe-inspiring. Of course, no one had ever tried to pay [[Boyd]] a visit at his dead manor—and no one knew how tormented that unsettled soul was and how he died all over again whenever forced to remember his last days spent in that pitiless wretch’s grip.''Note: Neither human nor computer are allowed to trigger this event.</p>
| style="padding-left:7px; padding-right:5px;" | After all the tales I’d heard of the grim dead avenger, I expected just about anything from meeting him, except to run into such a… lively chatter. When I stepped into the hall where Boyd was sitting, he launched into a profanity-laced tirade, something about his endless appreciation for uninvited guests. However, once he got a closer look at me, he erupted with a flurry of compliments, witticisms and jokes just short of ribaldry. Even the light in one of his eye sockets would fade for a moment every now and then, as if he were winking at me.<p>Before long, though, there was an abrupt transformation about Boyd; it happened the second I first mentioned Dargem. Up until that moment, I could close my eyes and easily imagine talking to a cheerful man brimming with energy and taste for everything around him; yet when Dargem's name was called, Boyd's eye sockets became gloomy hollows, his rich baritone gave way to the whistle of a cold wind mixed with the rattle of bones, and his fingers began scraping at the chair’s armrests of his chair with a sickening crunch.<p>“If you want to bussst that ssstinking bilgerat, I'll do anything to help you. He doesn't know what I've become owing to him; what power I've gained from the emanationsss of torment embedded into my bonesss. But promissse me one thing; once we’ve cornered the wretch, you will let me have him! Much time hasss passed sssince my ssstint on his ship, and he hasss become more than just a go-getting captain—he now hasss his own little realm of brigands he callsss a "principality." He won't ssset a foot out of his castle if he knows we're upon him, but as sssoon as we tread on hisss tail... He'll go chopping and changing. And then we'll make our move.”<p>For the first time in my life, I felt my feet freezing. Now I knew how those stories of the ghastly dead avenger were born. Indeed: he had only been seen when he was out hunting his murderer, and in that state he was truly awe-inspiring. Of course, no one had ever tried to pay Boyd a visit at his dead manor—and no one knew how tormented that unsettled soul was and how he died all over again whenever forced to remember his last days spent in that pitiless wretch’s grip.''Note: Neither human nor computer are allowed to trigger this event.</p>
|-
|-
| style="text-align:center;" | 77, 76, 0
| style="text-align:center;" | 77, 76, 0
Line 99: Line 84:


==== Towns ====
==== Towns ====
{{town header}}
{| class="sortable wikitable" cellpadding=5px
{{town row|26, 6, 0|teal|Factory|[[Burton]]}}
! Location
{{town row|27, 83, 0|purple|Cove}}
! Player
{{town row|86, 97, 0|purple|Cove}}
! Type
{{town row|102, 56, 0|purple|Cove}}
! Name
{{town row|82, 14, 0|purple|Necropolis|nofort=y}}
|-
|}
| style="text-align:center;" | 26, 6, 0
 
| style="text-align:center;" | {{teal}}
===== Town timed events =====
| style="padding-left:7px; padding-right:5px;" | {{town|Factory}}
{{TEheader}}
| style="padding-left:7px; padding-right:5px;" | Burton
{{TErow| 1 | AI - minus crystals | loc={{town|Cove}} (27, 83, 0) {{purple}} | freq=1 |effect=-500 {{c}} [[Crystal]]}}
|-
{{TErow| 1 | AI - minus gems | loc={{town|Cove}} (102, 56, 0) {{purple}} | freq=1 |effect=-500 {{gem}} [[Gems]]}}
| style="text-align:center;" | 27, 83, 0
{{TErow| 29 | AI - 211 - Big bonus | loc={{town|Cove}} (86, 97, 0) {{purple}} | freq=14 |effect=+75000 {{G}} [[Gold]], 7 {{Cn|Sorceress|namne=Sorceresses}}, 11 {{Cn|Ayssid}}s, 14 {{Cn|Sea Dog}}s, 18 {{Cn|Seaman|name=Seamen}}, 22 {{Cn|Oceanid}}s}}
| style="text-align:center;" | {{purple}}
{{TErow| 29 | AI - 211 - Bonus | loc={{town|Cove}} (102, 56, 0) {{purple}} | freq=7 |effect=+20000 {{G}} [[Gold]], 2 {{Cn|Sorceress|namne=Sorceresses}}, 3 {{Cn|Ayssid}}s, 4 {{Cn|Sea Dog}}s, 10 {{Cn|Oceanid}}s}}
| style="padding-left:7px; padding-right:5px;" | {{town|Cove}}
{{TErow| 38 | AI - 223 - Tavern+Castle | loc={{town|Cove}} (27, 83, 0) {{purple}} |effect=[[Castle]], [[Tavern]]}}
| style="padding-left:7px; padding-right:5px;" | -
{{TErow| 43 | AI - 231 - Big bonus | loc={{town|Cove}} (102, 56, 0) {{purple}} | freq=28 |effect=+50000 {{G}} [[Gold]], 6 {{Cn|Sorceress|namne=Sorceresses}}, 14 {{Cn|Ayssid}}s, 20 {{Cn|Sea Dog}}s, 44 {{Cn|Oceanid}}s}}
|-
{{TErow| 44 | AI - 232 - Build | loc={{town|Cove}} (27, 83, 0) {{purple}} |effect=+50000 {{G}} [[Gold]], [[Nymph Waterfall|Upg. Nymph Waterfall]], [[Gunpowder Warehouse]], [[Tower of the Seas|Upg. Tower of the Seas]]}}
| style="text-align:center;" | 86, 97, 0
{{TErow| 57 | AI - 311 - Huge bonus | loc={{town|Cove}} (86, 97, 0) {{purple}} | freq=28 |effect=+90000 {{G}} [[Gold]], 19 {{Cn|Sorceress|namne=Sorceresses}}, 26 {{Cn|Ayssid}}s, 45 {{Cn|Sea Dog}}s, 58 {{Cn|Seaman|name=Seamen}}, 102 {{Cn|Oceanid}}s}}
| style="text-align:center;" | {{purple}}
{{TErow| 87 | AI - 411 - Huge bonus | loc={{town|Cove}} (27, 83, 0) {{purple}} | freq=28 |effect=+90000 {{G}} [[Gold]], 27 {{Cn|Sorceress|namne=Sorceresses}}, 58 {{Cn|Sea Dog}}s, 94 {{Cn|Seaman|name=Seamen}}, 128 {{Cn|Oceanid}}s}}
| style="padding-left:7px; padding-right:5px;" | {{town|Cove}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 102, 56, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{town|Cove}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 82, 14, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
|}
|}


==== Heroes ====
==== Heroes ====
{{hero header}}
{| class="sortable wikitable" cellpadding=5px
{{hero row|26, 7, 0|teal|Frederick|Artificer}}
! Location
{{hero row|67, 6, 0|teal|Henrietta|Mercenary}}
! Player
{{hero row|57, 77, 0|{{teal}} {{imprisoned}}|Ziph|Artificer}}
! Hero
{{hero row|85, 31, 0|{{teal}} {{imprisoned}}|Wrathmont|Artificer}}
|-
{{hero row|93, 16, 0|{{teal}} {{imprisoned}}|Boyd|Death Knight}}
| style="text-align:center;" | 26, 7, 0
{{hero row|2, 37, 0|{{teal}} {{encamped}}|Tancred|Mercenary}}
| style="text-align:center;" | {{teal}}
{{hero row|12, 90, 0|purple|Bess|Captain|image=Anabel}}
| style="padding-left:7px; padding-right:5px;" | {{H|Frederick|Artificer}}
{{hero row|15, 99, 0|purple|Evadne|Navigator|image=Astra}}
|-
{{hero row|76, 79, 0|purple|Quing|Navigator|image=Eovacius}}
| style="text-align:center;" | 67, 6, 0
{{hero row|86, 98, 0|purple|Dargem|Navigator}}
| style="text-align:center;" | {{teal}}
{{hero row|101, 80, 0|purple|Swarn|Captain|image=Andal}}
| style="padding-left:7px; padding-right:5px;" | {{H|Henrietta|Mercenary}}
{{hero row|102, 56, 0|purple|Malathi|Navigator|image=Miriam}}
|-
{{hero row|107, 75, 0|purple|Zeytoss|Navigator|image=Manfred}}
| style="text-align:center;" | 12, 90, 0
{{hero row|30, 83, 0|{{purple}} {{imprisoned|small}}|Ylendore|Ranger|image=Ivor}}
| style="text-align:center;" | {{purple}}
{{hero row|74, 78, 0|{{purple}} {{imprisoned|small}}|Berhanu|Captain|image=Derek}}
| style="padding-left:7px; padding-right:5px;" | {{H|Bess|Captain|image=Anabel}}
{{hero row|75, 79, 0|{{purple}} {{imprisoned}}|Solendore|Captain|image=Illor}}
|-
{{hero row|78, 78, 0|{{purple}} {{imprisoned}}|Yzraal|Captain|image=Corkes}}
| style="text-align:center;" | 15, 98, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Evadne|Navigator|image=Astra}}
|-
| style="text-align:center;" | 76, 98, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Quing|Navigator|image=Eovacius}}
|-
| style="text-align:center;" | 86, 98, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Dargem|Navigator}}
|-
| style="text-align:center;" | 101, 80, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Swarn|Captain|image=Andal}}
|-
| style="text-align:center;" | 102, 56, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Malathi|Navigator|image=Miriam}}
|-
| style="text-align:center;" | 107, 75, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Zeytoss|Navigator|image=Manfred}}
|-
| style="text-align:center;" | 2, 37, 0
| style="text-align:center;" | {{encamped}}
| style="padding-left:7px; padding-right:5px;" | {{H|Tancred|Mercenary}}
|-
| style="text-align:center;" | 30, 83, 0
| style="text-align:center;" | {{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Ylendore|Ranger|image=Ivor}}
|-
| style="text-align:center;" | 57, 77, 0
| style="text-align:center;" | {{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Ziph|Artificer}}
|-
| style="text-align:center;" | 74, 78, 0
| style="text-align:center;" | {{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Berhanu|Captain|image=Derek}}
|-
| style="text-align:center;" | 77, 79, 0
| style="text-align:center;" | {{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Solendore|Captain|image=Illor}}
|-
| style="text-align:center;" | 78, 78, 0
| style="text-align:center;" | {{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Yzraal|Captain|image=Corkes}}
|-
| style="text-align:center;" | 85, 31, 0
| style="text-align:center;" | {{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Wrathmont|Artificer}}
|-
| style="text-align:center;" | 93, 16, 0
| style="text-align:center;" | {{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Boyd|Death Knight}}
|}
|}


Line 153: Line 203:
| style="text-align:center;" | 31, 12, 0
| style="text-align:center;" | 31, 12, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Seaman|name=Seamen}}
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Seaman|name=Seamen}}
| style="padding-left:7px; padding-right:5px;" | These pirates look completely broke and clueless, armed with nothing but crude, short cutlasses. It would seem that [[Dargem]] has decided on an endless harassment tactic to wear down Burton's defenders; even if none were killed, that might come back to haunt them the moment he’d send his main forces in to attack.
| style="padding-left:7px; padding-right:5px;" | These pirates look completely broke and clueless, armed with nothing but crude, short cutlasses. It would seem that Dargem has decided on an endless harassment tactic to wear down Burton's defenders; even if none were killed, that might come back to haunt them the moment he’d send his main forces in to attack.
|-
|-
| style="text-align:center;" | 99, 13, 0
| style="text-align:center;" | 99, 13, 0
Line 173: Line 223:
{{SorQrow|quest=Return with:<br>5 {{Cn|Pirate}}s</br>|rew=5 {{Cn|Gunslinger}}s|prop= My guns are extremely powerful, but I'm afraid there aren’t many in your ranks willing to give them a try. However, I've heard there are some excellent marksmen among the mercenary pirates. Bring a few to me, and I'll be glad to train them in the use of the new weapons.|comp=I see you've found the right men to try out my new weapons. Would you like to reequip them now?}}
{{SorQrow|quest=Return with:<br>5 {{Cn|Pirate}}s</br>|rew=5 {{Cn|Gunslinger}}s|prop= My guns are extremely powerful, but I'm afraid there aren’t many in your ranks willing to give them a try. However, I've heard there are some excellent marksmen among the mercenary pirates. Bring a few to me, and I'll be glad to train them in the use of the new weapons.|comp=I see you've found the right men to try out my new weapons. Would you like to reequip them now?}}
{{SorQrow|seer=5|loc=27, 54, 0|numQ=4|quest=Return with:<br>{{SmCost|vert=y|g=15000|m=16|c=16}}|rew=15 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of Dargem stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 16 mercury, 16 crystals and 15000 gold.|comp=Hire 15 pirates for 16 mercury, 16 crystals and 15000 gold?}}
{{SorQrow|seer=5|loc=27, 54, 0|numQ=4|quest=Return with:<br>{{SmCost|vert=y|g=15000|m=16|c=16}}|rew=15 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of Dargem stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 16 mercury, 16 crystals and 15000 gold.|comp=Hire 15 pirates for 16 mercury, 16 crystals and 15000 gold?}}
{{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=30000|m=24|c=24}}|rew=15 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of [[Dargem]] stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 24 mercury, 24 crystals and 30000 gold.|comp=Hire 15 pirates for 24 mercury, 24 crystals and 30000 gold?}}
{{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=30000|m=24|c=24}}|rew=15 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of Dargem stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 24 mercury, 24 crystals and 30000 gold.|comp=Hire 15 pirates for 24 mercury, 24 crystals and 30000 gold?}}
{{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=45000|m=32|c=32}}|rew=15 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of [[Dargem]] stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 32 mercury, 32 crystals and 45000 gold.|comp=Hire 15 pirates for 32 mercury, 32 crystals and 45000 gold?}}
{{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=45000|m=32|c=32}}|rew=15 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of Dargem stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 32 mercury, 32 crystals and 45000 gold.|comp=Hire 15 pirates for 32 mercury, 32 crystals and 45000 gold?}}
{{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=60000|m=40|c=40}}|rew=25 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of [[Dargem]] stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 40 mercury, 40 crystals and 60000 gold.|comp=Hire 25 pirates for 40 mercury, 40 crystals and 60000 gold?}}
{{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=60000|m=40|c=40}}|rew=25 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of Dargem stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 40 mercury, 40 crystals and 60000 gold.|comp=Hire 25 pirates for 40 mercury, 40 crystals and 60000 gold?}}
{{SorQrow|seer=3|loc=47, 19, 0|quest=Return with:<br>1 {{Cn|Battle Dwarf}}</br>|rew={{An|Cape of Conjuring}}|prop=In the hut you are greeted by a sullen-faced dwarf. Upon seeing you, he grabs his axe, but lowers his weapon after getting a good look at you.<p>“At last! Thought all I was going to see for the rest of my life were mugs of those wretched beasts, but lo, a decent face turns up!”, the dwarf exclaims. “I beg your pardon. I've seen nothing but [[ogre]]s and [[minotaur]]s the last few days. Allow me to share my story. Our ship was sailing from [[Enroth (continent)|Enroth]] to [[Jadame]] when a [[sea serpent]] attacked! Before we figured out what to do, our ship was already going down. By some miracle I managed to make it to shore, and spent the last few weeks wandering the wastelands until I came across this.... hut.<p> I don't know if any of the ship's crew survived, but my brother was there. I believe he's still alive. Perhaps he managed to reach the other side of strait. If you could find him and bring him here, I would be extremely grateful.|comp=Finally! I knew you'd find him! Here, take this magic cloak. I've never worn it. Reckoned my armor would serve me just fine without. Perhaps you could find a use for it?}}
{{SorQrow|seer=3|loc=47, 19, 0|quest=Return with:<br>1 {{Cn|Battle Dwarf}}</br>|rew={{An|Cape of Conjuring}}|prop=In the hut you are greeted by a sullen-faced dwarf. Upon seeing you, he grabs his axe, but lowers his weapon after getting a good look at you.<p>“At last! Thought all I was going to see for the rest of my life were mugs of those wretched beasts, but lo, a decent face turns up!”, the dwarf exclaims. “I beg your pardon. I've seen nothing but ogres and minotaurs the last few days. Allow me to share my story. Our ship was sailing from Enroth to Jadame when a sea serpent attacked! Before we figured out what to do, our ship was already going down. By some miracle I managed to make it to shore, and spent the last few weeks wandering the wastelands until I came across this.... hut.<p> I don't know if any of the ship's crew survived, but my brother was there. I believe he's still alive. Perhaps he managed to reach the other side of strait. If you could find him and bring him here, I would be extremely grateful.|comp=Finally! I knew you'd find him! Here, take this magic cloak. I've never worn it. Reckoned my armor would serve me just fine without. Perhaps you could find a use for it?}}
{{SorQrow|seer=1|loc=65, 63, 0|numQ=2|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=5 {{Cn|Ghost Dragon}}s|prop=Upon approaching the hut, you stop in indecision. Piles of bones and old armor are scattered around. What happened here? The answer comes once you find scraps of an old diary in the bone piles.<p>"...everything went even better than we expected. We have successfully created our first [[ghost dragon]]s. Our brothers in the [[Necromancer's Guild|Guild]] keep saying this is madness; they think the [[dragon]]s we animated could turn on us. What nonsense! I wish I could see them faces when..."<p> The writing comes to an abrupt end. Apparently, the monsters the [[Lich]]es created proved to be too much for them to handle after all. As you look around, you suddenly notice a number of [[ghost dragon]]s perched upon the cliffs, watching you closely.<p>Perhaps [[Boyd]] can find some common ground with them?|comp=Realizing that [[Boyd]] had also been raised as [[undead]] against his will, the [[dragon]]s express their willingness to join your army.<p>You head for the hut, as there may be something of value left there.}}
{{SorQrow|seer=1|loc=65, 63, 0|numQ=2|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=5 {{Cn|Ghost Dragon}}s|prop=Upon approaching the hut, you stop in indecision. Piles of bones and old armor are scattered around. What happened here? The answer comes once you find scraps of an old diary in the bone piles.<p>"...everything went even better than we expected. We have successfully created our first ghost dragons. Our brothers in the Guild keep saying this is madness; they think the dragons we animated could turn on us. What nonsense! I wish I could see them faces when..."<p> The writing comes to an abrupt end. Apparently, the monsters the Liches created proved to be too much for them to handle after all. As you look around, you suddenly notice a number of ghost dragons perched upon the cliffs, watching you closely.<p>Perhaps Boyd can find some common ground with them?|comp=Realizing that Boyd had also been raised as undead against his will, the dragons express their willingness to join your army.<p>You head for the hut, as there may be something of value left there.}}
{{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=5 {{Ps|Defense}}|prop=In the hut you see sets of enchanted armor, but apparently, they only fit the [[undead]].|comp=Do you want to equip [[Boyd]] and his army with armor?}}
{{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=5 {{Ps|Defense}}|prop=In the hut you see sets of enchanted armor, but apparently, they only fit the undead.|comp=Do you want to equip Boyd and his army with armor?}}
{{SorQrow|seer=5|loc=73, 10, 0|numQ=4|quest=Defeat:<br>{{Hn|Zeytoss|Navigator|image=Manfred}}</br>|prop=In the crypt you are met by a [[zombie]] in dark armor, deep in thought.<p>“So I hear I'm not the only one who has suffered at the hands of [[Dargem]]’s pirates. Right! I was once a guard with the [[Necromancer's Guild|Guild's]] caravans. [[Zeytoss]], [[Dargem]]'s pet mage, ambushed us. No one survived the battle, but soon a local [[lich]] brought me back to life—if you can call it life," the [[death knight]] pondered for a moment. “Now all I can hope for is revenge, but I'm weak, and I can't take on an entire pirate army alone. I know [[Zeytoss]] has been in these lands recently and may return any day. Take him down, and I'll teach you a thing or two.|comp=You say he's gone? Finally!}}
{{SorQrow|seer=5|loc=73, 10, 0|numQ=4|quest=Defeat:<br>{{Hn|Zeytoss|Navigator|image=Manfred}}</br>|prop=In the crypt you are met by a zombie in dark armor, deep in thought.<p>“So I hear I'm not the only one who has suffered at the hands of Dargem’s pirates. Right! I was once a guard with the Guild's caravans. Zeytoss, Dargem's pet mage, ambushed us. No one survived the battle, but soon a local lich brought me back to life—if you can call it life," the death knight pondered for a moment. “Now all I can hope for is revenge, but I'm weak, and I can't take on an entire pirate army alone. I know Zeytoss has been in these lands recently and may return any day. Take him down, and I'll teach you a thing or two.|comp=You say he's gone? Finally!}}
{{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew={{Sn|Animate Dead}}|prop=The [[lich]] who raised me from the dead taught me the spell, [[Animate Dead]]. I'm sure you could find better use for it than I ever could, but I'll only teach it to [[Boyd]].|comp=Aha, [[Boyd]]. Always nice to meet one like yourself. Now listen to what I'm about to tell you...}}
{{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew={{Sn|Animate Dead}}|prop=The lich who raised me from the dead taught me the spell, Animate Dead. I'm sure you could find better use for it than I ever could, but I'll only teach it to Boyd.|comp=Aha, Boyd. Always nice to meet one like yourself. Now listen to what I'm about to tell you...}}
{{SorQrow|quest=Return with:<br>{{An|Blackshard of the Dead Knight}}<br>{{An|Shield of the Yawning Dead}}<br>{{An|Skull Helmet}}<br>{{An|Hourglass of the Evil Hour}}</br>|prop=I'm about to leave these lands, but I don't want to return home empty-handed. When [[Zeytoss]]’ thugs attacked us, we were carrying several dark artifacts — [[Blackshard of the Dead Knight]], the [[Shield of the Yawning Dead]], the [[Skull Helmet]], and the [[Hourglass of the Evil Hour]]. Our merchants were going to sell them to some [[necromancer]]. I heard that the pirates who looted our wagons thought the artifacts useless and just threw them away. These things are probably still around here somewhere, but I've never been able to locate them. Perhaps you'll have better luck?|comp=You say you found the Hourglass in the [[Bone Dragon]]s' treasury? How odd. Anyway, these artifacts are exactly what I need! From now on, no pirate will dare challenge me.}}
{{SorQrow|quest=Return with:<br>{{An|Blackshard of the Dead Knight}}<br>{{An|Shield of the Yawning Dead}}<br>{{An|Skull Helmet}}<br>{{An|Hourglass of the Evil Hour}}</br>|prop=I'm about to leave these lands, but I don't want to return home empty-handed. When Zeytoss’ thugs attacked us, we were carrying several dark artifacts — Blackshard of the Dead Knight, the Shield of the Yawning Dead, the Skull Helmet, and the Hourglass of the Evil Hour. Our merchants were going to sell them to some necromancer. I heard that the pirates who looted our wagons thought the artifacts useless and just threw them away. These things are probably still around here somewhere, but I've never been able to locate them. Perhaps you'll have better luck?|comp=You say you found the Hourglass in the Bone Dragons' treasury? How odd. Anyway, these artifacts are exactly what I need! From now on, no pirate will dare challenge me.}}
{{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=3 {{Ps|Attack}}|prop=When I was a guard of [[Necromancer's Guild|Guild’s]] caravans, I was known as a [[swordsman]] of nigh unrivalled skill. I'm ready to teach you something; you deserve it more than anyone else.|comp=Now listen to what I'm about to tell you, Boyd}}
{{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=3 {{Ps|Attack}}|prop=When I was a guard of Guild’s caravans, I was known as a swordsmen of nigh unrivalled skill. I'm ready to teach you something; you deserve it more than anyone else.|comp=Now listen to what I'm about to tell you, Boyd}}
{{SorQrow|seer=w|loc=91, 66, 0|numQ=2|quest=Return with:<br>{{An|Orb of Vulnerability}}</br>|prop=You enter a small stilt-stayed hut and find an [[elf]] rummaging through fishnets. However, he clearly abhors a fisherman’s work, and doesn’t even look like the part; there’s a magelike fleur about him.<p>“I thought the pirates were back,” the [[elf]] says. “Both pirates and bandits have been here, but what’s there to take? Fish and nets, that’s it.
{{SorQrow|seer=w|loc=91, 66, 0|numQ=2|quest=Return with:<br>{{An|Orb of Vulnerability}}</br>|prop=You enter a small stilt-stayed hut and find an elf rummaging through fishnets. However, he clearly abhors a fisherman’s work, and doesn’t even look like the part; there’s a magelike fleur about him.<p>“I thought the pirates were back,” the elf says. “Both pirates and bandits have been here, but what’s there to take? Fish and nets, that’s it.
My only treasure, the [[Orb of Vulnerability]], was lost when [[dragon]]s attacked my library. Oddly enough, they only burned a few things; but they took away the most valuable thing we had. I hear that winged beasts brought the artifact to their “utopia,” halfway from here to [[Burton]], yet no matter how many times I tried to get close to the [[dragon]]s’ lair, it was all for nothing. I couldn't even take on a single [[dragon]]. Now, I saw you fight the pirates. If you could get my orb, I would be delighted to teach you what I know myself. What do you think?|comp=Thought I'd never see my orb again! You say the [[dragon]]s were wary of it? That's intriguing. Anyway, I can go back to my library now.}}
My only treasure, the Orb of Vulnerability, was lost when dragons attacked my library. Oddly enough, they only burned a few things; but they took away the most valuable thing we had. I hear that winged beasts brought the artifact to their “utopia,” halfway from here to Burton, yet no matter how many times I tried to get close to the dragons’ lair, it was all for nothing. I couldn't even take on a single dragon. Now, I saw you fight the pirates. If you could get my orb, I would be delighted to teach you what I know myself. What do you think?|comp=Thought I'd never see my orb again! You say the dragons were wary of it? That's intriguing. Anyway, I can go back to my library now.}}
{{SorQrow|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|rew=3 {{Ps|Knowledge}}|prop=You held up your end of the bargain, and I'll hold up mine.|comp=One can tell a talented magician at once! Allow me to initiate you into the mysteries of wizardry.}}
{{SorQrow|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|rew=3 {{Ps|Knowledge}}|prop=You held up your end of the bargain, and I'll hold up mine.|comp=One can tell a talented magician at once! Allow me to initiate you into the mysteries of wizardry.}}
{{SorQrow|seer=w|loc=95, 90, 0|numQ=2|quest=Defeat:<br>{{Hn|Dargem|Navigator}}</br>|prop=I was once rich and famous, but Dargem the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.|comp=I thought the day would never come!  Dargem is no more.  Please, will you accept this reward?}}
{{SorQrow|seer=w|loc=95, 90, 0|numQ=2|quest=Defeat:<br>{{Hn|Dargem|Navigator}}</br>|prop=I was once rich and famous, but Dargem the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.|comp=I thought the day would never come!  Dargem is no more.  Please, will you accept this reward?}}
{{SorQrow|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|rew=3 {{Ps|Defense}}|prop=What I have is for Frederick alone.  I shall give it to none other.|comp=Finally!  It is you, Frederick.  Here is what I have for you.  Do you accept?}}
{{SorQrow|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|rew=3 {{Ps|Defense}}|prop=What I have is for Frederick alone.  I shall give it to none other.|comp=Finally!  It is you, Frederick.  Here is what I have for you.  Do you accept?}}
{{SorQrow|seer=5|loc=96, 1, 0|numQ=2|quest=Return with:<br>40 {{Mercury}} [[Mercury]]</br>|rew=3 {{Cn|Ghost Dragon}}s|prop=After the fight against the [[Lich]]es, you warily look inside the hut. Inside, you see a huge cauldron and a [[necromancer]] mixing up some concoction in it.<p>“I saw how you dealt with the [[Lich]]es,” says the [[necromancer]]. “I admit I am impressed. You see... in recent years I have been studying the process for creating new types of [[undead]] [[dragon]]s, but the [[Necromancer's Guild]] of [[Jadame]] banned this research, fearing that the [[dragon]]s would go out of control. Fools! Cowards! They have no idea what power they are shunning away! I have recently discovered a patently new way to create ghost dragons, but I don't have enough alchemical materials to experiment with. It is hard to obtain sufficient supplies of mercury in these lands, but I am sure that you can help me. As a reward, I could give you a few of the [[ghost dragon]]s I have already created.”|comp=This mercury is exactly what I need! I've already created several [[ghost dragon]]s and I'm willing to let you have them. And one more thing. If you have any [[bone dragon]]s, bring them to me, and I'll... do some work on them.<p>Hand mercury to the [[necromancer]] in exchange for [[ghost dragon]]s?}}
{{SorQrow|seer=5|loc=96, 1, 0|numQ=2|quest=Return with:<br>40 {{Mercury}} [[Mercury]]</br>|rew=3 {{Cn|Ghost Dragon}}s|prop=After the fight against the Liches, you warily look inside the hut. Inside, you see a huge cauldron and a necromancer mixing up some concoction in it.<p>“I saw how you dealt with the Liches,” says the necromancer. “I admit I am impressed. You see... in recent years I have been studying the process for creating new types of undead dragons, but the Necromancers’ Guild of Jadame banned this research, fearing that the dragons would go out of control. Fools! Cowards! They have no idea what power they are shunning away! I have recently discovered a patently new way to create ghost dragons, but I don't have enough alchemical materials to experiment with. It is hard to obtain sufficient supplies of mercury in these lands, but I am sure that you can help me. As a reward, I could give you a few of the ghost dragons I have already created.”|comp=This mercury is exactly what I need! I've already created several ghost dragons and I'm willing to let you have them. And one more thing. If you have any bone dragons, bring them to me, and I'll... do some work on them.<p>Hand mercury to the necromancer in exchange for ghost dragons?}}
{{SorQrow|quest=Return with:<br>1 {{Cn|Bone Dragon}}<br>(repeatable)|rew=1 {{Cn|Ghost Dragon}}|prop=Bring a [[bone dragon]] to me so I can transform it into a more powerful [[undead]] creature.|comp=Hand over a [[bone dragon]] to the [[necromancer]] to turn into a [[ghost dragon]]?}}
{{SorQrow|quest=Return with:<br>1 {{Cn|Bone Dragon}}<br>(repeatable)|rew=1 {{Cn|Ghost Dragon}}|prop=Bring a bone dragon to me so I can transform it into a more powerful undead creature.|comp=Hand over a bone dragon to the necromancer to turn into a ghost dragon?}}
|}
|}


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{{SorQrow|guard=1|loc=2, 83, 0|quest=Defeat:<br>{{Hn|Bess|Captain|image=Anabel}}</br>|prop=The guards here protect the lands beyond from the depredations of Bess.  They will not let anyone pass so long as the threat remains.|prog=The guards still fear Bess, so you cannot pass.|comp=Now that you have vanquished Bess, the threat is gone.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=2, 83, 0|quest=Defeat:<br>{{Hn|Bess|Captain|image=Anabel}}</br>|prop=The guards here protect the lands beyond from the depredations of Bess.  They will not let anyone pass so long as the threat remains.|prog=The guards still fear Bess, so you cannot pass.|comp=Now that you have vanquished Bess, the threat is gone.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=3, 22, 0|quest=Return with:<br>40 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers.  They will let you pass for 40 Gems.|prog=Since you have not brought 40 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers.  They will let you pass for 40 Gems.  Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=3, 22, 0|quest=Return with:<br>40 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers.  They will let you pass for 40 Gems.|prog=Since you have not brought 40 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers.  They will let you pass for 40 Gems.  Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=6, 10, 0|quest=Return with:<br>{{SmCost|vert=y|g=7500|w=30|o=20|m=15}}|prop=There is a [[manufactory]] here, but [[Dargem]]’s pirates laid waste to it during their raids. Rebuilding it would take 30 wood, 15 mercury, 20 ore and 7500 gold.|prog=Unfortunately, you don't have sufficient resources to rebuild the manufactory here.|comp=Spend the resources and rebuild the structure?}}
{{SorQrow|guard=1|loc=6, 10, 0|quest=Return with:<br>{{SmCost|vert=y|g=7500|w=30|o=20|m=15}}|prop=There is a manufactory here, but Dargem’s pirates laid waste to it during their raids. Rebuilding it would take 30 wood, 15 mercury, 20 ore and 7500 gold.|prog=Unfortunately, you don't have sufficient resources to rebuild the manufactory here.|comp=Spend the resources and rebuild the structure?}}
{{SorQrow|guard=1|loc=13, 18, 0|quest=Return with:<br>{{SmCost|vert=y|g=12000|w=50|o=20}}|prop=There is a [[watchtower]] here, but [[Dargem]]’s pirates laid waste to it during their raids. Rebuilding it would take 50 wood, 20 ore and 12000 gold.|prog=Unfortunately, you don't have sufficient resources to rebuild the watchtower here.|comp=Spend the resources and rebuild the structure?}}
{{SorQrow|guard=1|loc=13, 18, 0|quest=Return with:<br>{{SmCost|vert=y|g=12000|w=50|o=20}}|prop=There is a watchtower here, but Dargem’s pirates laid waste to it during their raids. Rebuilding it would take 50 wood, 20 ore and 12000 gold.|prog=Unfortunately, you don't have sufficient resources to rebuild the watchtower here.|comp=Spend the resources and rebuild the structure?}}
{{SorQrow|guard=1|loc=14, 92, 0<br>28, 84, 0|quest=Return after:<br>Month 2, Week 3, Day 1</br>|prop=Closed till month 2, week 3, day 1.|prog=Closed till month 2, week 3, day 1.|comp=You are free to go through now.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=14, 92, 0<br>28, 84, 0|quest=Return after:<br>Month 2, Week 3, Day 1</br>|prop=Closed till month 2, week 3, day 1.|prog=Closed till month 2, week 3, day 1.|comp=You are free to go through now.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=15, 89, 0|quest=Return after:<br>Month 2, Week 2, Day 2</br>|prop=Closed till month 2, week 2, day 2.|prog=Closed till month 2, week 2, day 2.|comp=You are free to go through now.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=15, 89, 0|quest=Return after:<br>Month 2, Week 2, Day 2</br>|prop=Closed till month 2, week 2, day 2.|prog=Closed till month 2, week 2, day 2.|comp=You are free to go through now.  Do you wish to pass?}}
Line 208: Line 258:
{{SorQrow|guard=1|loc=16, 100, 0|quest=Return after:<br>Month 1, Week 2, Day 1</br>|prop=Closed till month 1, week 2, day 1.|prog=Closed till month 1, week 2, day 1.|comp=You are free to go through now.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=16, 100, 0|quest=Return after:<br>Month 1, Week 2, Day 1</br>|prop=Closed till month 1, week 2, day 1.|prog=Closed till month 1, week 2, day 1.|comp=You are free to go through now.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=16, 102, 0|quest=Return with:<br>{{Sp|Summon Boat}}</br>|prop=A powerful wizard owns this tower.  He refuses to let you pass unless you bring him the Scroll of Summon Boat.|prog=The wizard is adamant.  Without the Scroll of Summon Boat, none will pass.|comp=The wizard agrees to let you by in exchange for the Scroll of Summon Boat.  Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=16, 102, 0|quest=Return with:<br>{{Sp|Summon Boat}}</br>|prop=A powerful wizard owns this tower.  He refuses to let you pass unless you bring him the Scroll of Summon Boat.|prog=The wizard is adamant.  Without the Scroll of Summon Boat, none will pass.|comp=The wizard agrees to let you by in exchange for the Scroll of Summon Boat.  Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=18, 5, 0|quest=Return with:<br>{{SmCost|vert=y|g=5000|o=15|s=10|c=10}}|prop=There is a [[foundry]] here, but [[Dargem]]’s pirates laid waste to it during their raids. Rebuilding it would take 15 ore, 10 crystals, 10 sulfur and 5000 gold.|prog=Unfortunately, you don't have sufficient resources to rebuild the manufactory here.|comp=Spend the resources and rebuild the structure?}}
{{SorQrow|guard=1|loc=18, 5, 0|quest=Return with:<br>{{SmCost|vert=y|g=5000|o=15|s=10|c=10}}|prop=There is a foundry here, but Dargem’s pirates laid waste to it during their raids. Rebuilding it would take 15 ore, 10 crystals, 10 sulfur and 5000 gold.|prog=Unfortunately, you don't have sufficient resources to rebuild the manufactory here.|comp=Spend the resources and rebuild the structure?}}
{{SorQrow|guard=1|loc=23, 52, 0<br>32, 53, 0|quest=Defeat:<br>{{Hn|Yzraal|Captain|image=Eovacius}}</br>|prop=The guards here protect the lands beyond from the depredations of Yzraal.  They will not let anyone pass so long as the threat remains.|prog=The guards still fear Yzraal, so you cannot pass.|comp=Now that you have vanquished Yzraal, the threat is gone.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=23, 52, 0<br>32, 53, 0|quest=Defeat:<br>{{Hn|Yzraal|Captain|image=Eovacius}}</br>|prop=The guards here protect the lands beyond from the depredations of Yzraal.  They will not let anyone pass so long as the threat remains.|prog=The guards still fear Yzraal, so you cannot pass.|comp=Now that you have vanquished Yzraal, the threat is gone.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=24, 13, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}|prop={On difficulty level Difficult and below, you will receive the scroll of Slow and additional troops}|prog={On difficulty level Difficult and below, you will receive the scroll of Slow and additional troops}|comp={Receive?}}}
{{SorQrow|guard=1|loc=24, 13, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}|prop={On difficulty level Difficult and below, you will receive the scroll of Slow and additional troops}|prog={On difficulty level Difficult and below, you will receive the scroll of Slow and additional troops}|comp={Receive?}}}
{{SorQrow|guard=1|loc=25, 36, 0|quest=Be:<br>{{Hn|Wrathmont|Artificer}}</br>|prop=The guards here say they have orders to only let Wrathmont pass.|prog=The guards here will only let Wrathmont pass.|comp=At last, it is Wrathmont.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=25, 36, 0|quest=Be:<br>{{Hn|Wrathmont|Artificer}}</br>|prop=The guards here say they have orders to only let Wrathmont pass.|prog=The guards here will only let Wrathmont pass.|comp=At last, it is Wrathmont.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=29, 84, 0|quest=Be:<br>{{purple}} player</br>|prop=The guards here say they will only let those who fly the purple flag pass.|prog=The guards here say they will only let those who fly the purple flag pass.|comp=The guards note your purple flag and offer to let you pass.  Do you accept?}}
{{SorQrow|guard=1|loc=29, 84, 0|quest=Be:<br>{{purple}} player</br>|prop=The guards here say they will only let those who fly the purple flag pass.|prog=The guards here say they will only let those who fly the purple flag pass.|comp=The guards note your purple flag and offer to let you pass.  Do you accept?}}
{{SorQrow|guard=1|loc=32, 11, 0|quest=Return with:<br>{{SmCost|vert=y|g=3000|w=15|o=10|c=5}}|prop=There is a [[halfling adobe]] here, but [[Dargem]]’s pirates laid waste to it during their raids. Rebuilding it would take 15 wood, 10 ore, 5 crystals and 3000 gold.|prog=Unfortunately, you don't have sufficient resources to rebuild the halfling adobe here.|comp=Spend the resources and rebuild the structure?}}
{{SorQrow|guard=1|loc=32, 11, 0|quest=Return with:<br>{{SmCost|vert=y|g=3000|w=15|o=10|c=5}}|prop=There is a halfling adobe here, but Dargem’s pirates laid waste to it during their raids. Rebuilding it would take 15 wood, 10 ore, 5 crystals and 3000 gold.|prog=Unfortunately, you don't have sufficient resources to rebuild the halfling adobe here.|comp=Spend the resources and rebuild the structure?}}
{{SorQrow|guard=1|loc=40, 56, 0|quest=Achieve:<br>15 {{Ps|Defense}}</br>|prop=The guard post here is manned by retired heroes.  They will not let you pass until you can prove you have mastered Defense Skill 15.|prog=The retired heroes set you a series of tests, which you fail miserably.  Clearly you have not mastered Defense Skill 15.|comp=The retired heroes set you a series of tests, which you pass easily, demonstrating your mastery of Defense Skill 15.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=40, 56, 0|quest=Achieve:<br>15 {{Ps|Defense}}</br>|prop=The guard post here is manned by retired heroes.  They will not let you pass until you can prove you have mastered Defense Skill 15.|prog=The retired heroes set you a series of tests, which you fail miserably.  Clearly you have not mastered Defense Skill 15.|comp=The retired heroes set you a series of tests, which you pass easily, demonstrating your mastery of Defense Skill 15.  Do you wish to pass?}}
{{SorQrow|guard=w|loc=47, 90, 0|quest=Defeat:<br>{{Hn|Malathi|Captain|image=Miriam}}</br>|prop=The guards here protect the lands beyond from the depredations of Malathi.  They will not let anyone pass so long as the threat remains.|prog=The guards still fear Malathi, so you cannot pass.|comp=Now that you have vanquished Malathi, the threat is gone.  Do you wish to pass?}}
{{SorQrow|guard=w|loc=47, 90, 0|quest=Defeat:<br>{{Hn|Malathi|Captain|image=Miriam}}</br>|prop=The guards here protect the lands beyond from the depredations of Malathi.  They will not let anyone pass so long as the threat remains.|prog=The guards still fear Malathi, so you cannot pass.|comp=Now that you have vanquished Malathi, the threat is gone.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=48, 27, 0|quest=Be:<br>{{Hn|Tancred|Mercenary}}</br>|prop=A group of [[bounty hunter]]s is taking a breather here. They aren’t opposed to joining your army, but they demand payment, and also stress that they will only talk to their commander, [[Tancred]], who ordered them to stay here. One of the [[gunslinger]]s notes that [[Tancred]] was last seen west from here, where he had set up camp.|prog=The [[bounty hunter]]s will only talk to [[Tancred]]!|comp=Seeing [[Tancred]], the [[gunslinger]]s approach you, preparing to declare their conditions.}}
{{SorQrow|guard=1|loc=48, 27, 0|quest=Be:<br>{{Hn|Tancred|Mercenary}}</br>|prop=A group of bounty hunters is taking a breather here. They aren’t opposed to joining your army, but they demand payment, and also stress that they will only talk to their commander, Tancred, who ordered them to stay here. One of the gunslingers notes that Tancred was last seen west from here, where he had set up camp.|prog=The bounty hunters will only talk to Tancred!|comp=Seeing Tancred, the gunslingers approach you, preparing to declare their conditions.}}
{{SorQrow|guard=1|loc=48, 107, 0|quest=Return with:<br>{{An|Boots of Levitation}}<br>{{An|Statue of Legion}}</br>|prop=A powerful wizard owns this tower.  He refuses to let you pass unless you bring him the Boots of Levitation and Statue of Legion.|prog=The wizard is adamant.  Without the Boots of Levitation and Statue of Legion, none will pass.|comp=The wizard agrees to let you by in exchange for the Boots of Levitation and Statue of Legion.  Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=48, 107, 0|quest=Return with:<br>{{An|Boots of Levitation}}<br>{{An|Statue of Legion}}</br>|prop=A powerful wizard owns this tower.  He refuses to let you pass unless you bring him the Boots of Levitation and Statue of Legion.|prog=The wizard is adamant.  Without the Boots of Levitation and Statue of Legion, none will pass.|comp=The wizard agrees to let you by in exchange for the Boots of Levitation and Statue of Legion.  Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=49, 26, 0|quest=Return with:<br>{{SmCost|g=20000|gem=20}}|prop=Gunslingers and Bounty Hunters are willing to join your army for 20000 gold and 20 gems.|prog=Unfortunately, you don't have the resources needed.|comp=Hire the gunslingers?}}
{{SorQrow|guard=1|loc=49, 26, 0|quest=Return with:<br>{{SmCost|g=20000|gem=20}}|prop=Gunslingers and Bounty Hunters are willing to join your army for 20000 gold and 20 gems.|prog=Unfortunately, you don't have the resources needed.|comp=Hire the gunslingers?}}
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{{SorQrow|guard=1|loc=61, 66, 0<br>73, 57, 0|quest=Defeat:<br>{{Hn|Malathi|Captain|image=Miriam}}</br>|prop=There is a pirate fortress in the eastern lands. We must capture it before we can continue exploring these lands.|prog=There is a pirate fortress in the eastern lands. We must capture it before we can continue exploring these lands.|comp=Do you want to pass?}}
{{SorQrow|guard=1|loc=61, 66, 0<br>73, 57, 0|quest=Defeat:<br>{{Hn|Malathi|Captain|image=Miriam}}</br>|prop=There is a pirate fortress in the eastern lands. We must capture it before we can continue exploring these lands.|prog=There is a pirate fortress in the eastern lands. We must capture it before we can continue exploring these lands.|comp=Do you want to pass?}}
{{SorQrow|guard=1|loc=64, 3, 0|quest=Return with:<br>{{An|Badge of Courage}}<br>{{An|Crest of Valor}}<br>{{An|Glyph of Gallantry}}</br>|prop=A powerful wizard owns this tower.  He refuses to let you pass unless you bring him the Badge of Courage, Crest of Valor and Glyph of Gallantry.|prog=The wizard is adamant.  Without the Badge of Courage, Crest of Valor and Glyph of Gallantry, none will pass.|comp=The wizard agrees to let you by in exchange for the Badge of Courage, Crest of Valor and Glyph of Gallantry.  Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=64, 3, 0|quest=Return with:<br>{{An|Badge of Courage}}<br>{{An|Crest of Valor}}<br>{{An|Glyph of Gallantry}}</br>|prop=A powerful wizard owns this tower.  He refuses to let you pass unless you bring him the Badge of Courage, Crest of Valor and Glyph of Gallantry.|prog=The wizard is adamant.  Without the Badge of Courage, Crest of Valor and Glyph of Gallantry, none will pass.|comp=The wizard agrees to let you by in exchange for the Badge of Courage, Crest of Valor and Glyph of Gallantry.  Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=67, 10, 0|quest=Be:<br>{{Hn|Ziph|Artificer}}</br>|prop=While crossing a mud river, you notice a [[gremlin]] on the bank. The creature examines the magic scroll, turning it from one side to the other, but doesn’t seem able to make out a word of it.<p>Magical scrolls can be of great value, but the [[gremlin]] has no intention of sharing it. One of your [[mechanic]]s suggests that the creature will only talk to its kin.|prog=Magical scrolls can be of great value, but the [[gremlin]] has no intention of sharing it. One of your [[mechanic]]s suggests that the creature will only talk to its kin.|comp=At the sight of you, the [[gremlin]] hides in the thorny thickets. It will be challenging to get him to part with the scroll.}}
{{SorQrow|guard=1|loc=67, 10, 0|quest=Be:<br>{{Hn|Ziph|Artificer}}</br>|prop=While crossing a mud river, you notice a gremlin on the bank. The creature examines the magic scroll, turning it from one side to the other, but doesn’t seem able to make out a word of it.<p>Magical scrolls can be of great value, but the gremlin has no intention of sharing it. One of your mechanics suggests that the creature will only talk to its kin.|prog=Magical scrolls can be of great value, but the gremlin has no intention of sharing it. One of your mechanics suggests that the creature will only talk to its kin.|comp=At the sight of you, the gremlin hides in the thorny thickets. It will be challenging to get him to part with the scroll.}}
{{SorQrow|guard=1|loc=69, 36, 0|quest=Return with:<br>1 {{Cn|Ghost Dragon}}</br>|prop=The King wants to see some 1 Ghost Dragon.  In order for him to do so we need to look outside the kingdom.  Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 1 Ghost Dragon, nothing else will do.|comp=Excellent!  You have found the 1 Ghost Dragon the King is so anxious to see.  Let them go with us and you may pass.}}
{{SorQrow|guard=1|loc=69, 36, 0|quest=Return with:<br>1 {{Cn|Ghost Dragon}}</br>|prop=The King wants to see some 1 Ghost Dragon.  In order for him to do so we need to look outside the kingdom.  Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 1 Ghost Dragon, nothing else will do.|comp=Excellent!  You have found the 1 Ghost Dragon the King is so anxious to see.  Let them go with us and you may pass.}}
{{SorQrow|guard=1|loc=70, 4, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}|prop={On difficulty level Difficult and below, you will receive the scroll of Slow}|prog={On difficulty level Difficult and below, you will receive the scroll of Slow}|comp={Receive?}}}
{{SorQrow|guard=1|loc=70, 4, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}|prop={On difficulty level Difficult and below, you will receive the scroll of Slow}|prog={On difficulty level Difficult and below, you will receive the scroll of Slow}|comp={Receive?}}}
{{SorQrow|guard=1|loc=71, 4, 0|quest=Return with:<br>{{SmCost|g=10000|w=50}}|prop=This fort was destroyed during the latest pirate attack. You need 50 wood and 10000 gold to rebuild it.|prog=Unfortunately, you don't have sufficient resources to rebuild the fort here.|comp=Spend the resources and rebuild the structure?}}
{{SorQrow|guard=1|loc=71, 4, 0|quest=Return with:<br>{{SmCost|g=10000|w=50}}|prop=This fort was destroyed during the latest pirate attack. You need 50 wood and 10000 gold to rebuild it.|prog=Unfortunately, you don't have sufficient resources to rebuild the fort here.|comp=Spend the resources and rebuild the structure?}}
{{SorQrow|guard=1|loc=73, 47, 0|quest=Defeat:<br>{{Hn|Berhanu|Captain|image=Derek}}</br>|prop=There is a pirate stronghold in these lands. [[Boyd]] captured one of the brigands, and here’s what he had to say: [[Berhanu]], a [[captain]] of [[Dargem]]'s fleet, is about to head north to resolve the "[[undead]] problem." We can't go south while the northern lands are in danger.|prog=There is a pirate stronghold in these lands. [[Boyd]] captured one of the brigands, and here’s what he had to say: [[Berhanu]], a captain of [[Dargem]]'s fleet, is about to head north to resolve the "[[undead]] problem." We can't go south while the northern lands are in danger.|comp=Go to the southern lands?}}
{{SorQrow|guard=1|loc=73, 47, 0|quest=Defeat:<br>{{Hn|Berhanu|Captain|image=Derek}}</br>|prop=There is a pirate stronghold in these lands. Boyd captured one of the brigands, and here’s what he had to say: Berhanu, a captain of Dargem's fleet, is about to head north to resolve the "undead problem." We can't go south while the northern lands are in danger.|prog=There is a pirate stronghold in these lands. Boyd captured one of the brigands, and here’s what he had to say: Berhanu, a captain of Dargem's fleet, is about to head north to resolve the "undead problem." We can't go south while the northern lands are in danger.|comp=Go to the southern lands?}}
{{SorQrow|guard=1|loc=74, 47, 0|quest=Be:<br>{{Hn|Solendore|Captain|image=Illor}}</br>|prop=This gate has been taken over by elves—but they appear to be some kind of bandits or pirates. They’ll only let their own in.|prog=This gate has been taken over by elves—but they appear to be some kind of bandits or pirates. They’ll only let their own in.|comp=At last, it is Illor.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=74, 47, 0|quest=Be:<br>{{Hn|Solendore|Captain|image=Illor}}</br>|prop=This gate has been taken over by elves—but they appear to be some kind of bandits or pirates. They’ll only let their own in.|prog=This gate has been taken over by elves—but they appear to be some kind of bandits or pirates. They’ll only let their own in.|comp=At last, it is Illor.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=77, 79, 0|quest=Return after:<br>Month 1, Week 4, Day 4</br>|prop=Closed till month 1, week 4, day 4.|prog=Closed till month 1, week 4, day 4.|comp=You are free to go through now.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=77, 79, 0|quest=Return after:<br>Month 1, Week 4, Day 4</br>|prop=Closed till month 1, week 4, day 4.|prog=Closed till month 1, week 4, day 4.|comp=You are free to go through now.  Do you wish to pass?}}
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{{SorQrow|gate=1|loc=4, 22, 0<br>5, 72, 0<br>18, 33, 0|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|prop=The guards here say they have orders to only let Frederick pass.|prog=The guards here will only let Frederick pass.|comp=At last, it is Frederick.  Do you wish to pass?}}
{{SorQrow|gate=1|loc=4, 22, 0<br>5, 72, 0<br>18, 33, 0|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|prop=The guards here say they have orders to only let Frederick pass.|prog=The guards here will only let Frederick pass.|comp=At last, it is Frederick.  Do you wish to pass?}}
{{SorQrow|gate=1|loc=44, 38, 0|quest=Be:<br>{{teal}} player</br>|prop=The guards here say they will only let those who fly the teal flag pass.|prog=The guards here will only let those who fly the teal flag pass.|comp=The guards note your teal flag and offer to let you pass.  Do you accept?}}
{{SorQrow|gate=1|loc=44, 38, 0|quest=Be:<br>{{teal}} player</br>|prop=The guards here say they will only let those who fly the teal flag pass.|prog=The guards here will only let those who fly the teal flag pass.|comp=The guards note your teal flag and offer to let you pass.  Do you accept?}}
{{SorQrow|gate=w|loc=54, 82, 0|quest=Defeat:<br>{{Hn|Malathi|Captain|image=Miriam}}</br>|prop=A crudely executed portrait is nailed to the gate, and there's also an announcement: "Present an ear of [[Malathi]] to pass."|prog=[[Malathi]] is still out there with both ears intact.|comp=The gate opens as you approach it. Finally, you can throw the ear of [[Malathi]] away - it hasn't exactly been a delight to carry this nasty thing around. Would you like to pass?}}
{{SorQrow|gate=w|loc=54, 82, 0|quest=Defeat:<br>{{Hn|Malathi|Captain|image=Miriam}}</br>|prop=A crudely executed portrait is nailed to the gate, and there's also an announcement: "Present an ear of Malathi to pass."|prog=Malathi is still out there with both ears intact.|comp=The gate opens as you approach it. Finally, you can throw the ear of Malathi away - it hasn't exactly been a delight to carry this nasty thing around. Would you like to pass?}}
{{SorQrow|gate=1|loc=69, 37, 0|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|prop=The guards here say they have orders to only let Galthran pass.|prog=The guards here will only let Galthran pass.|comp=At last, it is Galthran.  Do you wish to pass?}}
{{SorQrow|gate=1|loc=69, 37, 0|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|prop=The guards here say they have orders to only let Galthran pass.|prog=The guards here will only let Galthran pass.|comp=At last, it is Galthran.  Do you wish to pass?}}
{{SorQrow|gate=w|loc=69, 89, 0|quest=Be:<br>{{purple}} player</br>|prop=The guards here say they will only let those who fly the purple flag pass.|prog=The guards here will only let those who fly the purple flag pass.|comp=The guards note your purple flag and offer to let you pass.  Do you accept?}}
{{SorQrow|gate=w|loc=69, 89, 0|quest=Be:<br>{{purple}} player</br>|prop=The guards here say they will only let those who fly the purple flag pass.|prog=The guards here will only let those who fly the purple flag pass.|comp=The guards note your purple flag and offer to let you pass.  Do you accept?}}
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== Epilogue ==
== Epilogue ==
{{cvid|HotA 1.7.0-Data-HotA vid-Factory3B-bik-Factory3B|thumbtime=0:00|float=left}}
{{cvid|HotA 1.7.0-Data-HotA vid-Factory3B-bik-Factory3B|thumbtime=0:00|float=left}}
{{h|Henrietta|0=}}: The chase… Sword in my hand… and the barely visible path between the lifeless hills ahead. I’m racing on, barely ever getting a glimpse of the map, and the silent [[skeleton]] rides by my side. Suddenly, I wake up, shaking off the nightmare that kept tormenting me for days, in the dreams and beyond. When we pinned down that worm, [[Dargem]], I left [[Boyd]] and him to set their scores alone. Should I expect for a second restless dead man to come to my dreams tonight? Well, just two is not that bad. After fleeing from [[Eeofol]], I was seeing thousands of them…
{{h|Henrietta|0=}}: The chase… Sword in my hand… and the barely visible path between the lifeless hills ahead. I’m racing on, barely ever getting a glimpse of the map, and the silent skeleton rides by my side. Suddenly, I wake up, shaking off the nightmare that kept tormenting me for days, in the dreams and beyond. When we pinned down that worm, Dargem, I left Boyd and him to set their scores alone. Should I expect for a second restless dead man to come to my dreams tonight? Well, just two is not that bad. After fleeing from Eeofol, I was seeing thousands of them…


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