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{{TErow| 1 | Part I - [[Dargem]]| Like many such places founded by desperate people willing to do anything to turn their lives around, [[Burton]] had its darker moments. One was trade with pirates—not [[Regna]]ns, but outcasts shunned even by this lawless empire. They were sold ship fittings, gun barrels, cannonballs, and other supplies for their unsavory trade. The payment was made in certain rare substances, their origins never inquired about. That lasted for a short time and only was done out of desperation, but there was no getting away from that piece of history.<p>As soon as things got better and legal sources for covering provisions and other necessities sprang up, the dealings with [[pirate]]s came to naught. Chagrin wasn’t nearly strong enough a word to describe the sea rovers’ reaction to this development; they absolutely blew their tops.<p>“Maybe we're keen on becoming honest traders, too! But nay, cor blimey, turns out our mugs aren’t nice enough for that!”, one band’s ringleader, a particularly disagreeable character named [[Dargem]], was seething. “Alrighty, just you wait," he growled. "Time to show these landlubbers that disrespecting business partners carries a price.”<p>[[Dargem]] was as good as his word; several pirate bands had conspired to cut off all of [[Burton]]'s trade routes and began to plunder the supply wagons. The situation was becoming critical.</p>}}
{{TErow| 1 | Part I - [[Dargem]]| Like many such places founded by desperate people willing to do anything to turn their lives around, [[Burton]] had its darker moments. One was trade with pirates—not [[Regna]]ns, but outcasts shunned even by this lawless empire. They were sold ship fittings, gun barrels, cannonballs, and other supplies for their unsavory trade. The payment was made in certain rare substances, their origins never inquired about. That lasted for a short time and only was done out of desperation, but there was no getting away from that piece of history.<p>As soon as things got better and legal sources for covering provisions and other necessities sprang up, the dealings with [[pirate]]s came to naught. Chagrin wasn’t nearly strong enough a word to describe the sea rovers’ reaction to this development; they absolutely blew their tops.<p>“Maybe we're keen on becoming honest traders, too! But nay, cor blimey, turns out our mugs aren’t nice enough for that!”, one band’s ringleader, a particularly disagreeable character named [[Dargem]], was seething. “Alrighty, just you wait," he growled. "Time to show these landlubbers that disrespecting business partners carries a price.”<p>[[Dargem]] was as good as his word; several pirate bands had conspired to cut off all of [[Burton]]'s trade routes and began to plunder the supply wagons. The situation was becoming critical.</p>}}
{{TErow| 1 | Part II - [[Boyd]]| An emergency meeting was called to find a way out. There, I heard many stories from the townsfolk about the atrocities committed by [[Dargem]] and his cronies. Some were positively chilling, despite the scorching [[Jadame]]an sun! There was a tale, however, that really piqued my interest; one about a certain [[Boyd]], whom [[Dargem]] had allegedly put to an extremely cruel end, even by pirate standards. There were several versions, but they all agreed that a young fellow named [[Boyd]], an adventurer and maverick, had once joined the crew of a brig that flew the jolly Roger, yearning for new thrills to add to his collection. A natural at telling hilarious stories and singing lewd songs, he quickly became the life and soul of the crew—except the brig's captain, [[Dargem]], didn’t like that very much. Himself still quite young for a pirate top dog, he had thus far only mastered one way to keep his crew in line—through fear and threats, that is. He knew air magic, so his threats were not empty; no one wanted to anger him and suddenly die of asphyxiation or, conversely, of ruptured lungs. However, he was also capable of making his ship run faster, using magical whirlwinds to inflate the sails, and of blocking arrows and cannonballs with his air shield. Thanks to that, his men rarely were without rich booty, so there never was a shortage of candidates eager to replenish his crew.<p>One of them was [[Boyd]], who had so carelessly impinged on the cruel captain’s authority. Was it plain jealousy or something else, [[Boyd]] was doomed. There were many theories as to what had eventually caused the conflict, but an old innkeeper, who had once had the displeasure of having to treat the grim brig’s crew to a feast on the house, overheard a story. According to it, a hapless pirate was made to dance the hempen jig in the blazing sun, but not before making sure the noose would not suffocate him right away. Ensuring that was a small challenge for a skilled [[mage]]. So he hung there, feeding the seagulls, and when the brig called at [[Jadame]]'s shores, [[Dargem]] traded his bones to some grim-looking gangrel for a hat feather. It is not known what the latter did to them, but since then, rumors have spread of travelers encountering the [[skeleton]] of an [[undead]] pirate shouting [[Dargem]]'s name in the night. Some eyewitnesses even added that the [[skeleton]] brandished a cutlass, arcane flames burst out of his eyes, and the earth he rode on moaned and swelled. Fear takes molehills for mountains, I thought; but maybe I should try and seek out this [[undead]] avenger. As they say, the enemy of my enemy is my... no, not my friend. I'm not keen on being friends with no dead men! Let's say... an ally.</p>}}
{{TErow| 1 | Part II - [[Boyd]]| An emergency meeting was called to find a way out. There, I heard many stories from the townsfolk about the atrocities committed by [[Dargem]] and his cronies. Some were positively chilling, despite the scorching [[Jadame]]an sun! There was a tale, however, that really piqued my interest; one about a certain [[Boyd]], whom [[Dargem]] had allegedly put to an extremely cruel end, even by pirate standards. There were several versions, but they all agreed that a young fellow named [[Boyd]], an adventurer and maverick, had once joined the crew of a brig that flew the jolly Roger, yearning for new thrills to add to his collection. A natural at telling hilarious stories and singing lewd songs, he quickly became the life and soul of the crew—except the brig's captain, [[Dargem]], didn’t like that very much. Himself still quite young for a pirate top dog, he had thus far only mastered one way to keep his crew in line—through fear and threats, that is. He knew air magic, so his threats were not empty; no one wanted to anger him and suddenly die of asphyxiation or, conversely, of ruptured lungs. However, he was also capable of making his ship run faster, using magical whirlwinds to inflate the sails, and of blocking arrows and cannonballs with his air shield. Thanks to that, his men rarely were without rich booty, so there never was a shortage of candidates eager to replenish his crew.<p>One of them was [[Boyd]], who had so carelessly impinged on the cruel captain’s authority. Was it plain jealousy or something else, [[Boyd]] was doomed. There were many theories as to what had eventually caused the conflict, but an old innkeeper, who had once had the displeasure of having to treat the grim brig’s crew to a feast on the house, overheard a story. According to it, a hapless pirate was made to dance the hempen jig in the blazing sun, but not before making sure the noose would not suffocate him right away. Ensuring that was a small challenge for a skilled [[mage]]. So he hung there, feeding the seagulls, and when the brig called at [[Jadame]]'s shores, [[Dargem]] traded his bones to some grim-looking gangrel for a hat feather. It is not known what the latter did to them, but since then, rumors have spread of travelers encountering the [[skeleton]] of an [[undead]] pirate shouting [[Dargem]]'s name in the night. Some eyewitnesses even added that the [[skeleton]] brandished a cutlass, arcane flames burst out of his eyes, and the earth he rode on moaned and swelled. Fear takes molehills for mountains, I thought; but maybe I should try and seek out this [[undead]] avenger. As they say, the enemy of my enemy is my... no, not my friend. I'm not keen on being friends with no dead men! Let's say... an ally.</p>}}
{{TErow| 2 | New Inventors| New times were upon Burton. With the [[ogre]] problem solved, along with the issue of securing steady shipments of local products to the market in the port of [[Orca's Maw]], the prospect of food shortages had receded. The townspeople were now able to make plans for more than just another day's work. [[Frederick]] and [[Sam]] kept making trips to the port to meet other associates of theirs whom they had persuaded to move to [[Burton]]. Some arrived carrying nothing more than a couple of books and a toolbox; others brought whole shiploads of alchemical equipment, rare reagents, and instruments. A [[dwarf]] named [[Bertram]] made the biggest noise; rumor had it that the dozens of barrels unloaded from his caravel were brimming with gold. True or not, but soon after his arrival, the town saw a rush of immigrants from all sorts of places, each one getting a job with good pay. New residential neighborhoods sprang up; production was getting transferred from the home forges to the new factory building, its tall vaults made of steel trusses and beams.}}
{{TErow| 2 | New Inventors| New times were upon Burton. With the [[ogre]] problem solved, along with the issue of securing steady shipments of local products to the market in the port of [[Orca’s Maw]], the prospect of food shortages had receded. The townspeople were now able to make plans for more than just another day's work. [[Frederick]] and [[Sam]] kept making trips to the port to meet other associates of theirs whom they had persuaded to move to [[Burton]]. Some arrived carrying nothing more than a couple of books and a toolbox; others brought whole shiploads of alchemical equipment, rare reagents, and instruments. A [[dwarf]] named [[Bertram]] made the biggest noise; rumor had it that the dozens of barrels unloaded from his caravel were brimming with gold. True or not, but soon after his arrival, the town saw a rush of immigrants from all sorts of places, each one getting a job with good pay. New residential neighborhoods sprang up; production was getting transferred from the home forges to the new factory building, its tall vaults made of steel trusses and beams.}}
{{TErow| 3 | [[Eeofol]]| As immigrants arrived, the first news of the [[demon]] invasion reached our distant lands. [[Eeofol]] has been destroyed. Ravaged. Not one blooming garden left, not one clear lake. Only endless ridges of new mountains, spewing flames and stinking smoke, with hordes of ruthless [[demon]]s hiding behind it. I had seen the possessed [[Xarfax]] and the soldiers of his garrison with my own eyes—a horrible and disgusting sight; but it seemed that the devils were ultimately unable to subdue the minds of the other [[Erathia]]ns. Maybe they had learned to defend themselves, or maybe the [[demon]]s were simply not as strong as we thought after our first skirmishes with them; whatever the reason, the celestial guests were unable to leap the borders of [[Eeofol]]. Even the [[Fire Coast]] remained under [[Erathia]]'s control, though the awakening volcanoes gave it trouble. Talking to those who brought the news, I voiced my rejoicing at the trouble having not claimed thousands of lives in [[Erathia]] and [[AvLee]], contrary to our dire predictions born of ignorance—but my heart cried out in pain. It only wondered about one thing: why [[Eeofol]] and not [[Erathia]]?}}
{{TErow| 3 | [[Eeofol]]| As immigrants arrived, the first news of the [[demon]] invasion reached our distant lands. [[Eeofol]] has been destroyed. Ravaged. Not one blooming garden left, not one clear lake. Only endless ridges of new mountains, spewing flames and stinking smoke, with hordes of ruthless [[demon]]s hiding behind it. I had seen the possessed [[Xarfax]] and the soldiers of his garrison with my own eyes—a horrible and disgusting sight; but it seemed that the devils were ultimately unable to subdue the minds of the other [[Erathia]]ns. Maybe they had learned to defend themselves, or maybe the [[demon]]s were simply not as strong as we thought after our first skirmishes with them; whatever the reason, the celestial guests were unable to leap the borders of [[Eeofol]]. Even the [[Fire Coast]] remained under [[Erathia]]'s control, though the awakening volcanoes gave it trouble. Talking to those who brought the news, I voiced my rejoicing at the trouble having not claimed thousands of lives in [[Erathia]] and [[AvLee]], contrary to our dire predictions born of ignorance—but my heart cried out in pain. It only wondered about one thing: why [[Eeofol]] and not [[Erathia]]?}}
{{TErow| 3 | [[Sentinel Automaton]]s| I was no longer helping [[Frederick]] in his workshop, as I had my own thing to do now. I didn't even notice how it happened, but at some point everyone began to refer to me as [[Burton]]'s scoutmaster. Still, I maintained interest in my old friend's progress and knew that he had designed and built an improved steam engine. It was too big and heavy to be mounted on an airship, but perfect for a factory powerplant; it helped multiply the torque on the metalworking machines’ shafts. Now the factory was building itself: improved machines helped create new structural elements, and the facilities kept growing and expanding.<p>[[Frederick]] was now fully devoted to the energy sector, and had no time to pursue his other old projects. Many of those, however, saw development in the hands of newly arrived [[artificer]]s. One, a somewhat odd-looking gray-haired man named [[Todd]], took it upon himself to put [[automaton]]s into mass production. He spent a good month locked up in a hangar with the prototypes [[Frederick]] had brought from [[Eeofol]], a few assistants, a variety of tools, and a huge basket of [[armadillo]] jerky. When he finally emerged from this voluntary confinement, he looked as if he had never slept a wink in a month—but he was glowing with joy. Beside him, two fully assembled models presented their gleaming, polished sides, and he leaned proudly with his elbow on a pile of blueprints and flow charts. It’s funny to remember how at that moment, my takeaway started and ended with the fact that the pile of papers was noticeably taller than I was—even if I'd stood on my tiptoes.<p>I had, of course, already seen the [[automaton]]s preparing our airships, but the other residents of [[Burton]] were very impressed when they were put on display in the square. Imagine a metal contraption on six mechanical legs, almost the size of a full-grown [[armadillo]], looking like a mix of a crab, a common sight on the shores of the [[Ravage Roaming]], with a carnivorous spider from the [[Murmurwoods]]. There was a gurgling sound coming from within the mechanism, and thin jets of vapor escaped from the numerous valves; its steel frame trembled and its joints creaked slightly. The [[automaton]] seemed as hot as a water boiler—although it was, in fact, very much a boiler itself; the powerful grip protruding from a sort of head had a very menacing appearance, and the [[Burton]] youths, eager to impress their girls, kept running up and putting their hands into the metal spidercrab’s jaws. Little did they know that its superheated steam-based powerplant in itself posed much more danger to others than any kind of jaws or extremities... [[Frederick]] told me in confidence that [[Todd]] hadn’t been able to fully solve its little reliability problem—he only limited the machine’s standard power, but kept the option of switching to the supercritical mode. It was, however, impossible to turn off once engaged. Naturally, the assembly responsible for this feature was taken off the model on display, but I still preferred to keep my distance.</p>}}
{{TErow| 3 | [[Sentinel Automaton]]s| I was no longer helping [[Frederick]] in his workshop, as I had my own thing to do now. I didn't even notice how it happened, but at some point everyone began to refer to me as [[Burton]]'s scoutmaster. Still, I maintained interest in my old friend's progress and knew that he had designed and built an improved steam engine. It was too big and heavy to be mounted on an airship, but perfect for a factory powerplant; it helped multiply the torque on the metalworking machines’ shafts. Now the factory was building itself: improved machines helped create new structural elements, and the facilities kept growing and expanding.<p>[[Frederick]] was now fully devoted to the energy sector, and had no time to pursue his other old projects. Many of those, however, saw development in the hands of newly arrived [[artificer]]s. One, a somewhat odd-looking gray-haired man named [[Todd]], took it upon himself to put [[automaton]]s into mass production. He spent a good month locked up in a hangar with the prototypes [[Frederick]] had brought from [[Eeofol]], a few assistants, a variety of tools, and a huge basket of [[armadillo]] jerky. When he finally emerged from this voluntary confinement, he looked as if he had never slept a wink in a month—but he was glowing with joy. Beside him, two fully assembled models presented their gleaming, polished sides, and he leaned proudly with his elbow on a pile of blueprints and flow charts. It’s funny to remember how at that moment, my takeaway started and ended with the fact that the pile of papers was noticeably taller than I was—even if I'd stood on my tiptoes.<p>I had, of course, already seen the [[automaton]]s preparing our airships, but the other residents of [[Burton]] were very impressed when they were put on display in the square. Imagine a metal contraption on six mechanical legs, almost the size of a full-grown [[armadillo]], looking like a mix of a crab, a common sight on the shores of the [[Ravage Roaming]], with a carnivorous spider from the [[Murmurwoods]]. There was a gurgling sound coming from within the mechanism, and thin jets of vapor escaped from the numerous valves; its steel frame trembled and its joints creaked slightly. The [[automaton]] seemed as hot as a water boiler—although it was, in fact, very much a boiler itself; the powerful grip protruding from a sort of head had a very menacing appearance, and the [[Burton]] youths, eager to impress their girls, kept running up and putting their hands into the metal spidercrab’s jaws. Little did they know that its superheated steam-based powerplant in itself posed much more danger to others than any kind of jaws or extremities... [[Frederick]] told me in confidence that [[Todd]] hadn’t been able to fully solve its little reliability problem—he only limited the machine’s standard power, but kept the option of switching to the supercritical mode. It was, however, impossible to turn off once engaged. Naturally, the assembly responsible for this feature was taken off the model on display, but I still preferred to keep my distance.</p>}}
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{{TErow| 90 | News about [[Catherine]]| Today we met a merchant captain from [[Erathia]]. The war continues, but it seems that there is still hope! [[Queen Catherine]] is gathering troops to retake the capital, and she has already chased off several armies of [[demon]]s and [[Nighon]] [[Overlord]]s! Moreover, according to rumors shared by the same trader, [[AvLee]] and [[Bracada]] intended to offer assistance to [[Erathia]] in its struggle with the demons.}}
{{TErow| 90 | News about [[Catherine]]| Today we met a merchant captain from [[Erathia]]. The war continues, but it seems that there is still hope! [[Queen Catherine]] is gathering troops to retake the capital, and she has already chased off several armies of [[demon]]s and [[Nighon]] [[Overlord]]s! Moreover, according to rumors shared by the same trader, [[AvLee]] and [[Bracada]] intended to offer assistance to [[Erathia]] in its struggle with the demons.}}
{{TErow| 150 | [[Steadwick]]'s Liberation| A merchant from [[Antagarich]] brought good news: [[Steadwick]] had been liberated! Demons and subterranean creatures are being chased all over [[Erathia]], and allegedly the land will soon be free of them.<br>The trader also shared some bits and pieces of information about the conflict with [[Tatalia]] and [[Krewlod]], and the backing that [[Gavin Magnus]]'s troops had provided to [[Erathia]] there, but I wasn't listening to him anymore...<p>I no longer thought of the [[Kreegan]]s as invincible. I still woke up screaming at night when I saw the celestial invaders’ ugly countenances in my dreams, but if humans and elves were able to fight them, maybe we too could get even with them someday. It was, however, neither the time nor the place to think seriously about it. [[Burton]]'s needs demanded the full extent of my energy.</p>}}
{{TErow| 150 | [[Steadwick]]'s Liberation| A merchant from [[Antagarich]] brought good news: [[Steadwick]] had been liberated! Demons and subterranean creatures are being chased all over [[Erathia]], and allegedly the land will soon be free of them.<br>The trader also shared some bits and pieces of information about the conflict with [[Tatalia]] and [[Krewlod]], and the backing that [[Gavin Magnus]]'s troops had provided to [[Erathia]] there, but I wasn't listening to him anymore...<p>I no longer thought of the [[Kreegan]]s as invincible. I still woke up screaming at night when I saw the celestial invaders’ ugly countenances in my dreams, but if humans and elves were able to fight them, maybe we too could get even with them someday. It was, however, neither the time nor the place to think seriously about it. [[Burton]]'s needs demanded the full extent of my energy.</p>}}
|}
=== Rumors ===
{{Rheader}}
{{Rrow| Arion Clue | Smugglers and mercenaries set up camp on the sea coast. I heard they buy artifacts and sell pirate artillery.}}
{{Rrow| Dargem's Past | Dargem was once a warlock.}}
{{Rrow| Dargem's Shooters | Dargem has a sizeable force of shooters.}}
{{Rrow| Dark Elves | The Dark Elf Merchant Guild has made its way as far as this remote part of Jadame. They set up a trading post south of Burton.}}
{{Rrow| Portals | Pirates have been constantly raiding the lands around Burton in recent weeks. They are even mounting attacks through portals!}}
{{Rrow| Regnan Archmages | Dargem hired a whole band of former Regnan sorcerers!}}
{{Rrow| Restoration of Erathia | A traveler told me that a war on a scale unseen in centuries is raging in Erathia.}}
{{Rrow| Sandworms | Odd creatures resembling giant worms were seen in the eastern mountains.}}
{{Rrow| Stanley Clue | Have you heard the story about a pirate captain who lost his memory? They say that many sea dogs now carry pendants to protect themselves.}}
{{Rrow| Steadwick's Fall | They say that the capital of faraway Erathia recently fell, for the first time in recorded history.}}
{{Rrow| Western Elves | There are some Western Elves among Dargem’s mercenaries. They are said to be excellent marksmen.}}
|}
|}


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{{town row|102, 56, 0|purple|Cove}}
{{town row|102, 56, 0|purple|Cove}}
{{town row|82, 14, 0|purple|Necropolis|nofort=y}}
{{town row|82, 14, 0|purple|Necropolis|nofort=y}}
|}
===== Town timed events =====
{{TEheader}}
{{TErow| 1 | AI - minus crystals | loc={{town|Cove}} (27, 83, 0) {{purple}} | freq=1 |effect=-500 {{c}} [[Crystal]]}}
{{TErow| 1 | AI - minus gems | loc={{town|Cove}} (102, 56, 0) {{purple}} | freq=1 |effect=-500 {{gem}} [[Gems]]}}
{{TErow| 29 | AI - 211 - Big bonus | loc={{town|Cove}} (86, 97, 0) {{purple}} | freq=14 |effect=+75000 {{G}} [[Gold]], 7 {{Cn|Sorceress|namne=Sorceresses}}, 11 {{Cn|Ayssid}}s, 14 {{Cn|Sea Dog}}s, 18 {{Cn|Seaman|name=Seamen}}, 22 {{Cn|Oceanid}}s}}
{{TErow| 29 | AI - 211 - Bonus | loc={{town|Cove}} (102, 56, 0) {{purple}} | freq=7 |effect=+20000 {{G}} [[Gold]], 2 {{Cn|Sorceress|namne=Sorceresses}}, 3 {{Cn|Ayssid}}s, 4 {{Cn|Sea Dog}}s, 10 {{Cn|Oceanid}}s}}
{{TErow| 38 | AI - 223 - Tavern+Castle | loc={{town|Cove}} (27, 83, 0) {{purple}} |effect=[[Castle]], [[Tavern]]}}
{{TErow| 43 | AI - 231 - Big bonus | loc={{town|Cove}} (102, 56, 0) {{purple}} | freq=28 |effect=+50000 {{G}} [[Gold]], 6 {{Cn|Sorceress|namne=Sorceresses}}, 14 {{Cn|Ayssid}}s, 20 {{Cn|Sea Dog}}s, 44 {{Cn|Oceanid}}s}}
{{TErow| 44 | AI - 232 - Build | loc={{town|Cove}} (27, 83, 0) {{purple}} |effect=+50000 {{G}} [[Gold]], [[Nymph Waterfall|Upg. Nymph Waterfall]], [[Gunpowder Warehouse]], [[Tower of the Seas|Upg. Tower of the Seas]]}}
{{TErow| 57 | AI - 311 - Huge bonus | loc={{town|Cove}} (86, 97, 0) {{purple}} | freq=28 |effect=+90000 {{G}} [[Gold]], 19 {{Cn|Sorceress|namne=Sorceresses}}, 26 {{Cn|Ayssid}}s, 45 {{Cn|Sea Dog}}s, 58 {{Cn|Seaman|name=Seamen}}, 102 {{Cn|Oceanid}}s}}
{{TErow| 87 | AI - 411 - Huge bonus | loc={{town|Cove}} (27, 83, 0) {{purple}} | freq=28 |effect=+90000 {{G}} [[Gold]], 27 {{Cn|Sorceress|namne=Sorceresses}}, 58 {{Cn|Sea Dog}}s, 94 {{Cn|Seaman|name=Seamen}}, 128 {{Cn|Oceanid}}s}}
|}
|}


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{{hero row|26, 7, 0|teal|Frederick|Artificer}}
{{hero row|26, 7, 0|teal|Frederick|Artificer}}
{{hero row|67, 6, 0|teal|Henrietta|Mercenary}}
{{hero row|67, 6, 0|teal|Henrietta|Mercenary}}
{{hero row|57, 77, 0|{{teal}} {{imprisoned}}|Ziph|Artificer}}
{{hero row|85, 31, 0|{{teal}} {{imprisoned}}|Wrathmont|Artificer}}
{{hero row|93, 16, 0|{{teal}} {{imprisoned}}|Boyd|Death Knight}}
{{hero row|2, 37, 0|{{teal}} {{encamped}}|Tancred|Mercenary}}
{{hero row|12, 90, 0|purple|Bess|Captain|image=Anabel}}
{{hero row|12, 90, 0|purple|Bess|Captain|image=Anabel}}
{{hero row|15, 99, 0|purple|Evadne|Navigator|image=Astra}}
{{hero row|15, 99, 0|purple|Evadne|Navigator|image=Astra}}
Line 135: Line 103:
{{hero row|102, 56, 0|purple|Malathi|Navigator|image=Miriam}}
{{hero row|102, 56, 0|purple|Malathi|Navigator|image=Miriam}}
{{hero row|107, 75, 0|purple|Zeytoss|Navigator|image=Manfred}}
{{hero row|107, 75, 0|purple|Zeytoss|Navigator|image=Manfred}}
{{hero row|30, 83, 0|{{purple}} {{imprisoned|small}}|Ylendore|Ranger|image=Ivor}}
{{hero row|2, 37, 0|{{encamped}}|Tancred|Mercenary}}
{{hero row|74, 78, 0|{{purple}} {{imprisoned|small}}|Berhanu|Captain|image=Derek}}
{{hero row|30, 83, 0|{{purple}}{{imprisoned|small}}|Ylendore|Ranger|image=Ivor}}
{{hero row|75, 79, 0|{{purple}} {{imprisoned}}|Solendore|Captain|image=Illor}}
{{hero row|57, 77, 0|{{imprisoned}}|Ziph|Artificer}}
{{hero row|78, 78, 0|{{purple}} {{imprisoned}}|Yzraal|Captain|image=Corkes}}
{{hero row|74, 78, 0|{{purple}}{{imprisoned|small}}|Berhanu|Captain|image=Derek}}
{{hero row|75, 79, 0|{{purple}}{{imprisoned}}|Solendore|Captain|image=Illor}}
{{hero row|78, 78, 0|{{purple}}{{imprisoned}}|Yzraal|Captain|image=Corkes}}
{{hero row|85, 31, 0|{{imprisoned}}|Wrathmont|Artificer}}
{{hero row|93, 16, 0|{{imprisoned}}|Boyd|Death Knight}}
|}
|}


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{{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=60000|m=40|c=40}}|rew=25 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of [[Dargem]] stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 40 mercury, 40 crystals and 60000 gold.|comp=Hire 25 pirates for 40 mercury, 40 crystals and 60000 gold?}}
{{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=60000|m=40|c=40}}|rew=25 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of [[Dargem]] stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 40 mercury, 40 crystals and 60000 gold.|comp=Hire 25 pirates for 40 mercury, 40 crystals and 60000 gold?}}
{{SorQrow|seer=3|loc=47, 19, 0|quest=Return with:<br>1 {{Cn|Battle Dwarf}}</br>|rew={{An|Cape of Conjuring}}|prop=In the hut you are greeted by a sullen-faced dwarf. Upon seeing you, he grabs his axe, but lowers his weapon after getting a good look at you.<p>“At last! Thought all I was going to see for the rest of my life were mugs of those wretched beasts, but lo, a decent face turns up!”, the dwarf exclaims. “I beg your pardon. I've seen nothing but [[ogre]]s and [[minotaur]]s the last few days. Allow me to share my story. Our ship was sailing from [[Enroth (continent)|Enroth]] to [[Jadame]] when a [[sea serpent]] attacked! Before we figured out what to do, our ship was already going down. By some miracle I managed to make it to shore, and spent the last few weeks wandering the wastelands until I came across this.... hut.<p> I don't know if any of the ship's crew survived, but my brother was there. I believe he's still alive. Perhaps he managed to reach the other side of strait. If you could find him and bring him here, I would be extremely grateful.|comp=Finally! I knew you'd find him! Here, take this magic cloak. I've never worn it. Reckoned my armor would serve me just fine without. Perhaps you could find a use for it?}}
{{SorQrow|seer=3|loc=47, 19, 0|quest=Return with:<br>1 {{Cn|Battle Dwarf}}</br>|rew={{An|Cape of Conjuring}}|prop=In the hut you are greeted by a sullen-faced dwarf. Upon seeing you, he grabs his axe, but lowers his weapon after getting a good look at you.<p>“At last! Thought all I was going to see for the rest of my life were mugs of those wretched beasts, but lo, a decent face turns up!”, the dwarf exclaims. “I beg your pardon. I've seen nothing but [[ogre]]s and [[minotaur]]s the last few days. Allow me to share my story. Our ship was sailing from [[Enroth (continent)|Enroth]] to [[Jadame]] when a [[sea serpent]] attacked! Before we figured out what to do, our ship was already going down. By some miracle I managed to make it to shore, and spent the last few weeks wandering the wastelands until I came across this.... hut.<p> I don't know if any of the ship's crew survived, but my brother was there. I believe he's still alive. Perhaps he managed to reach the other side of strait. If you could find him and bring him here, I would be extremely grateful.|comp=Finally! I knew you'd find him! Here, take this magic cloak. I've never worn it. Reckoned my armor would serve me just fine without. Perhaps you could find a use for it?}}
{{SorQrow|seer=1|loc=65, 63, 0|numQ=2|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=5 {{Cn|Ghost Dragon}}s|prop=Upon approaching the hut, you stop in indecision. Piles of bones and old armor are scattered around. What happened here? The answer comes once you find scraps of an old diary in the bone piles.<p>"...everything went even better than we expected. We have successfully created our first [[ghost dragon]]s. Our brothers in the [[Necromancer's Guild|Guild]] keep saying this is madness; they think the [[dragon]]s we animated could turn on us. What nonsense! I wish I could see them faces when..."<p> The writing comes to an abrupt end. Apparently, the monsters the [[Lich]]es created proved to be too much for them to handle after all. As you look around, you suddenly notice a number of [[ghost dragon]]s perched upon the cliffs, watching you closely.<p>Perhaps [[Boyd]] can find some common ground with them?|comp=Realizing that [[Boyd]] had also been raised as [[undead]] against his will, the [[dragon]]s express their willingness to join your army.<p>You head for the hut, as there may be something of value left there.}}
{{SorQrow|seer=1|loc=65, 63, 0|numQ=2|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=5 {{Cn|Ghost Dragon}}s|prop=Upon approaching the hut, you stop in indecision. Piles of bones and old armor are scattered around. What happened here? The answer comes once you find scraps of an old diary in the bone piles.<p>"...everything went even better than we expected. We have successfully created our first [[ghost dragon]]s. Our brothers in the Guild keep saying this is madness; they think the [[dragon]]s we animated could turn on us. What nonsense! I wish I could see them faces when..."<p> The writing comes to an abrupt end. Apparently, the monsters the [[Lich]]es created proved to be too much for them to handle after all. As you look around, you suddenly notice a number of [[ghost dragon]]s perched upon the cliffs, watching you closely.<p>Perhaps [[Boyd]] can find some common ground with them?|comp=Realizing that [[Boyd]] had also been raised as [[undead]] against his will, the [[dragon]]s express their willingness to join your army.<p>You head for the hut, as there may be something of value left there.}}
{{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=5 {{Ps|Defense}}|prop=In the hut you see sets of enchanted armor, but apparently, they only fit the [[undead]].|comp=Do you want to equip [[Boyd]] and his army with armor?}}
{{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=5 {{Ps|Defense}}|prop=In the hut you see sets of enchanted armor, but apparently, they only fit the [[undead]].|comp=Do you want to equip [[Boyd]] and his army with armor?}}
{{SorQrow|seer=5|loc=73, 10, 0|numQ=4|quest=Defeat:<br>{{Hn|Zeytoss|Navigator|image=Manfred}}</br>|prop=In the crypt you are met by a [[zombie]] in dark armor, deep in thought.<p>“So I hear I'm not the only one who has suffered at the hands of [[Dargem]]’s pirates. Right! I was once a guard with the [[Necromancer's Guild|Guild's]] caravans. [[Zeytoss]], [[Dargem]]'s pet mage, ambushed us. No one survived the battle, but soon a local [[lich]] brought me back to life—if you can call it life," the [[death knight]] pondered for a moment. “Now all I can hope for is revenge, but I'm weak, and I can't take on an entire pirate army alone. I know [[Zeytoss]] has been in these lands recently and may return any day. Take him down, and I'll teach you a thing or two.|comp=You say he's gone? Finally!}}
{{SorQrow|seer=5|loc=73, 10, 0|numQ=4|quest=Defeat:<br>{{Hn|Zeytoss|Navigator|image=Manfred}}</br>|prop=In the crypt you are met by a [[zombie]] in dark armor, deep in thought.<p>“So I hear I'm not the only one who has suffered at the hands of [[Dargem]]’s pirates. Right! I was once a guard with the Guild's caravans. [[Zeytoss]], [[Dargem]]'s pet mage, ambushed us. No one survived the battle, but soon a local [[lich]] brought me back to life—if you can call it life," the [[death knight]] pondered for a moment. “Now all I can hope for is revenge, but I'm weak, and I can't take on an entire pirate army alone. I know [[Zeytoss]] has been in these lands recently and may return any day. Take him down, and I'll teach you a thing or two.|comp=You say he's gone? Finally!}}
{{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew={{Sn|Animate Dead}}|prop=The [[lich]] who raised me from the dead taught me the spell, [[Animate Dead]]. I'm sure you could find better use for it than I ever could, but I'll only teach it to [[Boyd]].|comp=Aha, [[Boyd]]. Always nice to meet one like yourself. Now listen to what I'm about to tell you...}}
{{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew={{Sn|Animate Dead}}|prop=The [[lich]] who raised me from the dead taught me the spell, [[Animate Dead]]. I'm sure you could find better use for it than I ever could, but I'll only teach it to [[Boyd]].|comp=Aha, [[Boyd]]. Always nice to meet one like yourself. Now listen to what I'm about to tell you...}}
{{SorQrow|quest=Return with:<br>{{An|Blackshard of the Dead Knight}}<br>{{An|Shield of the Yawning Dead}}<br>{{An|Skull Helmet}}<br>{{An|Hourglass of the Evil Hour}}</br>|prop=I'm about to leave these lands, but I don't want to return home empty-handed. When [[Zeytoss]]’ thugs attacked us, we were carrying several dark artifacts — [[Blackshard of the Dead Knight]], the [[Shield of the Yawning Dead]], the [[Skull Helmet]], and the [[Hourglass of the Evil Hour]]. Our merchants were going to sell them to some [[necromancer]]. I heard that the pirates who looted our wagons thought the artifacts useless and just threw them away. These things are probably still around here somewhere, but I've never been able to locate them. Perhaps you'll have better luck?|comp=You say you found the Hourglass in the [[Bone Dragon]]s' treasury? How odd. Anyway, these artifacts are exactly what I need! From now on, no pirate will dare challenge me.}}
{{SorQrow|quest=Return with:<br>{{An|Blackshard of the Dead Knight}}<br>{{An|Shield of the Yawning Dead}}<br>{{An|Skull Helmet}}<br>{{An|Hourglass of the Evil Hour}}</br>|prop=I'm about to leave these lands, but I don't want to return home empty-handed. When [[Zeytoss]]’ thugs attacked us, we were carrying several dark artifacts — [[Blackshard of the Dead Knight]], the [[Shield of the Yawning Dead]], the [[Skull Helmet]], and the [[Hourglass of the Evil Hour]]. Our merchants were going to sell them to some [[necromancer]]. I heard that the pirates who looted our wagons thought the artifacts useless and just threw them away. These things are probably still around here somewhere, but I've never been able to locate them. Perhaps you'll have better luck?|comp=You say you found the Hourglass in the [[Bone Dragon]]s' treasury? How odd. Anyway, these artifacts are exactly what I need! From now on, no pirate will dare challenge me.}}
{{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=3 {{Ps|Attack}}|prop=When I was a guard of [[Necromancer's Guild|Guild’s]] caravans, I was known as a [[swordsman]] of nigh unrivalled skill. I'm ready to teach you something; you deserve it more than anyone else.|comp=Now listen to what I'm about to tell you, Boyd}}
{{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=3 {{Ps|Attack}}|prop=When I was a guard of Guild’s caravans, I was known as a [[swordsman]] of nigh unrivalled skill. I'm ready to teach you something; you deserve it more than anyone else.|comp=Now listen to what I'm about to tell you, Boyd}}
{{SorQrow|seer=w|loc=91, 66, 0|numQ=2|quest=Return with:<br>{{An|Orb of Vulnerability}}</br>|prop=You enter a small stilt-stayed hut and find an [[elf]] rummaging through fishnets. However, he clearly abhors a fisherman’s work, and doesn’t even look like the part; there’s a magelike fleur about him.<p>“I thought the pirates were back,” the [[elf]] says. “Both pirates and bandits have been here, but what’s there to take? Fish and nets, that’s it.
{{SorQrow|seer=w|loc=91, 66, 0|numQ=2|quest=Return with:<br>{{An|Orb of Vulnerability}}</br>|prop=You enter a small stilt-stayed hut and find an [[elf]] rummaging through fishnets. However, he clearly abhors a fisherman’s work, and doesn’t even look like the part; there’s a magelike fleur about him.<p>“I thought the pirates were back,” the [[elf]] says. “Both pirates and bandits have been here, but what’s there to take? Fish and nets, that’s it.
My only treasure, the [[Orb of Vulnerability]], was lost when [[dragon]]s attacked my library. Oddly enough, they only burned a few things; but they took away the most valuable thing we had. I hear that winged beasts brought the artifact to their “utopia,” halfway from here to [[Burton]], yet no matter how many times I tried to get close to the [[dragon]]s’ lair, it was all for nothing. I couldn't even take on a single [[dragon]]. Now, I saw you fight the pirates. If you could get my orb, I would be delighted to teach you what I know myself. What do you think?|comp=Thought I'd never see my orb again! You say the [[dragon]]s were wary of it? That's intriguing. Anyway, I can go back to my library now.}}
My only treasure, the [[Orb of Vulnerability]], was lost when [[dragon]]s attacked my library. Oddly enough, they only burned a few things; but they took away the most valuable thing we had. I hear that winged beasts brought the artifact to their “utopia,” halfway from here to [[Burton]], yet no matter how many times I tried to get close to the [[dragon]]s’ lair, it was all for nothing. I couldn't even take on a single [[dragon]]. Now, I saw you fight the pirates. If you could get my orb, I would be delighted to teach you what I know myself. What do you think?|comp=Thought I'd never see my orb again! You say the [[dragon]]s were wary of it? That's intriguing. Anyway, I can go back to my library now.}}
Line 188: Line 160:
{{SorQrow|seer=w|loc=95, 90, 0|numQ=2|quest=Defeat:<br>{{Hn|Dargem|Navigator}}</br>|prop=I was once rich and famous, but Dargem the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.|comp=I thought the day would never come!  Dargem is no more.  Please, will you accept this reward?}}
{{SorQrow|seer=w|loc=95, 90, 0|numQ=2|quest=Defeat:<br>{{Hn|Dargem|Navigator}}</br>|prop=I was once rich and famous, but Dargem the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.|comp=I thought the day would never come!  Dargem is no more.  Please, will you accept this reward?}}
{{SorQrow|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|rew=3 {{Ps|Defense}}|prop=What I have is for Frederick alone.  I shall give it to none other.|comp=Finally!  It is you, Frederick.  Here is what I have for you.  Do you accept?}}
{{SorQrow|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|rew=3 {{Ps|Defense}}|prop=What I have is for Frederick alone.  I shall give it to none other.|comp=Finally!  It is you, Frederick.  Here is what I have for you.  Do you accept?}}
{{SorQrow|seer=5|loc=96, 1, 0|numQ=2|quest=Return with:<br>40 {{Mercury}} [[Mercury]]</br>|rew=3 {{Cn|Ghost Dragon}}s|prop=After the fight against the [[Lich]]es, you warily look inside the hut. Inside, you see a huge cauldron and a [[necromancer]] mixing up some concoction in it.<p>“I saw how you dealt with the [[Lich]]es,” says the [[necromancer]]. “I admit I am impressed. You see... in recent years I have been studying the process for creating new types of [[undead]] [[dragon]]s, but the [[Necromancer's Guild]] of [[Jadame]] banned this research, fearing that the [[dragon]]s would go out of control. Fools! Cowards! They have no idea what power they are shunning away! I have recently discovered a patently new way to create ghost dragons, but I don't have enough alchemical materials to experiment with. It is hard to obtain sufficient supplies of mercury in these lands, but I am sure that you can help me. As a reward, I could give you a few of the [[ghost dragon]]s I have already created.”|comp=This mercury is exactly what I need! I've already created several [[ghost dragon]]s and I'm willing to let you have them. And one more thing. If you have any [[bone dragon]]s, bring them to me, and I'll... do some work on them.<p>Hand mercury to the [[necromancer]] in exchange for [[ghost dragon]]s?}}
{{SorQrow|seer=5|loc=96, 1, 0|numQ=2|quest=Return with:<br>40 {{Mercury}} [[Mercury]]</br>|rew=3 {{Cn|Ghost Dragon}}s|prop=After the fight against the [[Lich]]es, you warily look inside the hut. Inside, you see a huge cauldron and a [[necromancer]] mixing up some concoction in it.<p>“I saw how you dealt with the [[Lich]]es,” says the [[necromancer]]. “I admit I am impressed. You see... in recent years I have been studying the process for creating new types of [[undead]] [[dragon]]s, but the [[Necromancers' Guild]] of [[Jadame]] banned this research, fearing that the [[dragon]]s would go out of control. Fools! Cowards! They have no idea what power they are shunning away! I have recently discovered a patently new way to create ghost dragons, but I don't have enough alchemical materials to experiment with. It is hard to obtain sufficient supplies of mercury in these lands, but I am sure that you can help me. As a reward, I could give you a few of the [[ghost dragon]]s I have already created.”|comp=This mercury is exactly what I need! I've already created several [[ghost dragon]]s and I'm willing to let you have them. And one more thing. If you have any [[bone dragon]]s, bring them to me, and I'll... do some work on them.<p>Hand mercury to the [[necromancer]] in exchange for [[ghost dragon]]s?}}
{{SorQrow|quest=Return with:<br>1 {{Cn|Bone Dragon}}<br>(repeatable)|rew=1 {{Cn|Ghost Dragon}}|prop=Bring a [[bone dragon]] to me so I can transform it into a more powerful [[undead]] creature.|comp=Hand over a [[bone dragon]] to the [[necromancer]] to turn into a [[ghost dragon]]?}}
{{SorQrow|quest=Return with:<br>1 {{Cn|Bone Dragon}}<br>(repeatable)|rew=1 {{Cn|Ghost Dragon}}|prop=Bring a [[bone dragon]] to me so I can transform it into a more powerful [[undead]] creature.|comp=Hand over a [[bone dragon]] to the [[necromancer]] to turn into a [[ghost dragon]]?}}
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