Editing Death Ripple
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{{Earth spells}}{{Spell|0|0|0|0|0|95 | {{Earth spells}}{{Spell|0|0|0|0|0|95|0|0|0|0 | ||
| school = Earth Magic | | school = Earth Magic | ||
| level = 2nd | | level = 2nd | ||
| cost = 10 | | cost = 10 | ||
| duration = instant | | duration = instant | ||
| b_effect = | | b_effect = All creatures (except undead) troops take (10 + (power x 5)) damage. | ||
| a_effect = | | a_effect = All creatures (except undead) troops take (20 + (power x 5)) damage. | ||
| e_effect = | | e_effect = All creatures (except undead) troops take (30 + (power x 5)) damage. | ||
}} It damages all [[ | }} It damages all [[living]] creatures. Death ripple can only appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]]. | ||
[[Pendant of Life]] makes it wearer immune to the death ripple spell. [[Septienna]] the [[necromancer]] specializes in the death ripple spell. | |||
== Comments & debate == | |||
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the | Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pedant of Life. | ||
;Using Death Ripple | ;Using Death Ripple | ||
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;Example - Level 3 Septienna (4 Spell Power, 2 Knowledge) with 4 Wights and 10 Walking Dead versus 50 [[Marksman|Marksmen]] | ;Example - Level 3 Septienna (4 Spell Power, 2 Knowledge) with 4 Wights and 10 Walking Dead versus 50 [[Marksman|Marksmen]] | ||
In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksman count is now reduced by 28, which makes it much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding. | In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksman count is now reduced by 28, which makes it much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding. | ||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |