Editing Disrupting Ray
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Air spells}}{{Spell | {{Air spells}}{{Spell | ||
| school = | | school = air magic | ||
| level = 2nd | | level = 2nd | ||
| cost = 10 | | cost = 10 | ||
| duration = until end of combat | | duration = until end of combat | ||
| b_effect = Reduces | | b_effect = Reduces target, enemy troop's defense rating by 3. | ||
| a_effect = Reduces | | a_effect = Reduces target, enemy troop's defense rating by 4. | ||
| e_effect = Reduces | | e_effect = Reduces target, enemy troop's defense rating by 5. | ||
}} It reduces target, enemy creature stack's [[Primary skill#Defense_skill|defense]]. Disrupting | }} It reduces target, enemy creature stack's [[Primary skill#Defense_skill|defense]]. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in {{homm3}}. | ||
== User comments & debate == | |||
The advantage of this spell is that effects are cumulative over the duration of the first casting, for as many times as you can cast it. The most typical use is on a [[Blind]]ed stack, dropping defense down to zero before all friendly troops attack, making for an easy and quick kill of an otherwise tough opponent. | |||
It is also impossible to dispel/cure. The effects stay until combat ends. | |||
[[Category:Spells]] | [[Category:Spells]] | ||