Editing Disrupting Ray
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{{Air spells}}{{Spell|35|25|46|35|47|24|35|35|35|37 | {{Air spells}}{{Spell|35|25|46|35|47|24|35|35|35|37|25 | ||
| school = Air Magic | | school = Air Magic | ||
| level = 2nd | | level = 2nd | ||
| cost = 10/8 | | cost = 10/8 | ||
| duration = until end of combat | | duration = until end of combat | ||
| b_effect = Reduces | | b_effect = Reduces target, enemy troop's defense rating by 3. | ||
| a_effect = Reduces | | a_effect = Reduces target, enemy troop's defense rating by 4. | ||
| e_effect = Reduces | | e_effect = Reduces target, enemy troop's defense rating by 5. | ||
}} It reduces target, enemy creature stack's [[Primary skill#Defense_skill|defense]]. Disrupting | }} It reduces target, enemy creature stack's [[Primary skill#Defense_skill|defense]]. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in {{homm3}}. The effect of each cast stays until combat ends. It's prone to [[dispel]]/[[cure]], and even if the target was killed and resurrected the disrupting ray effect still remains. Usually the overall effect is limited by zero defense level, but if the target's defense was buffed by spells or a defensive stance, it will go negative after the buffs expire. | ||
'''Heroes | '''Heroes specializing in Disrupting Ray:''' | ||
* {{Hn|Aenain|Elementalist}} | * {{Hn|Aenain|Elementalist}} | ||
'''Units immune to Disrupting Ray:''' | |||
''' | |||
{{immune|spell123=1|spell1234=1|spell12345=1}} | {{immune|spell123=1|spell1234=1|spell12345=1}} | ||
''' | |||
* {{Cn|Sea Witch}} ( | '''Units capable of casting this spell:''' | ||
* {{Cn|Sorceress}} ( | * {{Cn|Sea Witch}}: (basic level){{-wh}} | ||
* {{Cn|Sorceress}}: (advanced level){{-wh}} | |||
{{user commentary| | {{user commentary| | ||
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[[Category:Spells]] | [[Category:Spells]] | ||
__NOTOC__ | __NOTOC__{{keywords}} |