Editing
Dreadnought and Juggernaut
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{inhota}} {{Factory creatures}}{{Creature | AI_Value = 3879 | Name = Dreadnought | Attack = 18 | Defense = 20 | Speed = 6 | Growth = 1 | Damage = 40-50 | Health = 200 | Size = 2 | Res = [[File: Resource Crystal 20x18.gif]] | ResCost = 1 | Cost = 2500 | Special = β’ [[Mechanical]]<br>β’ [[Heat stroke]] | U_AI_Value= 6433 | U_name = Juggernaut | U_attack = '''23''' | U_defense = '''23''' | U_speed = '''7''' | U_health = '''300''' | U_ResCost = 2 | U_cost = 4000 | U_special = β’ [[Mechanical]]<br>β’ [[Heat stroke]] | No_shots = | No_ushots = }} {{Cram|Gantry|ext1=png|Dreadnought|Juggernaut|no_dwelling=}} '''Dreadnoughts and Juggernauts''' are one half of the level 7 creatures of [[Factory]]. They are recruited from the [[Gantry]]. {{clear|left}} == Special Ability: Heat Stroke == [[File:Heat stroke.png]] Heat Stroke can be activated instead of moving or attacking for the turn. It fires a laser that deals damage to all units within the targeted semi-circular area, hitting 7-8 hexes; 3 hexes adjacent and 4-5 hexes behind that. The damage is based on the number of Dreadnoughts/Juggernauts in the stack and is affected by Dreadnoughts/Juggernauts' [[Attack]], targets' [[Defense]] and other usual melee modifiers (like [[Offense]]). Damage dealt is practically same per target stack as would be from usual Dreadnought/Juggernaut attack to corresponding stack. Heat Stroke can damage friendly creatures in the area. Enemies do not retaliate against a Heat Stroke. == Appearance == A Dreadnought appears in the epilogue of the [[Deus Ex Machina]] scenario from the [[Forged in Fire]] campaign in {{hota}}. Dreadnoughts and Juggernauts also appear in the epilogue of the [[Homecoming (HotA)|Homecoming]] scenario in the same campaign. {{video|HotA 1.7.0-Data-HotA vid-Factory5B-bik-Factory5B|550px}} {{video|HotA 1.7.0-Data-HotA vid-Factory8B-bik-Factory8B|550px}} == Official Renders == <gallery mode="packed-hover"> Dreadnought render.png Juggernaut render.png Dreadnought evolution.png Juggernaut evolution.png </gallery> {{fanopinion| In comparison to their peers, Dreadnoughts and Juggernauts have average attack skill, above average defence skill and high health. Their damage range is good, allowing them to deal both high and solid damage against their opponents. Dreadnoughts and Juggernauts are also immune to [[mind spell|mind spells]]. Heat Stroke gives both a chance to attack without retaliation, but can also damage your troops, too. Their good defence, high health and Heat Stroke makes them a very good option to fill breached walls, tank damage and blast units stuck or standing right behind [[moat]]. On the flip side, they are among the slowest of level 7 units: Juggernauts are the slowest upgraded level 7 unit along with [[Hydra and Chaos Hydra|Chaos Hydras]]. Being [[mechanical]] units, they are unaffected by [[morale]] and resurrecting them is completely dependant on your [[Mechanic and Engineer|Mechanics and Engineers]]. Their unit cost is somewhat high, especially when considering same amount of gold and rare resources is required to recruit [[Red Dragon and Black Dragon|Red Dragons and Black Dragons]], which are more resistant and naturally more suited for offensive operations. [[Tactics]], [[Offense]] and [[Armorer]] are good secondary skills to support Dreadnoughts and Juggernauts. If you take them in sieges, [[Ballistics]] would be a recommended skill as well. Useful spells include [[Haste]] and [[Prayer]] to improve their speed, [[Teleport|Expert Teleport]] to optimize the use of Heat Stroke or to place them behind walls, and [[Bloodlust]] to improve damage for both normal attack and Heat Stroke. If you fight against Dreadnoughts or Juggernauts, spells like [[Slow]], [[Quicksand]] and [[Force Field]] will cripple them further, making them relatively easy prey for ranged units. [[Fire Magic|Expert Fire Magic]] is required for [[Slayer]] to take effect against them. Avoid taking melee contact with two or more stacks and try to lure other enemy creatures in their range to minimalize the benefits of Heat Stroke. Also, avoid leaving a one hex gap between you and Dreadnoughts, as you may get surprised by Heat Stroke. When compared with [[Couatl and Crimson Couatl|Couatls and Crimson Couatls]], Dreadnoughts and Juggernauts pose more threat and durability in direct combat, but as Couatls are cheaper (both dwelling and unit-wise), faster and can fly, they should be prioritized first, as they are cheaper and more usable in taking over towns. In turn, Dreadnoughts and Juggernauts excel better in town defence, where they can fill gaps, soak up damage and deal damage to several targets without retaliation. Later on, as you accumulate more gold and crystal, Juggernauts can become a viable option to replace slower [[Halfling and Halfling Grenadier|Halflings]] or [[Armadillo and Bellwether Armadillo|Armadillos]] in your army. }}<!-- end of fan opinion --> {{creature 'see also'}} * [[Comparison of Level 7 Creatures]] [[Category: Creatures]] __NOTOC__
Summary:
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
File:Creature Dreadnought (HotA).png
(
edit
)
File:Creature Juggernaut (HotA).png
(
edit
)
File:Dreadnought (HotA) (adventure map).gif
(
edit
)
File:Dreadnought portrait (HotA).png
(
edit
)
File:HotA 1.7.0-Data-HotA lng snd-Factory5B-bik-Factory5B.webm
(
edit
)
File:HotA 1.7.0-Data-HotA lng snd-Factory8B-bik-Factory8B.webm
(
edit
)
File:HotA 1.7.0-Data-HotA vid-Factory5B-bik-Factory5B-HotA-voice.webm
(
edit
)
File:HotA 1.7.0-Data-HotA vid-Factory8B-bik-Factory8B-HotA-voice.webm
(
edit
)
File:Juggernaut (HotA) (adventure map).gif
(
edit
)
File:Juggernaut portrait (HotA).png
(
edit
)
File:Mini Portrait Dreadnought (HotA).png
(
edit
)
File:Mini Portrait Juggernaut (HotA).png
(
edit
)
Template:!!
(
edit
)
Template:!-
(
edit
)
Template:!T
(
edit
)
Template:-
(
edit
)
Template:-wh
(
edit
)
Template:Blue 1a
(
edit
)
Template:Blue 2
(
edit
)
Template:Blue 3
(
edit
)
Template:Clear
(
edit
)
Template:Cn
(
edit
)
Template:Cram
(
edit
)
Template:Creature
(
edit
)
Template:Creature 'see also'
(
edit
)
Template:End of nosnippet
(
edit
)
Template:Exist
(
edit
)
Template:Factory creatures
(
edit
)
Template:Fanopinion
(
edit
)
Template:Hota
(
edit
)
Template:Inhota
(
edit
)
Template:Link
(
edit
)
Template:Nosnippet
(
edit
)
Template:Switch content old
(
edit
)
Template:Switch old
(
edit
)
Template:T!
(
edit
)
Template:Towns small (creatures)
(
edit
)
Template:User commentary
(
edit
)
Template:Video
(
edit
)
Template:Wh
(
edit
)
Template:Whl
(
edit
)
Template:Withhota
(
edit
)
Module:Video
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information