Editing Dreadnought and Juggernaut
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{{Cram|Gantry|ext1=png|Dreadnought|Juggernaut|no_dwelling=}} | {{Cram|Gantry|ext1=png|Dreadnought|Juggernaut|no_dwelling=}} | ||
'''Dreadnoughts and Juggernauts''' are | '''Dreadnoughts and Juggernauts''' are level 7 creatures of [[Factory]]. They are recruited from the [[Gantry]]. | ||
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== Special Ability: Heat Stroke == | == Special Ability: Heat Stroke == | ||
[[File:Heat stroke.png]] Heat Stroke can be activated instead of moving or attacking for the turn. It fires a laser that deals damage to all units within the targeted semi-circular area, hitting 7-8 hexes; 3 hexes adjacent and 4-5 hexes behind that. The damage is based on the number of Dreadnoughts/Juggernauts in the stack and is affected by Dreadnoughts/Juggernauts' [[Attack]], targets' [[Defense]] and other usual melee modifiers (like [[Offense]]). Damage dealt is practically same per target stack as would be from usual Dreadnought/Juggernaut attack to corresponding stack. Heat Stroke can damage friendly creatures in the area. Enemies do not retaliate against a Heat Stroke. | [[File:Heat stroke.png]] Heat Stroke can be activated instead of moving or attacking for the turn. It fires a laser that deals damage to all units within the targeted semi-circular area, hitting 7-8 hexes; 3 hexes adjacent and 4-5 hexes behind that. The damage is based on the number of Dreadnoughts/Juggernauts in the stack and is affected by Dreadnoughts/Juggernauts' [[Attack]], targets' [[Defense]] and other usual melee modifiers (like [[Offense]]). Damage dealt is practically same per target stack as would be from usual Dreadnought/Juggernaut attack to corresponding stack. Heat Stroke can damage friendly creatures in the area. Enemies do not retaliate against a Heat Stroke. | ||
== Official Renders == | == Official Renders == |