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{{About|This article refers to the [[secondary skill]]. For the school of magic, see | {{About|This article refers to the [[secondary skill]]. For the school of magic, see [[School of Earth Magic]].}} | ||
{{Secondary skills}} | {{Secondary skills}} | ||
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Earth Magic is a school of magic, along with Water, Fire and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7. | Earth Magic is a school of magic, along with Water, Fire and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7. | ||
'''Heroes with | '''Heroes with Earth Magic as a starting skill:''' | ||
* {{H2|Grindan|Elementalist}} | * {{H2|Grindan|Elementalist}} (basic) | ||
* {{H2|Labetha|Elementalist}} | * {{H2|Labetha|Elementalist}} (basic) | ||
== | == Importance == | ||
Earth Magic is one of the most important secondary skills, as some of spells from the School of Earth Magic are really crucial. Expert [[Slow]] can make enemy's troops fully incompetitive (or disallow someone extremely fast, like [[Archangel]]s or [[Phoenix]]es, to rush through the battlefield), [[Implosion]] may destroy a strong stack completely (even with Spell Power 10, Expert Implosion will do 1050 damage, which would kill e.g 10 [[Champion]]s), [[Resurrection]] cannot be permanent without Earth Magic skill, and [[Town Portal]] will get the hero without the skill only to the nearest town (while sometimes it's very important to visit a particular one, e.g. to defend it when a strong enemy comes close, to get troops, or to improve skills in buildings like [[Hall of Valhalla]] or [[Wall of Knowledge]]. Town Portal can allow a hero to travel between all his towns). Moreover, [[Animate Dead]] is also an Earth spell. These spells can make a game really easier. Other magic schools are useful, but Earth Magic rocks. | |||
== Chance to get == | |||
{{ZET SEC SKILL CHANCE TABLE| 2 (lowest)| 3| 3| 4| 3| 3| 3| 4| 4| 8 (highest)| 3| 5| 3| 3| 3| 3| 3| 6| 4| 5}} | |||
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{{secondary skill 'see also'}} | {{secondary skill 'see also'}} |