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{{Locations|Other}}
{{Locations|Other}}
The [[Elemental Planes]] are locations featured in [[Masters of the Elements]] and mentioned many times through the game.
The [[Elemental Planes]] are locations featured in Masters of the Elements and mentioned many times through the game.


== Represented By ==
== Represented By ==
* {{town|Conflux}}
* {{town|Conflux}}
== Capital ==
* {{unk}}


== History ==
== History ==
On the [[Elemental Planes]], time passes differently. For every year that passes in the Elemental Planes, 12.5 years pass on [[Enroth (planet)|Enroth]].
=== The Elemental Plane of Air ===
=== The Elemental Plane of Air ===
A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly [[Air Elemental]]s and [[Genie]]s. Can be accessed by the [[Gateway to the Clouds]].
A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly [[Air Elemental and Storm Elemental|Air Elementals]] and [[Genie and Master Genie|Genies]].


In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master [[Air Magic]].
In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master [[Air Magic]].


=== The Elemental Plane of Water ===
=== The Elemental Plane of Water ===
[[File: Plane of Water.png|200px|left]]
A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly [[Water Elemental and Ice Elemental|Water Elementals]], along with creatures from [[Fortress|Tatalia]].
Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly [[Water Elemental]]s, along with creatures from [[Fortress|Tatalia]].


In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over [[Water Magic]].
In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over [[Water Magic]].


In [[Heart of Water]], Bidley finds himself there after the [[Horn of the Abyss (artifact)|Horn of the Abyss]] is blown. He destroys [[Coralgate]] fortress in his quest to escape back to [[Enroth (planet)|Enroth]].
In [[Heart of Water]], Bidley finds himself there after the [[Horn of the Abyss (artifact)]] is blown. He destroys Coralgate fortress in his quest to escape back to [[Enroth (planet)]].


{{clear|left}}
=== The Elemental Plane of Earth ===
=== The Elemental Plane of Earth ===
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly [[Earth Elemental]]s, along with creatures similar from [[Dungeon|Nighon]]'s land. It is mentioned that a band of [[Naga]]s also lived there.
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly [[Earth Elemental and Magma Elemental|Earth Elementals]], along with creatures similar from [[Dungeon|Nighon]]'s land. It is mentioned that a band of [[Naga and Naga Queen|Nagas]] also lived there.


In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the [[Earth Magic]].
In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the [[Earth Magic]].


=== The Elemental Plane of Fire ===
=== The Elemental Plane of Fire ===
Also known as the Fire Domain. A land covered in [[Fire Magic|magic flames]] which do not burn living beings. Sometimes, a hero can encounter a [[Pandora's Box]]. The inhabitants there are mostly [[Fire Elemental]]s, along with [[Demon]]s.
A land covered in [[Fire Magic|magic flames]] which do not burn living beings. Sometimes, a hero can encounter a [[Pandora's Box]]. The inhabitants there are mostly [[Fire Elemental and Energy Elemental|Fire Elementals]], along with [[Demon and Horned Demon|Demons]].


In Heroes Chronicles, the Wizard Tarnum is [[The Secret in the Flames|required]] to gain control over all the Fire Elemental generators to master [[Fire Magic]], and [[Birds of Fire|then]], he returns to this Plane to capture the Conflux and thus free the enslaved [[Phoenix]]es.
In Heroes Chronicles, the Wizard Tarnum is [[The Secret in the Flames|required]] to gain control over all the Fire Elemental generators to master [[Fire Magic]], and [[Birds of Fire|then]], he returns to this Plane to capture the Conflux and thus free the enslaved [[Firebird and Phoenix|Phoenixes]].


=== The Elemental Plane of Magic ===
=== The Elemental Plane of Magic ===
The Elemental Plane of Magic is populated by [[Psychic Elemental]]s, led by [[Magic Elemental]]s. There is little that is fixed in the Plane of Magic – rocks can turn into birds as one walks past them. Home of [[the First]] and the [[Elemental Oracles]].
The Elemental Plane of Magic is populated by [[Psychic Elemental and Magic Elemental|Psychic Elementals]], led by [[Psychic Elemental and Magic Elemental|Magic Elementals]]. There is little that is fixed in the Plane of Magic – rocks can turn into birds as one walks past them.


== Rulers ==
== Rulers ==
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