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Elixir of Life (campaign)
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{{campaign navigational box|sod=expanded|elixiroflife=expanded}} {{Campaign | scenario = Elixir of Life | description = {{gl|Gelu}} has spent many months training to become a member of {{gl|Erathia|Erathia's}} elite {{gl|Forest Guard}}. For his final test, he is tasked to assemble an artifact known as the {{gl|Elixir of Life}}. He must find the artifact's four components to keep it out of the hands of the {{gl|Necromancer|Necromancers}}. | information = {{gl|Rampart}} campaign. | fachero1 = {{tng|Rampart}} | fachero2 = {{hng|Gelu|0=}} | cback = sod gelu gem cmp }} {{clear|left}} == [[Shadow of Death Manual Page 13|Manual]] description == [[Gelu]] is the youngest individual to ever graduate from the [[Forest Guard]]. He must pass one final test and then he will enter service under [[Lord Falorel]]: assemble the pieces to the [[Elixir of Life]] so the [[Deyja]]n lords can't destroy the precious combination artifact. == Quest/Objective == Create the [[combination artifact]] [[Elixir of Life]] by finding its three components: [[Ring of Vitality]], [[Ring of Life]], and [[Vial of Lifeblood]]. == Maps == {{CLevelsTable}} {{CLevelsRow|name=Graduation Exercise|size=S|difficulty=Normal|underground=enabled|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Defeat all Gelu's enemies win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario.<p>''Note: Your two weakest heroes are carried over.''|bonus={{BonusArt|Spyglass}}{{BonusCr|Grand Elf|15}}{{BonusCr|Sharpshooter|10}}|carry={{Hn|Gelu|noname=}}{{-}}{{carry|2|weak}}|max_lvl=10}} {{CLevelsRow|name=Cutthroats|size=M|difficulty=Hard|underground=disabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{red}}{{tan}}|description=Stop a group of rogue AvLee lords from selling the Ring of Vitality to a Death Knight lord in Deyja to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 15 but will carry his experience, skills and spells on to the next scenario.<p>''Note: Your two weakest heroes are carried over.''|bonus={{BonusCr|Rogue|10|loc=Gelu}}{{BonusR|Gold|2000}}{{BonusArt|Equestrian's Gloves|loc=Gelu}}|carry={{Hn|Gelu|noname=}}{{-}}{{carry|2|weak}}|max_lvl=15}} {{CLevelsRow|name=Valley of the Dragon Lords|size=M|difficulty=Hard|underground=disabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{orange}}|description=This valley is land of the Dragon Lords. They must be defeated and the Ring of Life located to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 20 but will carry his experience, skills and spells on to the next scenario.|bonus={{BonusCr|Green Dragon|1|loc=Gelu}}{{BonusArt|Boots of Speed|loc=Gelu}}{{BonusR|Gold|3000}}|carry={{Hn|Gelu|noname=}}|max_lvl=20}} {{CLevelsRow|name=A Thief in the Night|size=M|difficulty=Hard|underground=disabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Steal the Vial of Lifeblood from the Vampire Lord Vokial to create the Elixir of Life and win the campaign. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 25 but will carry his experience, skills and spells on to his next campaign.|bonus={{BonusR|Gold|3000}}{{BonusCr|Rogue|20}}{{BonusCr|Sharpshooter|10}}|carry={{Hn|Gelu|noname=}}|max_lvl=25}} |} == Strategy == Make great use of [[Gelu]]'s speciality; let your support heroes bring him Elves to upgrade into Sharpshooters. They make a '''huge''' difference. ==Bugs== Description for scenario 2 is wrong - secondary heroes carry over from scenario 1 up to 3 included. Only scenario 4 has no carryover. This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level [[Mage Guild]] nor overpowered, campaign-breaking spells (namely [[Dimension door]] and [[Fly]]) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to {{roe}} or {{ab}} campaigns), especially when combined with an [[Intelligence]]-based Magic secondary hero with [[Air Magic]] and [[Earth Magic]] (e.g. [[Caitlin]], which also gives a great starting bonus to [[Gold]]). Since Dimension Door actually allows you to "jump over" the quest item guardians in scenario 4, even with no secondary heroes to help this scenario can be completed by Day 5 (possibly even faster). {{Campaign 'see also'}} [[Category: Campaign]]
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