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Emerald Isles
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{{SingleScenario | scenario = Emerald Isles | description = The Emerald Isles lie along a major shipping route, which several Barons each seek to control for themselves. You have been chosen to 'persuade' the others to give up their claims. | num_play = 4/4 | size = M | source = roe | victory = Defeat All Enemies. | victory_c = def_all | loss = Lose All Your Towns and Heroes. | loss_c = all | allies = {{red}}/ {{blue}}/ {{tan}}/ {{purple}} | enemies = {{red}}/ {{blue}}/ {{tan}}/ {{purple}} | underground = disabled }} == Timed events == {{TEheader}} {{TErow| 1 | Opening Text (part 1) | Because of their location, the Emerald Isles are a nexus of trade routes from all over the world. The Baron who could control these routes would possess riches beyond the wildest dreams of Avarice.}} {{TErow| 1 | Opening Text (part 2) | Your Baron has chosen you, the best of his military leaders, to 'acquire' control of these trade routes from the other Barons. Use diplomacy where you may, but you are free to demonstrate your might when diplomacy fails. A wealthy retirement awaits you when, not if, you succeed.}} {{TErow| 7 | Supplies Arrive | freq=7 | effect=+1000 {{Gold}} [[Gold]], +4 {{Wood}} [[Wood]], +4 {{Ore}} [[Ore]], +2 {{Mercury}} [[Mercury]], +2 {{Sulfur}} [[Sulfur]], +2 {{Crystal}} [[Crystal]], +2 {{Gem}} [[Gems]] | Ah, the trade winds blow favorably today - a ship has arrived with much needed supplies.}} |} == Objects == === Events === {{LEheader}} {{LErow|6, 19, 0| You encounter a peddler who is being attacked by bandits. Your men drive off the bandits and he rewards you for your assistance.<p>''Note: ONLY applies to HUMAN player.''| +1000 {{gold}}, +1 {{crystal}}, +1 {{gem}}}} {{LErow|20, 28, 0| Washed up by the ocean tides is a buried pirate treasure.<p>''Note: ONLY applies to HUMAN player.''| +5000 {{gold}}, +10 {{gem}}}} {{LErow|62, 19, 0| Hidden amongst the trees is an old cache of bandit treasure.<p>''Note: ONLY applies to HUMAN player.''| +1000 {{gold}}, +5 {{gem}}}} {{LErow|43, 13, 0| Buried in the rocks is a small gold mine, but it collapses after the first load of gold is removed.| +2000 {{gold}}}} {{LErow|46, 35, 0| A disembodied voice calls out a curse on you.<p>''Note: ONLY applies to HUMAN player.''| {{Morale|-1}}}} |} === Towns === {| class="sortable wikitable" cellpadding=5px ! Location ! Player ! Type ! Name |- | style="text-align:center;" | 2, 5, 0 | style="text-align:center;" | {{red}} | style="padding-left:7px; padding-right:5px;" | Random Town | style="padding-left:7px; padding-right:5px;" | - |- | style="text-align:center;" | 10, 37, 0 | style="text-align:center;" | {{blue}} | style="padding-left:7px; padding-right:5px;" | Random Town | style="padding-left:7px; padding-right:5px;" | - |- | style="text-align:center;" | 62, 53, 0 | style="text-align:center;" | {{tan}} | style="padding-left:7px; padding-right:5px;" | Random Town | style="padding-left:7px; padding-right:5px;" | - |- | style="text-align:center;" | 24, 3, 0 | style="text-align:center;" | {{purple}} | style="padding-left:7px; padding-right:5px;" | Random Town | style="padding-left:7px; padding-right:5px;" | - |} === Heroes === {| class="sortable wikitable" cellpadding=5px ! Location ! Player ! Hero |- | style="text-align:center;" | 44, 46, 0 | style="text-align:center;" | {{imprisoned}} | style="padding-left:7px; padding-right:5px;" | {{H|Edric|Knight}} |} {{Maps 'see also'}} [[Category: Single and Multiplayer Scenarios]]
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