Editing Fire Magic
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{About|This article refers to the [[secondary skill]]. For the school of magic, see | {{About|This article refers to the [[secondary skill]]. For the school of magic, see [[School of Fire Magic]].}} | ||
{{Secondary skills}} | {{Secondary skills}} | ||
Line 8: | Line 8: | ||
}} | }} | ||
'''Fire magic''' is a [[secondary skill]] that increases the effectiveness and reduces costs of [[spells]] from the [[School of Fire Magic]]. | '''Fire magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spells]] from the [[School of Fire Magic]]. [[Ranger]]s and [[Beastmaster]]s cannot learn Fire Magic. | ||
Fire Magic is a school of magic, along with Earth, Water and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7. | Fire Magic is a school of magic, along with Earth, Water and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7. | ||
''' | '''Heroes with Fire Magic as a starting skill:''' | ||
* {{Hn|Adrienne|Witch}} (expert) | |||
* | * {{Hn|Inteus|Elementalist}} (basic) | ||
* | * {{Hn|Luna|Elementalist}} (basic) | ||
* {{Hn|Manfred|Navigator}} (basic) {{withhota}} | |||
'''Heroes with | '''Heroes with a specialty in Fire Magic:''' | ||
* {{ | * {{Hn|Adrienne|Witch}} (starts with expert Fire Magic) | ||
== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 1| 2| 0 (impossible)| 1| 1| 2| 4| 5| 1| 2| 2| 5| 2| 3| 0 (impossible)| 3| 3| 6 (highest)| 2| 2 | {{ZET SEC SKILL CHANCE TABLE| 1| 2| 0 (impossible)| 1| 1| 2| 4| 5| 1| 2| 2| 5| 2| 3| 0 (impossible)| 3| 3| 6 (highest)| 2| 2}} | ||
|} | |||
== Importance == | |||
{{fanopinion}} | |||
As any other magic school, Fire Magic is very useful. Expert [[Curse]] will save lives of your troops in a fierce battle, especially against units with a high range of damage (e.g [[Hell Hound and Cerberus|Cerberi]] or [[Air Elemental and Storm Elemental|Storm Elementals]]). Expert [[Bloodlust]] will increase the damage dealt by your troops, and [[blind]]ing a strong stack and then attacking it hand-to-hand will work properly at the highest Fire Magic level, since there will be no retaliation. [[Armageddon]] and [[Berserk]] may be crucial for defeating large amounts of troops; for example, [[Berserk]] will work in [[Faerie Dragons]] scenario ([[Dragon Slayer]] campaign), when battling legions of [[Naga]]s (they will simply hit each other, dealing enormous damage to themselves). [[Frenzy]] is very good for those who attack without retaliation, casted immediately before the target's turn. | |||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} |