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{{buildings}} {{Fortifications}} As stated in the manual, castles provide increased security for towns. Fort adds [[wall]] to town's defenses. The wall is impassable by non-flying enemy creatures (without advanced [[Teleport]] spell), but has a drawbridge for defending creatures to pass through, back and forth if needed. Fort is a prerequisite for all [[creature dwelling]]s. Additionally, building a Fort to a town changes the town's appearance on the [[adventure map]]. The upgrade to Fort is Citadel, which adds primary [[arrow tower]] to town's defenses, and also adds a [[moat]] in front of the wall. An exception to this are [[Tower]] towns, which do not have a moat but instead building a Citadel adds several [[Land Mine]]s in front of the wall. One of the greatest advantages of the moat is, that ground units end their movement to it, and cannot move further until their next round (see additional features [[Moat]] page). Note that this also works for defending creatures trying to get across the moat. Additionally, Citadel increases the creature dwellings' growth by 50%. The final defense structure is Castle, which adds two more (secondary) arrow towers and strengthens the wall. The two arrow towers have half the strength of the primary tower added by Citadel. Further, production of creature dwellings is increased by another 50% for a total of 100%. {{clear|left}} == Types of fortifications == There are three different types of fortifications: * [[Walls|Town walls]], including [[Drawbridge]] * [[Arrow Towers]] * [[Moat|Moats]] == Fortifications strength== With the exception of [[moat]] every part of the fortications has a number of hitpoints which enable them to withstand only up to several attacks during a [[siege]]. Fortifications can only be damaged by: * {{Cn|Catapult}} * {{Cn|Cannon}} * {{sn|Earthquake}} spell * {{Cn|Cyclops|noname=}}{{Cn|Cyclops King|name=Cyclopes and Cyclops Kings}} The following table shows the number of hitpoints for each type of fortifications: {| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{Purple 4}}; text-align:center; margin:5px 20px 10px 0px; border: 1px white;" |- bgcolor={{Purple 1}} ! colspan=4 style="color:white" | Fortifications' hitpoints |- style="background-color:#{{Purple 2}};" | ! style="text-align:center;"|[[File:buildings_Fort.gif|50px|link=]]<br>Fort !! [[File:buildings_Citadel.gif|50px|link=]]<br>Citadel !! [[File:buildings_Castle.gif|50px|link=]]<br>Castle |- ! Wall segment (4 segments) | 2 || 2 || 3 |- ! Drawbridge | 2 || 2 || 2 |- ! Keep | - || 2 || 2 |- ! Secondary Arrow Towers | - || - || 2 |- |} == Adventure map == In {{sod}} there are just three visual appearances of a town: [[Village Hall|Village]], [[Fort]] and [[Capitol]] (as a [[Fort]] with a flag). But the exact fortification level (fort/citadel/castle) always can be checked by an icon in the rightclick menu (the [[Halls|hall]] level is visible just for allies). [[Horn of the Abyss]] represents towns accurately to their level of fortification. {{towns on adventure map table}} ==In-town appearance== {| border cellpadding="4" style="border:1 solid; text-align:center; background-color:#{{Purple 4}}; margin-right:20px; margin-bottom:10px; float:left;" | [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle Fort large.gif|border|150px]] || [[File:Castle Citadel large.gif|border|150px]] || [[File:Castle Castle large.gif|border|150px]] |- | [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart Fort large.gif|border|150px]] || [[File:Rampart Citadel large.gif|border|150px]] || [[File:Rampart Castle large.gif|border|150px]] |- | [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower Fort large.gif|border|150px]] || [[File:Tower Citadel large.gif|border|150px]] || [[File:Tower Castle large.gif|border|150px]] |- | [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno Fort large.gif|border|150px]] || [[File:Inferno Citadel large.gif|border|150px]] || [[File:Inferno Castle large.gif|border|150px]] |- | [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis Fort large.gif|border|150px]] || [[File:Necropolis Citadel large.gif|border|150px]] || [[File:Necropolis Castle large.gif|border|150px]] |- | [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon Fort large.gif|border|150px]] || [[File:Dungeon Citadel large.gif|border|150px]] || [[File:Dungeon Castle large.gif|border|150px]] |- | [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold Fort large.gif|border|150px]] || [[File:Stronghold Citadel large.gif|border|150px]] || [[File:Stronghold Castle large.gif|border|150px]] |- | [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Fort large.gif|border|150px]] || [[File:Fortress Citadel large.gif|border|150px]] || [[File:Fortress Castle large.gif|border|150px]] |- | [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux Fort large.gif|border|150px]] || [[File:Conflux Citadel large.gif|border|150px]] || [[File:Conflux Castle large.gif|border|150px]] |- | [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]{{-wh}} || [[File:Cove Fort large.gif|border|150px]] || [[File:Cove Citadel large.gif|border|150px]] || [[File:Cove Castle large.gif|border|150px]] |- | [[File:Adventure Map Factory fort (HotA).gif|x75px|Factory|link=Factory]]{{-wh}} || [[File:Factory Fort large.gif|border|150px]] || [[File:Factory Citadel large.gif|border|150px]] || [[File:Factory Castle large.gif|border|150px]] |} [[Category: Buildings common to all towns]]
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