Editing Giant and Titan
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{{Cram|Cloud Temple|Giant|Titan|no_dwelling=|pad=3px 10px 3px 5px}} | {{Cram|Cloud Temple|Giant|Titan|no_dwelling=|pad=3px 10px 3px 5px}} | ||
'''Giants and Titans''' are | '''Giants and Titans''' are level 7 creatures of [[Tower town]]. They are recruited from the [[Cloud Temple]]. | ||
''"Giants and titans are immune to [[mind spells|spells affecting the mind]]. Titans do 150% damage to [[black dragon]]s, can hurl lightning bolts in a ranged attack and suffer no [[melee penalty|penalty for hand-to-hand attacks]], making them the most powerful ranged attack unit in the game."{{-}}<sup>[[Restoration of Erathia Manual Page 115|RoE manual]]''</sup> | ''"Giants and titans are immune to [[mind spells|spells affecting the mind]]. Titans do 150% damage to [[black dragon]]s, can hurl lightning bolts in a ranged attack and suffer no [[melee penalty|penalty for hand-to-hand attacks]], making them the most powerful ranged attack unit in the game."{{-}}<sup>[[Restoration of Erathia Manual Page 115|RoE manual]]''</sup> | ||
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===Mind Spell Immunity=== | ===Mind Spell Immunity=== | ||
Unlike the Black Dragon's full [[Spell immunity]], the Giants and Titans are only immune to mind altering spells. This is still very useful as they're immune to [[Blind]] and [[Berserk]] among others. This allows them to be [[Resurrection|resurrected]], but also killed by attacking spells, or affected by any other kinds of spells like buffing or debuffing spells. However, negative spells become less relevant with time as creature stacks become too big for spells to make meaningful dents in them, do comparable damage, or significantly lower their efficiency by spells like [[Curse]] or [[Weakness]]. | Unlike the Black Dragon's full [[Spell immunity]], the Giants and Titans are only immune to mind altering spells. This is still very useful as they're immune to [[Blind]] and [[Berserk]] among others. This allows them to be [[Resurrection|resurrected]], but also killed by attacking spells, or affected by any other kinds of spells like buffing or debuffing spells. However, negative spells become less relevant with time as creature stacks become too big for spells to make meaningful dents in them, do comparable damage, or significantly lower their efficiency by spells like [[Curse]] or [[Weakness]]. | ||
{{user commentary| | {{user commentary| | ||
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If your hero happens to be an expert in [[Earth Magic]] with [[slow]] you will be able to dismantle a majority of neutral creatures (not necessarily with the help of [[mages]]) before they can land a blow. Additionally - with their [[Mind Spells|mind spell immunity]], Titans will not fall prey to the [[Forgetfulness]], [[Blind]] and [[Berserk]] spells. Even in melee combat, your Titans should lead you to victory in a wide range of combat match-ups. | If your hero happens to be an expert in [[Earth Magic]] with [[slow]] you will be able to dismantle a majority of neutral creatures (not necessarily with the help of [[mages]]) before they can land a blow. Additionally - with their [[Mind Spells|mind spell immunity]], Titans will not fall prey to the [[Forgetfulness]], [[Blind]] and [[Berserk]] spells. Even in melee combat, your Titans should lead you to victory in a wide range of combat match-ups. | ||
Both Giants and Titans are strongly affected by [[Bless]] and [[Curse]], as these spells change their average damage by 20% to 60 or 40 respectively. | Both Giants and Titans are strongly affected by [[Bless]] and [[Curse]], as these spells change their average damage by 20% to 60 or 40 respectively. | ||
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{{creature 'see also'}} | {{creature 'see also'}} | ||
* [[Comparison of Level 7 Creatures]] | * [[Comparison of Level 7 Creatures]] | ||
[[Category: Creatures]] | [[Category: Creatures]]{{keywords}} |