Editing Grail
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 20: | Line 20: | ||
When the Grail is taken to a town and the visiting hero with the Grail "visits" the Town Hall ([[Town Hall|Village Hall/Town Hall/City Hall/Capitol]]), a town-specific Grail Building will be built. It can be the second town building per turn, but nothing can be built on the same day after it. Also, Grail can be built in an allied town, which can be helpful if you don't have your own [[Tower]] or [[Conflux]]. All unique Grail building features will be effective for allies (except [[Castle]], [[Rampart]] and [[Necropolis]] buildings). | When the Grail is taken to a town and the visiting hero with the Grail "visits" the Town Hall ([[Town Hall|Village Hall/Town Hall/City Hall/Capitol]]), a town-specific Grail Building will be built. It can be the second town building per turn, but nothing can be built on the same day after it. Also, Grail can be built in an allied town, which can be helpful if you don't have your own [[Tower]] or [[Conflux]]. All unique Grail building features will be effective for allies (except [[Castle]], [[Rampart]] and [[Necropolis]] buildings). | ||
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color: | {| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; margin-bottom:10px;" | ||
| | | '''Town''' || '''Picture''' || '''Name''' || '''Effect''' || '''Notes''' | ||
|- | |- | ||
Line 46: | Line 41: | ||
| [[File:Grail Tower Skyship.gif|border|150px]] | | [[File:Grail Tower Skyship.gif|border|150px]] | ||
| '''Skyship''' | | '''Skyship''' | ||
| Reveals the entire map for the player who owns it<br>Increases the [[spell points]] of the defending hero by 150, | | Reveals the entire map for the player who owns it<br>Increases the [[spell points]] of the defending hero by 150, replenishing immediately after the battle. | ||
| Does not cancel out [[Cover of Darkness]]. | | Does not cancel out [[Cover of Darkness]]. | ||
Line 89: | Line 84: | ||
| '''Aurora<br>Borealis''' | | '''Aurora<br>Borealis''' | ||
| Fills the town's [[Mage Guild]] with all [[spell]]s<br> {{withhota}} Allows learning spells up to the level of the currently built [[Mage Guild]] only<br>and doesn't allow learning spells that are never available in Conflux. | | Fills the town's [[Mage Guild]] with all [[spell]]s<br> {{withhota}} Allows learning spells up to the level of the currently built [[Mage Guild]] only<br>and doesn't allow learning spells that are never available in Conflux. | ||
| In earlier versions, any hero that enters the town learns all spells that are in the game, including [[Titan's Lightning Bolt]][[Talk: Titan's Lightning Bolt#Titan's Lightning Bolt from Aurora Borealis|<sup>*]], and not considering the [[Wisdom]] level.<br>Fixed in the [[4.0|complete edition]], {{ab}} patch [[2.2]] and {{sod}} patch [[3.2]]. | | In earlier versions, any hero that enters the town learns all spells that are in the game,<br>including [[Titan's Lightning Bolt]][[Talk: Titan's Lightning Bolt#Titan's Lightning Bolt from Aurora Borealis|<sup>*]], and not considering the [[Wisdom]] level.<br>Fixed in the [[4.0|complete edition]], {{ab}} patch [[2.2]] and {{sod}} patch [[3.2]]. | ||
|- | |- style="background-color: #{{gold 0}};" | ||
| style="text-align:center;" | [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] | | style="text-align:center;" | [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] | ||
| [[File:Grail Cove Lodestar.gif|border|150px]] | | [[File:Grail Cove Lodestar.gif|border|150px]] | ||
| '''Lodestar''' | | '''Lodestar''' | ||
| Makes any terrain [[Native terrain|native]] to all [[Cove]] units (both friend and foe)<br>(No [[movement penalty]], +1 to [[attack]]/[[defense]]/[[speed]],<br>ability to see and ignore [[land mine]]s and see [[quicksand]]). | | Makes any terrain [[Native terrain|native]] to all [[Cove]] units (both friend and foe)<br>(No [[movement penalty]], +1 to [[attack]]/[[defense]]/[[speed]],<br>ability to see and ignore [[land mine]]s and see [[quicksand]]). | ||
| | | | ||
|- | |- style="background-color: #{{gold 0}};" | ||
| style="text-align:center;" | [[File:Adventure Map Factory fort (HotA).gif|x75px|Factory|link=Factory]] | | style="text-align:center;" | [[File:Adventure Map Factory fort (HotA).gif|x75px|Factory|link=Factory]] | ||
| [[File:Grail Factory Lightning Rod.gif|border|150px]] | | [[File:Grail Factory Lightning Rod.gif|border|150px]] | ||
| '''Lightning Rod''' | | '''Lightning Rod''' | ||
Line 119: | Line 114: | ||
}}<!-- end of fan opinion --> | }}<!-- end of fan opinion --> | ||
[[Category: Adventure Map]] | [[Category: Adventure Map]] | ||
__NOTOC__ | __NOTOC__ |