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| '''Spirit<br>Guardian'''
| '''Spirit<br>Guardian'''
| Increases the [[luck]] of all of the owner's heroes by 2.
| Increases the [[luck]] of all of the owner's heroes by 2.
|  
| Although the documentation states that it increases all allied heroes’ luck, this appears to be wrong.


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|-
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| [[File:Grail Necropolis Soul Prison.gif|border|150px]]
| [[File:Grail Necropolis Soul Prison.gif|border|150px]]
| '''Soul<br>Prison'''
| '''Soul<br>Prison'''
| Increases the [[Necromancy]] skill of all the owners’ heroes by 20%.
| Increases the [[Necromancy]] skill of all the owners' heroes by 20%.
| Although the documentation states that it increases all allied heroes’ Necromancy skill, this appears to be wrong.
| Although the documentation states that it increases all allied heroes’ Necromancy skill, this appears to be wrong.


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{{fanopinion|
{{fanopinion|
*Castle: One of the less impactful grails, which is often made redundant by Knights’ [[Leadership]] skill. The bonus can be seen as Advanced Leadership without needing to waste a skill slot.
*Castle: One of the less impactful grails, which is often made redundant by Knights' [[Leadership]] skill. The bonus can be seen as Advanced Leadership without needing to waste a skill slot.
*Rampart: Similar to the Castle grail, but even less impactful.
*Rampart: Similar to the Castle grail, but even less impactful.
*Tower: Having this building gives a massive tactical advantage, and any player will be perfectly able to spot any attempt of siege or attack not only to this town but to all friendly heroes and buildings.
*Tower: Having this building gives a massive tactical advantage, and any player will be perfectly able to spot any attempt of siege or attack not only to this town but to all friendly heroes and buildings.
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