Editing Gremlin and Master Gremlin
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| U_shots = '''8''' | | U_shots = '''8''' | ||
| U_cost = 40 | | U_cost = 40 | ||
| U_special = • | | U_special = • [[Ranged attack]] | ||
| No_shots = | | No_shots = | ||
}} | }} | ||
{{Cram|Workshop|Gremlin|Master Gremlin|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px|}} | {{Cram|Workshop|Gremlin|Master Gremlin|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px|}} | ||
'''Gremlins''' and '''Master Gremlins''' are | '''Gremlins''' and '''Master Gremlins''' are level 1 creatures of [[Tower town]]. They are recruited from [[Workshop]]. | ||
''"Gremlins are indentured to menial labor around a Tower. While they are not great warriors by any standard, they are numerous and willing. Gremlins attack with their attached balls and chains. Master gremlins - those who have proven their loyalty - are cut from their balls and chains and able to hurl them in a ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 113|RoE manual]]''</sup> | ''"Gremlins are indentured to menial labor around a Tower. While they are not great warriors by any standard, they are numerous and willing. Gremlins attack with their attached balls and chains. Master gremlins - those who have proven their loyalty - are cut from their balls and chains and able to hurl them in a ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 113|RoE manual]]''</sup> | ||
{{Fanopinion | == Tactics and info == | ||
{{Fanopinion}} | |||
Master Gremlins are the cornerstone of the Tower faction, being the unit which is used to clear the map in the early game and the only [[town]]-aligned level 1 shooter. Basically, since [[Stone Gargoyle and Obsidian Gargoyle|gargoyles]] have relatively low stats and [[Stone Golem and Iron Golem|golems]] are too slow, the master gremlins are the best candidate for dealing the most of the damage in early battles. They should be surrounded and protected by golems and gargoyles, letting the gremlins do full damage with their ranged attack. However, be aware that they have only 8 shots, but that's enough for early game. Later in the game, they may need to be be replaced by [[Mage and Arch Mage|magi]], with superior stats. | |||
3-4 [[Attack]] and [[Defense]] is average for a level 1 creature. 4 [[Health]] is on the low end. 4-5 [[Speed]] is lowest of all town-aligned level 1 creatures, tied with [[Pikeman]], [[Troglodyte]], [[Skeleton]] and [[Gnoll]]. However Master Gremlins can shoot, which might mean all the difference in early game battles. | 3-4 [[Attack]] and [[Defense]] is average for a level 1 creature. 4 [[Health]] is on the low end. 4-5 [[Speed]] is lowest of all town-aligned level 1 creatures, tied with [[Pikeman]], [[Troglodyte]], [[Skeleton]] and [[Gnoll]]. However Master Gremlins can shoot, which might mean all the difference in early game battles. | ||
If you have free slots in army, they can be divided into several stacks, so that even if one or two stacks are forced into melee others can keep shooting. [[Ammo Cart]] is essential for this "gunline" tactics as they only have 8 shots | If you have free slots in army, they can be divided into several stacks, so that even if one or two stacks are forced into melee others can keep shooting. [[Ammo Cart]] is essential for this "gunline" tactics as they only have 8 shots. | ||
Gremlins are extremely affected by [[Bless]] and [[Curse]] [[spell]]s due to their 1-2 [[damage]] spread. Normal Bless and Curse change their damage from average 1,5 to accordingly 2 and 1. Bless spell, when cast with Advanced [[Water Magic]], doubles their damage output, bringing it up from average 1,5 to 3. Since Curse cannot lower damage below 1, it doesn't matter if casting [[hero]] has [[Fire Magic]] skill. | Gremlins are extremely affected by [[Bless]] and [[Curse]] [[spell]]s due to their 1-2 [[damage]] spread. Normal Bless and Curse change their damage from average 1,5 to accordingly 2 and 1. Bless spell, when cast with Advanced [[Water Magic]], doubles their damage output, bringing it up from average 1,5 to 3. Since Curse cannot lower damage below 1, it doesn't matter if casting [[hero]] has [[Fire Magic]] skill. | ||
Because of this extreme variance in damage [[Mirth]], [[Fortune]], good [[morale]] and [[luck]] in general synergize very well with Gremlins - their lucky strikes and double turns can be devastating, considering that they are a cheap, numerous level 1 troop. Morale and luck are not reliable, though - at best they offer 1/8th chance per action and Gremlins are fragile, so don't rely on these. [[Precision]] increases Master Gremlins' ranged attack | Because of this extreme variance in damage [[Mirth]], [[Fortune]], good [[morale]] and [[luck]] in general synergize very well with Gremlins - their lucky strikes and double turns can be devastating, considering that they are a cheap, numerous level 1 troop. Morale and luck are not reliable, though - at best they offer 1/8th chance per action and Gremlins are fragile, so don't rely on these. | ||
[[Precision]] increases Master Gremlins' ranged attack. [[Bloodlust]] increases melee attack of both types of Gremlins. | |||
[[Shield]] and [[Stone Skin]] are obvious protective spells to patch their weak defenses up. Shield has additional benefit of not being Defense buff but damage reduction, and as 3-4 Defense is likely to be below attacker's Attack stat, Shield will likely protect Gremlins better than additional Defense from Stone Skin. Keep in mind that even buffed Master Gremlins are not good melee fighters and should be kept away from melee as long as possible before enemy troops reach your ranks. | [[Shield]] and [[Stone Skin]] are obvious protective spells to patch their weak defenses up. Shield has additional benefit of not being Defense buff but damage reduction, and as 3-4 Defense is likely to be below attacker's Attack stat, Shield will likely protect Gremlins better than additional Defense from Stone Skin. Keep in mind that even buffed Master Gremlins are not good melee fighters and should be kept away from melee as long as possible before enemy troops reach your ranks. | ||
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[[Master Genie]]s should cast spells on Gremlins if you have Master Genies available, Gremlins are the strongest stack in your army and you somehow do not have [[Naga and Naga Queen|Nagas]] or [[Titan]]s. As the spells mentioned above are among those cast by Master Genies, there is a good chance of Gremlins getting something beneficial in any situation, even if your hero cannot cast such spell. | [[Master Genie]]s should cast spells on Gremlins if you have Master Genies available, Gremlins are the strongest stack in your army and you somehow do not have [[Naga and Naga Queen|Nagas]] or [[Titan]]s. As the spells mentioned above are among those cast by Master Genies, there is a good chance of Gremlins getting something beneficial in any situation, even if your hero cannot cast such spell. | ||
Due to their low Health Gremlins are extremely vulnerable to [[direct damage spells]], ranged attacks, and fast creatures. Thus Protection from X spells might be of some use, if not going all-out and casting [[Anti-magic]] to ensure your Master Gremlins cannot be | Due to their low Health Gremlins are extremely vulnerable to [[direct damage spells]], ranged attacks, and fast creatures. Thus Protection from X spells might be of some use, if not going all-out and casting [[Anti-magic]] to ensure your Master Gremlins cannot be deal with in any other way than brute force. | ||
Because they are usually shielded by [[Stone Golem and Iron Golem|Golems]] and [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]] AoE spells & attacks like [[Fireball]], [[Magog]]'s attack, [[Lich]]'s death cloud and any type of [[Dragon]] can wreak havoc among Gremlins while also targeting other troops, so be careful when facing such opponents. | Because they are usually shielded by [[Stone Golem and Iron Golem|Golems]] and [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]] AoE spells & attacks like [[Fireball]], [[Magog]]'s attack, [[Lich]]'s death cloud and any type of [[Dragon]] can wreak havoc among Gremlins while also targeting other troops, so be careful when facing such opponents. | ||
As cheap creatures with very high [[growth]] per week, stacks of Gremlins can be used as fodder to soak up retaliations to protect more valuable units like [[Master Genie]]s. Don't count on them to survive the retaliation though, so only do so when it's necessary. Similarly they can be used as cheap buffer to shield [[Mage and Arch Mage|Magi]] from melee troops, but [[Stone Golem and Iron Golem|Golems]] are better in this function. | As cheap creatures with very high [[growth]] per week, stacks of Gremlins can be used as fodder to soak up retaliations to protect more valuable units like [[Master Genie]]s. Don't count on them to survive the retaliation though, so only do so when it's necessary. Similarly they can be used as cheap buffer to shield [[Mage and Arch Mage|Magi]] from melee troops, but [[Stone Golem and Iron Golem|Golems]] are better in this function. | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] |