Editing Gremlin and Master Gremlin
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| U_shots = '''8''' | | U_shots = '''8''' | ||
| U_cost = 40 | | U_cost = 40 | ||
| U_special = • | | U_special = • [[Ranged attack]] | ||
| No_shots = | | No_shots = | ||
}} | }} | ||
{{Cram|Workshop|Gremlin|Master Gremlin|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px|}} | {{Cram|Workshop|Gremlin|Master Gremlin|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px|}} | ||
'''Gremlins''' and '''Master Gremlins''' are | '''Gremlins''' and '''Master Gremlins''' are level 1 creatures of [[Tower town]]. They are recruited from [[Workshop]]. | ||
''"Gremlins are indentured to menial labor around a Tower. While they are not great warriors by any standard, they are numerous and willing. Gremlins attack with their attached balls and chains. Master gremlins - those who have proven their loyalty - are cut from their balls and chains and able to hurl them in a ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 113|RoE manual]]''</sup> | ''"Gremlins are indentured to menial labor around a Tower. While they are not great warriors by any standard, they are numerous and willing. Gremlins attack with their attached balls and chains. Master gremlins - those who have proven their loyalty - are cut from their balls and chains and able to hurl them in a ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 113|RoE manual]]''</sup> | ||
{{Fanopinion | == Tactics and info == | ||
Gremlins should be promoted to Master Gremlins as soon as possible. Master Gremlins are the cornerstone of the Tower faction, being the unit which is used to clear the map in the early game and the only [[town]]-aligned level 1 shooter | {{Fanopinion}} | ||
Gremlins should be promoted to Master Gremlins as soon as possible. Master Gremlins are the cornerstone of the Tower faction, being the unit which is used to clear the map in the early game and the only [[town]]-aligned level 1 shooter. Basically, since [[Stone Gargoyle and Obsidian Gargoyle|gargoyles]] have relatively low stats and [[Stone Golem and Iron Golem|golems]] are too slow, the master gremlins are the best candidate for dealing the most of the damage in early battles. They should be surrounded and protected by golems and gargoyles, letting the gremlins do full damage with their ranged attack. However, be aware that they have only 8 shots, but that's enough for early game. Later in the game, they may need to be be replaced by [[Mage and Arch Mage|magi]], with superior stats. | |||
3-4 [[Attack]] and [[Defense]] is average for a level 1 creature. 4 [[Health]] is on the low end. 4-5 [[Speed]] is lowest of all town-aligned level 1 creatures, tied with [[Pikeman]], [[Troglodyte]], [[Skeleton]] and [[Gnoll]]. However Master Gremlins can shoot, which might mean all the difference in early game battles. | 3-4 [[Attack]] and [[Defense]] is average for a level 1 creature. 4 [[Health]] is on the low end. 4-5 [[Speed]] is lowest of all town-aligned level 1 creatures, tied with [[Pikeman]], [[Troglodyte]], [[Skeleton]] and [[Gnoll]]. However Master Gremlins can shoot, which might mean all the difference in early game battles. | ||
If you have free slots in army, they can be divided into several stacks, so that even if one or two stacks are forced into melee others can keep shooting. [[Ammo Cart]] is essential for this "gunline" tactics as they only have 8 shots | If you have free slots in army, they can be divided into several stacks, so that even if one or two stacks are forced into melee others can keep shooting. [[Ammo Cart]] is essential for this "gunline" tactics as they only have 8 shots. | ||
Gremlins are extremely affected by [[Bless]] and [[Curse]] [[spell]]s due to their 1-2 [[damage]] spread. Normal Bless and Curse change their damage from average 1,5 to accordingly 2 and 1. Bless spell, when cast with Advanced [[Water Magic]], doubles their damage output, bringing it up from average 1,5 to 3. Since Curse cannot lower damage below 1, it doesn't matter if casting [[hero]] has [[Fire Magic]] skill. | Gremlins are extremely affected by [[Bless]] and [[Curse]] [[spell]]s due to their 1-2 [[damage]] spread. Normal Bless and Curse change their damage from average 1,5 to accordingly 2 and 1. Bless spell, when cast with Advanced [[Water Magic]], doubles their damage output, bringing it up from average 1,5 to 3. Since Curse cannot lower damage below 1, it doesn't matter if casting [[hero]] has [[Fire Magic]] skill. | ||
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As cheap creatures with very high [[growth]] per week, stacks of Gremlins can be used as fodder to soak up retaliations to protect more valuable units like [[Master Genie]]s. Don't count on them to survive the retaliation though, so only do so when it's necessary. Similarly they can be used as cheap buffer to shield [[Mage and Arch Mage|Magi]] from melee troops, but [[Stone Golem and Iron Golem|Golems]] are better in this function. | As cheap creatures with very high [[growth]] per week, stacks of Gremlins can be used as fodder to soak up retaliations to protect more valuable units like [[Master Genie]]s. Don't count on them to survive the retaliation though, so only do so when it's necessary. Similarly they can be used as cheap buffer to shield [[Mage and Arch Mage|Magi]] from melee troops, but [[Stone Golem and Iron Golem|Golems]] are better in this function. | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] |