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{{ | {{about|'''[[Horn of the Abyss]]''' is an unofficial expansion on the same level as {{ab}} and {{sod}}.}} | ||
[[Category: Horn of the Abyss|*]] | |||
== [[Cove]] == | == [[Cove]] == | ||
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==== [[Nymph]] ==== | ==== [[Nymph]] ==== | ||
* Level 1. | * Level 1. | ||
* Dwelling: Nymph Waterfall. | * Dwelling: Nymph Waterfall. | ||
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==== [[Oceanid]] ==== | ==== [[Oceanid]] ==== | ||
* Level 1, upgraded. | * Level 1, upgraded. | ||
* Dwelling: Upg. Nymph Waterfall. | * Dwelling: Upg. Nymph Waterfall. | ||
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==== [[Crew Mate]] ==== | ==== [[Crew Mate]] ==== | ||
* Level 2. | * Level 2. | ||
* Dwelling: Shack. | * Dwelling: Shack. | ||
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==== [[Seaman]] ==== | ==== [[Seaman]] ==== | ||
* Level 2, upgraded. | * Level 2, upgraded. | ||
* Dwelling: Upg. Shack. | * Dwelling: Upg. Shack. | ||
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==== [[Pirate]] ==== | ==== [[Pirate]] ==== | ||
* Level 3. | * Level 3. | ||
* Dwelling: Frigate. | * Dwelling: Frigate. | ||
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==== [[Corsair]] ==== | ==== [[Corsair]] ==== | ||
* Level 3, upgraded. | * Level 3, upgraded. | ||
* Dwelling: Upg. Frigate. | * Dwelling: Upg. Frigate. | ||
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==== [[Sea Dog]] ==== | ==== [[Sea Dog]] ==== | ||
* Level 3, additional upgrade. | * Level 3, additional upgrade. | ||
* Dwelling: Gunpowder Warehouse. | * Dwelling: Gunpowder Warehouse. | ||
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** No melee penalty. | ** No melee penalty. | ||
** No enemy retaliation. | ** No enemy retaliation. | ||
** <span style="color: green">'''Accurate shot'''</span>. <nowiki>The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.</nowiki> | ** <span style="color: green">'''Accurate shot'''</span>. <nowiki>The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X]] = [[3 multiplier for shooting without penalty and X]] = [[2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.</nowiki> | ||
==== [[Stormbird]] ==== | ==== [[Stormbird]] ==== | ||
* Level 4. | * Level 4. | ||
* Dwelling: Nest. | * Dwelling: Nest. | ||
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==== [[Ayssid]] ==== | ==== [[Ayssid]] ==== | ||
* Level 4, upgraded. | * Level 4, upgraded. | ||
* Dwelling: Upg. Nest. | * Dwelling: Upg. Nest. | ||
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==== [[Sea Witch]] ==== | ==== [[Sea Witch]] ==== | ||
* Level 5. | * Level 5. | ||
* Dwelling: Tower of the Seas. | * Dwelling: Tower of the Seas. | ||
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==== [[Sorceress]] ==== | ==== [[Sorceress]] ==== | ||
* Level 5, upgraded. | * Level 5, upgraded. | ||
* Dwelling: Upg. Tower of the Seas. | * Dwelling: Upg. Tower of the Seas. | ||
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==== [[Nix]] ==== | ==== [[Nix]] ==== | ||
* Level 6. | * Level 6. | ||
* Dwelling: Nix Fort. | * Dwelling: Nix Fort. | ||
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==== [[Nix Warrior]] ==== | ==== [[Nix Warrior]] ==== | ||
* Level 6, upgraded. | * Level 6, upgraded. | ||
* Dwelling: Upg. Nix Fort. | * Dwelling: Upg. Nix Fort. | ||
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==== [[Sea Serpent]] ==== | ==== [[Sea Serpent]] ==== | ||
* Level 7. | * Level 7. | ||
* Dwelling: Maelstrom. | * Dwelling: Maelstrom. | ||
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==== [[Haspid]] ==== | ==== [[Haspid]] ==== | ||
* Level 7, upgraded. | * Level 7, upgraded. | ||
* Dwelling: Upg. Maelstrom. | * Dwelling: Upg. Maelstrom. | ||
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** Poisonous. Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the beginning of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health. | ** Poisonous. Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the beginning of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health. | ||
** <span style="color: green">'''Revenge'''</span>. Has an increase to the Damage parameter before the attack by the following formula: | ** <span style="color: green">'''Revenge'''</span>. Has an increase to the Damage parameter before the attack by the following formula: | ||
[[File:Haspid_eng.jpg|(((Number of Haspid at the beginning of the battle + 1) * (1 Haspid Health) / (Total Health now + 1 Haspid Health) - 1) ^ 0.5) * 100 | [[File:Haspid_eng.jpg|(((Number of Haspid at the beginning of the battle + 1) * (1 Haspid Health) / (Total Health now + 1 Haspid Health) - 1) ^ 0.5) * 100]] | ||
=== [[Cannon]] === | === [[Cannon]] === | ||
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** Resistance: 3/112. | ** Resistance: 3/112. | ||
** First Aid: 2/112. | ** First Aid: 2/112. | ||
* Restricted secondary skills. | * Restricted secondary skills. | ||
** Necromancy. | ** Necromancy. | ||
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** Resistance: 5/112. | ** Resistance: 5/112. | ||
** First Aid: 4/112. | ** First Aid: 4/112. | ||
* Restricted secondary skills. | * Restricted secondary skills. | ||
** Necromancy. | ** Necromancy. | ||
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==== [[Corkes]] ==== | ==== [[Corkes]] ==== | ||
* Class: Captain. | * Class: Captain. | ||
* Gender: Male. | * Gender: Male. | ||
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==== [[Jeremy]] ==== | ==== [[Jeremy]] ==== | ||
* Class: Captain. | * Class: Captain. | ||
* Gender: Male. | * Gender: Male. | ||
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==== [[Illor]] ==== | ==== [[Illor]] ==== | ||
* Class: Captain. | * Class: Captain. | ||
* Gender: Male. | * Gender: Male. | ||
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==== [[Derek]] ==== | ==== [[Derek]] ==== | ||
* Unavailable on random maps with water (replaced with Elmore). | * Unavailable on random maps with water (replaced with Elmore). | ||
* Class: Captain. | * Class: Captain. | ||
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==== [[Elmore]] ==== | ==== [[Elmore]] ==== | ||
* Unavailable on random maps without water (replaced with Derek). | * Unavailable on random maps without water (replaced with Derek). | ||
* Class: Captain. | * Class: Captain. | ||
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==== [[Leena]] ==== | ==== [[Leena]] ==== | ||
* Class: Captain. | * Class: Captain. | ||
* Gender: Female. | * Gender: Female. | ||
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==== [[Anabel]] ==== | ==== [[Anabel]] ==== | ||
* Class: Captain. | * Class: Captain. | ||
* Gender: Female. | * Gender: Female. | ||
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==== [[Cassiopeia]] ==== | ==== [[Cassiopeia]] ==== | ||
* Class: Captain. | * Class: Captain. | ||
* Gender: Female. | * Gender: Female. | ||
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==== [[Miriam]] ==== | ==== [[Miriam]] ==== | ||
* Class: Captain. | * Class: Captain. | ||
* Gender: Female. | * Gender: Female. | ||
* Specialty: Scouting. Increases the | * Specialty: Scouting. Increases the Scouting bonus by 5% per hero level (rounded up). | ||
* Secondary skills. | * Secondary skills. | ||
** Logistics: basic. | ** Logistics: basic. | ||
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==== [[Casmetra]] ==== | ==== [[Casmetra]] ==== | ||
* Class: Navigator. | * Class: Navigator. | ||
* Gender: Female. | * Gender: Female. | ||
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==== [[Eovacius]] ==== | ==== [[Eovacius]] ==== | ||
* Class: Navigator. | * Class: Navigator. | ||
* Gender: Male. | * Gender: Male. | ||
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==== [[Spint]] ==== | ==== [[Spint]] ==== | ||
* Class: Navigator. | * Class: Navigator. | ||
* Gender: Male. | * Gender: Male. | ||
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==== [[Andal]] ==== | ==== [[Andal]] ==== | ||
* Class: Navigator. | * Class: Navigator. | ||
* Gender: Male. | * Gender: Male. | ||
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==== [[Manfred]] ==== | ==== [[Manfred]] ==== | ||
* Class: Navigator. | * Class: Navigator. | ||
* Gender: Male. | * Gender: Male. | ||
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==== [[Zilare]] ==== | ==== [[Zilare]] ==== | ||
* Class: Navigator. | * Class: Navigator. | ||
* Gender: Male. | * Gender: Male. | ||
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* Secondary skills. | * Secondary skills. | ||
** Wisdom: basic. | ** Wisdom: basic. | ||
** | ** Resistance: basic. | ||
* Spell Book: present. | * Spell Book: present. | ||
* Starting spell: Forgetfulness. | * Starting spell: Forgetfulness. | ||
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==== [[Astra]] ==== | ==== [[Astra]] ==== | ||
* Class: Navigator. | * Class: Navigator. | ||
* Gender: Female. | * Gender: Female. | ||
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==== [[Dargem]] ==== | ==== [[Dargem]] ==== | ||
* Class: Navigator. | * Class: Navigator. | ||
* Gender: Male. | * Gender: Male. | ||
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==== [[Bidley]] ==== | ==== [[Bidley]] ==== | ||
* Campaign hero. | * Campaign hero. | ||
* Class: Captain. | * Class: Captain. | ||
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==== [[Tark]] ==== | ==== [[Tark]] ==== | ||
* Campaign hero. | * Campaign hero. | ||
* Class: Captain. | * Class: Captain. | ||
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* '''Nymph Waterfall''' | * '''Nymph Waterfall''' | ||
** Cost: 300 gold, 5 wood, 5 ore. | ** Cost: 300 gold, 5 wood, 5 ore. | ||
** Creature dwelling Level 1 (Nymphs). Built in a neutral city or town with a fort by default. | ** Creature dwelling Level 1 (Nymphs). Built in a neutral city or town with a fort by default. | ||
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** Allows you to recruit Nymphs and Oceanids, upgrade Nymphs into Oceanids. | ** Allows you to recruit Nymphs and Oceanids, upgrade Nymphs into Oceanids. | ||
* '''Shack''' | * '''Shack''' | ||
** Cost: 1000 gold, 10 wood. | ** Cost: 1000 gold, 10 wood. | ||
** Creature dwelling Level 2 (Crew Mates). Built in a neutral city or town with a fort by default. | ** Creature dwelling Level 2 (Crew Mates). Built in a neutral city or town with a fort by default. | ||
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** Allows you to recruit Crew Mates and Seamen, upgrade Crew Mates into Seamen. | ** Allows you to recruit Crew Mates and Seamen, upgrade Crew Mates into Seamen. | ||
* '''Frigate''' | * '''Frigate''' | ||
** Cost: 1000 gold, 10 wood. | ** Cost: 1000 gold, 10 wood. | ||
** Creature dwelling Level 3 (Pirates). | ** Creature dwelling Level 3 (Pirates). | ||
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** Allows you to recruit Pirates, Corsairs and Sea Dogs, upgrade the Pirates and Corsairs into Sea Dogs. | ** Allows you to recruit Pirates, Corsairs and Sea Dogs, upgrade the Pirates and Corsairs into Sea Dogs. | ||
* '''Nest''' | * '''Nest''' | ||
** Cost: 2000 gold, 5 ore, 2 gems, 2 crystals. | ** Cost: 2000 gold, 5 ore, 2 gems, 2 crystals. | ||
** Creature dwelling Level 4 (Stormbirds). | ** Creature dwelling Level 4 (Stormbirds). | ||
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** Allows you to recruit Stormbirds and Ayssids, upgrade Stormbirds into Ayssids. | ** Allows you to recruit Stormbirds and Ayssids, upgrade Stormbirds into Ayssids. | ||
* '''Tower of the Seas''' | * '''Tower of the Seas''' | ||
** Cost: 3000 gold, 5 wood, 5 ore, 5 crystals. | ** Cost: 3000 gold, 5 wood, 5 ore, 5 crystals. | ||
** Creature dwelling Level 5 (Sea Witch). | ** Creature dwelling Level 5 (Sea Witch). | ||
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** Allows you to recruit Sea Witches and the Sorceresses, upgrade Sea Witches into Sorceresses. | ** Allows you to recruit Sea Witches and the Sorceresses, upgrade Sea Witches into Sorceresses. | ||
* '''Nix Fort''' | * '''Nix Fort''' | ||
** Cost: 4000 gold 5 wood, 10 ore. | ** Cost: 4000 gold 5 wood, 10 ore. | ||
** Creature dwelling Level 6 (Nix). | ** Creature dwelling Level 6 (Nix). | ||
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** Allows you to recruit Nix and Nix Warriors, upgrade Nix into Nix Warriors. | ** Allows you to recruit Nix and Nix Warriors, upgrade Nix into Nix Warriors. | ||
* '''Maelstrom''' | * '''Maelstrom''' | ||
** Cost: 15000 gold, 15 wood, 15 ore, 10 sulfur. | ** Cost: 15000 gold, 15 wood, 15 ore, 10 sulfur. | ||
** Creature dwelling Level 7 (Sea Serpents). | ** Creature dwelling Level 7 (Sea Serpents). | ||
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=== Spells === | === Spells === | ||
* '''Level 1-4 spells are available in | * '''Level 1-4 spells are available in Cove.''' | ||
* '''A chance of rolling in the Mage Guild''' | * '''A chance of rolling in the Mage Guild''' | ||
** Level 1 | ** Level 1 | ||
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=== Adventure Map === | === Adventure Map === | ||
* '''Introducing the | * '''Introducing the <span style="color: #0000C0">spell research</span> mechanic.''' | ||
** It's now possible to carry out research in the Mage Guild screen, replacing spells in the slots. | ** It's now possible to carry out research in the Mage Guild screen, replacing spells in the slots. | ||
** The cost is (2*spell level) of mercury, sulfur, crystals, gems, and 1000 gold. Research is limited to one per day, per town (doesn't prevent construction). | ** The cost is (2*spell level) of mercury, sulfur, crystals, gems, and 1000 gold. Research is limited to one per day, per town (doesn't prevent construction). | ||
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* '''Towns with Fort always have level 2 dwelling built by default.''' | * '''Towns with Fort always have level 2 dwelling built by default.''' | ||
* '''Heroes with a starting army always have all troops (and a war machine), without the possibility of absence of any of them.''' | * '''Heroes with a starting army always have all troops (and a war machine), without the possibility of absence of any of them.''' | ||
* '''Dwellings belonged to players accumulate creatures on a by-week basis.''' Number of creatures in dwellings without owner is set to one creature growth each week. | * '''Dwellings belonged to players accumulate creatures on a by-week basis.''' Number of creatures in dwellings without owner is set to one creature growth each week. | ||
=== Combat === | === Combat === | ||
* '''Some creatures can perform alternative action.''' Use interface button or Alt key for switch. | * '''Some creatures can perform alternative action.''' Use interface button or Alt key for switch. | ||
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** Harpies and Harpy Hags can attack without return. | ** Harpies and Harpy Hags can attack without return. | ||
** Faerie Dragons can attack instead to spell cast. | ** Faerie Dragons can attack instead to spell cast. | ||
** Archangels and Pit Lords can move to | ** Archangels and Pit Lords can move to hex instead to corpse resurrect from it. | ||
* '''Added the possibility for 2 hex wide creatures to move hex back.''' | * '''Added the possibility for 2 hex wide creatures to move hex back.''' | ||
* '''Negative luck was introduced.''' While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive. | * '''Negative luck was introduced.''' While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive. | ||
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=== Terrains === | === Terrains === | ||
* '''New | * '''New <span style="color: #0000C0">highlands</span> terrain added.''' | ||
** No movement penalty. | ** No movement penalty. | ||
** Highlands is native terrain for Conflux creatures. | ** Highlands is native terrain for Conflux creatures. | ||
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*** Medusa Stores | *** Medusa Stores | ||
*** Faerie Ring | *** Faerie Ring | ||
*** | *** Mineral Spring | ||
*** | *** Ruins | ||
*** | *** Hermit's Shack | ||
*** | *** Gazebo | ||
*** | *** Junkman | ||
* '''Native terrain bonus on the underground depends on the particular terrain (originally it was always considered subterranean).''' | * '''Native terrain bonus on the underground depends on the particular terrain (originally it was always considered subterranean).''' | ||
=== Creatures === | === Creatures === | ||
* '''Slightly increased the AI Value of | * '''Slightly increased the AI Value of <span style="color: #0000C0">Monk</span> (Random Map Generator was underestimating them when placing). Thus, Pandora Boxes and Seer Huts on random map will give 25 Monks, instead of 30.''' | ||
* '''Fire immunity of <span style="color: #0000C0">Firebirds</span> replaced with 50% Fire Resist. Thus, slightly decreased their AI Value (Pandora Boxes and Seer Huts on random map will give 6 Firebirds, instead of 5).''' | |||
* '''Fire immunity of | * '''Largely increased the AI Value of <span style="color: #0000C0">Fairy Dragon</span>. Their amount on random maps is now about 1.5 times lower.''' | ||
* '''Largely increased the AI Value of | * '''<span style="color: #0000C0">Arrow Towers</span> ignore the target's defense completely (also, fixed various bugs with incorrect damage calculation). Attention: the Arrow Tower attack is 10 and defending hero attack and archery skill work for Arrow Tower. That is why the result damage of Arrow Tower is significantly greater than in original game, is which the Arrow Tower attack was counted as 0 and hero skills did not affected its damage.''' | ||
* ''' | |||
=== Artifacts === | === Artifacts === | ||
* ''' | * '''<span style="color: #0000C0">Orb of Inhibition</span> and <span style="color: #0000C0">Recanter's Cloak</span> are banned by default.''' | ||
* ''' | * '''<span style="color: #0000C0">Garniture of Interference</span>, <span style="color: #0000C0">Surcoat of Counterpoise</span>, and <span style="color: #0000C0">Boots of Polarity</span> reduce enemy hero spell power during combat by 5%, 10%, and 15% correspondingly instead of increasing a chance to resist a spell. Enemy spell power is rounded down, but cannot become less than 1.''' | ||
* ''' | * '''<span style="color: #0000C0">Shackles of War</span> effect applies only when both sides in the battle have heroes.''' | ||
=== Spells === | === Spells === | ||
* '''The damage of <span style="color: #0000C0">Armageddon</span> spell reduced from 50*(spell power) + 30/30/60/120 to 40*(spell power) + 30/30/60/120.''' | |||
* '''The damage of | * '''The effect of <span style="color: #0000C0">Protection from Air</span>, <span style="color: #0000C0">Protection from Fire</span>, <span style="color: #0000C0">Protection from Water</span>, and <span style="color: #0000C0">Protection from Earth</span> spells increased from 30%-30%-50%-50% to 50%-50-%75-%75%.''' | ||
* '''The effect of | * '''<span style="color: #0000C0">Fly</span>, <span style="color: #0000C0">Water Walk</span> and <span style="color: #0000C0">Dimension Door</span> spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).''' | ||
* ''' | |||
** To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians. | ** To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians. | ||
** If a hero moves to a guarded tile after casting the Dimension Door, combat will start. Casting cursor will change its appearance if that's the case. | ** If a hero moves to a guarded tile after casting the Dimension Door, combat will start. Casting cursor will change its appearance if that's the case. | ||
** Fixed bugs with interruption the flight on forbidden cells. Interrupting the flight above a guarded tile will now trigger combat. | ** Fixed bugs with interruption the flight on forbidden cells. Interrupting the flight above a guarded tile will now trigger combat. | ||
* ''' | * '''<span style="color: #0000C0">Fly</span> cast works when hero wears Angel Wings or has lower level Fly effect.''' | ||
=== Secondary Skills === | === Secondary Skills === | ||
* ''' | * '''<span style="color: #0000C0">Resistance</span> reduces enemy hero spell power during combat by 10%-20%-30% instead of increasing a chance to resist a spell. Enemy spell power is rounded down, but cannot become less than 1.''' | ||
* '''<span style="color: #0000C0">Scouting</span> now adds +1/+3/+5 cells to hero sight radius instead of +1/+2+/3.''' | |||
* '''<span style="color: #0000C0">Necromancy</span> raises 5%-10%-15% of enemy's dead as Skeletons instead of 10%-20%-30%.''' | |||
* ''' | |||
* ''' | |||
== Town Gameplay == | == Town Gameplay == | ||
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=== [[Castle]] === | === [[Castle]] === | ||
* '''Heroes''' | * '''Heroes''' | ||
** [[Sir Mullich]] is banned by default. [[Lord Haart]] available instead. | ** <span style="color: #0000C0">[[Sir Mullich]]</span> is banned by default. <span style="color: #0000C0">[[Lord Haart]]</span> available instead. | ||
** [[Sylvia]] is banned on maps without water. New hero - [[Beatrice]] available instead. | ** <span style="color: #0000C0">[[Sylvia]]</span> is banned on maps without water. New hero - <span style="color: #0000C0">[[Beatrice]]</span> available instead. | ||
*** Available on random maps only without water (replaces [[Sylvia]]). | *** Available on random maps only without water (replaces [[Sylvia]]). | ||
*** Class: Knight. | *** Class: Knight. | ||
*** Gender: Female. | *** Gender: Female. | ||
*** Specialty: Scouting. | *** Specialty: Scouting. Receives a 5% per level bonus to Scouting skill percentage (rounded up). | ||
*** Secondary skills. | *** Secondary skills. | ||
**** Leadership: basic. | **** Leadership: basic. | ||
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=== [[Rampart]] === | === [[Rampart]] === | ||
* ''' | * '''Heroes' starting armies''' | ||
** Amount of | ** Amount of <span style="color: #0000C0">Elves</span> decreased from 3-6 to 2-4. | ||
* '''Heroes''' | * '''Heroes''' | ||
** | ** <span style="color: #0000C0">[[Gem]]</span> has her starting spell changed on random maps without water from [[Summon Boat]] to [[Bless]]. | ||
=== [[Tower]] === | === [[Tower]] === | ||
* '''Building tree''' | * '''Building tree''' | ||
** | ** <span style="color: #0000C0">Altar of Wishes</span>, <span style="color: #0000C0">Golden Pavilion</span>, <span style="color: #0000C0">Upg. Golden Pavilion</span>, <span style="color: #0000C0">Cloud Temple</span> and <span style="color: #0000C0">Upg. Cloud Temple</span> no longer require Mage Guild level 1 and Mage Tower. | ||
** | ** <span style="color: #0000C0">Golden Pavilion</span> and <span style="color: #0000C0">Upg. Golden Pavilion</span> now require Altar of Wishes. | ||
** Upg. | ** <span style="color: #0000C0">Upg. Altar of Wishes</span> no longer requires Mage Tower (Mage Guild level one is still required). | ||
* '''Building prices''' | * '''Building prices''' | ||
** | ** <span style="color: #0000C0">Golem Factory</span> price in gold is decreased from 2000 to 1500. | ||
** Upg. | ** <span style="color: #0000C0">Upg. Golem Factory</span> price in gold is decreased from 2000 to 1500. | ||
** | ** <span style="color: #0000C0">Mage Tower</span> price in gold is decreased from 2500 to 2000. | ||
** | ** <span style="color: #0000C0">Altar of Wishes</span> price in gold is decreased from 3000 to 2500. | ||
** Upg. | ** <span style="color: #0000C0">Upg. Cloud Temple</span> price in gold is decreased from 25000 to 20000. | ||
* '''Heroes' starting armies''' | * '''Heroes' starting armies''' | ||
** Amount of | ** Amount of <span style="color: #0000C0">Stone Gargoyles</span> increased from 3-5 to 5-7. | ||
** Amount of | ** Amount of <span style="color: #0000C0">Stone Golems</span> increased from 2-3 (or 2 in Josephine's second slot) to 4-5. | ||
=== [[Inferno]] === | === [[Inferno]] === | ||
* '''Building tree''' | * '''Building tree''' | ||
** Upg. | ** <span style="color: #0000C0">Upg. Hell Hole</span> no longer requires Mage Guild level 2 (still requires Mage Guild level 1). | ||
* '''Building prices''' | * '''Building prices''' | ||
** | ** <span style="color: #0000C0">Brimstone Stormclouds</span> price in sulfur decreased from 5 to 4. | ||
** Upg. | ** <span style="color: #0000C0">Upg. Hall of Sins</span> price in mercury decreased from 5 to 4. | ||
** Upg. | ** <span style="color: #0000C0">Upg. Kennels</span> price in sulfur decreased from 5 to 4. | ||
* '''Creatures''' | * '''Creatures''' | ||
** | ** <span style="color: #0000C0">Magogs</span> can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless sniper bow is present). Targeting dialogue is called by pressing G. However, creatures immune to fire can be damaged only by a central hex. | ||
** | ** <span style="color: #0000C0">Arch Devil</span> decreases Luck by 2 (instead of 1 from the original). | ||
* '''Heroes' starting armies''' | * '''Heroes' starting armies''' | ||
** Amount of | ** Amount of <span style="color: #0000C0">Imps</span> increased from 15-25 to 20-30. | ||
=== [[Necropolis]] === | === [[Necropolis]] === | ||
* '''Necromancy''' | * '''Necromancy''' | ||
** The amount of skeletons raised by | ** The amount of skeletons raised by <span style="color: #0000C0">necromancy</span> is halved. | ||
*** | *** <span style="color: #0000C0">Necromancy</span> raises 5%-10%-15% of enemy's dead as Skeletons instead of 10%-20%-30%. | ||
*** | *** <span style="color: #0000C0">Amulet of the Undertaker</span> increases Necromancy skill by 2.5% instead of 5%, <span style="color: #0000C0">Vampire's Cowl</span> - 5% instead of 10%, <span style="color: #0000C0">Dead Man's Boots</span> - 7.5% instead of 15%. <span style="color: #0000C0">Cloak of the Undead King</span> raise 15% enemy's dead as Skeletons instead of 30%. | ||
*** | *** <span style="color: #0000C0">Necromancy Amplifier</span> increases Necromancy skill by 5% instead of 10%. | ||
*** Number of Skeletons raised by the Necromancy skill is now dependent on total number of slain creatures in an enemy army, rather than on numbers of each individual slain stack. | *** Number of Skeletons raised by the Necromancy skill is now dependent on total number of slain creatures in an enemy army, rather than on numbers of each individual slain stack. | ||
* '''Building prices''' | * '''Building prices''' | ||
** Upg. | ** <span style="color: #0000C0">Upg. Tomb of Souls</span> price in mercury decreased from 5 to 4. | ||
** | ** <span style="color: #0000C0">Mausoleum</span> price in ore decreased from 10 to 5, and in sulfur from 10 to 4. | ||
** Upg. | ** <span style="color: #0000C0">Upg. Mausoleum</span> price in sulfur decreased from 5 to 4. | ||
* '''Creatures''' | * '''Creatures''' | ||
** | ** <span style="color: #0000C0">Liches</span> and <span style="color: #0000C0">Power Liches</span> can shoot death cloud at any hex of the battlefield except for its own hex and adjacent ones (unless sniper bow is present). Targeting dialogue is called by pressing G. | ||
* '''Heroes''' | * '''Heroes''' | ||
** | ** <span style="color: #0000C0">[[Galthran]]</span> is banned by default. New hero - <span style="color: #0000C0">[[Ranloo]]</span> is available instead. | ||
*** Available by default (replaces [[Galthran]]). | *** Available by default (replaces [[Galthran]]). | ||
*** Class: Death Knight. | *** Class: Death Knight. | ||
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* '''Heroes' starting armies''' | * '''Heroes' starting armies''' | ||
** Amount of | ** Amount of <span style="color: #0000C0">Troglodytes</span> decreased from 30-40 to 20-30. | ||
** Amount of | ** Amount of <span style="color: #0000C0">Harpies</span> increased from 4-6 to 6-8. | ||
=== [[Stronghold]] === | === [[Stronghold]] === | ||
* '''Building prices''' | * '''Building prices''' | ||
** | ** <span style="color: #0000C0">Cyclops Cave</span> price does not include crystals. <span style="color: #0000C0">Upg. Cyclops Cave</span> price in crystals increased from 0 to 10. | ||
=== [[Fortress]] === | === [[Fortress]] === | ||
* '''Heroes' starting armies''' | * '''Heroes' starting armies''' | ||
** Amount of | ** Amount of <span style="color: #0000C0">Gnolls</span> increased from 10-20 to 15-25. | ||
** Amount of | ** Amount of <span style="color: #0000C0">Serpent Flies</span> increased from 2-4 to 3-4. | ||
* '''Heroes''' | * '''Heroes''' | ||
** | ** <span style="color: #0000C0">[[Voy]]</span> banned on maps without water. New hero - <span style="color: #0000C0">[[Kinkeria]]</span> available instead. | ||
*** Available on random maps only without water (replaces [[Voy]]). | *** Available on random maps only without water (replaces [[Voy]]). | ||
*** Class: Witch. | *** Class: Witch. | ||
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=== [[Conflux]] === | === [[Conflux]] === | ||
* '''Growth of | * '''Growth of <span style="color: #0000C0">Firebirds</span> and <span style="color: #0000C0">Phoenixes</span> decreased to 1 (2 after the construction of Castle).''' | ||
* '''Building tree''' | * '''Building tree''' | ||
** Constructing Upg. | ** Constructing <span style="color: #0000C0">Upg. Magic Lantern</span> now requires Mage Guild level 1 and Magic University beforehand. | ||
** New structure | ** New structure <span style="color: #0000C0">Vault of Ashes</span> | ||
*** Cost: 5000 gold, 5 mercury. | *** Cost: 5000 gold, 5 mercury. | ||
*** Requirements: Fort, Mage Guild Level 1, Magic Lantern, Altar of Air, Altar of Water, Altar of Fire, Altar of Earth, Altar of Thought, Pyre. | *** Requirements: Fort, Mage Guild Level 1, Magic Lantern, Altar of Air, Altar of Water, Altar of Fire, Altar of Earth, Altar of Thought, Pyre. | ||
*** Increases the growth of the Firebird and Phoenix by 1. | *** Increases the growth of the Firebird and Phoenix by 1. | ||
* '''Building prices''' | * '''Building prices''' | ||
** Cost of constructing the | ** Cost of constructing the <span style="color: #0000C0">Pyre</span> went up from 10 to 20 mercury and from 10000 to 15000 gold. | ||
* '''Building properties''' | * '''Building properties''' | ||
** | ** <span style="color: #0000C0">Aurora Borealis</span> (Grail structure of Conflux) allows to learn spells up to according level of the Mage Guild in the city only. | ||
* '''Creatures''' | * '''Creatures''' | ||
** Fire immunity of | ** Fire immunity of <span style="color: #0000C0">Firebirds</span> replaced with 50% Fire Resist. Slightly decreased AI Value (thus, Pandora Boxes and Seer Huts on random map will give 6 Firebirds, instead of 5). | ||
* '''Creature prices''' | * '''Creature prices''' | ||
** Cost of | ** Cost of <span style="color: #0000C0">Psychic Elementals</span> increased from 750 to 950 gold. | ||
** Cost of | ** Cost of <span style="color: #0000C0">Magic Elementals</span> increased from 800 to 1200 gold. | ||
** Cost of | ** Cost of <span style="color: #0000C0">Firebirds</span> increased from 1500 to 2000. | ||
** Cost of | ** Cost of <span style="color: #0000C0">Phoenixes</span> increased from 2000 gold + 1 mercury to 3000 gold + 1 mercury. | ||
* '''Other''' | * '''Other''' | ||
** Native terrain changed to highlands. | ** Native terrain changed to highlands. | ||
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=== [[Leprechaun]] === | === [[Leprechaun]] === | ||
* Level 2. | * Level 2. | ||
* Dwelling: Alehouse. | * Dwelling: Alehouse. | ||
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* Abilities. | * Abilities. | ||
** Doubles friendly unit Luck chance. | ** Doubles friendly unit Luck chance. | ||
** Casts Fortune. 3 times per battle can cast Advanced Fortune on | ** Casts Fortune. 3 times per battle can cast Advanced Fortune on allied unit. Spell lasts 6 turns. | ||
=== [[Satyr]] === | === [[Satyr]] === | ||
* Level 4. | * Level 4. | ||
* Dwelling: Wineyard. | * Dwelling: Wineyard. | ||
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** Casts Mirth. 3 times per battle can cast Advanced Mirth on allied unit. Spell lasts 6 turns. | ** Casts Mirth. 3 times per battle can cast Advanced Mirth on allied unit. Spell lasts 6 turns. | ||
=== [[ | === [[Fangarm]] === | ||
* Level 5. | * Level 5. | ||
* Dwelling: Ziggurat. | * Dwelling: Ziggurat. | ||
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=== [[Diplomat's Cloak]] === | === [[Diplomat's Cloak]] === | ||
* Class: Relic. | * Class: Relic. | ||
* Combination Artifact. Componentry: | * Combination Artifact. Componentry: Statesman's Medal, Diplomat's Ring, Ambassador's Sash. | ||
* Worn on shoulders (also blocks neck slot and one ring slot). | * Worn on shoulders (also blocks neck slot and one ring slot). | ||
* Cost: 15000. | * Cost: 15000. | ||
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=== [[Pendant of Reflection]] === | === [[Pendant of Reflection]] === | ||
* Class: Relic. | * Class: Relic. | ||
* Combination artifact. Componentry: | * Combination artifact. Componentry: Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity. | ||
* Worn on the neck (also blocks slots of shoulders and legs). | * Worn on the neck (also blocks slots of shoulders and legs). | ||
* Cost: 12000. | * Cost: 12000. | ||
* In addition to component effects | * In addition to component effects reduces the Power skill of enemy hero by 20% during combat. Component effects: reduce the Power skill of enemy hero by 30% during combat. | ||
=== [[Ironfist of the Ogre]] === | === [[Ironfist of the Ogre]] === | ||
* Class: Relic. | * Class: Relic. | ||
* Combination Artifact. Componentry: | * Combination Artifact. Componentry: Ogre's Club of Havoc, Targ of the Rampaging Ogre, Tunic of the Cyclops King, Crown of the Supreme Magi. | ||
* Carried in right hand (also blocks left hand slot, head slot and body slot). | * Carried in right hand (also blocks left hand slot, head slot and body slot). | ||
* Cost: 20000. | * Cost: 20000. | ||
* In addition to component effects at the beginning of a combat the Fist will cast | * In addition to component effects at the beginning of a combat the Fist will cast Bloodlust, Fire Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops. Component effects: increase your Attack and Defense skills by 5 and your Spell Power and Knowledge skills by 4. | ||
=== [[Golden Goose]] === | === [[Golden Goose]] === | ||
* Class: Relic. | * Class: Relic. | ||
* Combination artifact. Componentry: | * Combination artifact. Componentry: Endless Purse of Gold, Endless Bag of Gold, Endless Sack of Gold. | ||
* Worn in "Other" slot (also blocks another two "Other" slots). | * Worn in "Other" slot (also blocks another two "Other" slots). | ||
* Cost: 22500. | * Cost: 22500. | ||
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=== [[Trident of Dominion]] === | === [[Trident of Dominion]] === | ||
* Class: Major. | * Class: Major. | ||
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=== [[Shield of Naval Glory]] === | === [[Shield of Naval Glory]] === | ||
* Class: Major. | * Class: Major. | ||
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=== [[Royal Armor of Nix]] === | === [[Royal Armor of Nix]] === | ||
* Class: Major. | * Class: Major. | ||
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=== [[Crown of the Five Seas]] === | === [[Crown of the Five Seas]] === | ||
* Class: Major. | * Class: Major. | ||
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=== [[Wayfarer's Boots]] === | === [[Wayfarer's Boots]] === | ||
* Class: Major. | * Class: Major. | ||
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=== [[Ring of Suppression]] === | === [[Ring of Suppression]] === | ||
* Class: Treasure. | * Class: Treasure. | ||
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=== [[Hideous Mask]] === | === [[Hideous Mask]] === | ||
* Class: Minor. | * Class: Minor. | ||
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=== [[Pendant of Downfall]] === | === [[Pendant of Downfall]] === | ||
* Class: Major. | * Class: Major. | ||
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=== [[Runes of Imminency]] === | === [[Runes of Imminency]] === | ||
* Class: Treasure. | * Class: Treasure. | ||
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=== [[Demon's Horseshoe]] === | === [[Demon's Horseshoe]] === | ||
* Class: Treasure. | * Class: Treasure. | ||
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=== [[Shaman's Puppet]] === | === [[Shaman's Puppet]] === | ||
* Class: Minor. | * Class: Minor. | ||
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=== [[Ring of Oblivion]] === | === [[Ring of Oblivion]] === | ||
* Class: Major. | * Class: Major. | ||
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=== [[Cape of Silence]] === | === [[Cape of Silence]] === | ||
* Class: Major. | * Class: Major. | ||
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* Cost: 7500. | * Cost: 7500. | ||
* Bans all level 1 and 2 spells in battle. | * Bans all level 1 and 2 spells in battle. | ||
* * '''Does not appear on random maps unless it is enabled in the template settings.''' | |||
=== [[ | === [[Horn of the Abyss (artifact)|Horn of the Abyss]] === | ||
* Class: Relic. | |||
* Class: | |||
* Worn in "Other" slot. | * Worn in "Other" slot. | ||
* Cost: | * Cost: 50000. | ||
* | * After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Total Hit Points of this stack will be equal to half of the slain stack's total Hit Points, but quantity of the Fangarms summoned thus should not exceed half of quantity of creatures in the slain stack. Slaying Fangarms will not trigger the Horn effect. | ||
* '''Does not appear on random maps unless it is enabled in the template settings.''' | |||
== | == Objects on the Map == | ||
=== Changes to Original Objects === | |||
* Player can refuse to learn <span style="color: #0000C0">Witch Hut</span> or <span style="color: #0000C0">Scholar</span> secondary skill. | |||
* If a creature has multiple external dwellings (not counting multi-dwellings), each of the succeeding ones will be generated less frequently. | |||
* <span style="color: #0000C0">Cartographer</span> Maps cost 10000 instead of the former 1000. <span style="color: #0000C0">Cartographers</span> are not generated on random maps. | |||
* <span style="color: #0000C0">Keymaster Tents</span> were removed from random generation. | |||
* <span style="color: #0000C0">Seer Huts</span> cannot require artifacts that are part of a combination artifact. | |||
* <span style="color: #0000C0">Sanctuary</span> now will not be spawning on randomly generated maps. | |||
* <span style="color: #0000C0">Trading Post</span> value is increased from 100 to 3000. | |||
* The value of the <span style="color: #0000C0">Obelisk</span> is reduced from 3500 to 350. Added a restriction of no more than 1 <span style="color: #0000C0">Obelisk</span> in the zone. | |||
* Only 1 <span style="color: #0000C0">Den of Thieves</span> and only 1 <span style="color: #0000C0">Tavern</span> now allowed per zone. | |||
* Density of <span style="color: #0000C0">Shrine of Magic Incantation</span> and <span style="color: #0000C0">Shrine of Magic Thought</span> is reduced from 100 to 50. | |||
* Changes to <span style="color: #0000C0">Spell Scrolls</span>. | |||
* Player can refuse to learn | |||
* If a creature has multiple external dwellings (not counting multi-dwellings), each of the succeeding ones will be generated less frequently. | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* The value of the | |||
* Only 1 | |||
* Density of | |||
* Changes to | |||
** The value of the scroll level 4 increased from 4000 to 8000. Removed Town Portal and Waterwalk spells. | ** The value of the scroll level 4 increased from 4000 to 8000. Removed Town Portal and Waterwalk spells. | ||
** The value of the scroll level 5 increased from 5000 to 10000. Removed Fly and Dimension Door spells. | ** The value of the scroll level 5 increased from 5000 to 10000. Removed Fly and Dimension Door spells. | ||
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*** Scroll Level 5: 2. | *** Scroll Level 5: 2. | ||
** The mechanism of a uniform distribution of spells in the scrolls: Map will always have about the same number of scrolls with all the spells of the same level, and scrolls with the same spells are less likely to be near each other. | ** The mechanism of a uniform distribution of spells in the scrolls: Map will always have about the same number of scrolls with all the spells of the same level, and scrolls with the same spells are less likely to be near each other. | ||
* | * <span style="color: #0000C0">Elemental Conflux</span> (multi-dwelling on map) gives +1 to the increase in air, water, fire and earth elementals in all towns, not just the air elementals. | ||
* Following objects from original game are now generated on random maps: | * Following objects from original game are now generated on random maps: | ||
** | ** <span style="color: #0000C0">Golem Factory</span>. Allows to recruit Stone, Iron, Gold and Diamond Golems. Value around 4500, density 20, generated both in Neutral zones and in Tower zones. | ||
** | ** <span style="color: #0000C0">Elemental Conflux</span>. Allows to recruit Air, Water, Fire and Earth Elementals. Value around 6000, density 20. | ||
** | ** <span style="color: #0000C0">Freelancer's Guild</span>. Allows to trade units for resources. Value 100, density 50, all dry land terrains, limit of 1 per zone. | ||
* The | * The <span style="color: #0000C0">Crypt</span>, <span style="color: #0000C0">Derelict Ship</span> and <span style="color: #0000C0">Shipwreck</span> shows the approximate number of foes after the visit. When you visit any of these objects, morale is reduced immediately if it was previously looted, without a window. | ||
* The number of Peasants in Pandora Boxes and Seer | * The number of Peasants in Pandora Boxes and Seer Huts decreased to 150 (the value is unchanged). | ||
* Value of | * Value of <span style="color: #0000C0">Estate (Vampires outer dwell)</span> multiplied by 3 (from around 3000 to around 9000). | ||
* Value of | * Value of <span style="color: #0000C0">Hovel (Peasant outer dwell)</span> multiplied by 3, so they will not appear more often than another level 1 Dwellings. | ||
* The image of every town depends on its Fort level (no Fort - Fort - Citadel - Castle - Castle+Capitol). | * The image of every town depends on its Fort level (no Fort - Fort - Citadel - Castle - Castle+Capitol). | ||
=== New Creature Banks === | === New Creature Banks === | ||
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* In 30% of cases. | * In 30% of cases. | ||
** Guards: | ** Guards: 40 Iron Golems. | ||
** Reward: 1 Giant. | ** Reward: 1 Giant. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: | ** Guards: 80 Iron Golems. | ||
** Reward: 2 Giants. | ** Reward: 2 Giants. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: | ** Guards: 120 Iron Golems. | ||
** Reward: 3 Giants. | ** Reward: 3 Giants. | ||
* In 10% of cases. | * In 10% of cases. | ||
** Guards: | ** Guards: 160 Iron Golems. | ||
** Reward: 4 Giants. | ** Reward: 4 Giants. | ||
* For Random Map Generator: | * For Random Map Generator: | ||
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* Guards are divided into 6 groups. | * Guards are divided into 6 groups. | ||
* In 100% of cases. | * In 100% of cases. | ||
** Guards: | ** Guards: 120 Walking Deads. | ||
** Reward: 2500 gold, 1 minor artifact. Visiting a previously plundered Churchyard inflicts a -1 penalty to Morale. | ** Reward: 2500 gold, 1 minor artifact. Visiting a previously plundered Churchyard inflicts a -1 penalty to Morale. | ||
* For Random Map Generator: | * For Random Map Generator: | ||
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** Density: 50. | ** Density: 50. | ||
==== [[Ruins]] ==== | ===== [[Ruins]] ===== | ||
{{Location|image = Ruins | Ruins as seen on the adventure map.}} | {{Location|image = Ruins | Ruins as seen on the adventure map.}} | ||
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** Density: 100. | ** Density: 100. | ||
==== [[Beholders' Sanctuary]] ==== | ==== Sea Objects ==== | ||
===== [[Beholders' Sanctuary]] ===== | |||
{{Location|image = Beholders' Sanctuary|Beholders' Sanctuary as seen on the adventure map.}} | {{Location|image = Beholders' Sanctuary|Beholders' Sanctuary as seen on the adventure map.}} | ||
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** Density: 100. | ** Density: 100. | ||
==== [[Temple of the Sea]] ==== | ===== [[Temple of the Sea]] ===== | ||
{{Location|image = Temple of the Sea|Temple of the Sea as seen on the adventure map.}} | {{Location|image = Temple of the Sea|Temple of the Sea as seen on the adventure map.}} | ||
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** Density: 100. | ** Density: 100. | ||
==== [[Pirate Cavern]] ==== | ===== [[Pirate Cavern]] ===== | ||
{{Location|image = Pirate Cavern|Pirate Cavern as seen on the adventure map.}} | {{Location|image = Pirate Cavern|Pirate Cavern as seen on the adventure map.}} | ||
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* The guards are divided into 4 stacks. | * The guards are divided into 4 stacks. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: 20 Pirates, 20 Corsairs, 50% chance of having an upgraded stack ( | ** Guards: 20 Pirates, 20 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs). | ||
** Reward: 1 Sea Serpent. | ** Reward: 1 Sea Serpent. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: 40 Pirates, 40 Corsairs, 50% chance of having an upgraded stack ( | ** Guards: 40 Pirates, 40 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs). | ||
** Reward: 2 Sea Serpents. | ** Reward: 2 Sea Serpents. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: 60 Pirates, 60 Corsairs, 50% chance of having an upgraded stack ( | ** Guards: 60 Pirates, 60 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs). | ||
** Reward: 3 Sea Serpents. | ** Reward: 3 Sea Serpents. | ||
* In 10% of cases. | * In 10% of cases. | ||
** Guards: 80 Pirates, 80 Corsairs, 50% chance of having an upgraded stack ( | ** Guards: 80 Pirates, 80 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs). | ||
** Reward: 4 Sea Serpents. | ** Reward: 4 Sea Serpents. | ||
* '''Does not appear on random maps unless it is enabled in the template settings.''' | * '''Does not appear on random maps unless it is enabled in the template settings.''' | ||
==== [[Ivory Tower]] ==== | ===== [[Ivory Tower]] ===== | ||
{{Location|image = Ivory Tower|Ivory Tower as seen on the adventure map.}} | {{Location|image = Ivory Tower|Ivory Tower as seen on the adventure map.}} | ||
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* '''Does not appear on random maps unless it is enabled in the template settings.''' | * '''Does not appear on random maps unless it is enabled in the template settings.''' | ||
==== [[Spit]] ==== | ===== [[Spit]] ===== | ||
{{Location|image = Spit|Spit as seen on the adventure map.}} | {{Location|image = Spit|Spit as seen on the adventure map.}} | ||
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* Garrison is split in 4 squads dislocated on the sides of the battlefield. | * Garrison is split in 4 squads dislocated on the sides of the battlefield. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: | ** Guards: 20 Basilisks. | ||
** Reward: 3000 gold. | ** Reward: 3000 gold. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: | ** Guards: 30 Basilisks. | ||
** Reward: 4500 gold. | ** Reward: 4500 gold. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: | ** Guards: 40 Basilisks. | ||
** Reward: 6000 gold. | ** Reward: 6000 gold. | ||
* In 10% of cases. | * In 10% of cases. | ||
** Guards: | ** Guards: 60 Basilisks. | ||
** Reward: 9000 gold. | ** Reward: 9000 gold. | ||
* '''Does not appear on random maps unless it is enabled in the template settings.''' | * '''Does not appear on random maps unless it is enabled in the template settings.''' | ||
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{{Location|image = Warehouse of Sulfur|Warehouse of Sulfur as seen on the adventure map.}} | {{Location|image = Warehouse of Sulfur|Warehouse of Sulfur as seen on the adventure map.}} | ||
* Brings 6 sulfur when visited once a week. | * Brings 6 sulfur when visited once a week. | ||
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* Density: 25. | * Density: 25. | ||
==== [[Warehouse#Warehouse of | ==== [[Warehouse#Warehouse of Crystals|Warehouse of Crystals]] ==== | ||
{{Location|image = Warehouse of | {{Location|image = Warehouse of Crystals|Warehouse of Crystals as seen on the adventure map.}} | ||
* Brings 6 crystals when visited once a week. | * Brings 6 crystals when visited once a week. | ||
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* Density: 25. | * Density: 25. | ||
==== [[Warehouse#Warehouse of | ==== [[Warehouse#Warehouse of Gems|Warehouse of Gems]] ==== | ||
{{Location|image = Warehouse of | {{Location|image = Warehouse of Gems|Warehouse of Gems as seen on the adventure map.}} | ||
* Brings 6 gems when visited once a week. | * Brings 6 gems when visited once a week. | ||
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==== [[Warehouse#Warehouse of Gold|Warehouse of Gold]] ==== | ==== [[Warehouse#Warehouse of Gold|Warehouse of Gold]] ==== | ||
* Brings 2000 gold when visited once a week. | * Brings 2000 gold when visited once a week. | ||
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=== [[New Hill Fort]] === | === [[New Hill Fort]] === | ||
* Allows you to upgrade present creatures of only 1-5 levels. (By default, the old [[Hill Fort]] is not generated on random maps anymore). | * Allows you to upgrade present creatures of only 1-5 levels. (By default, the old [[Hill Fort]] is not generated on random maps anymore). | ||
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=== [[Shrine of Magic Mystery]] === | === [[Shrine of Magic Mystery]] === | ||
* Allows you to learn a level 4 spell. | * Allows you to learn a level 4 spell. | ||
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* Frequency of occurrence: 100. | * Frequency of occurrence: 100. | ||
=== [[Cannon Yard]] === | |||
= | {{Location|image = Cannon Yard(S)|Cannon Yard as seen on the adventure map.}} | ||
* Allows to buy a cannon for 4000 gold. | * Allows to buy a cannon for 4000 gold. | ||
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=== [[Temple of Loyalty]] === | === [[Temple of Loyalty]] === | ||
* A visiting hero will have all Morale penalties for having creatures of varied alignment in his army removed until the next turn. | * A visiting hero will have all Morale penalties for having creatures of varied alignment in his army removed until the next turn. | ||
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* Frequency of occurrence: 20. | * Frequency of occurrence: 20. | ||
=== [[ | {{Location|image = Temple of Loyalty|Temple of Loyalty as seen on the adventure map.}} | ||
=== [[Skeleton Transformer]] === | |||
{{Location|image = Skeleton Transformer (external)|Skeleton Transformer as seen on the adventure map.}} | {{Location|image = Skeleton Transformer (external)|Skeleton Transformer as seen on the adventure map.}} | ||
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* A visiting hero will be allowed to turn any creatures into Skeletons. | * A visiting hero will be allowed to turn any creatures into Skeletons. | ||
* Limit per zone: 1. | * Limit per zone: 1. | ||
* Terrain: subterranean. | * Terrain: subterranean. Value: 500. | ||
* Frequency of occurrence: 15. | * Frequency of occurrence: 15. | ||
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=== [[Town Gate]] === | === [[Town Gate]] === | ||
{{Location|image = Town Gate|Town Gate as seen on the adventure map.}} | {{Location|image = Town Gate (external)|Town Gate as seen on the adventure map.}} | ||
* Allows visiting hero to teleport to any allied town. This does not cost any additional movement points. | * Allows visiting hero to teleport to any allied town. This does not cost any additional movement points. | ||
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* Value: 200. | * Value: 200. | ||
* Frequency of occurrence: 40. | * Frequency of occurrence: 40. | ||
=== Monoliths === | === Monoliths === | ||
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* Value: 100. | * Value: 100. | ||
* Frequency of occurrence: 20. | * Frequency of occurrence: 20. | ||
==== [[Observatory]] ==== | ==== [[Observatory]] ==== | ||
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* Allows you to recruit 4-7 Master Genie once. | * Allows you to recruit 4-7 Master Genie once. | ||
* '''Does not appear on random maps unless it is enabled in the template settings.''' | * '''Does not appear on random maps unless it is enabled in the template settings.''' | ||
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* The choice of battle speed is widened up to 5 options. | * The choice of battle speed is widened up to 5 options. | ||
* Fixed interface for selecting spell target | * Fixed interface for selecting spell target. | ||
* Cast activation button changed for Fairy Dragons from F to G. | * Cast activation button changed for Fairy Dragons from F to G. | ||
* Information about current spell duration is added into view creature window and creature mouse-over statistics. | * Information about current spell duration is added into view creature window and creature mouse-over statistics. | ||
* Information about possible number of killed creatures added to possible damage. | |||
* Hero sprites now depend on their class and gender. | * Hero sprites now depend on their class and gender. | ||
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* '''Added the hero exchange button on a city screen (hotkey E).''' | * '''Added the hero exchange button on a city screen (hotkey E).''' | ||
* '''Added a hint with the creature upgrade cost for the upgrade button in creature window, even if the button is inactive.''' | * '''Added a hint with the creature upgrade cost for the upgrade button in creature window, even if the button is inactive.''' | ||
* '''The dialog to buy a | * '''The dialog to buy a Spellbook is now displayed on the Mage Guild screen.''' | ||
* '''Added the option to disable background sounds in the adventure map (System Options Menu): the sounds of a new day, week and month, the sound of the battle, the background sounds and the sounds of site visits.''' | * '''Added the option to disable background sounds in the adventure map (System Options Menu): the sounds of a new day, week and month, the sound of the battle, the background sounds and the sounds of site visits.''' | ||
* '''AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win.''' | * '''AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win.''' | ||
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** In general, to get a higher score you should do the same things as before: win as soon as possible, and capture as many towns as possible. The grail also gives a bonus. But now it is much harder to get the highest ranks. | ** In general, to get a higher score you should do the same things as before: win as soon as possible, and capture as many towns as possible. The grail also gives a bonus. But now it is much harder to get the highest ranks. | ||
== | == Random Map Generator == | ||
* '''Water elements were excluded from random maps without water.''' | * '''Water elements were excluded from random maps without water.''' | ||
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* '''Doubled and multiple land connection guard fixed.''' | * '''Doubled and multiple land connection guard fixed.''' | ||
* '''Fixed an incorrect the multi-path connections (too many paths were generated).''' | * '''Fixed an incorrect the multi-path connections (too many paths were generated).''' | ||
* '''Blocked objects | * '''Blocked objects are fixed in the couple of situations.''' | ||
* '''Removed the possibility for a road to be blocked by a Prison on random map. Roads in one zone are interconnected by default. Roads are shorter now.''' | * '''Removed the possibility for a road to be blocked by a Prison on random map. Roads in one zone are interconnected by default. Roads are shorter now.''' | ||
* '''Strength of treasure object guards that can block the road now is limited to one third of zone maximum treasure value.''' | * '''Strength of treasure object guards that can block the road now is limited to one third of zone maximum treasure value.''' | ||
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* '''Changed the list of possible factions to set the one for dwellings, Pandora's boxes and Seer's huts for the zone without town, depending on the type of area.''' | * '''Changed the list of possible factions to set the one for dwellings, Pandora's boxes and Seer's huts for the zone without town, depending on the type of area.''' | ||
** <span style="color: #0000C0">How it was:</span> | ** <span style="color: #0000C0">How it was:</span> | ||
*** Every mention of factions has 25% chance have the territory in the area to be its type. | *** Every mention of factions has 25% chance have the territory in the area to be its type. | ||
*** Dirt: Castle, Rampart, | *** Dirt: Castle, Rampart, Necropolis, Neutral | ||
*** Sand: Stronghold, Neutral, Castle, Castle. | *** Sand: Stronghold, Neutral, Castle, Castle. | ||
*** Grass: | *** Grass: Castle, Rampart, Neutral, Castle. | ||
*** Snow: | *** Snow: Tower, Neutral, Castle, Castle. | ||
*** Swamp: | *** Swamp: Fortress, Necropolis, Neutral, Castle. | ||
*** Rough: | *** Rough: Stronghold, Conflux, Neutral, Castle. | ||
*** | *** Subterrain: Inferno, Necropolis, Dungeon, Neutral. | ||
*** Lava: | *** Lava: Inferno, Neutral, Castle, Castle. | ||
** <span style="color: #0000C0">How it is now:</span> | ** <span style="color: #0000C0">How it is now:</span> | ||
*** 25% chance that Neutral will be picked for any terrain, otherwise faction is randomly selected from the list corresponding to the type area with equal chances. | *** 25% chance that Neutral will be picked for any terrain, otherwise faction is randomly selected from the list corresponding to the type area with equal chances. | ||
*** Dirt: Castle, Rampart, | *** Dirt: Castle, Rampart, Necropolis. | ||
*** Sand: Stronghold, Cove. | *** Sand: Stronghold, Cove. | ||
*** Grass: | *** Grass: Castle, Rampart. | ||
*** Snow: | *** Snow: Tower. | ||
*** Swamp: | *** Swamp: Fortress, Necropolis, Cove. | ||
*** Rough: | *** Rough: Stronghold. | ||
*** | *** Dungeon: Inferno, Necropolis, Dungeon. | ||
*** Lava: | *** Lava: Inferno. | ||
*** Highlands: | *** Highlands: Conflux. | ||
* '''Various obstacle and decoration placing improvements.''' | * '''Various obstacle and decoration placing improvements.''' | ||
== Original Game Bug Fixing == | == Original Game Bug Fixing == | ||
=== | === HD/HD+ Fixes Built into HotA === | ||
* '''Naga Bank gives gems instead of sulfur as a reward (as it was originally planned by NWC, original game developer team).''' | * '''Naga Bank gives gems instead of sulfur as a reward (as it was originally planned by NWC, original game developer team).''' | ||
* '''Fixed incorrect spell probabilities of Fairy Dragon.''' | |||
** <span style="color: #0000C0">How it was:</span> | |||
*** Ice Bolt: 16/153 | |||
*** Lightning Bolt: 17/153 | |||
*** Fireball: 21/153 | |||
*** Magic Arrow: 15/153 | |||
*** Ice Ring: 20/153 | |||
*** Chain Lightning: 19/153 | |||
*** Meteor Shower: 23/153 | |||
*** Inferno: 22/153 | |||
** <span style="color: #0000C0">How it is now:</span> | |||
*** Ice Bolt: 22% | |||
*** Lightning Bolt: 22% | |||
*** Fireball: 21% | |||
*** Magic Arrow: 10% | |||
*** Ice Ring: 10% | |||
*** Chain Lightning: 5% | |||
*** Meteor Shower: 5% | |||
*** Inferno: 5% | |||
* '''Fixed bug of starting with hero above 1st level''' | * '''Fixed bug of starting with hero above 1st level''' | ||
* '''Fixed various quick combat bugs''' | * '''Fixed various quick combat bugs''' | ||
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** Fixed viewing window built on behalf of another player. | ** Fixed viewing window built on behalf of another player. | ||
** Fixed a miscalculation bug that allowed to buy a maximum unit count according to another player's resources. | ** Fixed a miscalculation bug that allowed to buy a maximum unit count according to another player's resources. | ||
* '''Fixed some bugs of army | * '''Fixed some bugs of army slit dialogue. Including the possibility to leave a hero without army''' | ||
* '''Fixed the false appearing of Pikemen in the Refugee Camp.''' | * '''Fixed the false appearing of Pikemen in the Refugee Camp.''' | ||
* '''Fixed creature bugs while under the "Berserk" spell.''' | * '''Fixed creature bugs while under the "Berserk" spell.''' | ||
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** In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target. | ** In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target. | ||
=== HotA Fixes Not Included in | === HotA Fixes Not Included in HD/HD+ === | ||
* '''When flying over a guarded tile when said tile is the final destination of the flight, the combat will now not be triggered before the tile in question is in fact reached. Thus, incorrect positioning of a hero performing the flight is fixed''' | * '''When flying over a guarded tile when said tile is the final destination of the flight, the combat will now not be triggered before the tile in question is in fact reached. Thus, incorrect positioning of a hero performing the flight is fixed''' | ||
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* '''Fixed a bug when summoned and sacrificed creatures could be raised using necromancy. It also worked on raised demons (not counting the original demon creature).''' | * '''Fixed a bug when summoned and sacrificed creatures could be raised using necromancy. It also worked on raised demons (not counting the original demon creature).''' | ||
* '''Starting skills: Uland's Wisdom and Deemer's Scouting - downgraded from Adv. to Basic (each of them has 2 starting skills).''' | * '''Starting skills: Uland's Wisdom and Deemer's Scouting - downgraded from Adv. to Basic (each of them has 2 starting skills).''' | ||
* '''University does not offer necromancy anymore.''' | * '''University does not offer necromancy anymore.''' | ||
* '''The damage for spell shown in the spell description now accounts for the hero specialization if the damage is not dependant on the target parameters (as for Luna and Ciele).''' | * '''The damage for spell shown in the spell description now accounts for the hero specialization if the damage is not dependant on the target parameters (as for Luna and Ciele).''' | ||
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* '''Fixed a bug when a player could once again visit the Sirens after a combat.''' | * '''Fixed a bug when a player could once again visit the Sirens after a combat.''' | ||
* '''Fixed a bug where a player could abuse the Admiral's Hat for endless movement points. Absence of recalculation of movement points after hero fled in naval battle is also fixed.''' | * '''Fixed a bug where a player could abuse the Admiral's Hat for endless movement points. Absence of recalculation of movement points after hero fled in naval battle is also fixed.''' | ||