Editing Horn of the Abyss (Documentation)
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{{ | {{about|'''[[Horn of the Abyss]]''' is an unofficial expansion on the same level as {{ab}} and {{sod}}.}} | ||
[[Category: Horn of the Abyss|*]] | |||
== [[Cove]] == | == [[Cove]] == | ||
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** No melee penalty. | ** No melee penalty. | ||
** No enemy retaliation. | ** No enemy retaliation. | ||
** <span style="color: green">'''Accurate shot'''</span>. <nowiki>The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.</nowiki> | ** <span style="color: green">'''Accurate shot'''</span>. <nowiki>The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X]] = [[3 multiplier for shooting without penalty and X]] = [[2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.</nowiki> | ||
==== [[Stormbird]] ==== | ==== [[Stormbird]] ==== | ||
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** Resistance: 3/112. | ** Resistance: 3/112. | ||
** First Aid: 2/112. | ** First Aid: 2/112. | ||
* Restricted secondary skills. | * Restricted secondary skills. | ||
** Necromancy. | ** Necromancy. | ||
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** Resistance: 5/112. | ** Resistance: 5/112. | ||
** First Aid: 4/112. | ** First Aid: 4/112. | ||
* Restricted secondary skills. | * Restricted secondary skills. | ||
** Necromancy. | ** Necromancy. | ||
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* Class: Captain. | * Class: Captain. | ||
* Gender: Female. | * Gender: Female. | ||
* Specialty: Scouting. Increases the | * Specialty: Scouting. Increases the Scouting bonus by 5% per hero level (rounded up). | ||
* Secondary skills. | * Secondary skills. | ||
** Logistics: basic. | ** Logistics: basic. | ||
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* Secondary skills. | * Secondary skills. | ||
** Wisdom: basic. | ** Wisdom: basic. | ||
** | ** Resistance: basic. | ||
* Spell Book: present. | * Spell Book: present. | ||
* Starting spell: Forgetfulness. | * Starting spell: Forgetfulness. | ||
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* '''Nymph Waterfall''' | * '''Nymph Waterfall''' | ||
{{Location|image = Nymph Waterfall | {{Location|image = Nymph Waterfall|External Nymph Waterfall as seen on the adventure map.}} | ||
** Cost: 300 gold, 5 wood, 5 ore. | ** Cost: 300 gold, 5 wood, 5 ore. | ||
** Creature dwelling Level 1 (Nymphs). Built in a neutral city or town with a fort by default. | ** Creature dwelling Level 1 (Nymphs). Built in a neutral city or town with a fort by default. | ||
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** Allows you to recruit Nymphs and Oceanids, upgrade Nymphs into Oceanids. | ** Allows you to recruit Nymphs and Oceanids, upgrade Nymphs into Oceanids. | ||
* '''Shack''' | * '''Shack''' | ||
{{Location|image = Shack | {{Location|image = Shack|External Shack as seen on the adventure map.}} | ||
** Cost: 1000 gold, 10 wood. | ** Cost: 1000 gold, 10 wood. | ||
** Creature dwelling Level 2 (Crew Mates). Built in a neutral city or town with a fort by default. | ** Creature dwelling Level 2 (Crew Mates). Built in a neutral city or town with a fort by default. | ||
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** Allows you to recruit Crew Mates and Seamen, upgrade Crew Mates into Seamen. | ** Allows you to recruit Crew Mates and Seamen, upgrade Crew Mates into Seamen. | ||
* '''Frigate''' | * '''Frigate''' | ||
{{Location|image = Frigate | {{Location|image = Frigate|External Frigate as seen on the adventure map.}} | ||
** Cost: 1000 gold, 10 wood. | ** Cost: 1000 gold, 10 wood. | ||
** Creature dwelling Level 3 (Pirates). | ** Creature dwelling Level 3 (Pirates). | ||
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** Allows you to recruit Pirates, Corsairs and Sea Dogs, upgrade the Pirates and Corsairs into Sea Dogs. | ** Allows you to recruit Pirates, Corsairs and Sea Dogs, upgrade the Pirates and Corsairs into Sea Dogs. | ||
* '''Nest''' | * '''Nest''' | ||
{{Location|image = Nest | {{Location|image = Nest|External Nest as seen on the adventure map.}} | ||
** Cost: 2000 gold, 5 ore, 2 gems, 2 crystals. | ** Cost: 2000 gold, 5 ore, 2 gems, 2 crystals. | ||
** Creature dwelling Level 4 (Stormbirds). | ** Creature dwelling Level 4 (Stormbirds). | ||
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** Allows you to recruit Stormbirds and Ayssids, upgrade Stormbirds into Ayssids. | ** Allows you to recruit Stormbirds and Ayssids, upgrade Stormbirds into Ayssids. | ||
* '''Tower of the Seas''' | * '''Tower of the Seas''' | ||
{{Location|image = Tower of the Seas | {{Location|image = Tower of the Seas|External Tower of the Seas as seen on the adventure map.}} | ||
** Cost: 3000 gold, 5 wood, 5 ore, 5 crystals. | ** Cost: 3000 gold, 5 wood, 5 ore, 5 crystals. | ||
** Creature dwelling Level 5 (Sea Witch). | ** Creature dwelling Level 5 (Sea Witch). | ||
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** Allows you to recruit Sea Witches and the Sorceresses, upgrade Sea Witches into Sorceresses. | ** Allows you to recruit Sea Witches and the Sorceresses, upgrade Sea Witches into Sorceresses. | ||
* '''Nix Fort''' | * '''Nix Fort''' | ||
{{Location|image = Nix | {{Location|image = Nix Fort1|External Nix Fort as seen on the adventure map.}} | ||
** Cost: 4000 gold 5 wood, 10 ore. | ** Cost: 4000 gold 5 wood, 10 ore. | ||
** Creature dwelling Level 6 (Nix). | ** Creature dwelling Level 6 (Nix). | ||
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=== Spells === | === Spells === | ||
* '''Level 1-4 spells are available in | * '''Level 1-4 spells are available in Cove.''' | ||
* '''A chance of rolling in the Mage Guild''' | * '''A chance of rolling in the Mage Guild''' | ||
** Level 1 | ** Level 1 | ||
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* '''Towns with Fort always have level 2 dwelling built by default.''' | * '''Towns with Fort always have level 2 dwelling built by default.''' | ||
* '''Heroes with a starting army always have all troops (and a war machine), without the possibility of absence of any of them.''' | * '''Heroes with a starting army always have all troops (and a war machine), without the possibility of absence of any of them.''' | ||
* '''Dwellings belonged to players accumulate creatures on a by-week basis.''' Number of creatures in dwellings without owner is set to one creature growth each week. | * '''Dwellings belonged to players accumulate creatures on a by-week basis.''' Number of creatures in dwellings without owner is set to one creature growth each week. | ||
=== Combat === | === Combat === | ||
* '''Some creatures can perform alternative action.''' Use interface button or Alt key for switch. | * '''Some creatures can perform alternative action.''' Use interface button or Alt key for switch. | ||
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** Harpies and Harpy Hags can attack without return. | ** Harpies and Harpy Hags can attack without return. | ||
** Faerie Dragons can attack instead to spell cast. | ** Faerie Dragons can attack instead to spell cast. | ||
** Archangels and Pit Lords can move to | ** Archangels and Pit Lords can move to hex instead to corpse resurrect from it. | ||
* '''Added the possibility for 2 hex wide creatures to move hex back.''' | * '''Added the possibility for 2 hex wide creatures to move hex back.''' | ||
* '''Negative luck was introduced.''' While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive. | * '''Negative luck was introduced.''' While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive. | ||
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*** Medusa Stores | *** Medusa Stores | ||
*** Faerie Ring | *** Faerie Ring | ||
*** | *** Mineral Spring | ||
*** | *** Ruins | ||
*** | *** Hermit's Shack | ||
*** | *** Gazebo | ||
*** | *** Junkman | ||
* '''Native terrain bonus on the underground depends on the particular terrain (originally it was always considered subterranean).''' | * '''Native terrain bonus on the underground depends on the particular terrain (originally it was always considered subterranean).''' | ||
=== Creatures === | === Creatures === | ||
* '''Slightly increased the AI Value of [[Monk]] (Random Map Generator was underestimating them when placing). Thus, Pandora | * '''Slightly increased the AI Value of [[Monk]] (Random Map Generator was underestimating them when placing). Thus, Pandora Boxes and Seer's Huts on random map will give 25 Monks, instead of 30.''' | ||
* '''Fire immunity of [[Firebirds]] replaced with 50% Fire Resist. Thus, slightly decreased their AI Value (Pandora Boxes and Seer's Huts on random map will give 6 Firebirds, instead of 5).''' | * '''Fire immunity of [[Firebirds]] replaced with 50% Fire Resist. Thus, slightly decreased their AI Value (Pandora Boxes and Seer's Huts on random map will give 6 Firebirds, instead of 5).''' | ||
* '''Largely increased the AI Value of [[Faerie Dragon]]. Their amount on random maps is now about 1.5 times lower.''' | * '''Largely increased the AI Value of [[Faerie Dragon]]. Their amount on random maps is now about 1.5 times lower.''' | ||
* '''[[Arrow Towers]] ignore the target's defense completely (also, fixed various bugs with incorrect damage calculation). Attention: the Arrow Tower attack is 10 and defending hero attack and archery skill work for Arrow Tower. That is why the result damage of Arrow Tower is significantly greater than in original game, is which the Arrow Tower attack was counted as 0 and hero skills did not | * '''[[Arrow Towers]] ignore the target's defense completely (also, fixed various bugs with incorrect damage calculation). Attention: the Arrow Tower attack is 10 and defending hero attack and archery skill work for Arrow Tower. That is why the result damage of Arrow Tower is significantly greater than in original game, is which the Arrow Tower attack was counted as 0 and hero skills did not affected its damage.''' | ||
=== Artifacts === | === Artifacts === | ||
* '''[[Orb of Inhibition]] and [[Recanter's Cloak]] are banned by default.''' | * '''[[Orb of Inhibition]] and [[Recanter's Cloak]] are banned by default.''' | ||
* '''[[Garniture of Interference]], [[Surcoat of Counterpoise]], and [[Boots of Polarity]] | * '''[[Garniture of Interference]], [[Surcoat of Counterpoise]], and [[Boots of Polarity]] reduce enemy hero spell power during combat by 5%, 10%, and 15% correspondingly instead of increasing a chance to resist a spell. Enemy spell power is rounded down, but cannot become less than 1.''' | ||
* '''[[Shackles of War]] effect applies only when both sides in the battle have heroes.''' | * '''[[Shackles of War]] effect applies only when both sides in the battle have heroes.''' | ||
=== Spells === | === Spells === | ||
* '''The damage of [[Armageddon]] spell reduced from 50*(spell power) + 30/30/60/120 to 40*(spell power) + 30/30/60/120.''' | * '''The damage of [[Armageddon]] spell reduced from 50*(spell power) + 30/30/60/120 to 40*(spell power) + 30/30/60/120.''' | ||
* '''The effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30%-30%-50%-50% to 50%-50%- | * '''The effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30%-30%-50%-50% to 50%-50-%75-%75%.''' | ||
* '''[[Fly]], [[Water Walk]] and [[Dimension Door]] spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).''' | * '''[[Fly]], [[Water Walk]] and [[Dimension Door]] spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).''' | ||
** To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians. | ** To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians. | ||
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=== Secondary Skills === | === Secondary Skills === | ||
* '''[[Resistance]] | * '''[[Resistance]] reduces enemy hero spell power during combat by 10%-20%-30% instead of increasing a chance to resist a spell. Enemy spell power is rounded down, but cannot become less than 1.''' | ||
* '''[[Scouting]] now adds +1/+3/+5 cells to hero sight radius instead of +1/+2+/3.''' | * '''[[Scouting]] now adds +1/+3/+5 cells to hero sight radius instead of +1/+2+/3.''' | ||
* '''[[Necromancy]] raises 5%-10%-15% of enemy's dead as Skeletons instead of 10%-20%-30%.''' | * '''[[Necromancy]] raises 5%-10%-15% of enemy's dead as Skeletons instead of 10%-20%-30%.''' | ||
== Town Gameplay == | == Town Gameplay == | ||
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*** Class: Knight. | *** Class: Knight. | ||
*** Gender: Female. | *** Gender: Female. | ||
*** Specialty: Scouting. | *** Specialty: Scouting. Receives a 5% per level bonus to Scouting skill percentage (rounded up). | ||
*** Secondary skills. | *** Secondary skills. | ||
**** Leadership: basic. | **** Leadership: basic. | ||
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=== [[Rampart]] === | === [[Rampart]] === | ||
* ''' | * '''Heroes' starting armies''' | ||
** Amount of [[Elves]] decreased from | ** Amount of [[Elves]] decreased from 3-6 to 2-4. | ||
* '''Heroes''' | * '''Heroes''' | ||
** [[Gem]] has her starting spell changed on random maps without water from [[Summon Boat]] to [[Bless]]. | ** [[Gem]] has her starting spell changed on random maps without water from [[Summon Boat]] to [[Bless]]. | ||
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** Amount of [[Stone Gargoyles]] increased from 3-5 to 5-7. | ** Amount of [[Stone Gargoyles]] increased from 3-5 to 5-7. | ||
** Amount of [[Stone Golems]] increased from 2-3 (or 2 in Josephine's second slot) to 4-5. | ** Amount of [[Stone Golems]] increased from 2-3 (or 2 in Josephine's second slot) to 4-5. | ||
=== [[Inferno]] === | === [[Inferno]] === | ||
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** Upg. [[Kennels]] price in sulfur decreased from 5 to 4. | ** Upg. [[Kennels]] price in sulfur decreased from 5 to 4. | ||
* '''Creatures''' | * '''Creatures''' | ||
** [[Magog]]s can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless | ** [[Magog]]s can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless sniper bow is present). Targeting dialogue is called by pressing G. However, creatures immune to fire can be damaged only by a central hex. | ||
** [[Arch Devil]] decreases Luck by 2 (instead of 1 from the original). | ** [[Arch Devil]] decreases Luck by 2 (instead of 1 from the original). | ||
* '''Heroes' starting armies''' | * '''Heroes' starting armies''' | ||
** Amount of [[Imps]] increased from 15-25 to 20-30. | ** Amount of [[Imps]] increased from 15-25 to 20-30. | ||
=== [[Necropolis]] === | === [[Necropolis]] === | ||
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** Upg. [[Mausoleum]] price in sulfur decreased from 5 to 4. | ** Upg. [[Mausoleum]] price in sulfur decreased from 5 to 4. | ||
* '''Creatures''' | * '''Creatures''' | ||
** [[Liches]] and [[Power Lich]]es can shoot death cloud at any hex of the battlefield except for its own hex and adjacent ones (unless | ** [[Liches]] and [[Power Lich]]es can shoot death cloud at any hex of the battlefield except for its own hex and adjacent ones (unless sniper bow is present). Targeting dialogue is called by pressing G. | ||
{{Hero_rb|Ranloo}} | {{Hero_rb|Ranloo}} | ||
* '''Heroes''' | * '''Heroes''' | ||
** [[Galthran]] is banned by default. New hero - [[Ranloo]] is available instead. | ** [[Galthran]] is banned by default. New hero - [[Ranloo]] is available instead. | ||
*** Available by default (replaces [[Galthran]]). | *** Available by default (replaces [[Galthran]]). | ||
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** Amount of [[Troglodytes]] decreased from 30-40 to 20-30. | ** Amount of [[Troglodytes]] decreased from 30-40 to 20-30. | ||
** Amount of [[Harpies]] increased from 4-6 to 6-8. | ** Amount of [[Harpies]] increased from 4-6 to 6-8. | ||
=== [[Stronghold]] === | === [[Stronghold]] === | ||
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* '''Building prices''' | * '''Building prices''' | ||
** [[Cyclops Cave]] price does not include crystals. Upg. [[Cyclops Cave]] price in crystals increased from 0 to 10. | ** [[Cyclops Cave]] price does not include crystals. Upg. [[Cyclops Cave]] price in crystals increased from 0 to 10. | ||
=== [[Fortress]] === | === [[Fortress]] === | ||
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{{Hero_rb|Kinkeria}} | {{Hero_rb|Kinkeria}} | ||
* '''Heroes''' | * '''Heroes''' | ||
** [[Voy]] banned on maps without water. New hero - [[Kinkeria]] available instead. | ** [[Voy]] banned on maps without water. New hero - [[Kinkeria]] available instead. | ||
*** Available on random maps only without water (replaces [[Voy]]). | *** Available on random maps only without water (replaces [[Voy]]). | ||
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=== [[Leprechaun]] === | === [[Leprechaun]] === | ||
{{CreaturePM|Leprechaun}} | {{CreaturePM|Leprechaun}} | ||
* Level 2. | * Level 2. | ||
* Dwelling: Alehouse. | * Dwelling: Alehouse. | ||
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* Abilities. | * Abilities. | ||
** Doubles friendly unit Luck chance. | ** Doubles friendly unit Luck chance. | ||
** Casts Fortune. 3 times per battle can cast Advanced Fortune on | ** Casts Fortune. 3 times per battle can cast Advanced Fortune on allied unit. Spell lasts 6 turns. | ||
=== [[Satyr]] === | === [[Satyr]] === | ||
{{CreaturePM|Satyr}} | {{CreaturePM|Satyr}} | ||
* Level 4. | * Level 4. | ||
* Dwelling: Wineyard. | * Dwelling: Wineyard. | ||
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* Abilities. | * Abilities. | ||
** Casts Mirth. 3 times per battle can cast Advanced Mirth on allied unit. Spell lasts 6 turns. | ** Casts Mirth. 3 times per battle can cast Advanced Mirth on allied unit. Spell lasts 6 turns. | ||
=== [[Fangarm]] === | === [[Fangarm]] === | ||
{{CreaturePM|Fangarm}} | {{CreaturePM|Fangarm}} | ||
* Level 5. | * Level 5. | ||
* Dwelling: Ziggurat. | * Dwelling: Ziggurat. | ||
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=== [[Diplomat's Cloak]] === | === [[Diplomat's Cloak]] === | ||
{{Location|image = Diplomat's Cloak artifact|Diplomat's Cloak as seen on the adventure map.}} | {{Location|image = Diplomat's Cloak-artifact|Diplomat's Cloak as seen on the adventure map.}} | ||
* Class: Relic. | * Class: Relic. | ||
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=== [[Pendant of Reflection]] === | === [[Pendant of Reflection]] === | ||
{{Location|image = Pendant of Reflection artifact|Pendant of Reflection as seen on the adventure map.}} | {{Location|image = Pendant of Reflection-artifact|Pendant of Reflection as seen on the adventure map.}} | ||
* Class: Relic. | * Class: Relic. | ||
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* Worn on the neck (also blocks slots of shoulders and legs). | * Worn on the neck (also blocks slots of shoulders and legs). | ||
* Cost: 12000. | * Cost: 12000. | ||
* In addition to component effects | * In addition to component effects reduces the Power skill of enemy hero by 20% during combat. Component effects: reduce the Power skill of enemy hero by 30% during combat. | ||
=== [[Ironfist of the Ogre]] === | === [[Ironfist of the Ogre]] === | ||
{{Location|image = Ironfist of the Ogre artifact|Ironfist of the Ogre as seen on the adventure map.}} | {{Location|image = Ironfist of the Ogre-artifact|Ironfist of the Ogre as seen on the adventure map.}} | ||
* Class: Relic. | * Class: Relic. | ||
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* Carried in right hand (also blocks left hand slot, head slot and body slot). | * Carried in right hand (also blocks left hand slot, head slot and body slot). | ||
* Cost: 20000. | * Cost: 20000. | ||
* In addition to component effects at the beginning of a combat the Fist will cast | * In addition to component effects at the beginning of a combat the Fist will cast Bloodlust, Fire Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops. Component effects: increase your Attack and Defense skills by 5 and your Spell Power and Knowledge skills by 4. | ||
=== [[Golden Goose]] === | === [[Golden Goose]] === | ||
{{Location|image = Golden Goose artifact|Golden Goose as seen on the adventure map.}} | {{Location|image = Golden Goose-artifact|Golden Goose as seen on the adventure map.}} | ||
* Class: Relic. | * Class: Relic. | ||
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=== [[Trident of Dominion]] === | === [[Trident of Dominion]] === | ||
{{Location|image = Trident of Dominion artifact|Trident of Dominion as seen on the adventure map.}} | {{Location|image = Trident of Dominion-artifact|Trident of Dominion as seen on the adventure map.}} | ||
* Class: Major. | * Class: Major. | ||
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=== [[Shield of Naval Glory]] === | === [[Shield of Naval Glory]] === | ||
{{Location|image = Shield of Naval Glory artifact|Shield of Naval Glory as seen on the adventure map.}} | {{Location|image = Shield of Naval Glory-artifact|Shield of Naval Glory as seen on the adventure map.}} | ||
* Class: Major. | * Class: Major. | ||
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=== [[Royal Armor of Nix]] === | === [[Royal Armor of Nix]] === | ||
{{Location|image = Royal Armor of Nix artifact|Royal Armor of Nix as seen on the adventure map.}} | {{Location|image = Royal Armor of Nix-artifact|Royal Armor of Nix as seen on the adventure map.}} | ||
* Class: Major. | * Class: Major. | ||
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=== [[Crown of the Five Seas]] === | === [[Crown of the Five Seas]] === | ||
{{Location|image = Crown of the Five Seas artifact|Crown of the Five Seas as seen on the adventure map.}} | {{Location|image = Crown of the Five Seas-artifact|Crown of the Five Seas as seen on the adventure map.}} | ||
* Class: Major. | * Class: Major. | ||
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=== [[Wayfarer's Boots]] === | === [[Wayfarer's Boots]] === | ||
{{Location|image = Wayfarer's Boots artifact|Wayfarer's Boots as seen on the adventure map.}} | {{Location|image = Wayfarer's Boots-artifact|Wayfarer's Boots as seen on the adventure map.}} | ||
* Class: Major. | * Class: Major. | ||
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=== [[Ring of Suppression]] === | === [[Ring of Suppression]] === | ||
{{Location|image = Ring of Suppression artifact|Ring of Suppression as seen on the adventure map.}} | {{Location|image = Ring of Suppression-artifact|Ring of Suppression as seen on the adventure map.}} | ||
* Class: Treasure. | * Class: Treasure. | ||
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=== [[Hideous Mask]] === | === [[Hideous Mask]] === | ||
{{Location|image = Hideous Mask artifact|Hideous Mask as seen on the adventure map.}} | {{Location|image = Hideous Mask-artifact|Hideous Mask as seen on the adventure map.}} | ||
* Class: Minor. | * Class: Minor. | ||
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=== [[Pendant of Downfall]] === | === [[Pendant of Downfall]] === | ||
{{Location|image = Pendant of Downfall artifact|Pendant of Downfall as seen on the adventure map.}} | {{Location|image = Pendant of Downfall-artifact|Pendant of Downfall as seen on the adventure map.}} | ||
* Class: Major. | * Class: Major. | ||
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=== [[Runes of Imminency]] === | === [[Runes of Imminency]] === | ||
{{Location|image = Runes of Imminency artifact|Runes of Imminency as seen on the adventure map.}} | {{Location|image = Runes of Imminency-artifact|Runes of Imminency as seen on the adventure map.}} | ||
* Class: Treasure. | * Class: Treasure. | ||
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=== [[Demon's Horseshoe]] === | === [[Demon's Horseshoe]] === | ||
{{Location|image = Demon's Horseshoe artifact|Demon's Horseshoe as seen on the adventure map.}} | {{Location|image = Demon's Horseshoe-artifact|Demon's Horseshoe as seen on the adventure map.}} | ||
* Class: Treasure. | * Class: Treasure. | ||
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=== [[Shaman's Puppet]] === | === [[Shaman's Puppet]] === | ||
{{Location|image = Shaman's Puppet artifact|Shaman' | {{Location|image = Shaman's Puppet-artifact|Shaman't Puppet as seen on the adventure map.}} | ||
* Class: Minor. | * Class: Minor. | ||
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=== [[Ring of Oblivion]] === | === [[Ring of Oblivion]] === | ||
{{Location|image = Ring of Oblivion artifact|Ring of Oblivion as seen on the adventure map.}} | {{Location|image = Ring of Oblivion-artifact|Ring of Oblivion as seen on the adventure map.}} | ||
* Class: Major. | * Class: Major. | ||
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=== [[Cape of Silence]] === | === [[Cape of Silence]] === | ||
{{Location|image = Cape of Silence artifact|Cape of Silence as seen on the adventure map.}} | {{Location|image = Cape of Silence-artifact|Cape of Silence as seen on the adventure map.}} | ||
* Class: Major. | * Class: Major. | ||
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* Cost: 7500. | * Cost: 7500. | ||
* Bans all level 1 and 2 spells in battle. | * Bans all level 1 and 2 spells in battle. | ||
* '''Does not appear on random maps unless it is enabled in the template settings.''' | |||
=== [[ | === [[Horn of the Abyss (artifact)|Horn of the Abyss]] === | ||
{{Location|image = | {{Location|image = Horn of the Abyss-artifact|Horn of the Abyss as seen on the adventure map.}} | ||
* Class: | * Class: Relic. | ||
* Worn in "Other" slot. | * Worn in "Other" slot. | ||
* Cost: | * Cost: 50000. | ||
* | * After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Total Hit Points of this stack will be equal to half of the slain stack's total Hit Points, but quantity of the Fangarms summoned thus should not exceed half of quantity of creatures in the slain stack. Slaying Fangarms will not trigger the Horn effect. | ||
* '''Does not appear on random maps unless it is enabled in the template settings.''' | |||
== | == Objects on the Map == | ||
=== Changes to Original Objects === | |||
=== Changes to Original Objects === | |||
* Player can refuse to learn [[Witch Hut]] or [[Scholar]] secondary skill. | * Player can refuse to learn [[Witch Hut]] or [[Scholar]] secondary skill. | ||
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* Value of [[Hovel]] ([[Peasant]] outer dwell) multiplied by 3, so they will not appear more often than another level 1 Dwellings. | * Value of [[Hovel]] ([[Peasant]] outer dwell) multiplied by 3, so they will not appear more often than another level 1 Dwellings. | ||
* The image of every town depends on its Fort level (no Fort - Fort - Citadel - Castle - Castle+Capitol). | * The image of every town depends on its Fort level (no Fort - Fort - Citadel - Castle - Castle+Capitol). | ||
=== New Creature Banks === | === New Creature Banks === | ||
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* In 30% of cases. | * In 30% of cases. | ||
** Guards: | ** Guards: 40 Iron Golems. | ||
** Reward: 1 Giant. | ** Reward: 1 Giant. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: | ** Guards: 80 Iron Golems. | ||
** Reward: 2 Giants. | ** Reward: 2 Giants. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: | ** Guards: 120 Iron Golems. | ||
** Reward: 3 Giants. | ** Reward: 3 Giants. | ||
* In 10% of cases. | * In 10% of cases. | ||
** Guards: | ** Guards: 160 Iron Golems. | ||
** Reward: 4 Giants. | ** Reward: 4 Giants. | ||
* For Random Map Generator: | * For Random Map Generator: | ||
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* Guards are divided into 6 groups. | * Guards are divided into 6 groups. | ||
* In 100% of cases. | * In 100% of cases. | ||
** Guards: | ** Guards: 120 Walking Deads. | ||
** Reward: 2500 gold, 1 minor artifact. Visiting a previously plundered Churchyard inflicts a -1 penalty to Morale. | ** Reward: 2500 gold, 1 minor artifact. Visiting a previously plundered Churchyard inflicts a -1 penalty to Morale. | ||
* For Random Map Generator: | * For Random Map Generator: | ||
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** Density: 50. | ** Density: 50. | ||
==== [[Ruins]] ==== | ===== [[Ruins]] ===== | ||
{{Location|image = Ruins | Ruins as seen on the adventure map.}} | {{Location|image = Ruins | Ruins as seen on the adventure map.}} | ||
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** Density: 100. | ** Density: 100. | ||
==== [[Beholders' Sanctuary]] ==== | ==== Sea Objects ==== | ||
===== [[Beholders' Sanctuary]] ===== | |||
{{Location|image = Beholders' Sanctuary|Beholders' Sanctuary as seen on the adventure map.}} | {{Location|image = Beholders' Sanctuary|Beholders' Sanctuary as seen on the adventure map.}} | ||
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** Density: 100. | ** Density: 100. | ||
==== [[Temple of the Sea]] ==== | ===== [[Temple of the Sea]] ===== | ||
{{Location|image = Temple of the Sea|Temple of the Sea as seen on the adventure map.}} | {{Location|image = Temple of the Sea|Temple of the Sea as seen on the adventure map.}} | ||
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** Density: 100. | ** Density: 100. | ||
==== [[Pirate Cavern]] ==== | ===== [[Pirate Cavern]] ===== | ||
{{Location|image = Pirate Cavern|Pirate Cavern as seen on the adventure map.}} | {{Location|image = Pirate Cavern|Pirate Cavern as seen on the adventure map.}} | ||
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* The guards are divided into 4 stacks. | * The guards are divided into 4 stacks. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: 20 Pirates, 20 Corsairs, 50% chance of having an upgraded stack ( | ** Guards: 20 Pirates, 20 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs). | ||
** Reward: 1 Sea Serpent. | ** Reward: 1 Sea Serpent. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: 40 Pirates, 40 Corsairs, 50% chance of having an upgraded stack ( | ** Guards: 40 Pirates, 40 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs). | ||
** Reward: 2 Sea Serpents. | ** Reward: 2 Sea Serpents. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: 60 Pirates, 60 Corsairs, 50% chance of having an upgraded stack ( | ** Guards: 60 Pirates, 60 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs). | ||
** Reward: 3 Sea Serpents. | ** Reward: 3 Sea Serpents. | ||
* In 10% of cases. | * In 10% of cases. | ||
** Guards: 80 Pirates, 80 Corsairs, 50% chance of having an upgraded stack ( | ** Guards: 80 Pirates, 80 Corsairs, 50% chance of having an upgraded stack (Corsairs into Sea Dogs). | ||
** Reward: 4 Sea Serpents. | ** Reward: 4 Sea Serpents. | ||
* '''Does not appear on random maps unless it is enabled in the template settings.''' | * '''Does not appear on random maps unless it is enabled in the template settings.''' | ||
==== [[Ivory Tower]] ==== | ===== [[Ivory Tower]] ===== | ||
{{Location|image = Ivory Tower|Ivory Tower as seen on the adventure map.}} | {{Location|image = Ivory Tower|Ivory Tower as seen on the adventure map.}} | ||
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* '''Does not appear on random maps unless it is enabled in the template settings.''' | * '''Does not appear on random maps unless it is enabled in the template settings.''' | ||
==== [[Spit]] ==== | ===== [[Spit]] ===== | ||
{{Location|image = Spit|Spit as seen on the adventure map.}} | {{Location|image = Spit|Spit as seen on the adventure map.}} | ||
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* Garrison is split in 4 squads dislocated on the sides of the battlefield. | * Garrison is split in 4 squads dislocated on the sides of the battlefield. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: | ** Guards: 20 Basilisks. | ||
** Reward: 3000 gold. | ** Reward: 3000 gold. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: | ** Guards: 30 Basilisks. | ||
** Reward: 4500 gold. | ** Reward: 4500 gold. | ||
* In 30% of cases. | * In 30% of cases. | ||
** Guards: | ** Guards: 40 Basilisks. | ||
** Reward: 6000 gold. | ** Reward: 6000 gold. | ||
* In 10% of cases. | * In 10% of cases. | ||
** Guards: | ** Guards: 60 Basilisks. | ||
** Reward: 9000 gold. | ** Reward: 9000 gold. | ||
* '''Does not appear on random maps unless it is enabled in the template settings.''' | * '''Does not appear on random maps unless it is enabled in the template settings.''' | ||
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* A visiting hero will be allowed to turn any creatures into Skeletons. | * A visiting hero will be allowed to turn any creatures into Skeletons. | ||
* Limit per zone: 1. | * Limit per zone: 1. | ||
* Terrain: subterranean. | * Terrain: subterranean. Value: 500. | ||
* Frequency of occurrence: 15. | * Frequency of occurrence: 15. | ||
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=== [[Town Gate]] === | === [[Town Gate]] === | ||
{{Location|image = Town Gate|Town Gate as seen on the adventure map.}} | {{Location|image = Town Gate (external)|Town Gate as seen on the adventure map.}} | ||
* Allows visiting hero to teleport to any allied town. This does not cost any additional movement points. | * Allows visiting hero to teleport to any allied town. This does not cost any additional movement points. | ||
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* Value: 200. | * Value: 200. | ||
* Frequency of occurrence: 40. | * Frequency of occurrence: 40. | ||
=== Monoliths === | === Monoliths === | ||
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* Value: 100. | * Value: 100. | ||
* Frequency of occurrence: 20. | * Frequency of occurrence: 20. | ||
==== [[Observatory]] ==== | ==== [[Observatory]] ==== | ||
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* Allows you to recruit 4-7 Master Genie once. | * Allows you to recruit 4-7 Master Genie once. | ||
* '''Does not appear on random maps unless it is enabled in the template settings.''' | * '''Does not appear on random maps unless it is enabled in the template settings.''' | ||
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* The choice of battle speed is widened up to 5 options. | * The choice of battle speed is widened up to 5 options. | ||
* Fixed interface for selecting spell target | * Fixed interface for selecting spell target. | ||
* Cast activation button changed for Fairy Dragons from F to G. | * Cast activation button changed for Fairy Dragons from F to G. | ||
* Information about current spell duration is added into view creature window and creature mouse-over statistics. | * Information about current spell duration is added into view creature window and creature mouse-over statistics. | ||
* Information about possible number of killed creatures added to possible damage. | |||
* Hero sprites now depend on their class and gender. | * Hero sprites now depend on their class and gender. | ||
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* '''Added the hero exchange button on a city screen (hotkey E).''' | * '''Added the hero exchange button on a city screen (hotkey E).''' | ||
* '''Added a hint with the creature upgrade cost for the upgrade button in creature window, even if the button is inactive.''' | * '''Added a hint with the creature upgrade cost for the upgrade button in creature window, even if the button is inactive.''' | ||
* '''The dialog to buy a | * '''The dialog to buy a Spellbook is now displayed on the Mage Guild screen.''' | ||
* '''Added the option to disable background sounds in the adventure map (System Options Menu): the sounds of a new day, week and month, the sound of the battle, the background sounds and the sounds of site visits.''' | * '''Added the option to disable background sounds in the adventure map (System Options Menu): the sounds of a new day, week and month, the sound of the battle, the background sounds and the sounds of site visits.''' | ||
* '''AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win.''' | * '''AI now takes less time to complete its turns, as it doesn't calculate magic usage for battles where it's not needed for the win.''' | ||
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* '''Doubled and multiple land connection guard fixed.''' | * '''Doubled and multiple land connection guard fixed.''' | ||
* '''Fixed an incorrect the multi-path connections (too many paths were generated).''' | * '''Fixed an incorrect the multi-path connections (too many paths were generated).''' | ||
* '''Blocked objects | * '''Blocked objects are fixed in the couple of situations.''' | ||
* '''Removed the possibility for a road to be blocked by a Prison on random map. Roads in one zone are interconnected by default. Roads are shorter now.''' | * '''Removed the possibility for a road to be blocked by a Prison on random map. Roads in one zone are interconnected by default. Roads are shorter now.''' | ||
* '''Strength of treasure object guards that can block the road now is limited to one third of zone maximum treasure value.''' | * '''Strength of treasure object guards that can block the road now is limited to one third of zone maximum treasure value.''' | ||
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* '''Changed the list of possible factions to set the one for dwellings, Pandora's boxes and Seer's huts for the zone without town, depending on the type of area.''' | * '''Changed the list of possible factions to set the one for dwellings, Pandora's boxes and Seer's huts for the zone without town, depending on the type of area.''' | ||
** <span style="color: #0000C0">How it was:</span> | ** <span style="color: #0000C0">How it was:</span> | ||
*** Every mention of factions has 25% chance have the territory in the area to be its type. | *** Every mention of factions has 25% chance have the territory in the area to be its type. | ||
*** Dirt: Castle, Rampart, | *** Dirt: Castle, Rampart, Necropolis, Neutral | ||
*** Sand: Stronghold, Neutral, Castle, Castle. | *** Sand: Stronghold, Neutral, Castle, Castle. | ||
*** Grass: | *** Grass: Castle, Rampart, Neutral, Castle. | ||
*** Snow: | *** Snow: Tower, Neutral, Castle, Castle. | ||
*** Swamp: | *** Swamp: Fortress, Necropolis, Neutral, Castle. | ||
*** Rough: | *** Rough: Stronghold, Conflux, Neutral, Castle. | ||
*** | *** Subterrain: Inferno, Necropolis, Dungeon, Neutral. | ||
*** Lava: | *** Lava: Inferno, Neutral, Castle, Castle. | ||
** <span style="color: #0000C0">How it is now:</span> | ** <span style="color: #0000C0">How it is now:</span> | ||
*** 25% chance that Neutral will be picked for any terrain, otherwise faction is randomly selected from the list corresponding to the type area with equal chances. | *** 25% chance that Neutral will be picked for any terrain, otherwise faction is randomly selected from the list corresponding to the type area with equal chances. | ||
*** Dirt: Castle, Rampart, | *** Dirt: Castle, Rampart, Necropolis. | ||
*** Sand: Stronghold, Cove. | *** Sand: Stronghold, Cove. | ||
*** Grass: | *** Grass: Castle, Rampart. | ||
*** Snow: | *** Snow: Tower. | ||
*** Swamp: | *** Swamp: Fortress, Necropolis, Cove. | ||
*** Rough: | *** Rough: Stronghold. | ||
*** | *** Dungeon: Inferno, Necropolis, Dungeon. | ||
*** Lava: | *** Lava: Inferno. | ||
*** Highlands: | *** Highlands: Conflux. | ||
* '''Various obstacle and decoration placing improvements.''' | * '''Various obstacle and decoration placing improvements.''' | ||
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* '''Naga Bank gives gems instead of sulfur as a reward (as it was originally planned by NWC, original game developer team).''' | * '''Naga Bank gives gems instead of sulfur as a reward (as it was originally planned by NWC, original game developer team).''' | ||
* '''Fixed incorrect spell probabilities of Fairy Dragon.''' | |||
** <span style="color: #0000C0">How it was:</span> | |||
*** Ice Bolt: 16/153 | |||
*** Lightning Bolt: 17/153 | |||
*** Fireball: 21/153 | |||
*** Magic Arrow: 15/153 | |||
*** Ice Ring: 20/153 | |||
*** Chain Lightning: 19/153 | |||
*** Meteor Shower: 23/153 | |||
*** Inferno: 22/153 | |||
** <span style="color: #0000C0">How it is now:</span> | |||
*** Ice Bolt: 22% | |||
*** Lightning Bolt: 22% | |||
*** Fireball: 21% | |||
*** Magic Arrow: 10% | |||
*** Ice Ring: 10% | |||
*** Chain Lightning: 5% | |||
*** Meteor Shower: 5% | |||
*** Inferno: 5% | |||
* '''Fixed bug of starting with hero above 1st level''' | * '''Fixed bug of starting with hero above 1st level''' | ||
* '''Fixed various quick combat bugs''' | * '''Fixed various quick combat bugs''' | ||
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** Fixed viewing window built on behalf of another player. | ** Fixed viewing window built on behalf of another player. | ||
** Fixed a miscalculation bug that allowed to buy a maximum unit count according to another player's resources. | ** Fixed a miscalculation bug that allowed to buy a maximum unit count according to another player's resources. | ||
* '''Fixed some bugs of army | * '''Fixed some bugs of army slit dialogue. Including the possibility to leave a hero without army''' | ||
* '''Fixed the false appearing of Pikemen in the Refugee Camp.''' | * '''Fixed the false appearing of Pikemen in the Refugee Camp.''' | ||
* '''Fixed creature bugs while under the "Berserk" spell.''' | * '''Fixed creature bugs while under the "Berserk" spell.''' | ||
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* '''Fixed a bug when summoned and sacrificed creatures could be raised using necromancy. It also worked on raised demons (not counting the original demon creature).''' | * '''Fixed a bug when summoned and sacrificed creatures could be raised using necromancy. It also worked on raised demons (not counting the original demon creature).''' | ||
* '''Starting skills: Uland's Wisdom and Deemer's Scouting - downgraded from Adv. to Basic (each of them has 2 starting skills).''' | * '''Starting skills: Uland's Wisdom and Deemer's Scouting - downgraded from Adv. to Basic (each of them has 2 starting skills).''' | ||
* '''University does not offer necromancy anymore.''' | * '''University does not offer necromancy anymore.''' | ||
* '''The damage for spell shown in the spell description now accounts for the hero specialization if the damage is not dependant on the target parameters (as for Luna and Ciele).''' | * '''The damage for spell shown in the spell description now accounts for the hero specialization if the damage is not dependant on the target parameters (as for Luna and Ciele).''' | ||
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* '''Fixed a bug when a player could once again visit the Sirens after a combat.''' | * '''Fixed a bug when a player could once again visit the Sirens after a combat.''' | ||
* '''Fixed a bug where a player could abuse the Admiral's Hat for endless movement points. Absence of recalculation of movement points after hero fled in naval battle is also fixed.''' | * '''Fixed a bug where a player could abuse the Admiral's Hat for endless movement points. Absence of recalculation of movement points after hero fled in naval battle is also fixed.''' | ||