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| {{Secondary skills}} | | {{Secondary skills}} |
| {{Secondary skill | | {{Secondary skill |
| | B_effect = Basic intelligence increases a hero's normal maximum spell points by 25%. (20% in {{hota}}){{-wh}} | | | B_effect = Hero [[Mana]] points, basic intelligence increases a hero's normal maximum spell points by 25%. |
| | A_effect = Advanced intelligence increases a hero's normal maximum spell points by 50%. (35% in {{hota}}){{-wh}} | | | A_effect = Hero [[Mana]] points, advanced intelligence increases a hero's normal maximum spell points by 50%. |
| | E_effect = Expert intelligence doubles a hero's normal maximum spell points. (50% in {{hota}}){{-wh}} | | | E_effect = Hero [[Mana]] points, expert intelligence doubles a hero's normal maximum spell points. |
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| '''Intelligence''' is one of the [[Secondary skill|secondary skills]]. It increases the hero's maximum [[Spell Point|spell points]] depending on the level of the skill. Normal maximum spell points are ten times the [[Primary skill|knowledge skill]], but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%. | | '''Intelligence''' is one of the [[secondary skills]]. |
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| '''Heroes with Intelligence as a starting skill:''' | | It increases the hero's maximum amount of mana depending on the level of the skill. Normal maximum mana is ten times the [[knowledge skill]], but at basic level of the intelligence skill it is increased by 25%, at advanced level by 50% and at expert level by 100%. |
| * {{H2|Caitlin|Cleric}}
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| * {{H2|Daremyth|Wizard}}
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| * {{H2|Iona|Alchemist}}
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| * {{H2|Nagash|Necromancer}}
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| * {{H2|Sephinroth|Warlock}}
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| * {{H2|Eovacius|Navigator}}{{-}}{{withhota}}
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| * {{H2|Wrathmont|Artificer}}{{-wh}}
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| * {{H2|Frederick|Artificer}} {{withmapedhota}}
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| '''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
| | Recommended for: All heroes with the exception of [[dungeon]] heroes, who can compensate the mana points with [[mana vortex]] (100% mana points added to visiting hero). |
| * {{H2|Andra|Witch}}
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| * {{H2|Ayden|Heretic}}
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| * {{H2|Elleshar|Druid}}
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| Heroes with Intelligence specialty receive 5% bonus per level to their Intelligence skill.
| | == Speciality heroes == |
| | | * [[Elleshar]] the [[Druid]] |
| '''Increased max mana per level with Intelligence specialty:'''
| | * [[Ayden]] the [[Heretic]] |
| {| class="wikitable"
| | * [[Andra]] the [[Witch]] |
| | Basic || 1,25% || 1,00%{{-wh}}
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| |-
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| | Advanced || 2,50% || 1,75%{{-wh}}
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| |-
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| | Expert || 5,00% || 2,50%{{-wh}}
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| |}
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| =={{hota}}== | |
| In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 20%, 35%, and 50%.
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| == Chance to get ==
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| {{Secondary skill chance explanation}}
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| {{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 6| 2| 7| 4|10 (highest)| 2| 6| 5| 6| 1 (lowest)| 8| 1 (lowest)| 5| 1 (lowest)| 7| 1 (lowest)| 8| 3| 8| 2| 7}}
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| {{user commentary|
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| For a mostly magical hero, Intelligence is useful. The best time of Intelligence is mid-game, when getting e.g. 100 spell points instead of 50 may be crucial for a major battle. {{hota}}{{-wh}} debuffs this skill and buffs [[Mysticism]], possibly so as to balance them between each other. Don't forget to reload mana prior to major missions.
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| Intelligence is a excellent supportive secondary skill. Especially in large and extra large maps, where heroes grow to be more "mighty and magical", the amount of mana points may become crucial. For example, [[Resurrection|resurrecting]] a large army can consume massive amount of mana points. Dungeon heroes may be able to pass Intelligence, because they typically have the opportunity to build [[Mana Vortex]] in their cities, which basically has the same effect as expert Intelligence – the spell point maximum is doubled. However, enormous spell points amount (4 times more than usual) can make a Warlock with Intelligence almost invincible.
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| }}{{end of user commentary}}
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| {{secondary skill 'see also'}}
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| [[Category: Secondary skills]] | | [[Category: Secondary skills]] |
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