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'''Intelligence''' is one of the [[ | '''Intelligence''' is one of the [[secondary skills]]. It increases the hero's maximum [[Mana|spell points]] depending on the level of the skill. Normal maximum spell points are ten times the [[knowledge skill]], but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%. | ||
'''Heroes with Intelligence as a starting skill:''' | In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 20%, 35%, and 50%. | ||
'''Heroes with (Basic) Intelligence as a starting skill:''' | |||
* {{H2|Andra|Witch}} | |||
* {{H2|Ayden|Heretic}} | |||
* {{H2|Caitlin|Cleric}} | * {{H2|Caitlin|Cleric}} | ||
* {{H2|Daremyth|Wizard}} | * {{H2|Daremyth|Wizard}} | ||
* {{H2|Elleshar|Druid}} | |||
* {{H2|Iona|Alchemist}} | * {{H2|Iona|Alchemist}} | ||
* {{H2|Nagash|Necromancer}} | * {{H2|Nagash|Necromancer}} | ||
* {{H2|Sephinroth|Warlock}} | * {{H2|Sephinroth|Warlock}} | ||
* {{H2|Eovacius|Navigator}}{{-}}{{withhota}} | * {{H2|Eovacius|Navigator}}{{-}}{{withhota}} | ||
'''Heroes with | '''Heroes with an Intelligence specialty:''' | ||
The following heroes all receive a 5% per level bonus to their Intelligence skill: | |||
* {{H2|Andra|Witch}} | * {{H2|Andra|Witch}} | ||
* {{H2|Ayden|Heretic}} | * {{H2|Ayden|Heretic}} | ||
* {{H2|Elleshar|Druid}} | * {{H2|Elleshar|Druid}} | ||
== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 6| 2| 7| 4|10 (highest)| 2| 6| 5| 6| 1 (lowest)| 8| 1 (lowest)| 5| 1 (lowest)| 7| 1 (lowest)| 8| 3| 8| | {{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 6| 2| 7| 4|10 (highest)| 2| 6| 5| 6| 1 (lowest)| 8| 1 (lowest)| 5| 1 (lowest)| 7| 1 (lowest)| 8| 3| 8}} | ||
|} | |||
== Importance == | |||
{{fanopinion}} | |||
Intelligence is | For a mostly magical hero, Intelligence is useful. In classic Heroes 3, Expert Intelligence means that every spell can be cast twice more often than usually, making a spell like [[Resurrection]] or [[Town Portal]] much more affordable. The best time of Intelligence is mid-game, when getting e.g. 100 spell points instead of 50 may be crucial for a major battle. {{-wh}} {{hota}} debuffs this skills and buffs [[Mysticism]], possibly so as to balance them between each other. Don't forget to reload mana prior to major missions. | ||
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{{secondary skill 'see also'}} | {{secondary skill 'see also'}} |