Editing Land Mine
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Fire spells}}{{Spell|24|24|32|24|25|25|35|24|9|13|13 | {{Fire spells}}{{Spell|24|24|32|24|25|25|35|24|9|13|13 | ||
| school = Fire Magic | | school = Fire Magic | ||
| level = 3rd | | level = 3rd | ||
Line 11: | Line 11: | ||
Produces a number of land mines at random locations. All friendly troops can cross the mines safely. All enemy troops, except those immune, will take damage from the mines, but this spell cannot be cast if the enemy started the battle with ''at least one'' unit fighting on its [[Native Terrain]] which is ''not'' immune to the effects of the spell. | Produces a number of land mines at random locations. All friendly troops can cross the mines safely. All enemy troops, except those immune, will take damage from the mines, but this spell cannot be cast if the enemy started the battle with ''at least one'' unit fighting on its [[Native Terrain]] which is ''not'' immune to the effects of the spell. | ||
In the event the enemy started the battle with only troops that ''are'' immune to the effects of this spell, whether or not said enemy units are fighting on native terrain, the spell can still be cast, and the mines will be placed, but this of course will be a waste unless the enemy summons elementals later in the battle. | In the event the enemy started the battle with only troops that ''are'' immune to the effects of this spell, whether or not said enemy units are fighting on native terrain, the spell can still be cast, and the mines will be placed, but this of course will be a waste unless the enemy summons water elementals later in the battle or something. | ||
The Tower garrison land mines will do damage to any enemy troop not immune to the effects of this spell, even Tower troops native to snow. As with the Land Mine spell, all friendly creatures can cross the mines safely. | The Tower garrison land mines will do damage to any enemy troop not immune to the effects of this spell, even Tower troops native to snow. As with the Land Mine spell, all friendly creatures can cross the mines safely. | ||
Line 17: | Line 17: | ||
AI cannot cast this spell. | AI cannot cast this spell. | ||
''' | '''Units immune to its effects:''' | ||
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}} | {{immune|spell123=1|spell12345=1|spell1234=1|fire=1}} | ||
{{user commentary| | {{user commentary| | ||
Land Mine is a terrible spell really, far too expensive, deals far too little damage and it lacks the stopping power of Quicksand. | Land Mine is a terrible spell really, far too expensive, deals far too little damage and it lacks the stopping power of Quicksand. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
[[Category: Spells]] | [[Category: Spells]]{{keywords}} |