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{{Secondary skills}} {{Secondary skill | B_effect = increases your hero's troops' morale by 1. | A_effect = increases your hero's troops' morale by 2. | E_effect = increases your hero's troops' morale by 3. }} '''Leadership''' is a [[secondary skill]], that increases the [[morale]] of creatures in hero's army. '''Classes unable to learn {{PAGENAME}} skill:''' ''(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (if allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).'' * [[File:Death Knight portrait.gif]] [[Death Knight]]s * [[File:Necromancer portrait.gif]] [[Necromancer]]s ''' Heroes with Basic Leadership as a starting skill: ''' * [[File:Knight portrait.gif]] All [[Knight]]s start with Basic Leadership (except [[Sir Mullich]], who starts with Advanced Leadership) * {{H2|Ajit|Overlord}} * {{H2|Drakon|Beastmaster}} * {{H2|Gelu|Ranger}} {{withmaped}} * {{H2|Lorelei|Overlord}} * {{H2|Mephala|Ranger}} * {{H2|Ryland|Ranger}} * {{H2|Synca|Overlord}} * {{H2|Vey|Battle Mage}} * {{H2|Xarfax|Heretic}} * {{H2|Xeron|Demoniac}} {{withmaped}} * {{H2|Derek|Captain}}{{-wh}} * {{H2|Henrietta|Mercenary}}{{-wh}} * {{H2|Melchior|Mercenary}}{{-wh}} == Chance to get == {{Secondary skill chance explanation}} {{ZET SEC SKILL CHANCE TABLE|10 (highest)| 2| 6| 2| 3| 4| 3| 2| 0 (impossible)| 0 (impossible)| 8| 3| 5| 4| 5| 1| 3| 3| 6| 2| 5| 2}} == Artifacts == [[Artifacts]] on the [[adventure map]] may be restricted to only be able to be picked up by heroes who have the Leadership skill. When attempting to get the artifact with a hero without the skill, the following message will be displayed: {| |''You've come across the spartan quarters of a retired soldier. The soldier tells you that he is willing to pass on the <artifact name> to the first true leader he meets.'' |} {{user commentary| Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction ([[Tower]], [[Inferno]], [[Stronghold]]), or if there is only one player on it, Leadership is not the most important skill, as in most cases, you'll have positive morale, because all your troops are from the same town. On a map with many types of towns, it works, especially when you capture a [[Necropolis]] and summon [[undead]] who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a [[Witch Hut]]; and during a siege, [[Tavern]] will help even in Necropolis). Aside from Necropolis, the town for which Leadership is the least important is [[Conflux]] as [[Elementals]] are immune to morale. Leadership is a mediocre secondary skill, which is not among the worst skills but not among the best either. Although an extra attack turn in combat round due to a high morale for the right creatures stack can swing the odds in a battle, getting the extra attacks is a just over 10% chance at best. It sees better use in the hands of Heroes leading mixed armies or any other situations where gaining high morale is for whatever reason a problem (which is almost never the case on pre-generated maps). === Things that ruin Leadership === * [[Spirit of Oppression]] * [[Pendant of Courage]] * Having [[Undead]], [[Elemental|Elementals]] or [[Golem|Golems]] in army }}{{end of user commentary}} {{secondary skill 'see also'}} {{morale navigational box}} [[Category: Secondary skills]] __NOTOC__
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