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Liberation
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{{campaign navigational box|roe=expanded|liberation=expanded}} {{Campaign | scenario = Liberation | description = We have established a solid foothold in {{gl|Erathia}}, but the nation lies in near ruin. We start by freeing the capitol city of {{gl|Steadwick}}, and we do not stop until every invader has been driven from our lands. | information = {{gl|Castle}} / {{gl|Rampart}} / {{gl|Tower}} campaign. Liberation is not available until you have completed {{gl|Long Live the Queen}}, {{gl|Dungeons and Devils}}, and {{gl|Spoils of War}}. | fachero1 = {{tng|Castle}}<br>{{tng|Rampart}}<br>{{tng|Tower}} | fachero2 = {{hng|General Kendal|0=}} | cback = roe cmp }} {{clear|left}} ==Maps== {{CLevelsTable}} {{CLevelsRow|name=Steadwick's Liberation|size=L|difficulty=Normal|underground=enabled|victory=Capture Town|ally={{red}}|enemy={{tan}}|description=To win, you must capture the city of Steadwick. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario.|bonus={{BonusR|Gold|10000}}{{BonusCr|Archangel|2|loc=Castle (49, 85, 0)}}{{BonusCr|Titan|2|loc=Tower (5, 104, 0)}}|carry={{An|Badge of Courage|noname=}}}} {{CLevelsRow|name=Deal With the Devil|size=M|difficulty=Normal|underground=disabled|victory=Capture Town|ally={{red}}|enemy={{tan}}|description=To win, you must capture the city of Kleesive. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.|bonus={{BonusSp|Protection from Fire}}{{BonusSp|Ice Bolt}}{{BonusSp|Precision}}|carry=Neutral Affairs:{{An|Badge of Courage|noname=}}{{An|Charm of Mana|noname=}}<br>Tunnels and Troglodytes:{{An|Spyglass|noname=}}}} {{CLevelsRow|name=Neutral Affairs|size=M|difficulty=Normal|underground=disabled|ally={{red}}|enemy={{blue}}{{purple}}|description=To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.|bonus={{BonusSec|Logistics|Expert}}{{BonusArt|Shield of the Dwarven Lords}}{{BonusArt|Centaur's Axe}}|carry=Deal With the Devil:{{An|Badge of Courage|noname=}}{{An|Pendant of Life|noname=}}<br>Tunnels and Troglodytes:{{An|Speculum|noname=}}}} {{CLevelsRow|name=Tunnels and Troglodytes|size=L|difficulty=Hard|underground=enabled|ally={{red}}|enemy={{orange}}|description=To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed.|bonus={{BonusSec|Navigation|Expert}}{{BonusB|Good|Mage Guild level 1|ext=png|loc=Tower (8, 92, 0), Rampart (12, 10, 0) and Castle (12, 35, 0)}}{{BonusB|Castle|Mage Guild level 3|loc=Castle (12, 35, 0)}}}} |} {{User commentary| * Deal With the Devil and Neutral Affairs are available simultaneously after Steadwick's Liberation and the order of completion determines the quest Relic you can obtain in Tunnels and Troglodytes. * If doing Deal With the Devil first, the Quest Artifact chain is: {{An|Ladybird of Luck|noname=}} > {{An|Badge of Courage|noname=}} > {{An|Charm of Mana|noname=}} > {{An|Speculum|noname=}} > {{An|Thunder Helmet|noname=}} * If doing Neutral Affairs first, the Quest Artifact chain is: {{An|Ladybird of Luck|noname=}} > {{An|Badge of Courage|noname=}} > {{An|Pendant of Life|noname=}} > {{An|Spyglass|noname=}} > {{An|Sentinel's Shield|noname=}} * However, it should be noted that Quest Guard guarding {{An|Speculum|noname=}} in Neutral Affairs is bugged, and instead of asking for {{An|Charm of Mana|noname=}} from Deal With the Devil it asks for {{An|Speculum|noname=}} itself, so it could only be obtained by bypassing the Quest Guard using magic. }}{{end of user commentary}} {{Campaign 'see also'}} [[Category: Campaign]]
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