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| {{Fortress creatures}}{{Creature | | {{Fortress creatures}}{{Creature |
| | AI_Value = 126</br>''(151)''{{-wh}}
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| | Name = Lizardman | | | Name = Lizardman |
| | Attack = 5 | | | Attack = 5 |
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| | Cost = 110 | | | Cost = 110 |
| | Special = • [[Ranged attack]]<br> | | | Special = • [[Ranged attack]]<br> |
| | U_AI_Value= 156</br>''(209)''{{-wh}}
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| | U_name = Lizard Warrior | | | U_name = Lizard Warrior |
| | U_attack = '''6''' | | | U_attack = 6 |
| | U_defense = '''8''' | | | U_defense = 8 |
| | U_speed = '''5''' | | | U_speed = 5 |
| | U_damage = 2–'''5''' | | | U_damage = 2–5 |
| | U_health = '''15''' | | | U_health = 15 |
| | U_shots = '''24''' | | | U_shots = 24 |
| | U_cost = 140 | | | U_cost = 140 |
| }} | | }} |
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| {{Cram|Lizard Den|Lizardman|Lizard Warrior|no_dwelling=|pad=7px 10px 3px 3px|-={{---}}}}
| | '''Lizardmen and lizard warriors''' are level 2 creatures of [[fortress town]]. They are recruited from the [[lizard den]]. Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[Melee|hand-to-hand]] fighting. |
| '''Lizardmen and Lizard Warriors''' are the level 2 creatures of [[Fortress]]. They are recruited from the [[Lizard Den]]. | |
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| ''"Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for [[hand-to-hand]] fighting."{{-}}<sup>[[Restoration of Erathia Manual Page 93|RoE manual]]''</sup>
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| <div style="clear:left;"></div>
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| == Heroes with a specialty ==
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| *{{H|Wystan|Beastmaster}} has lizardmen as a [[Specialty#Creature_specialties|specialty]], which increases the [[Primary skill|attack]] and [[Primary skill|defense]] skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level and gives them a [[speed]] bonus of 1.
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| == {{roe}} and {{ab}} == | | == Original statistics == |
| In {{roe}} and {{ab}}, the statistics of Lizardmen and Lizard Warriors were a bit different. They were changed in {{sod}}, where their attack, defense, health, damage, growth and cost were increased. The same changes were applied in the Restoration of Erathia patch 1.3 and Armageddon's Blade patch 2.1. | | In {{roe}} and {{ab}} the statistics of lizardmen and lizard warriors were a bit different. They were changed to {{sod}}, where their attack, defense, health, damage, growth and cost were increased. |
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| {{Creature | | {{Creature |
| | m_right = 15px
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| | float = left | | | float = left |
| | Name = Lizardman | | | Name = Lizardman |
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| | Defense = 6 | | | Defense = 6 |
| | Speed = 4 | | | Speed = 4 |
| | Growth = <span style="color:red;">'''8'''</span> | | | Growth = 8 |
| | Damage = <span style="color:red;">'''1'''</span>–3 | | | Damage = 1–3 |
| | Health = <span style="color:red;">'''12'''</span> | | | Health = 12 |
| | Shots = 12 | | | Shots = 12 |
| | Cost = 110 | | | Cost = 110 |
| | Special = • [[Ranged attack]] | | | Special = • [[Ranged attack]] |
| | U_name = Lizard Warrior | | | U_name = Lizard Warrior |
| | U_attack = <span style="color:red;">'''5'''</span> | | | U_attack = 5 |
| | U_defense = <span style="color:red;">'''7'''</span> | | | U_defense = 7 |
| | U_speed = 5 | | | U_speed = 5 |
| | U_damage = 2-<span style="color:red;">'''3'''</span>
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| | U_shots = 24 | | | U_shots = 24 |
| | U_cost = <span style="color:green;">'''130'''</span> | | | U_cost = 130 |
| }} | | }} |
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| {{hcs table
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| | hero = Wystan
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| | cr = Lizardman
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| | ucr = Lizard Warrior
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| | batt = 5
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| | bdef = 6
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| | ubatt= 5
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| | ubdef= 7
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| | notext=
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| }}
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| {{hcs_table_row|2 |1 |1 |1 |1}}
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| {{hcs_table_row|6 |1 |1 |1 |2 |a=1 |b=1 |c=1}}
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| {{hcs_table_row|8 |1 |2 |1 |2 |a=1 |c=1 |d=1}}
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| {{hcs_table_row|10 |2 |2 |2 |2 |b=1 |d=1}}
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| {{hcs_table_row|12 |2 |2 |2 |3 |a=1 |b=1 |c=1}}
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| {{hcs_table_row|14 |2 |3 |2 |3 |a=1 |c=1 |d=1}}
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| {{hcs_table_row|18 |3 |3 |3 |4 |b=1}}
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| {{hcs_table_row|22 |3 |4 |3 |4 |a=1 |c=1 |d=1}}
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| {{hcs_table_row|24 |4 |4 |4 |5 |b=1}}
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| {{hcs_table_row|28 |4 |5 |4 |5 |a=1 |c=1 |d=1}}
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| {{hcs_table_row|30 |4 |5 |4 |6 |a=1 |b=1 |c=1}}
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| {{hcs_table_row|34 |5 |6 |5 |6 |d=1}}
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| {{hcs_table_row|36 |5 |6 |5 |7 |a=1 |b=1 |c=1}}
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| {{hcs_table_row|42 |6 |7 |6 |8}}
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| {{hcs_table_row|46 |6 |7 |6 |9 |a=1 |b=1 |c=1}}
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| {{hcs_table_row|48 |7 |8 |7 |9 |d=1}}
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| {{hcs_table_row|52 |7 |8 |7 |10 |a=1 |b=1 |c=1}}
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| {{hcs_table_row|54 |7 |9 |7 |10 |a=1 |c=1 |d=1}}
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| {{hcs_table_row|56 |8 |9 |8 |10 |b=1 |d=1}}
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| {{hcs_table_row|58 |8 |9 |8 |11 |a=1 |b=1 |c=1}}
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| {{hcs_table_row|62 |8 |10 |8 |11 |a=1 |c=1 |d=1}}
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| {{hcs_table_row|64 |8 |10 |8 |12 |a=1 |b=1 |c=1}}
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| {{hcs_table_row|66 |9 |10 |9 |12 |b=1 |d=1}}
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| {{hcs_table_row|68 |9 |11 |9 |12 |a=1 |c=1 |d=1}}
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| {{hcs_table_row|70 |9 |11 |9 |13 |a=1 |b=1 |c=1}}
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| {{hcs_table_row|74 |10 |12 |10 |13 |d=1}}
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| {{hcs_table_row|75-88 |11 |14 |11 |16}}
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| |}
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| == Official Renders ==
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| <gallery mode="packed-hover">
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| Lizard Warrior render.jpg
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| </gallery>
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| {{Fanopinion|
| | == Discussion == |
| In {{sod}} and {{hota}} especially, Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game.
| | Lizardmen and Lizard Warriors serve as the critical unit for the Fortress in the early and mid game. They are the only shooters produced in the Fortress and are respectably strong for level 2 shooters. They will falter in the late game, and you can expect to see them be a prime target almost always in combat. Keep them well-guarded with [[Basilisks]] or [[Gorgons]] and you'll be a tough force to beat in the early months of the game. |
| }}<!-- end of fan opinion -->
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| {{creature 'see also'}}
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| * [[Comparison of Level 2 Creatures]]
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| * [[Comparison of Ranged Creatures]]
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| [[Category: Creatures]] | | [[Category: Creatures]] |
| __NOTOC__ | | __NOTOC__ |